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Big nerf: damage shield of fatecarver…

  • Pixiepumpkin
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    Soarora wrote: »
    Soarora wrote: »
    The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.

    "getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.

    The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.

    Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.

    [Snip]

    But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.

    I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.

    And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.

    Its not unbalananced when you are rooted.

    Let channeled fatecarver move at normal speed, then I might agree wiht you.

    But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.

    Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par

    [Edited quote]
    Edited by ZOS_Volpe on March 13, 2024 2:37PM
    "Class identity isn’t just about power or efficiency. It’s about symbolic clarity, mechanical cohesion, and a shared visual and tactical language between players." - sans-culottes
  • Soarora
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    Soarora wrote: »
    Soarora wrote: »
    The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.

    "getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.

    The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.

    Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.

    [Snip]

    But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.

    I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.

    And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.

    Its not unbalananced when you are rooted.

    Let channeled fatecarver move at normal speed, then I might agree wiht you.

    But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.

    Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par

    I’ve played different content on my arc (including ERE HM which is basically all AoEs and running) and I’ve never had any trouble with being slowed while beaming. If I need to go do a mechanic, I block cancel the beam and cast quick cloak for some zoomies. AoEs aren’t an issue with deadly cloak or quick cloak + cruxweaver + a healer. Tanks can become so slowed they can’t move at all, either by using unstoppable or by getting debuffed by an enemy, should they be allowed to press one skill (that’s not an ultimate) and become invincible?

    [Edited quote]
    Edited by ZOS_Volpe on March 13, 2024 2:37PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
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    • All Veterans completed!

      View my builds!
  • Daoin
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    the problem is mate you just been in all the wrong raids for some reason, meet some nice guilds dude..float around a bit until you meet a nice crowd...trust me...wiping is wiping and its not a kicking offence. plenty of groups complete vet content and remain friendly with margin of dps ranging from the top in group doing upto 10 times more damage than the lowest and dying 10 times less but they still go every week and can complete the mission while remaining friendly. its in those groups you need to care about dying less not the others and you will because of that enviroment. and remember random groups are just so totally different than organized groups. and as for the arcanist thing your worried about, dont be because arcs are still awsome despite the fact i dont think anyone who made this nerf happen actually plays in random groups enough everyday to understand not every arc hits the top of the score boards with thier characters or sells achievments which are supposed to be hard to get with an under capacity team
    Edited by Daoin on March 13, 2024 4:29AM
  • sarahthes
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    Soarora wrote: »
    Soarora wrote: »
    The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.

    "getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.

    The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.

    Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.

    [Snip]

    But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.

    I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.

    And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.

    Its not unbalananced when you are rooted.

    Let channeled fatecarver move at normal speed, then I might agree wiht you.

    But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.

    Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par

    You know what I told the arcanists on my raid team the day before we got Planesbreaker?

    Break the damn beam and block when there's incoming damage.

    And you know what happened? When necessary, they broke the beam and blocked. And we got Planesbreaker.

    Vet content ready players don't lean on their crutches to clear content. They take personal responsibility for the things within their control, and react to them appropriately. So if you're moving too slowly while beaming to react to a damage mechanic... Break the beam, and move out of it or block it.

    [Edited quote]
    Edited by ZOS_Volpe on March 13, 2024 2:38PM
  • mocap
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    Obviously Necrom selling point will end in the summer when players can buy this chapter for gold and there will be an infistation of Arcanists. That's why they start nerf him.
  • subarctic
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    “the nerf simply isn't as big of a deal as people are making it out to be”

    You can’t logically say that 1) the nerf doesn’t really matter, and 2) the shield was so good that it had to be nerfed.

    Pugs will suffer because of this nerf. GF is already almost empty (EU/PC). Try finding anyone doing vBRP in GF, almost never happens.

    Pugs already struggle with finding tanks, so making DDs less “tanky” when not having a good shield increases the chance that a group wipes.

    Shortage of Endgame Tanks is Mind-blowing

    https://forums.elderscrollsonline.com/en/discussion/654003/shortage-of-endgame-tanks-is-mind-blowing

    the irony, the irony… :

    The New Damage Shield Sets are A [Snip] Unacceptable Buff to Ballgroups

    https://forums.elderscrollsonline.com/en/discussion/654331/the-new-damage-shield-sets-are-a-disgusting-and-unacceptable-buff-to-ballgroups

    ESO’s progression system [Snip], it’s inconsistent, too much random flip-flopping between buffing one day and nerfing the next.

    The cp tree could have had a tank branch that only works in dungeons. And a DD branch with good shields that only works in pugs, not in guilds listed as hardcore in the guild finder.

    [Edited for bashing]
    Edited by ZOS_Volpe on March 13, 2024 3:43PM
  • Sakiri
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    Yeah... Break the beam and block or dodge and you'll be fine.

    NO one but the tank should be able to facetank some of this damage, and as it's been pointed out before, some of it goes right through the shield anyway as it's oblivion damage.
  • subarctic
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    “ Yeah... Break the beam and block or dodge and you'll be fine”

    Easier said than done in many cases when the screen is so full of skills animations and explosions and many adds that you can’t see red AOEs. If it was easy, many would have done vBRP in GF, but almost nobody does it now (EU/PC).

    The old fatecarver shield was not like the defenses which a tank has.
  • LordGavus
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    subarctic wrote: »


    Easier said than done in many cases when the screen is so full of skills animations and explosions and many adds that you can’t see red AOEs. If it was easy, many would have done vBRP in GF, but almost nobody does it now (EU/PC).
    .

    Change the enemy aoe to pink. Stands out infinitely better.
  • subarctic
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    Pink not my color. But how do you change it?
  • LordGavus
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    Edited by LordGavus on March 13, 2024 10:32AM
  • subarctic
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    Nice, tnx :)
  • Aurielle
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    LordGavus wrote: »
    subarctic wrote: »


    Easier said than done in many cases when the screen is so full of skills animations and explosions and many adds that you can’t see red AOEs. If it was easy, many would have done vBRP in GF, but almost nobody does it now (EU/PC).
    .

    Change the enemy aoe to pink. Stands out infinitely better.

    Mine is bright orange! I think of it as stepping in lava. :)

    Question for the OP: do you play with a keyboard, or a controller? The reason why I ask, is because I too once struggled with movement in this game on PC around launch and had to crutch on shields. ESO is not like traditional point and click MMOs with passive light attacks and passive blocking — you need to be able to light attack between skills and actively block incoming damage, all while moving around and casting a DPS rotation. That’s a LOT of keyboard dancing if you don’t have one of them fancy MMO mice with 10+ buttons on the side.

    When I started playing on console, my skill level increased significantly, because movement, light attacking, and blocking was so much more intuitive. If you remap bar swap to the right analog stick button, you can freely move, bar swap, dodge roll, cast skills, light attack, and throw up block all while having your hands completely relaxed — no stretching, no accidentally pressing the wrong key in the heat of the moment. When I switched back to PC, I tried playing with M&KB, and I just couldn’t do it. I only use m&KB for inventory stuff and crafting, and controller for actual combat. A lot of the top PVPers in this game use controllers, and I believe plenty of top PVEers use them too. You may want to give controller a try if you have not done so already.
  • subarctic
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    Have played with MMORPG mouse since 2014.
  • Aurielle
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    subarctic wrote: »
    Have played with MMORPG mouse since 2014.

    Well, then I don’t really have any other suggestions to give beyond improving upon your positioning. Having a massive shield is not a requirement for surviving vet dungeons and trials — familiarity with the encounters and situational awareness are key to avoiding the kind of damage that leads to deaths. I tank a lot, and as many of us tanks are fond of saying… don’t stand in stupid. ;)
  • subarctic
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    “Having a massive shield is not a requirement for surviving vet dungeons and trials”

    There is a diversity of skill levels in ESO. If that was not the case, everybody would be doing vCR+3.

    The old fatecarver shield was not massive, it was fine for pugs vet trials.
  • BlackAxiom
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    subarctic wrote: »
    I already have Fortified and Bastion in the CP tree.

    “you’ll be fine”

    Say that to the groups that kick me when dying too often.

    I can’t really notice that my dmg has been nerfed, but the shield disappears quickly now. Good players don’t use the shield anyway, so this nerf only excludes less skilled players from vet trials.

    seems like a skill issue.
  • subarctic
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    “seems like a skill issue”

    indeed :)
  • Aurielle
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    subarctic wrote: »
    “seems like a skill issue”

    indeed :)

    The more you do a trial or dungeon, the more you’ll learn to recognize where not to stand… crutching on a broken skill isn’t the way to achieve success in this game. If you’re dying a lot, it’s either because your positioning is way off, or it’s because you’re playing with bad groups with bad tanks and bad healers. Since you’re the one who keeps getting kicked, it’s likely a positioning problem on your end. There are addons that can help with combat cues as well if you don’t know when to block/dodge, or there’s too much going on and you can’t focus on the boss.
  • BlueRaven
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    Braffin wrote: »
    subarctic wrote: »
    “meeting the requirements”

    My subscription is the requirement. When you pay for an MMORPG, you expect a gameplay of progression that eventually makes it possible to get everything the game has to offer.

    If you read what I wrote above, you will notice that I’m willing to spend many years on farming cp, so that I, in a distant future, can do content that once was very hard in the past. At that point, in a distant future, elite players have already moved on to even harder content. ESO, in other words, lacks a good system for progression.

    Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.

    If you are willing to grind for said rewards, there is already a solution tho: Buy yourself a carry.

    It's no shame to do so (unless you're trying to brag with completion afterwards) but simply a trade.

    They were doing it before, now with the nerf, they feel they can’t. Get it?

    It’s not anything more than someone on the bubble being affected by a dps nerf. I have been bringing this same subject up again and again on these forums with oak builds etc. This constant nerfs that hit the common player don’t help anyone.

    They don’t help people in dungeons who complain about low dps players.

    They don’t help people trying to fill out pug rolls in trials vet trials.

    And they don’t help zos, because those same players pushed to the side, now question their involvement in eso.

    The spread between the top end and low end is far too great in eso. Either you bring the floor up, or seriously crash the ceiling. What we have right now is unhealthy for the game.
    Edited by BlueRaven on March 13, 2024 12:29PM
  • Braffin
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    BlueRaven wrote: »
    Braffin wrote: »
    subarctic wrote: »
    “meeting the requirements”

    My subscription is the requirement. When you pay for an MMORPG, you expect a gameplay of progression that eventually makes it possible to get everything the game has to offer.

    If you read what I wrote above, you will notice that I’m willing to spend many years on farming cp, so that I, in a distant future, can do content that once was very hard in the past. At that point, in a distant future, elite players have already moved on to even harder content. ESO, in other words, lacks a good system for progression.

    Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.

    If you are willing to grind for said rewards, there is already a solution tho: Buy yourself a carry.

    It's no shame to do so (unless you're trying to brag with completion afterwards) but simply a trade.

    He was doing it before, now with the nerf, he feels he can’t. Get it?

    It’s not anything more than someone on the bubble being affected by a dps nerf. I have been bringing this same subject up again and again on these forums with oak builds etc. This constant nerfs that hit the common player don’t help anyone.

    They don’t help people in dungeons who complain about low dps players.

    They don’t help people trying to fill out pug rolls in trials vet trials.

    And they don’t help zos, because those same players pushed to the side, now question their involvement in eso.

    The spread between the top end and low end is far too great in eso. Either you bring the floor up, or seriously crash the ceiling. What we have right now is unhealthy for the game.

    That's nonsense as you know very well.

    Zos tried at least since 2016 to "raise the floor and lower the ceiling", but all of that failed at players, which refuse to improve because "more than 20k isn't casual anymore". 😆

    Master Sergeant Brokenbrrrrrz was a broken, plainly overpowered mess and got repaired.

    Arcanist's shields were less of an issue imo, but still were used to bypass intended mechanics.

    Both builds did hurt groupplay, not help it: People using this crutches usually refuse to stay in formation for example.

    Builds are only a part of combat mastery in eso, they can't and shouldn't bypass practicing mechanics and movement in a fight.

    Whoever isn't ready to accept that, won't become happy in group content or even meaningful solo vet content like arenas/IA.

    There is a normal mode for this purpose, where mechanics may be bypassed by builds easily.

    But of course that's not enough for the entitlelists. They bought the game and expect it to adapt to their skill, which they never question or seek to improve.

    Well, won't work this way.
    Edited by Braffin on March 13, 2024 12:38PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Reginald_leBlem
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    subarctic wrote: »
    “ Yeah... Break the beam and block or dodge and you'll be fine”

    Easier said than done in many cases when the screen is so full of skills animations and explosions and many adds that you can’t see red AOEs. If it was easy, many would have done vBRP in GF, but almost nobody does it now (EU/PC).

    The old fatecarver shield was not like the defenses which a tank has.

    VBRP is not popular content for a variety of reasons.

    It's old, there's not a ton of popular gear, and it's long.
    It's also 4 man content and I don't know if you knew this, but 2 new dungeons just dropped, and people who like 4 man content are a little bit busy.
  • Reginald_leBlem
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    Also, I have not done vBRP since arcanist dropped, but I have Unchained 3 times on different classes, without oakensorc and without arcanist.

    Acting like 7 year old content is unplayable just because the latest class got a mild nerf is disingenuous.
  • JanTanhide
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    I don't know your character specs but perhaps you may want to buff up Physical and Spell resistances a bit. I rarely run a shield on any of my characters since they were nerfed into the ground years ago but instead run higher resistances to mitigate damage. I run around 25K physical and spell resistances on my DPS and Healers (buffed) which does a great job of damage mitigation. And I move...a lot! LOL

    The only shields I use these days are the ones that come with another ability.

    We can expect the Arcanist to be adjusted more as time passes. Let's hope we get buffs in classes instead of nerfs. Nerfs don't make our characters more fun to play.
  • Araneae6537
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    The shield should behave like similar abilities in the game. It was too strong. Part of the strategy of playing Arcanist should be knowing when and where you can maximize your beam; there are times when you can be fairly still and just deal damage and times when you need to be on the move or at least ready to do so. Playing Arcanist shouldn’t let you avoid mechanics. I say this as someone who loves playing the class.

    (Edit: silly typo)
    Edited by Araneae6537 on March 13, 2024 3:20PM
  • Elvenheart
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    Tannus15 wrote: »
    @subarctic if dying is the problem then swap to sets that make you less likely to die.

    like Mother Ciannait:

    1 item: Adds 25-1096 Maximum Magicka
    2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 116-5000 damage for 6 seconds. If the damage shield is broken, you restore 22-985 Magicka. This effect can occur once every 7 seconds.

    extra free shield every time you cast beam.

    But the blue effect from Mother Ciannait’s won’t match the green Arcanist effects! 🤣. (Just kidding)
  • subarctic
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    I have all relevant addons, a Skinny Cheeks meta build though only doing 85k on target dummy, done vBRP many times and failed long before U41, and study mechs before doing hard content. Know vBRP mech very well. Tell other pug members what to do in vBRP. We still wipe. Seems like some in this forum lacks the empathy to understand what it means to be talentless in ESO. By empathy I mean the ability to put yourself in the shoes of someone who is different from yourself.
  • MudcrabAttack
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    It seems like dropping from 20k shield to 14k isn’t so bad. In our last taleria clear I used pragmatic to stray far from the group by casting beam/block/beam/block during maelstrom phase. In the Bahsei portals you can still beam down a couple ghosts, then block, then beam down a couple more

    Just make sure to have

    -max health/max stat food,
    -Boundless Vitality slotted since it’s similar to Bastion now,
    -mix in at least one piece of light armor for the 2% undaunted. If you’re really worried for whatever reason add a heavy piece of armor for another 4% health and more armor rating, since armor will strengthen the shield
    -slot CruxWeaver or runeguard of freedom or both on back bar to stack armor higher with Aegis of the unseen passive

    Rather than a Dunmer I’ve been playing a Nord Arcanist who proudly stands in stupid, and there’s really no stopping that any time soon
    Edited by MudcrabAttack on March 13, 2024 2:49PM
  • sarahthes
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    subarctic wrote: »
    I have all relevant addons, a Skinny Cheeks meta build though only doing 85k on target dummy, done vBRP many times and failed long before U41, and study mechs before doing hard content. Know vBRP mech very well. Tell other pug members what to do in vBRP. We still wipe. Seems like some in this forum lacks the empathy to understand what it means to be talentless in ESO. By empathy I mean the ability to put yourself in the shoes of someone who is different from yourself.

    I don't have talent. I have practice. I take responsibility for my own gameplay.

    If you are wiping to mechanics that you survived with shield beam then with all due respect... you or someone in your group doesn't know the mechanics.
  • AJTC5000
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    subarctic wrote: »
    I have all relevant addons, a Skinny Cheeks meta build though only doing 85k on target dummy, done vBRP many times and failed long before U41, and study mechs before doing hard content. Know vBRP mech very well. Tell other pug members what to do in vBRP. We still wipe. Seems like some in this forum lacks the empathy to understand what it means to be talentless in ESO. By empathy I mean the ability to put yourself in the shoes of someone who is different from yourself.

    I guess we won't be able to know about the PUG members that join you, but you can at least give us some information about yourself:

    - What gear/sets are you running
    - What sets are you running
    - What are your typical stats like, do you find yourself running out of resources often etc etc

    vBRP is difficult by design, mostly on the supports, but we can look into perhaps keeping yourself alive, or at least a bit more self-sufficient.
    • PC/NA - @AJTC5000
      DC - Alena-Draco - Dunmer Magicka Templar

      PvE Achievements
      Trials
      • vHRC HM
      • vAA HM
      • vSO HM
      • vMoL HM (Dro-m'Athra Destroyer)
      • vHoF HM (Tick-Tock Tormentor/The Dynamo)
      • vAS HM (Saintly Saviour/Immortal Redeemer)
      • vCR HM
      • vSS HM
      • vRG (Oax HM)
      • vDSR (Reef Guardian HM)


      Arenas
      • vMA Flawless
      • vBRP
      • vVA Flawless (Spirit Slayer)


      Dungeons
      • vFL HM (Leave No Bone Unbroken)
      • vSCP HM (Mountain God)
      • vMHK HM (Pure Lunacy)
      • vMoS HM (Apex Predator)
      • vFV HM (Relentless Raider)
      • vDoM HM (Depths Defier)
      • vLoM HM (Nature's Wrath)
      • vMGF HM (Defanged the Devourer)
      • vIcereach HM (No Rest for the Wicked/Storm Foe)
      • vUG HM (In Defiance of Death/Bonecaller's Bane)
      • vSG HM
      • vCT HM (Bane of Thorns)
      • vBDV HM (Ardent Bibliophile)
      • vCauldron HM (Subterranean Smasher)
      • vRPB HM (Bastion Breaker/of the Silver Rose)
      • vDC HM (Battlespire's Best/The Dreaded)
      • vCA HM
      • vSR HM
      • vERE HM (Invaders' Bane)
      • vGD HM (Fist of Tava)
      • vSH HM (Magnastylus in the Making/Curator's Champion)
      • vBS HM (Temporal Tempest)
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