Pixiepumpkin wrote: »Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
[Snip]
But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.
I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.
And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
[Snip]
But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.
I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.
And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.
Its not unbalananced when you are rooted.
Let channeled fatecarver move at normal speed, then I might agree wiht you.
But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.
Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »The OP is correct. The insane nerf/bug fix to the shield is completely unwarranted when you consider how long the channel is and how slow the character moves while channeling, meaning you are going to take damage.
"getting out of the red" is going to result in a DPS loss so that is not the solution, unless we buff fatecarver....ohh wait, it took a DPS nerf as well.
The damage shield should be strong enough to face tank anything in game for the duration of that 3 crux channel, that is how it used to work, that is how it should work now.
Arcanist is the strongest content DPS in the game for more than one reason. It has more cleave damage, less actions per minute, and more tankiness. You should not be able to “face tank anything in the game” because that is the job of the tank. DPS are supposed to be a bit squishy so the healers and tanks have to do their jobs. I didn’t really care about the shield strength, but it did become a strat to just “beam through” damage/mechanics.
[Snip]
But to your point, that is the issue. The shield does not hold long enoguh now to ensure you wont die inside of the channel..AND no, arcanist is NOT the strongest DPS, STAMINA arcainst is ONE of the strongest DPS, magicka lies literally about smack dab in the middle. Except the fatecarver nerf affected magicka and stamina equally.
I mean, a little add isn't going to hurt a healer or a DPS very much, but a big add definitely would and if a tank doesn't prioritize taunting those that's on them. You shouldn't be ensured to not die while channeling, being able to go invincible (let alone do mass amounts of damage while doing so) is incredibly unbalanced. Not to say one was invincible before, but wording does matter.
And yeah, magarc is really bad. I tell people magarc is stamarc but objectively worse because it basically is. There's potential to make magarc decent by buffing them so that they use runeblades and mag flail but it'd still be more complicated than stamarc without the benefit of coral riptide.
Its not unbalananced when you are rooted.
Let channeled fatecarver move at normal speed, then I might agree wiht you.
But that is my point. Mac arc did not need the nerfs. This was shown on the PTR, it was shown here, numbers and all.
Their solution was a simple/easy of a solution, but not the right one. It makes absolytely ZERO sense to nerf something that was already sub-par
“
Easier said than done in many cases when the screen is so full of skills animations and explosions and many adds that you can’t see red AOEs. If it was easy, many would have done vBRP in GF, but almost nobody does it now (EU/PC).
.
“
Easier said than done in many cases when the screen is so full of skills animations and explosions and many adds that you can’t see red AOEs. If it was easy, many would have done vBRP in GF, but almost nobody does it now (EU/PC).
.
Change the enemy aoe to pink. Stands out infinitely better.
Have played with MMORPG mouse since 2014.
I already have Fortified and Bastion in the CP tree.
“you’ll be fine”
Say that to the groups that kick me when dying too often.
I can’t really notice that my dmg has been nerfed, but the shield disappears quickly now. Good players don’t use the shield anyway, so this nerf only excludes less skilled players from vet trials.
“seems like a skill issue”
indeed
“meeting the requirements”
My subscription is the requirement. When you pay for an MMORPG, you expect a gameplay of progression that eventually makes it possible to get everything the game has to offer.
If you read what I wrote above, you will notice that I’m willing to spend many years on farming cp, so that I, in a distant future, can do content that once was very hard in the past. At that point, in a distant future, elite players have already moved on to even harder content. ESO, in other words, lacks a good system for progression.
Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.
If you are willing to grind for said rewards, there is already a solution tho: Buy yourself a carry.
It's no shame to do so (unless you're trying to brag with completion afterwards) but simply a trade.
“meeting the requirements”
My subscription is the requirement. When you pay for an MMORPG, you expect a gameplay of progression that eventually makes it possible to get everything the game has to offer.
If you read what I wrote above, you will notice that I’m willing to spend many years on farming cp, so that I, in a distant future, can do content that once was very hard in the past. At that point, in a distant future, elite players have already moved on to even harder content. ESO, in other words, lacks a good system for progression.
Show us the respective passages in ToS explaining, that access to eso's service is equal to "getting everything in the game" and I'll consider your argument.
If you are willing to grind for said rewards, there is already a solution tho: Buy yourself a carry.
It's no shame to do so (unless you're trying to brag with completion afterwards) but simply a trade.
He was doing it before, now with the nerf, he feels he can’t. Get it?
It’s not anything more than someone on the bubble being affected by a dps nerf. I have been bringing this same subject up again and again on these forums with oak builds etc. This constant nerfs that hit the common player don’t help anyone.
They don’t help people in dungeons who complain about low dps players.
They don’t help people trying to fill out pug rolls in trials vet trials.
And they don’t help zos, because those same players pushed to the side, now question their involvement in eso.
The spread between the top end and low end is far too great in eso. Either you bring the floor up, or seriously crash the ceiling. What we have right now is unhealthy for the game.
“ Yeah... Break the beam and block or dodge and you'll be fine”
Easier said than done in many cases when the screen is so full of skills animations and explosions and many adds that you can’t see red AOEs. If it was easy, many would have done vBRP in GF, but almost nobody does it now (EU/PC).
The old fatecarver shield was not like the defenses which a tank has.
@subarctic if dying is the problem then swap to sets that make you less likely to die.
like Mother Ciannait:
1 item: Adds 25-1096 Maximum Magicka
2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 116-5000 damage for 6 seconds. If the damage shield is broken, you restore 22-985 Magicka. This effect can occur once every 7 seconds.
extra free shield every time you cast beam.
I have all relevant addons, a Skinny Cheeks meta build though only doing 85k on target dummy, done vBRP many times and failed long before U41, and study mechs before doing hard content. Know vBRP mech very well. Tell other pug members what to do in vBRP. We still wipe. Seems like some in this forum lacks the empathy to understand what it means to be talentless in ESO. By empathy I mean the ability to put yourself in the shoes of someone who is different from yourself.
I have all relevant addons, a Skinny Cheeks meta build though only doing 85k on target dummy, done vBRP many times and failed long before U41, and study mechs before doing hard content. Know vBRP mech very well. Tell other pug members what to do in vBRP. We still wipe. Seems like some in this forum lacks the empathy to understand what it means to be talentless in ESO. By empathy I mean the ability to put yourself in the shoes of someone who is different from yourself.