It's not only Arcs! SO MANY players run behind the "front conal heal skill using" healers and if you move they run away again.arcs all like to stand behind for some reason!
Or even step out of ultimates that help em.
So annoying if ppl do not know other classes/skills or where to position.
As if they fear they cannot see properly anymore if you move behind them
It's not only Arcs! SO MANY players run behind the "front conal heal skill using" healers and if you move they run away again.arcs all like to stand behind for some reason!
Or even step out of ultimates that help em.
So annoying if ppl do not know other classes/skills or where to position.
As if they fear they cannot see properly anymore if you move behind them
My only guess is people do that so they can see their own character animations.
“ Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.”
People don’t read the ToS for that, because everyone knows that MMORPGs are all about progression. But ESO stops vertical progression around 1500 cp. A player like me will then complain and whine in the forum, and get ignored or criticized, before concluding that it’s no point playing a game that’s beyond my skill level. Fine, one less customer for ESO.
“ Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.”
People don’t read the ToS for that, because everyone knows that MMORPGs are all about progression. But ESO stops vertical progression around 1500 cp. A player like me will then complain and whine in the forum, and get ignored or criticized, before concluding that it’s no point playing a game that’s beyond my skill level. Fine, one less customer for ESO. Will still play some content but will buy less. I used to be a “whale” in the crown store, not anymore.
“ Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.”
People don’t read the ToS for that, because everyone knows that MMORPGs are all about progression. But ESO stops vertical progression around 1500 cp. A player like me will then complain and whine in the forum, and get ignored or criticized, before concluding that it’s no point playing a game that’s beyond my skill level. Fine, one less customer for ESO.
If you can't get a trifecta like IR, Dawnbringer, or TTT at this point then I don't know what to tell you.
Me? Yes. I have all of them except Swash and MM. Currently progging Swash.
“With all due respect if someone is less skilled they shouldn't be doing hard content.”
With all due respect, I’m a long-term subscriber to ESO and have invested a lot of time and money on this game, so I will express my discontent when devs make changes that excludes me and other less talented gamers from hard content that I have paid for.
This could have been solved easily if ESO had not stopped vertical progression at around 1500 cp. If it was possible to get skins and personalities from the hardest content if one had 36,000 cp (10 x more than what the best gamers have today), then I would have played a 110 years + 53 hours to get all those cp, but today I’m blocked from doing hard content because the latter depends on talent and gaming skills that I simply don’t have.
“meeting the requirements”
My subscription is the requirement. When you pay for an MMORPG, you expect a gameplay of progression that eventually makes it possible to get everything the game has to offer.
If you read what I wrote above, you will notice that I’m willing to spend many years on farming cp, so that I, in a distant future, can do content that once was very hard in the past. At that point, in a distant future, elite players have already moved on to even harder content. ESO, in other words, lacks a good system for progression.
“You can access hard content. You do actually pay for access to the game. But it doesn't mean that every achievement should be given to you”
If you spend 2-10 years on grinding cp to do hard content, then a reward is not given to you freely.
[Snip] it’s capped at 1500. This excludes many less talented customers from playing endgame content. Ok, as I said in the OP:
“Guess my days in vet trials are over. Damn.
Have fun the rest of you who are not unskilled like me (with 1500+ cp…)“
[Snip] it’s capped at 1500. This excludes many less talented customers from playing endgame content. Ok, as I said in the OP:
“Guess my days in vet trials are over. Damn.
Have fun the rest of you who are not unskilled like me (with 1500+ cp…)“
“ Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.”
People don’t read the ToS for that, because everyone knows that MMORPGs are all about progression. But ESO stops vertical progression around 1500 cp. A player like me will then complain and whine in the forum, and get ignored or criticized, before concluding that it’s no point playing a game that’s beyond my skill level. Fine, one less customer for ESO. Will still play some content but will buy less. I used to be a “whale” in the crown store, not anymore.
“ Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.”
People don’t read the ToS for that, because everyone knows that MMORPGs are all about progression. But ESO stops vertical progression around 1500 cp. A player like me will then complain and whine in the forum, and get ignored or criticized, before concluding that it’s no point playing a game that’s beyond my skill level. Fine, one less customer for ESO. Will still play some content but will buy less. I used to be a “whale” in the crown store, not anymore.
Wait long enough and the content will get nerfed or power crept. If you can't get a trifecta like IR, Dawnbringer, or TTT at this point then I don't know what to tell you. The only really hard content these days is PB, Swash, and MM.
“it's not that bad”
The nerf seems like more than 12%. Even died twice in a non-dlc dungeon today, but done those since 2014, so not exciting even if I now have to pay a tiny bit attention to what I’m doing in a non-dlc dungeon. I’m glad I at least got the beast personality before they nerfed the shield. Anyway, no point discussing this anymore. ESO will not change this. Now I’m waiting for another MMORPG I can play.
“understand that it had to go.”
Why? Talented gamers don’t use pragmatic fatecarver anyway. Now we get more wipes in PUGs, more toxicity incoming in chat…
Literally every Arcanist is (and most likely will be) using Pragmatic Fatecarver in group PVE, including beginner, intermediate, experienced, and score-pushing players.
You already called the shield a "placebo effect" that's just "in your head", so I have every confidence that you can actually do vet trials and other content. You probably already considered it, but I would also recommend finding a beginner-friendly guild to run trials instead of PUGs, if you are learning.
LOL you are wrong about endgamers using pragmatic. Only time we use it is in 4 man content with 3 DDs and no healer. In trials we use exhausting.
Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
[Snip]
But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.