JemadarofCaerSalis wrote: »I read that, and I would love that, especially the part about the arrogance covering up pain and insecurity!
For those that are sharing information that ZOS hasn't confirmed yet, may I suggest removing those comments to avoid false expectations, as per the pinned policy in General ESO Discussion:
https://forums.elderscrollsonline.com/en/discussion/620737/policy-change-for-posting-rumors-datamined-content-unofficial-unreleased-content-on-the-forum#latest
NotaDaedraWorshipper wrote: »Bosmer and orc.
I'd also like to see a proper imperial at some point, but later. As much as I like Bastian, he's not very imperial. He's breton in everything except nose and cheekbones. So we technically have 2 bretons.
JemadarofCaerSalis wrote: »I read that, and I would love that, especially the part about the arrogance covering up pain and insecurity!
As long as it's not presented as an universal truth, but as something affecting that specific character because of his hulkynd background. I'm slightly tired of the "everyone is nice deep down, some are just insecure" trope, especially as it's slowly permeating the real world and is too often used as an excuse (but no, not all bigots are insecure or afraid of new or different things, sometimes it's certain societal tendencies, "moral" teachings they've been raised with, etc; and sometimes people just have "negative" character traits - although I personally tend to see traits more neutral, it's the way they are used that makes them positive or negative, but that's a different topic).
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ArchangelIsraphel wrote: »JemadarofCaerSalis wrote: »I read that, and I would love that, especially the part about the arrogance covering up pain and insecurity!
As long as it's not presented as an universal truth, but as something affecting that specific character because of his hulkynd background. I'm slightly tired of the "everyone is nice deep down, some are just insecure" trope, especially as it's slowly permeating the real world and is too often used as an excuse (but no, not all bigots are insecure or afraid of new or different things, sometimes it's certain societal tendencies, "moral" teachings they've been raised with, etc; and sometimes people just have "negative" character traits - although I personally tend to see traits more neutral, it's the way they are used that makes them positive or negative, but that's a different topic).
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This I agree with wholeheartedly. My intention for this character idea is that his insecurity won't be used as an excuse for his mistakes, but that it exists because of his hulkynd background and is a possible motivator for some of the things he ends up doing and saying. The last thing I want our characters (or other characters in the story line to do) is to say "oh, it's okay, because xyz happened to you, and you couldn't help it, there, there!"
Rather, I'd like to see a story line where we can show sympathy for his background, express understanding for why he chose to do what he did, and have him reach a point of self awareness and growth where he has to take some kind of responsibility for his actions.
And, maybe, even though he does take responsibility for his actions, it isn't all okay in the end. Maybe the other characters in the story line don't forgive him, or can't forgive him, depending on what he did or said. It would be interesting to see a character that has to live with that, come to terms with the fact that our character can't just make it all okay again for him.
Which leads me to some further brainstorming:
If he's a necromancer, I kind of want to see him pursue necromancy for two reasons- at first, his own fascination. And then, perhaps in a desperate attempt to take back some kind of status in Altmer society through fear.
Or maybe even to resurrect someone who loved him before he was cast out by the rest of the family. A parent or a sibling, maybe. Could be that this individual was the only thing keeping him from being cast out, and they were murdered in order to sever his ties with the family.
But the resurrection goes...terribly wrong in some way, and he ends up with a vengeful monster rather than the person who cared about him. A vengeful monster that he can't control, even though it is acting on some of his darkest feelings and wishes. It isn't what he intended to happen, and now he's struggling to stop it. (Possible that it starts slaying the family members responsible for the murder, one by one. The story line could start with the player character investigating a murder.)
And of course, throughout, his arrogance and haughtiness will come into play. Perhaps he even feels he's entitled to raise the dead after all that's happened to him.
That story line might be too dark, or not at all what some might want- I'm mostly brainstorming possibilities and exploring the idea of his curiosity about necromancy taking a dark turn once he's rejected.
Then of course we must ask what actually makes him a Hulkynd. What flaw does he have that causes other altmer to reject him? I kind of want to see something like an irreparably disabled arm or hand that causes his fighting style to look different (could possibly be his motivation for wanting undead servants to fight for him)
And y'know, getting into that- I'd like to see him go to the clockwork city to try to replace his arm...only problem is that the Apostles really aren't willing to share their technology with any one from the outside.
I am, of course, open to other ideas, since we're all just throwing concepts at ZOS.
*leaves wall of text and scuttles away* >.> <.< >.>
ArchangelIsraphel wrote: »This I agree with wholeheartedly. My intention for this character idea is that his insecurity won't be used as an excuse for his mistakes, but that it exists because of his hulkynd background and is a possible motivator for some of the things he ends up doing and saying. The last thing I want our characters (or other characters in the story line to do) is to say "oh, it's okay, because xyz happened to you, and you couldn't help it, there, there!"
ArchangelIsraphel wrote: »Rather, I'd like to see a story line where we can show sympathy for his background, express understanding for why he chose to do what he did, and have him reach a point of self awareness and growth where he has to take some kind of responsibility for his actions.
And, maybe, even though he does take responsibility for his actions, it isn't all okay in the end. Maybe the other characters in the story line don't forgive him, or can't forgive him, depending on what he did or said. It would be interesting to see a character that has to live with that, come to terms with the fact that our character can't just make it all okay again for him.
ArchangelIsraphel wrote: »And then, perhaps in a desperate attempt to take back some kind of status in Altmer society through fear.
ArchangelIsraphel wrote: »Or maybe even to resurrect someone who loved him before he was cast out by the rest of the family. A parent or a sibling, maybe. Could be that this individual was the only thing keeping him from being cast out, and they were murdered in order to sever his ties with the family.
But the resurrection goes...terribly wrong in some way, and he ends up with a vengeful monster rather than the person who cared about him. A vengeful monster that he can't control, even though it is acting on some of his darkest feelings and wishes. It isn't what he intended to happen, and now he's struggling to stop it. (Possible that it starts slaying the family members responsible for the murder, one by one. The story line could start with the player character investigating a murder.)
ArchangelIsraphel wrote: »That story line might be too dark, or not at all what some might want-
ArchangelIsraphel wrote: »And y'know, getting into that- I'd like to see him go to the clockwork city to try to replace his arm...only problem is that the Apostles really aren't willing to share their technology with any one from the outside.
JemadarofCaerSalis wrote: »*shrugs* at this point I just want a male high elf non-necromancer, I am not really fussy about the backstory, but some of these do sound fun to play
JemadarofCaerSalis wrote: »*shrugs* at this point I just want a male high elf non-necromancer, I am not really fussy about the backstory, but some of these do sound fun to play
Don't let ZOS hear this or they'll give you Herpderpion of Shimmerene, the idiot brother of Sapiarch Aicantar, who has a clubfoot, can't count to five (but is still considering himself to be the smartest Mer of the Isles, if not of whole Nirn), won't listen to anything you say, and is drunk all the time. Which would certainly make him a hulkynd, but not neccessarily one I'd like to help.
JemadarofCaerSalis wrote: »*oops* *rushes to cover up previous post*
Yeah, I would be likely to just leave that particular companion alone...
Though that would still be better than a possiblity I am not going to name, but players of older games may remember certain NPCs that became famous, simply because of how annoying they are...
JemadarofCaerSalis wrote: »*oops* *rushes to cover up previous post*
Yeah, I would be likely to just leave that particular companion alone...
Though that would still be better than a possiblity I am not going to name, but players of older games may remember certain NPCs that became famous, simply because of how annoying they are...
Do you mean the Bosmer who was your biggest fan as an arena champion in the Imperial City? The poor boy who suffered a permanent trauma after his father had a horrible accident by, uhm, falling from a Graht Oak and breaking his neck? Which is the reason that poor Bosmer always searched for something like a father figure elsewhere, finally landing in the Imperial City where he developed a gambling addiction and spent all his money on arena bets, which, in the end, had him become homeless (which is also the reason he follows you around all the time, because he simply has no place to stay)?
JemadarofCaerSalis wrote: »JemadarofCaerSalis wrote: »*oops* *rushes to cover up previous post*
Yeah, I would be likely to just leave that particular companion alone...
Though that would still be better than a possiblity I am not going to name, but players of older games may remember certain NPCs that became famous, simply because of how annoying they are...
Do you mean the Bosmer who was your biggest fan as an arena champion in the Imperial City? The poor boy who suffered a permanent trauma after his father had a horrible accident by, uhm, falling from a Graht Oak and breaking his neck? Which is the reason that poor Bosmer always searched for something like a father figure elsewhere, finally landing in the Imperial City where he developed a gambling addiction and spent all his money on arena bets, which, in the end, had him become homeless (which is also the reason he follows you around all the time, because he simply has no place to stay)?
I have actually never been in Imperial city, but it sure sounds like it.
Would write more, but have a thunderstorm and need to get off the computer :P
This has two problems, first is that they will reuse the fan favorites like Raz and Stiborn then they fit in somehow.Fata1moose wrote: »Female High Elf Necromancer
Nord werewolf
I just want existing characters TBH. I think building off of existing characters is more interesting than blank slates we have gotten.
Give me Naryu, Razum Dar, Quen, Kireth, Darien, Gwendis, Fennorian, etc.
While we're at it: I'd actually like our characters to be able to say that - optionally. No matter how little agree with an idea in real life, ideally, there should be different options for our character to reply, for the sake of roleplay. Maybe an "evil" character would actually be okay with it all? Although their reply then would probably not be some expression of sympathy, but a short and direct "I'd have done the same" (or even "Fine, I don't care")
For the hulkynd, a (semi-)positive outcome might be the right thing (although that leads to the question why he would continue to be a necromancer if he had seen how terribly wrong things can go?)...
Would that work with Altmer morals? I mean, he might be feared, but I don't think that would gain him any kind of status, probably only disdain? (I found Machiavelli's theories quite stupid when I first had to read Il Principe when I was 15 or so, but the older I get, sadly, the more sense it all makes to me - but that's off topic.)
Unless they do great deeds for CWC. But there can't be world-ending threats all the time, especially not confined to one companion quest Another solution would be him becoming an Apostle at the end of the story. Would also satisfy his interest and curiosity in creating "living" beings.
TheMajority wrote: »@ArchangelIsraphel
i read the idea and i liked it, i agree that there should not be a steryotyope of "omgbbq evil" but do give him some darkness
btw: did you ever think about writing skyrim companions for a mod in skyrim? you sound like you do writing or making plots a lot and I think you'd be good at it if zos don't use your ideas
ArchangelIsraphel wrote: »A very good point, and a plot hole I hadn't considered- although I have an idea which stems from an article I was reading on UESP: https://en.uesp.net/wiki/Lore:Corpse_Preparation
ArchangelIsraphel wrote: »Specifically this quote caught my eye-
Summerset Isle is even worse in some ways. Some Altmer born into the most respected noble and scholarly families are actually allowed to study the dead in the open. Their research, however, seems to be centered on finding ways to extend their lives even further rather than the more practical uses of our Art. A Necromancer of any other race caught in Summerset Isle can expect the worst possible punishments.
ArchangelIsraphel wrote: »What if his curiosity concerning necromancy stems from him having once had the privilege to participate in these studies? Perhaps, in spite of the fact that necromancy is repugnant to his society, he sees it as a tool that could benefit them if used in the "right" way?
Perhaps he continues his studies because of the "good" things he feels he could accomplish if he does? It would be interesting if he were depicted as being the kind of person who would pour over his research and everything he's done up until now, down to the finest detail, to see exactly what he did wrong.
ArchangelIsraphel wrote: »You're quite right about Altmer morality. Looking at Altmer lore, I also feel like having him attempt such a thing is contradictory to his craving to be a part of his society once more. (And in retrospect, I feel like his character could be developed better without him attempting to make others fear him. I like the idea of him seeing necromancy as a useful tool that gets out of hand when he ends up taking it too far)
ArchangelIsraphel wrote: »I like this idea a lot. So much so that I almost want to see an entirely separate companion with CWC focused abilities.
ArchangelIsraphel wrote: »(A side note: I definitely appreciate the feedback. Thanks for finding the plot holes and presenting questions that facilitate the brainstorming process.
ArchangelIsraphel wrote: »Now off to find a decent translation of II Principe to read, because I need to satisfy my curiosity.)
ArchangelIsraphel wrote: »I haven't ever considered posing a mod on Nexus, but I have actually been learning to build a companion mod so that I can create my own companions in skyrim. (Mostly because I don't think we'll ever see custom companions happen in ESO, and I have a lot of character's I'd like to have together.) At the moment, I'm working on my main OC's husband, which will be a private mod. (No VA, just dialogue) I have a lot, and I do mean, a LOT to learn before I ever think about posting something to Nexus XD
Fata1moose wrote: »Female High Elf Necromancer
Nord werewolf
I just want existing characters TBH. I think building off of existing characters is more interesting than blank slates we have gotten.
Give me Naryu, Razum Dar, Quen, Kireth, Darien, Gwendis, Fennorian, etc.
creepy Namira worshiper that makes suspicious comments on how delicious the enemy flesh is.. A companion that is constantly trying to and remind you that they want to offer your soul to molag bal (or any other actually) and just stab you in the back...
creepy Namira worshiper that makes suspicious comments on how delicious the enemy flesh is.. A companion that is constantly trying to and remind you that they want to offer your soul to molag bal (or any other actually) and just stab you in the back...
And how many people would want to quest with such a character?
Are you being sarcastic?.. idk.. from Skyrim I see that the crazy quests like those being one of the most mentioned..
I mean.. with the Namira one at least they are talking about the enemy's flesh and not yours xD
I'm just genuinely curious. Doing one quest is one thing, having a character like that around for days/weeks/months as a travel companion is a different one. And I'm not sure if cannibalism is that well-received either, many don't even want their Bosmer to be cannibals.
I'm personally not against "weirder" companions, but a cannibal wouldn't be one of my personal choices. And I also wouldn't know why I'd want to travel someone who threatens me all the time - especially if I can't reply by giving them an energetic punch on their nose (if I could, I might think about it).