Hey @colossalvoids. Where are you noticing the change in font?
Font rendering is fine on my end, unchanged. I have a 1440p monitor.
Chat, especially guild chat is really hard to read, even with glasses, which I never wear. Guess I will need this irl addon from now on. With every patch, this game loses something, now it's the fonts turn.
Font rendering is fine on my end, unchanged. I have a 1440p monitor.
That's because you have a 1440p monitor with matching UI scaling, looking at "thicker" text.
The changes are subtle and deal with how the new engine handles anti-aliasing.
So for thicker text, such as what you screenshotted, the changes are far less pronounced and are just along the the edges of each letter. And you'll see it as the new text being slightly sharper.
But for thin text, particularly for people with lower resolutions, the changes to the edges due to how the anti-aliasing is computed affect a proportionally greater portion of the text, hence why the changes there are a bit more pronounced, mostly in the form of the text looking like it had shed some weight; the nominal weight of the text hasn't been changed, just the apparent weight due to the anti-aliasing changes along the edges.
Thin text looks fine to me as well. *shrug*
Thin text looks fine to me as well. *shrug*
Again, it's because you're on 1440p.
So am I, BTW, and I think that the changes are mostly fine as well. But the people here who are complaining about it being different aren't going crazy, either.
So, here is a pixel-peeping comparison of old-vs-new, on 1440p. Right-click on the image to open it in a new tab to see it at full resolution. The top-left and bottom-right are the old engine, and the other two are the new engine. Ignore the slightly different background color, because the background is partially translucent and the two screenshots were taken with slightly different background scenes.
Pay special attention to the vertical line in the lowercase "d" or the left-most edge of the at-sign. Notice how the older one had more "solid" pixels compared to the new one. The changes are, again, quite subtle, and at the 1440p resolution that I have, you have to resort to pixel-peeping to really point out the difference.
But for people at 1080p, these changes are more pronounced.
Also, the text on the older image took up 121x17 pixels, whereas it's 119x18 on the new one. So actually, I think the changes are are probably more the result of how the new engine handles hinting (see https://en.wikipedia.org/wiki/Font_hinting).