

I have all relevant addons, a Skinny Cheeks meta build though only doing 85k on target dummy, done vBRP many times and failed long before U41, and study mechs before doing hard content. Know vBRP mech very well. Tell other pug members what to do in vBRP. We still wipe. Seems like some in this forum lacks the empathy to understand what it means to be talentless in ESO. By empathy I mean the ability to put yourself in the shoes of someone who is different from yourself.
I guess we won't be able to know about the PUG members that join you, but you can at least give us some information about yourself:
- What gear/sets are you running
- What sets are you running
- What are your typical stats like, do you find yourself running out of resources often etc etc
vBRP is difficult by design, mostly on the supports, but we can look into perhaps keeping yourself alive, or at least a bit more self-sufficient.
If I had made an MMORPG, I would have made it possible for even the worst gamer to do the hardest content and get rewards for that if he/she had maybe 10 x more cp than what an elite player needs to finish that content, and made new even harder content so that talented gamers always had a challenge. ESO however excludes many people from endgame content.
“Then there are vet and hardmodes to provide greater challenges. So what is your complaint???”
Normal dungeons are so easy that it’s boring, and only vet hm content or trifectas have skins, personalities, dyes and mounts. Have already mentioned this earlier in the thread.
If I had made an MMORPG, I would have made it possible for even the worst gamer to do the hardest content and get rewards for that if he/she had maybe 10 x more cp than what an elite player needs to finish that content, and made new even harder content so that talented gamers always had a challenge. ESO however excludes many people from endgame content.
“Then there are vet and hardmodes to provide greater challenges. So what is your complaint???”
Normal dungeons are so easy that it’s boring, and only vet hm content or trifectas have skins, personalities, dyes and mounts. Have already mentioned this earlier in the thread.
No point discussing this anymore. I’ve explained my case. If some don’t understand what I’m talking about by now, they probably never will. Don’t have time to repeat arguments I have already presented earlier in this thread. Cya
“ I don't have talent. I have practice.”
Talent is a relative thing.
I have practice since 2014. As shown in my last post I know a lot more about the game than average players. I also know them because I play many pugs. If I wipe, many of them also wipe. This is not just about me. If endgame content had been not so difficult, many more would have been doing trifectas, but vet GF is almost empty, which is strange when the game has sold 21 million copies and get new players all the time.
“ I don't have talent. I have practice.”
Talent is a relative thing.
I have practice since 2014. As shown in my last post I know a lot more about the game than average players. I also know them because I play many pugs. If I wipe, many of them also wipe. This is not just about me. If endgame content had been not so difficult, many more would have been doing trifectas, but vet GF is almost empty, which is strange when the game has sold 21 million copies and get new players all the time.
I have empathy with pro guildies who want very hard content. That is why I wrote:
“The cp tree could have had a tank branch that only works in dungeons. And a DD branch with good shields that only works in pugs, not in guilds listed as hardcore in the guild finder.”
If I had made an MMORPG, I would have made it possible for even the worst gamer to do the hardest content and get rewards for that if he/she had maybe 10 x more cp than what an elite player needs to finish that content, and made new even harder content so that talented gamers always had a challenge. ESO however excludes many people from endgame content.
Just did vKA HM with pragmatic (shield) beam, the shield still functions perfectly fine. Used it as a shield on purpose, took no damage.
This standart is outdated at least in PvP, because most players stack high hp anyway, and maybe also in PvE because magicka/stamina is not a good dmg stat anymore, but in PvE it wasn‘t as problematic as in PvP anyway. Almost nobody runs around with 20k hp 60k stamina in PvP anymore anyway and when they do, it is either an extremely good or inexperienced/outdated player and a nice contrast to the 30-50k hp players you normally see.I think more people are going to notice the bug fix than the actual nerf. Now that it follows the standard of being capped to a % of your max health (low hp DPS looking at you) it's never going to be close to as big of a shield as it could get before.
Not sure the nerf was really necessary now that it is correctly following the precedents on shields but eitherway its not that huge of a deal. Just switch to the other morph and add a shield to your rotation so that you pop shield then carve.
I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.
Then they felt they got a game ending nerf.
And instead of helping or commiserating, you all jumped on them.
“ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”
Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.
I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.
Good luck and I hope your gaming experience gets better.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
[Snip]
But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.
I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.
And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.
Its not unbalananced when you are rooted.
Let channeled fatecarver move at normal speed, then I might agree wiht you.
But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.
Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par
You know what I told the arcanists on my raid team the day before we got Planesbreaker?
Break the damn beam and block when there's incoming damage.
And you know what happened? When necessary, they broke the beam and blocked. And we got Planesbreaker.
Vet content ready players don't lean on their crutches to clear content. They take personal responsibility for the things within their control, and react to them appropriately. So if you're moving too slowly while beaming to react to a damage mechanic... Break the beam, and move out of it or block it.
[Edited quote]
I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.
Then they felt they got a game ending nerf.
And instead of helping or commiserating, you all jumped on them.
“ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”
Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.
I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.
Good luck and I hope your gaming experience gets better.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
[Snip]
But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.
I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.
And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.
Its not unbalananced when you are rooted.
Let channeled fatecarver move at normal speed, then I might agree wiht you.
But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.
Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par
You know what I told the arcanists on my raid team the day before we got Planesbreaker?
Break the damn beam and block when there's incoming damage.
And you know what happened? When necessary, they broke the beam and blocked. And we got Planesbreaker.
Vet content ready players don't lean on their crutches to clear content. They take personal responsibility for the things within their control, and react to them appropriately. So if you're moving too slowly while beaming to react to a damage mechanic... Break the beam, and move out of it or block it.
[Edited quote]
That works in a guild raid, not in a pug. That is the difference.
Arcanists bread and butter is fatecarver. It does most of the damage. If you have to stop the channel to get out of damage (which is why pragmatic was given a shield, so you dont) so you don't die, then its not working as intended and the nerf (as we called out) is unwarranted.
In your guild setting, no one is going to berate you for having lower DPS to stay alive. This is not the same thing in a PUG, ESPECIALLY a vet dungeon or trial when the other DPS sees that they are doing most of the work because you keep breaking channel to get out of stuff asap.
I know fully well how and when to break my channel to get out of the red, but it comes at the cost of severe DPS loss...and the toxic community in this game will kick you for it along with some kind verbiage telling you how bad you are.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
[Snip]
But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.
I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.
And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.
Its not unbalananced when you are rooted.
Let channeled fatecarver move at normal speed, then I might agree wiht you.
But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.
Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par
You know what I told the arcanists on my raid team the day before we got Planesbreaker?
Break the damn beam and block when there's incoming damage.
And you know what happened? When necessary, they broke the beam and blocked. And we got Planesbreaker.
Vet content ready players don't lean on their crutches to clear content. They take personal responsibility for the things within their control, and react to them appropriately. So if you're moving too slowly while beaming to react to a damage mechanic... Break the beam, and move out of it or block it.
[Edited quote]
That works in a guild raid, not in a pug. That is the difference.
Arcanists bread and butter is fatecarver. It does most of the damage. If you have to stop the channel to get out of damage (which is why pragmatic was given a shield, so you dont) so you don't die, then its not working as intended and the nerf (as we called out) is unwarranted.
In your guild setting, no one is going to berate you for having lower DPS to stay alive. This is not the same thing in a PUG, ESPECIALLY a vet dungeon or trial when the other DPS sees that they are doing most of the work because you keep breaking channel to get out of stuff asap.
I know fully well how and when to break my channel to get out of the red, but it comes at the cost of severe DPS loss...and the toxic community in this game will kick you for it along with some kind verbiage telling you how bad you are.
I agree PuGs can be very toxic, there's no one to hold them accountable like in a guild. Unfortunately, the only thing that can be done is to not PuG. Heck, I just got yelled at the other day and told I'm a terrible tank for a mechanic outside of my control.
I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.
Then they felt they got a game ending nerf.
And instead of helping or commiserating, you all jumped on them.
“ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”
Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.
I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.
Good luck and I hope your gaming experience gets better.
People weren't jumping on them, we were trying to encourage OP to keep trying. People asked for their build to try to help them. People pointed out Cloudrest damage is Oblivion damage to try and explain to OP they weren't dying not because of the shield. People are saying the shield wasn't mega nerfed and still functions. It's not to make fun of OP or try to drive them away, every single person I've seen in this thread is trying to help them.
Pixiepumpkin wrote: »I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.
Then they felt they got a game ending nerf.
And instead of helping or commiserating, you all jumped on them.
“ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”
Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.
I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.
Good luck and I hope your gaming experience gets better.
People weren't jumping on them, we were trying to encourage OP to keep trying. People asked for their build to try to help them. People pointed out Cloudrest damage is Oblivion damage to try and explain to OP they weren't dying not because of the shield. People are saying the shield wasn't mega nerfed and still functions. It's not to make fun of OP or try to drive them away, every single person I've seen in this thread is trying to help them.
Are you sure about that?
"I suspect in some cases, your shield is acting as a security blanket rather than actually saving you." (demeaning)
"What about relying a little less on the shield to survive?" (not really helpful)
"I truly think some of this is in your head." (literally baiting..odd how they were not modded)
those are on page one...I am not going to go through and read the rest (already did it once), but the thread has been less than overly kind to the OP.
I am kind of shocked by these reply’s to the OP and just how tone deaf they are. Here was someone who was trying to do all the things all of you claim they should have been doing. They had not asked to be given anything. They were quietly doing the content as required.
Then they felt they got a game ending nerf.
And instead of helping or commiserating, you all jumped on them.
“ I struggled a lot in vBRP with the old damage shield, now it will be impossible. Have the Cloudrest Hero achievement with my old arcanist. Now I’m afraid of doing vCR again because I know I will wipe more often and get kicked from the group.”
Poster was struggling but still trying. But with the nerf they feel they can’t continue. That is the issue, not just for this poster but for tons of other players out there. The dps requirement creep in eso is getting out of hand.
I am sorry @subarctic , as you and I both know from being here so long, this game was much more welcoming when it first came out. Now it’s as toxic as wow.
It was not too long ago zos nerfed the top end and these forums howled with rage, but if someone deemed lower end gets nerfed, suddenly it’s viewed as a form of entitlement to even complain.
Good luck and I hope your gaming experience gets better.
People weren't jumping on them, we were trying to encourage OP to keep trying. People asked for their build to try to help them. People pointed out Cloudrest damage is Oblivion damage to try and explain to OP they weren't dying not because of the shield. People are saying the shield wasn't mega nerfed and still functions. It's not to make fun of OP or try to drive them away, every single person I've seen in this thread is trying to help them.