MashmalloMan wrote: »The only part that is bad and needs an update is:
Follow Up
- When you complete a fully-charged Heavy Attack, your damage done with Two Handed attacks increases by 10% for 4 seconds.
Battle Rush
- Increases your Stamina Recovery by 30% for 10 seconds after killing a target.
Seeing as Follow Up just got reworked, I doubt we'll see a "Follow Up" for at least a year+. 2H heavy attacks are incredibly slow and with the heavy attack nerfs, you never want to use them anyway. The buff is also only 10% and applies to only 2H skills which would normally be alright like the other weapons, but it's too weak/complicated to make a difference.
- Destro gives +3k pen for Destro attacks, but no condition whatsover.
- Bow gives +25% damage for Bow attacks, but the condition of 5 light attacks happens passively just by weaving, it might as well be active 24/7.
- DW gives 15% to CC'ed targets and 15% in execute for DW attacks, conditions require no added effort.
Battle Rush is alright, but I'd much rather prefer burst resources like Destruction Staves or a completely new utility effect like Bow's major expedition.
If Battle Rush stayed as a resource return tool, then it and Destruction Staves should adapt to give back hybrid resources. I stand by this comment until they release a 1H+Magic weapon that bridges the gap. Until then, thats all we have as a melee magicka user or ranged stamina user.
StaticWave wrote: »I'm using 2h solely for Executioner as people are hard to kill with Undeath, but I don't find myself heavy attacking often unless I need some stam or want to open with a fully charged heavy attack (which can do a decent amount of damage).
I'd prefer Followed Up increase your damage done with any direct damage attacks by 5% for 4 seconds. This would reward setting up the burst more, at least compared to DW.
From a PvE soloist perspective... 2H is still useful for those who want a 'rush' skill- Stampede works great and gives AoE, and Carve works great for DoT and shield, and of course Executioner for classes that don't have an execute.
The really only beneficial thing about DW is the Blade and Blunt passive.
MashmalloMan wrote: »From a PvE soloist perspective... 2H is still useful for those who want a 'rush' skill- Stampede works great and gives AoE, and Carve works great for DoT and shield, and of course Executioner for classes that don't have an execute.
The really only beneficial thing about DW is the Blade and Blunt passive.
So in my opinion, follow up is mainly why it's so behind in comparison to DW as it doesn't compete with Ruffian, Slaughter, and double status effect procs because 2x enchants.
Billium813 wrote: »MashmalloMan wrote: »From a PvE soloist perspective... 2H is still useful for those who want a 'rush' skill- Stampede works great and gives AoE, and Carve works great for DoT and shield, and of course Executioner for classes that don't have an execute.
The really only beneficial thing about DW is the Blade and Blunt passive.
So in my opinion, follow up is mainly why it's so behind in comparison to DW as it doesn't compete with Ruffian, Slaughter, and double status effect procs because 2x enchants.
I always felt like One Handed Weapons should have their Enchantment potency/percentage chance halved (or Two Handed Weapons doubled?) But I'm not quite sure how DW enchantments proc (cause the game doesn't explain anything). Do they share the same cooldown or are independent? Is it random which enchantment procs?
Billium813 wrote: »
I always felt like One Handed Weapons should have their Enchantment potency/percentage chance halved (or Two Handed Weapons doubled?) But I'm not quite sure how DW enchantments proc (cause the game doesn't explain anything). Do they share the same cooldown or are independent? Is it random which enchantment procs?