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Big nerf: damage shield of fatecarver…

  • subarctic
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    “ I don't have talent. I have practice.”

    Talent is a relative thing.

    I have practice since 2014. As shown in my last post I know a lot more about the game than average players. I also know them because I play many pugs. If I wipe, many of them also wipe. This is not just about me. If endgame content had been not so difficult, many more would have been doing trifectas, but vet GF is almost empty, which is strange when the game has sold 21 million copies and get new players all the time.

    I have empathy with pro guildies who want very hard content. That is why I wrote:

    “The cp tree could have had a tank branch that only works in dungeons. And a DD branch with good shields that only works in pugs, not in guilds listed as hardcore in the guild finder.”

    If I had made an MMORPG, I would have made it possible for even the worst gamer to do the hardest content and get rewards for that if he/she had maybe 10 x more cp than what an elite player needs to finish that content, and made new even harder content so that talented gamers always had a challenge. ESO however excludes many people from endgame content.
  • Adremal
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    1) Arcanist shield gets nerfed
    2) These get released
    sg9ozemxkwqv.png
    fvbccb6x94wo.png
    3) ???
    4) Profit (no more Race Against Time or Barbed trap needed, one more skill slot available)
    I'm only half kidding but... not entirely.
  • subarctic
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    Blind Path Induction and The Blind nerf dps.
  • sarahthes
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    AJTC5000 wrote: »
    subarctic wrote: »
    I have all relevant addons, a Skinny Cheeks meta build though only doing 85k on target dummy, done vBRP many times and failed long before U41, and study mechs before doing hard content. Know vBRP mech very well. Tell other pug members what to do in vBRP. We still wipe. Seems like some in this forum lacks the empathy to understand what it means to be talentless in ESO. By empathy I mean the ability to put yourself in the shoes of someone who is different from yourself.

    I guess we won't be able to know about the PUG members that join you, but you can at least give us some information about yourself:

    - What gear/sets are you running
    - What sets are you running
    - What are your typical stats like, do you find yourself running out of resources often etc etc

    vBRP is difficult by design, mostly on the supports, but we can look into perhaps keeping yourself alive, or at least a bit more self-sufficient.

    I'd guess most of the pug groups don't bring a healer. So they're probably responsible for keeping themselves alive. Even the small adds kinda hit like a truck in there so if the tank is a little slow, then it can go south pretty fast and build isn't going to help.
  • Araneae6537
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    subarctic wrote: »
    If I had made an MMORPG, I would have made it possible for even the worst gamer to do the hardest content and get rewards for that if he/she had maybe 10 x more cp than what an elite player needs to finish that content, and made new even harder content so that talented gamers always had a challenge. ESO however excludes many people from endgame content.

    But that IS essentially what ESO has done. ANYONE can do normal dungeons and trials. I did nSE with a PUG group, no reqs nor comms, and one of the “tanks” was not actually a tank. We still completed it.

    Then there are vet and hardmodes to provide greater challenges. So what is your complaint???

    Edit: TL;DR, clearly…
    Edited by Araneae6537 on March 13, 2024 4:58PM
  • subarctic
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    “Then there are vet and hardmodes to provide greater challenges. So what is your complaint???”

    Normal dungeons are so easy that it’s boring, and only vet hm content or trifectas have skins, personalities, dyes and mounts. Have already mentioned this earlier in the thread.
  • sarahthes
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    subarctic wrote: »
    “Then there are vet and hardmodes to provide greater challenges. So what is your complaint???”

    Normal dungeons are so easy that it’s boring, and only vet hm content or trifectas have skins, personalities, dyes and mounts. Have already mentioned this earlier in the thread.

    Maybe you should work for those rather than expecting them to get handed to you because you did a lot of master crafting writs.
  • Ph1p
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    subarctic wrote: »
    If I had made an MMORPG, I would have made it possible for even the worst gamer to do the hardest content and get rewards for that if he/she had maybe 10 x more cp than what an elite player needs to finish that content, and made new even harder content so that talented gamers always had a challenge. ESO however excludes many people from endgame content.

    After the worst gamer has done the “hardest content” thanks to their high CP, will they complain that they now can’t complete the “even harder content” you added for the talented gamers and that they are again excluded “from endgame content”?
  • Araneae6537
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    subarctic wrote: »
    “Then there are vet and hardmodes to provide greater challenges. So what is your complaint???”

    Normal dungeons are so easy that it’s boring, and only vet hm content or trifectas have skins, personalities, dyes and mounts. Have already mentioned this earlier in the thread.

    So the harder content should not grant any rewards? That’s absurd.

    Many people have offered suggestions on how to improve and reach your goals but I guess you will jot be satisfied with anything less than “press x to win.” Or at least unlock everything…
  • Aldoss
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    If OP spent more time practicing the game than arguing on the forums about how the game is too hard without over performing skills, they'd have completed the content they wanted by now.

    I'd be thankful that ZOS gave you an over performing class as long as they did and aren't taking back the achievements you got while it was (still is) over performing.

    You had a good run. Now go learn mechanics and find some prog groups that are interested in everyone learning and getting better on vet content, with no expectation that they can complete it every time.

    There are streamers who stream prog content and some of their groups wipe on the same boss for 4+ hours straight and then call it a night. They only come to the forums to complain when there is something egregiously wrong with the mechanics, not because the game won't allow them to press one button and face tank damage.

    The devs make normal versions of content for a reason. You say it's too easy. I agree. Now go spend time learning the vet content like everyone else and the rewards you get will be so sweet. Nothing worth doing is ever easy.
  • subarctic
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    No point discussing this anymore. I’ve explained my case. If some don’t understand what I’m talking about by now, they probably never will. Don’t have time to repeat arguments I have already presented earlier in this thread. Cya :):)
  • Araneae6537
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    subarctic wrote: »
    No point discussing this anymore. I’ve explained my case. If some don’t understand what I’m talking about by now, they probably never will. Don’t have time to repeat arguments I have already presented earlier in this thread. Cya

    It’s truly impossible to have any discussion when you won’t consider anyone’s perspective but your own. People who have put in the work and obtained the skill to do harder content have given advice. Those still in a similar position as you have offered a different perspective. You say others here lack empathy but it is you who refuse any other viewpoint and repeat the demand that you should have access to everything without any effort. Just stand in the red and press one button. No wonder many people have a low opinion of Arcanist. I’m glad ZOS fixed the shield this patch.
  • DanteTheDeviant
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    The shield was way overpowered, it needed this nerf.
  • heaven13
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    subarctic wrote: »
    “ I don't have talent. I have practice.”

    Talent is a relative thing.

    I have practice since 2014. As shown in my last post I know a lot more about the game than average players. I also know them because I play many pugs. If I wipe, many of them also wipe. This is not just about me. If endgame content had been not so difficult, many more would have been doing trifectas, but vet GF is almost empty, which is strange when the game has sold 21 million copies and get new players all the time.

    You've constantly talked about nerfing shields and how that affects you in vCR. Which many have pointed out...doesn't help much in vCR because most of the damage in there is Oblivion damage and bypasses shields. You may know less than you think you do and may need to reevaluate your understanding of some things. It happens to all of us, especially as the game constantly changes.

    Additionally, sometimes using meta builds is NOT the best for you. I think even skinnycheeks himself has in his builds "use this as a base and tweak it for what works for you". Speaking as someone who has been in groups that try to adopt tactics from the top 1% of players - it doesn't work. Your group is not their group. Blindly following the builds/tactics without understanding WHY something works and then adjusting it for your own circumstances can only get you so far.

    Please try to take the advice of some of the posts in here. Practice the mechanics, try different gears and/or skill setups, try finding a good group that you enjoy running with where learning, teaching, and patience is more important than #winning.

    I say this as someone who was once incapable of completing vMA. Or, back in the day, NORMAL Fungal Grotto 2. I was terribad. Laughably so. It took a lot of practice and listening and more practice and finding people I enjoyed spending time with to start pushing harder content.
    Edited by heaven13 on March 13, 2024 7:27PM
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  • Rkindaleft
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    subarctic wrote: »
    “ I don't have talent. I have practice.”

    Talent is a relative thing.

    I have practice since 2014. As shown in my last post I know a lot more about the game than average players. I also know them because I play many pugs. If I wipe, many of them also wipe. This is not just about me. If endgame content had been not so difficult, many more would have been doing trifectas, but vet GF is almost empty, which is strange when the game has sold 21 million copies and get new players all the time.

    I have empathy with pro guildies who want very hard content. That is why I wrote:

    “The cp tree could have had a tank branch that only works in dungeons. And a DD branch with good shields that only works in pugs, not in guilds listed as hardcore in the guild finder.”

    If I had made an MMORPG, I would have made it possible for even the worst gamer to do the hardest content and get rewards for that if he/she had maybe 10 x more cp than what an elite player needs to finish that content, and made new even harder content so that talented gamers always had a challenge. ESO however excludes many people from endgame content.

    Talent is not a relative thing in this game. To be honest, nobody who is in the endgame currently started out as automatically skilled because that doesn't exist. Everyone still had to farm gear, learn how to weave, do research on builds and then put in countless, countless hours to parse 100k+ on not just one but SEVERAL toons, which I would consider in this era of power creep to be somewhere between the progression level and endgame low end. I remember that the patch before Arcanist hit when everyone was running Magicka DK, I scraped a 120k parse, that took me over 100 hours of research and practice across characters to get my weaving up to that point. Even so, 5 years ago all I did was overland and refused to listen to advice on how to improve my ability as a player.

    "Fatecarver shouldn't be nerfed because it makes pugs harder" - the game should NOT be balanced around what unorganised random PUG groups are doing.

    Also, what's the point in having all players be able to achieve everything the game has to offer? Skilled play should be rewarded. This game already has a TON of content, probably 300+ hours of questing content alone, then you also have PvP, Housing and ToT before you even get into the rest of PvE, which is 4 arenas + Archive, 50+ group dungeons and 12 trials which 8 of them have trifecta achievements. There's nothing to strive for if the content was designed for everyone to clear everything. Not everyone is going to get Planesbreaker or Swashbuckler Supreme and that's okay.
    Edited by Rkindaleft on March 13, 2024 11:26PM
    Runeblades enjoyer https://youtube.com/@rkindaleft
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
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  • Rkindaleft
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    Also have you considered that nobody uses Vet GF because people don't like to pug? Why a lot of tanks and healers don't queue? I'd wager it's because clears can be inconsistent or extremely slow since little Jimmy who's a fake DPS queues with them for Vet HM pledges.

    If someone absolutely requires Shield fatecarver to survive content then it's only exposes a flaw that that person doesn't want to play around mechanics properly.
    Edited by Rkindaleft on March 13, 2024 11:27PM
    Runeblades enjoyer https://youtube.com/@rkindaleft
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker | Dream Master | Unstoppable
  • Soarora
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    Just did vKA HM with pragmatic (shield) beam, the shield still functions perfectly fine. Used it as a shield on purpose, took no damage.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Rkindaleft
    Rkindaleft
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    Soarora wrote: »
    Just did vKA HM with pragmatic (shield) beam, the shield still functions perfectly fine. Used it as a shield on purpose, took no damage.

    Yes. I know OP said that they wouldn’t be responding anymore, but simply just try it out and you’ll realise that this minor shield nerf isn’t going to prevent basically anyone from achieving anything they could already do in the previous update.
    Edited by Rkindaleft on March 14, 2024 9:59AM
    Runeblades enjoyer https://youtube.com/@rkindaleft
    All Solo, Dungeon and Arena trifectas.
    8/10 Trial trifectas.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker | Dream Master | Unstoppable
  • Iriidius
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    NoSoup wrote: »
    I think more people are going to notice the bug fix than the actual nerf. Now that it follows the standard of being capped to a % of your max health (low hp DPS looking at you) it's never going to be close to as big of a shield as it could get before.

    Not sure the nerf was really necessary now that it is correctly following the precedents on shields but eitherway its not that huge of a deal. Just switch to the other morph and add a shield to your rotation so that you pop shield then carve.
    This standart is outdated at least in PvP, because most players stack high hp anyway, and maybe also in PvE because magicka/stamina is not a good dmg stat anymore, but in PvE it wasn‘t as problematic as in PvP anyway. Almost nobody runs around with 20k hp 60k stamina in PvP anymore anyway and when they do, it is either an extremely good or inexperienced/outdated player and a nice contrast to the 30-50k hp players you normally see.
    PvE players also probably rather stack weapon dmg and crit dmg/chance and percentage dmg and probably dont reach more than 35k stamina/magicka if they want maximise their dps.
    So if fatecarver not following the standart was considered a bug, it was a bug that should be left unfixed and maybe transfered to sorcerer shields too because this standart is outdated.
    PC EU
  • Sakiri
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    I fail to see how it's outdated. They don't want you to have infinite damage absorption.
  • BlueRaven
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    I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.

    Then they felt they got a game ending nerf.

    And instead of helping or commiserating, you all jumped on them.

    “ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”

    Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.

    I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
    It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.

    Good luck and I hope your gaming experience gets better.
    Edited by BlueRaven on March 14, 2024 9:20PM
  • Pixiepumpkin
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    BlueRaven wrote: »
    I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.

    Then they felt they got a game ending nerf.

    And instead of helping or commiserating, you all jumped on them.

    “ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”

    Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.

    I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
    It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.

    Good luck and I hope your gaming experience gets better.

    Well said. Sadly if I said the same thing as you I'd get moderated for "baiting" (as well will this comment, so screenshot it before it goes *POOF*).

    What I do disagree with though is saying ESO as toxic as wow. I NEVER in 20 years playing wow experienced the levels of toxicity I have from this community. If anything getting into a pug raid was much easier, I was never, not ONCE berated yet in ESO it can be a daily occurance. So, sorry I just did not see it there and yet here...it kept me out of trials and vets. My wife had her FIRST TRIAL in ESO (she is a beta player) about a month ago because of the stuff we have seen in game. In WOW, I would get invited as a PUG in a guild run, and often get invites to join the guild. That has happend ONCE in ESO and that was 2 weeks ago.

    The arcanist nerfs for magica were completely, COMPLETELY unwarranted. I called this out, I was razzed for it, given grief for my position, attacked and low and behold look what is happening, magicka arcanists are suffering big time.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Pixiepumpkin
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    sarahthes wrote: »
    Soarora wrote: »
    Soarora wrote: »
    The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.

    "getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.

    The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.

    Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.

    [Snip]

    But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.

    I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.

    And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.

    Its not unbalananced when you are rooted.

    Let channeled fatecarver move at normal speed, then I might agree wiht you.

    But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.

    Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par

    You know what I told the arcanists on my raid team the day before we got Planesbreaker?

    Break the damn beam and block when there's incoming damage.

    And you know what happened? When necessary, they broke the beam and blocked. And we got Planesbreaker.

    Vet content ready players don't lean on their crutches to clear content. They take personal responsibility for the things within their control, and react to them appropriately. So if you're moving too slowly while beaming to react to a damage mechanic... Break the beam, and move out of it or block it.

    [Edited quote]

    That works in a guild raid, not in a pug. That is the difference.
    Arcanists bread and butter is fatecarver. It does most of the damage. If you have to stop the channel to get out of damage (which is why pragmatic was given a shield, so you dont) so you don't die, then its not working as intended and the nerf (as we called out) is unwarranted.

    In your guild setting, no one is going to berate you for having lower DPS to stay alive. This is not the same thing in a PUG, ESPECIALLY a vet dungeon or trial when the other DPS sees that they are doing most of the work because you keep breaking channel to get out of stuff asap.

    I know fully well how and when to break my channel to get out of the red, but it comes at the cost of severe DPS loss...and the toxic community in this game will kick you for it along with some kind verbiage telling you how bad you are.
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Soarora
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    BlueRaven wrote: »
    I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.

    Then they felt they got a game ending nerf.

    And instead of helping or commiserating, you all jumped on them.

    “ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”

    Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.

    I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
    It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.

    Good luck and I hope your gaming experience gets better.

    People weren't jumping on them, we were trying to encourage OP to keep trying. People asked for their build to try to help them. People pointed out Cloudrest damage is Oblivion damage to try and explain to OP they weren't dying not because of the shield. People are saying the shield wasn't mega nerfed and still functions. It's not to make fun of OP or try to drive them away, every single person I've seen in this thread is trying to help them.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Soarora
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    sarahthes wrote: »
    Soarora wrote: »
    Soarora wrote: »
    The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.

    "getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.

    The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.

    Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.

    [Snip]

    But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.

    I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.

    And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.

    Its not unbalananced when you are rooted.

    Let channeled fatecarver move at normal speed, then I might agree wiht you.

    But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.

    Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par

    You know what I told the arcanists on my raid team the day before we got Planesbreaker?

    Break the damn beam and block when there's incoming damage.

    And you know what happened? When necessary, they broke the beam and blocked. And we got Planesbreaker.

    Vet content ready players don't lean on their crutches to clear content. They take personal responsibility for the things within their control, and react to them appropriately. So if you're moving too slowly while beaming to react to a damage mechanic... Break the beam, and move out of it or block it.

    [Edited quote]

    That works in a guild raid, not in a pug. That is the difference.
    Arcanists bread and butter is fatecarver. It does most of the damage. If you have to stop the channel to get out of damage (which is why pragmatic was given a shield, so you dont) so you don't die, then its not working as intended and the nerf (as we called out) is unwarranted.

    In your guild setting, no one is going to berate you for having lower DPS to stay alive. This is not the same thing in a PUG, ESPECIALLY a vet dungeon or trial when the other DPS sees that they are doing most of the work because you keep breaking channel to get out of stuff asap.

    I know fully well how and when to break my channel to get out of the red, but it comes at the cost of severe DPS loss...and the toxic community in this game will kick you for it along with some kind verbiage telling you how bad you are.

    I agree PuGs can be very toxic, there's no one to hold them accountable like in a guild. Unfortunately, the only thing that can be done is to not PuG. Heck, I just got yelled at the other day and told I'm a terrible tank for a mechanic outside of my control.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Pixiepumpkin
    Pixiepumpkin
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    Soarora wrote: »
    sarahthes wrote: »
    Soarora wrote: »
    Soarora wrote: »
    The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.

    "getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.

    The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.

    Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.

    [Snip]

    But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.

    I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.

    And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.

    Its not unbalananced when you are rooted.

    Let channeled fatecarver move at normal speed, then I might agree wiht you.

    But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.

    Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par

    You know what I told the arcanists on my raid team the day before we got Planesbreaker?

    Break the damn beam and block when there's incoming damage.

    And you know what happened? When necessary, they broke the beam and blocked. And we got Planesbreaker.

    Vet content ready players don't lean on their crutches to clear content. They take personal responsibility for the things within their control, and react to them appropriately. So if you're moving too slowly while beaming to react to a damage mechanic... Break the beam, and move out of it or block it.

    [Edited quote]

    That works in a guild raid, not in a pug. That is the difference.
    Arcanists bread and butter is fatecarver. It does most of the damage. If you have to stop the channel to get out of damage (which is why pragmatic was given a shield, so you dont) so you don't die, then its not working as intended and the nerf (as we called out) is unwarranted.

    In your guild setting, no one is going to berate you for having lower DPS to stay alive. This is not the same thing in a PUG, ESPECIALLY a vet dungeon or trial when the other DPS sees that they are doing most of the work because you keep breaking channel to get out of stuff asap.

    I know fully well how and when to break my channel to get out of the red, but it comes at the cost of severe DPS loss...and the toxic community in this game will kick you for it along with some kind verbiage telling you how bad you are.

    I agree PuGs can be very toxic, there's no one to hold them accountable like in a guild. Unfortunately, the only thing that can be done is to not PuG. Heck, I just got yelled at the other day and told I'm a terrible tank for a mechanic outside of my control.

    I agree. The issue I have is that I am older now, have a family and cant commit to raid times like I could in 2004 era WOW and pugging becomes the only option. But when that option is so bad....

    Its like WOPR said in War Games "The only winning move, is not to play".
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Pixiepumpkin
    Pixiepumpkin
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    Soarora wrote: »
    BlueRaven wrote: »
    I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.

    Then they felt they got a game ending nerf.

    And instead of helping or commiserating, you all jumped on them.

    “ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”

    Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.

    I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
    It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.

    Good luck and I hope your gaming experience gets better.

    People weren't jumping on them, we were trying to encourage OP to keep trying. People asked for their build to try to help them. People pointed out Cloudrest damage is Oblivion damage to try and explain to OP they weren't dying not because of the shield. People are saying the shield wasn't mega nerfed and still functions. It's not to make fun of OP or try to drive them away, every single person I've seen in this thread is trying to help them.

    Are you sure about that?

    "I suspect in some cases, your shield is acting as a security blanket rather than actually saving you." (demeaning)
    "What about relying a little less on the shield to survive?" (not really helpful)
    "I truly think some of this is in your head." (literally baiting..odd how they were not modded)

    those are on page one...I am not going to go through and read the rest (already did it once), but the thread has been less than overly kind to the OP.

    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Soarora
    Soarora
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    Soarora wrote: »
    BlueRaven wrote: »
    I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.

    Then they felt they got a game ending nerf.

    And instead of helping or commiserating, you all jumped on them.

    “ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”

    Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.

    I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
    It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.

    Good luck and I hope your gaming experience gets better.

    People weren't jumping on them, we were trying to encourage OP to keep trying. People asked for their build to try to help them. People pointed out Cloudrest damage is Oblivion damage to try and explain to OP they weren't dying not because of the shield. People are saying the shield wasn't mega nerfed and still functions. It's not to make fun of OP or try to drive them away, every single person I've seen in this thread is trying to help them.

    Are you sure about that?

    "I suspect in some cases, your shield is acting as a security blanket rather than actually saving you." (demeaning)
    "What about relying a little less on the shield to survive?" (not really helpful)
    "I truly think some of this is in your head." (literally baiting..odd how they were not modded)

    those are on page one...I am not going to go through and read the rest (already did it once), but the thread has been less than overly kind to the OP.

    Tone is hard to come across on text, I know the person who said "I truly think some of this is in your head" personally and I can vouch that they were not trying to bait or be demeaning but encourage OP to try this new beam and look at the difference objectively. The "security blanket" quote reads to me as "the shield is just making you think you're tankier, but you're not actually using the shield to survive, you'll live without the shield because you're better than you think you are".
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • Araneae6537
    Araneae6537
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    ✭✭✭✭✭
    Soarora wrote: »
    BlueRaven wrote: »
    I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.

    Then they felt they got a game ending nerf.

    And instead of helping or commiserating, you all jumped on them.

    “ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”

    Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.

    I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
    It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.

    Good luck and I hope your gaming experience gets better.

    People weren't jumping on them, we were trying to encourage OP to keep trying. People asked for their build to try to help them. People pointed out Cloudrest damage is Oblivion damage to try and explain to OP they weren't dying not because of the shield. People are saying the shield wasn't mega nerfed and still functions. It's not to make fun of OP or try to drive them away, every single person I've seen in this thread is trying to help them.

    Indeed, most comments that I saw looked to be helpful or encouraging, including the suggestion that they didn’t really need the shield but that it was more the security of having it there that may have given them confidence. Nerves can absolutely get in the way of performance.

    In my opinion, the tone became more negative when the original poster ignored all suggestions or offers of help and instead said that they were due all rewards from the game just for having bought the game — many would call that entitlement, or perhaps rather boring? But I digress…
  • Hapexamendios
    Hapexamendios
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    If I find the nerf too much, I'll just start running Bastion in the red CP.
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