Bushido2513 wrote: »xylena_lazarow wrote: »Great now nobody dies on any team. This is why 1v1 is still relevant and often shows things more clearly. It removes obfuscating factors such as team skill, cross healing, and dedicated supports.Bushido2513 wrote: »make the other team have more wardens
But here's the thing, 1v1 is what percentage of pvp? Cyro, IC, and BGs are where you get most of your action and anyone knows you're lucky to get a 1v1 and have it stay a 1v1.
The game is clearly oriented towards battles with any number of opponents on the regular.
In this game it's much easier and more common to have battles that grow in opponents vs shrink in opponents. This is why we have things like battle markers that show where the fight is and now callouts to let you see in chat who is killing who.
They want you to fight in groups!
This is not to say that there aren't a lot of problems with group fights because there are but that's really the only place you will get balance changes if any.
In 1v1 the shield is clearly very powerful but in gvg I've seen it be dominant and also be not more powerful than many other things.
Group v Group is the only balance ZOS is using so while I see the points of others I'm going to say we can't ignore this as well.
Bushido2513 wrote: »StaticWave wrote: »xylena_lazarow wrote: »
Right??? It’s such absurd argument to make.
Nobody is denying that other classes can also have incredible survivability, but it requires stacking multiple HoTs with a burst heal, high resistances, movement speed, and still be at a certain HP level to survive a standard burst combo.
Then you have magSorc with Ward, and when under the hands of decent players like @Jsmalls, @MetallicMonk, etc, Sorc just looks so unfair compared to players of the same caliber on other classes.
I mean, just look at @Jsmalls’ build. His magsorc in No CP has 53k mag, 30k resistance, decent recovery with Torc, and decent movement speed from Hurricane. Even with only 24k HP, he can probably tank damage from multiple below average - average players, can still comfortably tank damage from a good player, and has the movement speed and resources to reposition when pressured by multiple good players. What are people going to do when he Streaks 5x in a row with decent movement speed to run away? NB definitely can’t survive that, and neither can Warden or any class in a full damage build, and definitely not with 24k HP lol.
So I watched the video and when you look at the KD in there it's not like he was in a room full of killers so honestly I'm not surprised at the result.
But I will say yes this is a case where a good player can make a build really work that a lot of people probably couldn't.
Now this is a more extreme example and I'll basically say that yes if several people end up doing this same thing then we have a problem. The only caveat that I'll add is that due to the low kd ratio this isn't exactly an example of good players going after another good player. Everyone would have to probably have gone after jsmalls to actually kill him.
You keep saying with one skill and that's not true, take streak off his bar and he's dead, that's it no question!
Yes ward is doing an amazing job but he cannot stand there and just take it without reposition and at times being offensive. I kept seeing him run from you, it wasn't like he was just standing there the whole time.
So yes a nb with healthy offering and shade can achieve the same result at 20k health, I've seen it and know of a player that gets a lot of kills and doesn't die often because he makes excellent use of shade.
Nope this isn't apples to apples but that's the point, each class has things it's great at and to make a comparison you would have to also say how well do these two classes perform when built to their best spec?
At the end of the day all we really get to see is KD ratio. That's the real metric, damage, healing, etc don't really matter because at the end of the day we just need to know is this spec capable of easily killing way more than it gets killed?
So in the case of the video Jsmalls killed and didn't get killed so ok that qualifies right? Yes but now we go to the next part, is it easily repeatable by other players with less skill? If the answer is yes and we start seeing 24k health sorcs everywhere then yes I'm worried.
But honestly what I saw in the video is that yes in the hands of a good player amongst not as many good players that aren't targeting that player then yes it's strong.
Now get him in a lobby full of vets, give one team a warden healer, make the other team have more wardens, hard hitting nbs, or any other strong combo and the result wouldn't likely be the same.
So the video is mildly interesting and I'm not ready to shut it down and deny anything. I've been saying all this time that the regulation to something like this is players recognizing it and knowing when they should all target it, that's what keeps things like this somewhat in check. The players I saw in this video didn't seem to have much damage or ability to work well together as evidenced by the lower kd numbers.
I think two good players targeting jsmalls would have killed him fairly easily. Yes he can streak five times but there were also a few places in the video where he could have been caught by the right combos that just weren't there.
So I appreciate the video and will say that for me it gives at least something to watch out for more of.
xylena_lazarow wrote: »More than you think, many scenarios can even be fought as a series of 1v1s.Bushido2513 wrote: »But here's the thing, 1v1 is what percentage of pvp?
Bushido2513 wrote: »xylena_lazarow wrote: »More than you think, many scenarios can even be fought as a series of 1v1s.Bushido2513 wrote: »But here's the thing, 1v1 is what percentage of pvp?
I've been playing the game for some years and several of my characters earned the duelist title back before your characters could have your titles. I've also had a good share of 1v1s in open world but I also have seen that these days because of how the game is built most everyone rolls with backup now.
1vx is definitely not supported in this game and is left to those who are willing to try enough times to make it happen until they get that right group of potatoes who just happened to not build tanky or have a healer in the group. Still possible but way more rare than it used to be.
Honestly group play is the only place where it makes sense to try to balance the game when you think about it because look at what happens if you balance for 1v1
First of all it's a lot of scenarios of skill combinations, gear combinations, player skill, etc to take into account but a bigger point I just though of is that if you balance for the 1v1 everyone just has to group anyway because they would only be strong enough to take on one other person by the nature of the balance. This is vs how it currently is where at least you have a chance of rolling solo and dealing with multiple attackers.
I could honestly go for either scenario but I see for ZOS it's easier to just do some limited balance here and there and let gvg sort it out and 1v1 suffer. If that's what they are going to do I'm going to play the game they give me.
Balance should always be a point of discussion in this game but in this case until I see several jsmalls running around easily I'm willing to be open to the idea that this change is just better suited for gvg open world as it was meant to be.
Unfortunately, that is not how it works in the world of ESO. Balance is determined by community feedback, not actual results from the top players in the game that understand it completely. That's why you have changes like the MDW nerf, which is a non factor in GVG or group play, but very strong 1v1 or even small-scale.
While you may never see a bunch of magsorcs running around using max stat builds and abusing shields, mainly because Sorc is higher APM and newer players can't effectively use it, it is in fact an issue that needs to be addressed.
@Turtle_Bot
What a strange way to calculate with 60-65k health for a PvP builds.
But if you do so then why didn't you included Summon Unstable Clannfear?
For fun, I decided to calculate clanfear as sorcs burst heal (since its a health based heal):
Clanfear = 25,910 healing tooltip
Vigor = 26,358 over 5 seconds = 5,271
Total healing tooltip using 1 burst heal and 1 HoT = 31,181
With Battle Spirit active 31,181 x 0.45 = 14,031 healing per second
With block mitigation that is an effective health gain per second of 23,853.
This puts clanfear on par hardened ward as effective health gain but instead of being mostly temporary health that falls away even if the incoming damage stops, it is all actual health gain that is buffed by block mitigation (too bad the pets are horrible to use in PvP).
High hp warden supports spamming hp scaling ally heals are their own problem, but in the context of the sorc comparison, none of those high hp wardens are dealing threatening damage on their own, let alone doing it from range.Turtle_Bot wrote: »Polar winds still have 5k more effective health gain than running any other burst heal (or ward) in the game.
xylena_lazarow wrote: »High hp warden supports spamming hp scaling ally heals are their own problem, but in the context of the sorc comparison, none of those high hp wardens are dealing threatening damage on their own, let alone doing it from range.Turtle_Bot wrote: »Polar winds still have 5k more effective health gain than running any other burst heal (or ward) in the game.
StaticWave wrote: »xylena_lazarow wrote: »High hp warden supports spamming hp scaling ally heals are their own problem, but in the context of the sorc comparison, none of those high hp wardens are dealing threatening damage on their own, let alone doing it from range.Turtle_Bot wrote: »Polar winds still have 5k more effective health gain than running any other burst heal (or ward) in the game.
I created a 45k HP Warden with Clever/Rallying Cry/Balorgh/SSC just out of curiosity, and here are the stats fully buffed without Continuous:
[snip to keep quote short]
HowlKimchi wrote: »StaticWave wrote: »xylena_lazarow wrote: »High hp warden supports spamming hp scaling ally heals are their own problem, but in the context of the sorc comparison, none of those high hp wardens are dealing threatening damage on their own, let alone doing it from range.Turtle_Bot wrote: »Polar winds still have 5k more effective health gain than running any other burst heal (or ward) in the game.
I created a 45k HP Warden with Clever/Rallying Cry/Balorgh/SSC just out of curiosity, and here are the stats fully buffed without Continuous:
[snip to keep quote short]
I already know people will say that build calculators are one thing and not actually comparable to real gameplay.
StaticWave wrote: »
Honestly, I don't know why I have to explain in depth like this. It's so easy to see why Sorc is busted when you buff it like U41 lol.
I don't think any of us are still trying to convince Bushido or Smalls, rather I see these posts being important to show the other 10k+ thread viewers that haven't posted, and to keep it on the radar for ZOS. Ward is obviously broken to anyone who understands cmx results and the value of gcds and bar compression, but I get why it's going to be a bitter pill to swallow for the struggling casual sorc player who is happy to finally survive easily on an otherwise difficult high apm class.StaticWave wrote: »Honestly, I don't know why I have to explain in depth like this. It's so easy to see why Sorc is busted
xylena_lazarow wrote: »I don't think any of us are still trying to convince Bushido or Smalls, rather I see these posts being important to show the other 10k+ thread viewers that haven't posted, and to keep it on the radar for ZOS. Ward is obviously broken to anyone who understands cmx results and the value of gcds and bar compression, but I get why it's going to be a bitter pill to swallow for the struggling casual sorc player who is happy to finally survive easily on an otherwise difficult high apm class.StaticWave wrote: »Honestly, I don't know why I have to explain in depth like this. It's so easy to see why Sorc is busted
StaticWave wrote: »xylena_lazarow wrote: »I don't think any of us are still trying to convince Bushido or Smalls, rather I see these posts being important to show the other 10k+ thread viewers that haven't posted, and to keep it on the radar for ZOS. Ward is obviously broken to anyone who understands cmx results and the value of gcds and bar compression, but I get why it's going to be a bitter pill to swallow for the struggling casual sorc player who is happy to finally survive easily on an otherwise difficult high apm class.StaticWave wrote: »Honestly, I don't know why I have to explain in depth like this. It's so easy to see why Sorc is busted
Yea, an hour after I posted that comment comparing Warden and Sorc, I fought a magSorc who was relatively easy to kill last patch. Once he made a mistake and I got him low, it was pretty much over for him.
The difference was huge this patch. He’s definitely not a bad player, definitely above average, but he didn’t have the offensive pressure like a top tier magsorc. That entire duel I did 4.6k DPS and constantly made him cast ward almost every second. Somehow, he didn’t run out of regen, and could quite literally tank my damage, even when I was spamming execute at low HP. It felt like I was dueling a tank that somehow has damage.
So if an above average player becomes super hard to kill with this buff, what about the top tier players? They won’t die in a 1v1, and certainly won’t die as fast as before in OW. What about the crazy comps that people can theory craft because Sorc is so tanky now? Stacking multiple Sorcs with Echoing Vigors and a support healer is a perfect combination, and almost impossible to counter if I’m being honest. What are people going to do when 5 Sorcs put Curses on 1 player? Cleanse them? They will just reapply the Curses. Block? They got Streak to force you to eat 5 ultimates and 9-10k Frags. Negate them? They have their own counter Negate, and can spread out because they’re ranged and are self sufficient. Gap close them? Good luck, they have enough mag to Streak 10x in a row, while your stam/mag dries up from spamming gap closers trying to reach them.
Idk man, when people really think about ‘s newfound strength with this buff, it’s not hard to see why this class can be broken lol.
xylena_lazarow wrote: »10k+ thread viewers
Stalemating isn't winning, and if you're dying to "procs" that's a skill issue on you.Bushido2513 wrote: »The interesting thing without sorc being changed that I don't think is fully being taken into account is the number of ways you can already tank out or proc to a win.
Bushido2513 wrote: »StaticWave wrote: »xylena_lazarow wrote: »I don't think any of us are still trying to convince Bushido or Smalls, rather I see these posts being important to show the other 10k+ thread viewers that haven't posted, and to keep it on the radar for ZOS. Ward is obviously broken to anyone who understands cmx results and the value of gcds and bar compression, but I get why it's going to be a bitter pill to swallow for the struggling casual sorc player who is happy to finally survive easily on an otherwise difficult high apm class.StaticWave wrote: »Honestly, I don't know why I have to explain in depth like this. It's so easy to see why Sorc is busted
Yea, an hour after I posted that comment comparing Warden and Sorc, I fought a magSorc who was relatively easy to kill last patch. Once he made a mistake and I got him low, it was pretty much over for him.
The difference was huge this patch. He’s definitely not a bad player, definitely above average, but he didn’t have the offensive pressure like a top tier magsorc. That entire duel I did 4.6k DPS and constantly made him cast ward almost every second. Somehow, he didn’t run out of regen, and could quite literally tank my damage, even when I was spamming execute at low HP. It felt like I was dueling a tank that somehow has damage.
So if an above average player becomes super hard to kill with this buff, what about the top tier players? They won’t die in a 1v1, and certainly won’t die as fast as before in OW. What about the crazy comps that people can theory craft because Sorc is so tanky now? Stacking multiple Sorcs with Echoing Vigors and a support healer is a perfect combination, and almost impossible to counter if I’m being honest. What are people going to do when 5 Sorcs put Curses on 1 player? Cleanse them? They will just reapply the Curses. Block? They got Streak to force you to eat 5 ultimates and 9-10k Frags. Negate them? They have their own counter Negate, and can spread out because they’re ranged and are self sufficient. Gap close them? Good luck, they have enough mag to Streak 10x in a row, while your stam/mag dries up from spamming gap closers trying to reach them.
Idk man, when people really think about ‘s newfound strength with this buff, it’s not hard to see why this class can be broken lol.
I'm not even on the new patch yet
xylena_lazarow wrote: »Stalemating isn't winning, and if you're dying to "procs" that's a skill issue on you.Bushido2513 wrote: »The interesting thing without sorc being changed that I don't think is fully being taken into account is the number of ways you can already tank out or proc to a win.
HowlKimchi wrote: »Bushido2513 wrote: »StaticWave wrote: »xylena_lazarow wrote: »I don't think any of us are still trying to convince Bushido or Smalls, rather I see these posts being important to show the other 10k+ thread viewers that haven't posted, and to keep it on the radar for ZOS. Ward is obviously broken to anyone who understands cmx results and the value of gcds and bar compression, but I get why it's going to be a bitter pill to swallow for the struggling casual sorc player who is happy to finally survive easily on an otherwise difficult high apm class.StaticWave wrote: »Honestly, I don't know why I have to explain in depth like this. It's so easy to see why Sorc is busted
Yea, an hour after I posted that comment comparing Warden and Sorc, I fought a magSorc who was relatively easy to kill last patch. Once he made a mistake and I got him low, it was pretty much over for him.
The difference was huge this patch. He’s definitely not a bad player, definitely above average, but he didn’t have the offensive pressure like a top tier magsorc. That entire duel I did 4.6k DPS and constantly made him cast ward almost every second. Somehow, he didn’t run out of regen, and could quite literally tank my damage, even when I was spamming execute at low HP. It felt like I was dueling a tank that somehow has damage.
So if an above average player becomes super hard to kill with this buff, what about the top tier players? They won’t die in a 1v1, and certainly won’t die as fast as before in OW. What about the crazy comps that people can theory craft because Sorc is so tanky now? Stacking multiple Sorcs with Echoing Vigors and a support healer is a perfect combination, and almost impossible to counter if I’m being honest. What are people going to do when 5 Sorcs put Curses on 1 player? Cleanse them? They will just reapply the Curses. Block? They got Streak to force you to eat 5 ultimates and 9-10k Frags. Negate them? They have their own counter Negate, and can spread out because they’re ranged and are self sufficient. Gap close them? Good luck, they have enough mag to Streak 10x in a row, while your stam/mag dries up from spamming gap closers trying to reach them.
Idk man, when people really think about ‘s newfound strength with this buff, it’s not hard to see why this class can be broken lol.
I'm not even on the new patch yet
You mean to tell me you've argued so hard for keeping the current iteration of hardened ward and you haven't even experienced it first hand at all?
SandandStars wrote: »agree they overcompensated and busted magsorc, which really sucks considering it’s been marginal for so long.
Larger issue is the extremely slow and ineffective feedback cycle, paired with an apparent inability to make balanced changes.
I don’t see these two issues ever going away. I don’t see balanced PVP happening at any point
What does this have to do with Ward being broken or not? Appreciate you keeping this thread going.Bushido2513 wrote: »That's one of the points I keep trying to make that nobody seems to buy into. We're not heading towards fixed, we seem to just get ignored until we raise a huge stink then a fix that comes under the idea that we're being saved/helped and therefore should be thankful to be out of the problem they put us into.
xylena_lazarow wrote: »What does this have to do with Ward being broken or not? Appreciate you keeping this thread going.Bushido2513 wrote: »That's one of the points I keep trying to make that nobody seems to buy into. We're not heading towards fixed, we seem to just get ignored until we raise a huge stink then a fix that comes under the idea that we're being saved/helped and therefore should be thankful to be out of the problem they put us into.
It's by far the most viewed recent PvP Combat thread, combined with the other two big sorc threads they total 21.3k views, with the next highest being a NB thread with only 2.4k views. That's a lot of interest in the topic.Bushido2513 wrote: »Also I'm not seeing overwhelming outcry about this as an issue. It's been a bit back and forth with I think everyone saying sure you could adjust it a bit but it's not insanely over the top either.
IncultaWolf wrote: »Aces-High-82 wrote: »IncultaWolf wrote: »Okay, only took a couple battlegrounds to get a funny clip of me standing still spamming hardened ward and face tanking multiple ultimates before rolling away and popping a potion, streaking, and moving on with the match.
This is a high mmr battleground, no CP enabled, with multiple good 5 star rank pvpers parsing on me. I don't have vigor, or any heals other than hardened ward here, and I have less than 30k hp. What other class can do this? It's pretty silly. Corrosive dragonknights? Naah not even a threat anymore just press the button and sit there and laugh. Reminder that I don't even play sorcerer that much and this is an argonian lol. I also have really high damage and constantly get the highest kdr in my matches.
https://youtu.be/zPcrUAdJ1nQ?si=T95y_rIeazzkDQ8_
As soon as you got focused you had to dodge and break los. Nothing special to see here....
Absorbing 3 ults with one button is fair right? I had no hots, no vigor, no crit surge, and 29k hp, all I did was press hardened ward and it did all of that. Now imagine if I had crit surge and vigor up, I could have sat there for way longer, the point of the video was to show just how strong the shield itself is. NO OTHER CLASS CAN DO THIS, please prove me wrong.
xylena_lazarow wrote: »It's by far the most viewed recent PvP Combat thread, combined with the other two big sorc threads they total 21.3k views, with the next highest being a NB thread with only 2.4k views. That's a lot of interest in the topic.Bushido2513 wrote: »Also I'm not seeing overwhelming outcry about this as an issue. It's been a bit back and forth with I think everyone saying sure you could adjust it a bit but it's not insanely over the top either.
Have you had a chance to play u41 yet?
xylena_lazarow wrote: »It's by far the most viewed recent PvP Combat thread, combined with the other two big sorc threads they total 21.3k views, with the next highest being a NB thread with only 2.4k views. That's a lot of interest in the topic.Bushido2513 wrote: »Also I'm not seeing overwhelming outcry about this as an issue. It's been a bit back and forth with I think everyone saying sure you could adjust it a bit but it's not insanely over the top either.
Have you had a chance to play u41 yet?