Which is a defensive tank and healing set.... So how does that have to do with class balance and tanking on full damage sets?
@IncultaWolf
@StaticWave
I actually also played BGs a lot yesterday, 5-7 matches, was in Rallying Cry and SPC for most matches.
May have had a match where I didn't die but I play Very aggressively and had PLENTY of deaths.
Most notably a Proc Blade with tarnished and anthelmirs from stealth with Incap that would appear during a fight and hit me for 20k+. He probably got me 5 times that match.
Then id have a 2-3 man turn and focus me and put me down pretty often.
All in all the floor was brought up, but in No CP battlegrounds without Bastion... Ward does not feel completely out of place. 11.5k ward with roughly a 4k heal. Nothing too crazy there.
One thing that was consistent was I was the top damage dealer every match I played (all but one where a 40k health Arcanist did 2.5 million and went 9/1, I was that 1 ). Averaged 1.5 - 2 million for the longer matches.
Also what's with the healing numbers on most of your matches? You had 150k, 427k, 149k, 120k.
Using only ward and crit surge you should have no group healing at all.... So something is off about that, unless it's something I'm not thinking of, don't think group synergies would do that much.
Im also assuming this was Solo Que? I wouldn't put High MMR and Solo Que in the same sentence. You get a CRAZY variety in solo que, and assuming he picked out games he didn't die to post....
Which is a defensive tank and healing set.... So how does that have to do with class balance and tanking on full damage sets?
Just feel like the consensus was that full damage Mag Sorcs tanking significant damage was a problem.
But he was using an out of class heal (disregarding the extra armor) in combination with what the class offers and saying it's OP that he didn't die...
Let's try to stay on point. Every class rocking a defensive set that synergizes with their class (Almalexia scales well with Max Stat) is going to be hard to take down... So that video really tells us nothing...
That being said Really awesome set choice, I breezed over that set never giving it much thought but with the max stat changes that's probably an awesome proc set for one of your bars.
@IncultaWolf
@StaticWave
I actually also played BGs a lot yesterday, 5-7 matches, was in Rallying Cry and SPC for most matches.
May have had a match where I didn't die but I play Very aggressively and had PLENTY of deaths.
Most notably a Proc Blade with tarnished and anthelmirs from stealth with Incap that would appear during a fight and hit me for 20k+. He probably got me 5 times that match.
Then id have a 2-3 man turn and focus me and put me down pretty often.
All in all the floor was brought up, but in No CP battlegrounds without Bastion... Ward does not feel completely out of place. 11.5k ward with roughly a 4k heal. Nothing too crazy there.
One thing that was consistent was I was the top damage dealer every match I played (all but one where a 40k health Arcanist did 2.5 million and went 9/1, I was that 1 ). Averaged 1.5 - 2 million for the longer matches.
Also what's with the healing numbers on most of your matches? You had 150k, 427k, 149k, 120k.
Using only ward and crit surge you should have no group healing at all.... So something is off about that, unless it's something I'm not thinking of, don't think group synergies would do that much.
Im also assuming this was Solo Que? I wouldn't put High MMR and Solo Que in the same sentence. You get a CRAZY variety in solo que, and assuming he picked out games he didn't die to post....
To be fair, your experience is maybe due to your build. I played a lot of BGs and some with you in there as your duo partner, and I didn’t die a single time, mostly due to the shield changes.
What @StaticWave is trying to say, is that Sorc with the changes is the ONLY class in ESO that can build pure damage, no defense, such as HP or resist and be tanky enough to tank 6k dps along with its insane mobility. 6k dps usually requires 30k resist minimum, with a lot of hots and burst healing. That requires sacrificing damage on every other class.
6k dps usually requires 30k resist minimum, with a lot of hots and burst healing. That requires sacrificing damage on every other class.
StaticWave wrote: »
Bushido2513 wrote: »StaticWave wrote: »
At this point it's like trying to catch Bigfoot. Do you at least have a grainy photo or video of this sorc in open world doing anything interesting?
At least with tanky Arcanist we at least get to see it being tanky
StaticWave wrote: »@Bushido2513 @IncultaWolf @xylena_lazarow @Miracle19 @taugrim
Okay so I'm just going to post this video here and call it a day. Interpret it however you want, but I don't think I can get a clearer example than this.
https://youtu.be/ABK3pFuzYMY
I just happened to run into @Jsmalls and Skoomah in a BG game. They targeted me of course, and I died a lot. I was in a melee 2h build with Essence Thief/Rallying Cry/DDF/Balorgh. I had 38k HP, 3.5k crit resist, 27k resistances, 24k max stam and 21k max mag with around 1.5k regen for both. Nothing out of ordinary.
@Jsmalls on the other hand, was in a 24k HP build with Hrothgar's Chilled, probably Wild Hunt since his HP doesn't increase during combat. If I have to guess it, the other set would be Rallying Cry, and maybe 1x Domi, 1x Swarm. He also had Hurricane, so probably nearly speed capped. I tried to replicate something similar on the Editor and got around 47k max mag in no CP.
Anyways, the point is, he was running around a BG game with several good players, while having 24k HP. Please keep that in mind. You will get 1 shotted in a 24k HP build, unless you have a 11-12k ward with a burst heal underneath. Even with 38k HP, 27k resist, 3.4k crit resist, and another shield on top, with just as much speed as he has, and I still can't sustain the shield enough when pressured, even if I relocate frequently. There were several occasions where I only targeted him through out the match and you could see how tanky he was compared to other players. You could also see how he healed up so fast with the shield too. He ended up scoring top kills and top damage that BG match.
You know what's funny? He even admitted shield is overperforming. So I think the discussion can end here. Too much bias.
I have always admitted to the shield change being Overtuned you can see that from your original post on PTS on the first day we experienced it. But I don't think it's completely out of line with other current defenses.
For better context it's Crafty Alfiq, Hrothgar, Domi, swarm, Torc of Tonal, and back bar S&B 2x willpower with a magicka enchant, believe its 53k on my ward bar and ~25k health (and I've been running that low of health waaaay before this shield change). My ward bar is also S&B and has 31k spell resistance before the Breton passive bumps it to 33k (and something like 27k physical). So I do have 33k/27k resistances and all the sword and board passives when I'm trying to "turtle" up. But I watched the video and I didn't see myself face tanking anything. Anytime even a dawnbreaker touched me I dipped and relocated.
And that was NOT a high MMR match. You had twice the damage of your entire team combined, and the entire other team had just above what I did as a single player 950k to my 850k. And there were 3 Sorcs other than you and they were all extremely mediocre.
I really don't think this video says much of anything. Other than I walked over 7 average to below average players and kept my distance from you because I knew you were the only threat in the match.
Shield sorcs got nuked from the meta all those years ago because you had "tanks that do damage" with 16k hp and 60k max mag. Sure burst heals scale from offensive stats too, but not like this. Nobody is dropping their DK to 24k hp.StaticWave wrote: »It's the only class right now that can give up so much HP and benefit from it
xylena_lazarow wrote: »Shield sorcs got nuked from the meta all those years ago because you had "tanks that do damage" with 16k hp and 60k max mag. Sure burst heals scale from offensive stats too, but not like this. Nobody is dropping their DK to 24k hp.StaticWave wrote: »It's the only class right now that can give up so much HP and benefit from it
At least back then they had to press 2 different buttons. Amazing how these forums whine for years over "carried by whatever" and "tanks that do damage" but can't understand that's exactly what Ward does because it's not on their death recaps. Can't imagine a bigger carry than having literal 1 button spam survival on a tanky ranged damage dealer.StaticWave wrote: »I could even argue that U41 Sorc is better because U41 Hardened Ward is the same as old Hardened Ward + old Healing Ward.
StaticWave wrote: »I have always admitted to the shield change being Overtuned you can see that from your original post on PTS on the first day we experienced it. But I don't think it's completely out of line with other current defenses.
For better context it's Crafty Alfiq, Hrothgar, Domi, swarm, Torc of Tonal, and back bar S&B 2x willpower with a magicka enchant, believe its 53k on my ward bar and ~25k health (and I've been running that low of health waaaay before this shield change). My ward bar is also S&B and has 31k spell resistance before the Breton passive bumps it to 33k (and something like 27k physical). So I do have 33k/27k resistances and all the sword and board passives when I'm trying to "turtle" up. But I watched the video and I didn't see myself face tanking anything. Anytime even a dawnbreaker touched me I dipped and relocated.
And that was NOT a high MMR match. You had twice the damage of your entire team combined, and the entire other team had just above what I did as a single player 950k to my 850k. And there were 3 Sorcs other than you and they were all extremely mediocre.
I really don't think this video says much of anything. Other than I walked over 7 average to below average players and kept my distance from you because I knew you were the only threat in the match.
Lol, like I said, you will say anything to defend the shield, especially when we're discussing other PvP modes than 1v1s.
It's the only class right now that can give up so much HP and benefit from it. Any class in that clip would have died when they get 3v1 like that. You kept the same mobility as a stamsorc with Streak and Hurricane, while having much more tankiness from shield spamming. I don't think you understand you proved my point lol.
xylena_lazarow wrote: »At least back then they had to press 2 different buttons. Amazing how these forums whine for years over "carried by whatever" and "tanks that do damage" but can't understand that's exactly what Ward does because it's not on their death recaps. Can't imagine a bigger carry than having literal 1 button spam survival on a tanky ranged damage dealer.StaticWave wrote: »I could even argue that U41 Sorc is better because U41 Hardened Ward is the same as old Hardened Ward + old Healing Ward.
Coag on DK doesn't do this, Impervious on arc doesn't do this, Polar Wind on Warden doesn't do this, Healthy Offering on NB doesn't do this... no proc set has ever done anything like this, not Mara's, not MDW, not Viper, not Sload's, not Caluurion's...
xylena_lazarow wrote: »
Oblivion_Protocol wrote: »I’m going to be totally honest here. I’ve mained MagSorc from the moment I started playing this game in 2020. At times, I’ve swapped to NB, DK, StamSorc, and even Templar. But I’ve always come back to MagSorc. So, I speak from the bottom of my heart when I say that I, for one, am glad to see MagSorcs getting the same broken treatment DKs and NBs have been getting for years. Frankly, I’m going to spam Hardened Ward to my heart’s content, survive nukes, and watch the hate whispers pile up while I still can.
Is this a troll?Urzigurumash wrote: »Thing is MagSorc is permanent F Tier because all their skills can be blocked and dodged Good players block all MagSorcs skills. "Curse can't be blocked" you say Well I've got bad news for you
xylena_lazarow wrote: »Is this a troll?Urzigurumash wrote: »Thing is MagSorc is permanent F Tier because all their skills can be blocked and dodged Good players block all MagSorcs skills. "Curse can't be blocked" you say Well I've got bad news for you
StaticWave wrote: »xylena_lazarow wrote: »
Right??? It’s such absurd argument to make.
Nobody is denying that other classes can also have incredible survivability, but it requires stacking multiple HoTs with a burst heal, high resistances, movement speed, and still be at a certain HP level to survive a standard burst combo.
Then you have magSorc with Ward, and when under the hands of decent players like @Jsmalls, @MetallicMonk, etc, Sorc just looks so unfair compared to players of the same caliber on other classes.
I mean, just look at @Jsmalls’ build. His magsorc in No CP has 53k mag, 30k resistance, decent recovery with Torc, and decent movement speed from Hurricane. Even with only 24k HP, he can probably tank damage from multiple below average - average players, can still comfortably tank damage from a good player, and has the movement speed and resources to reposition when pressured by multiple good players. What are people going to do when he Streaks 5x in a row with decent movement speed to run away? NB definitely can’t survive that, and neither can Warden or any class in a full damage build, and definitely not with 24k HP lol.
Great now nobody dies on any team. This is why 1v1 is still relevant and often shows things more clearly. It removes obfuscating factors such as team skill, cross healing, and dedicated supports.Bushido2513 wrote: »make the other team have more wardens
xylena_lazarow wrote: »Great now nobody dies on any team. This is why 1v1 is still relevant and often shows things more clearly. It removes obfuscating factors such as team skill, cross healing, and dedicated supports.Bushido2513 wrote: »make the other team have more wardens
More than you think, many scenarios can even be fought as a series of 1v1s.Bushido2513 wrote: »But here's the thing, 1v1 is what percentage of pvp?