CameraBeardThePirate wrote: »Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Always good to see a Kevin reply.
I think the big irk most have had with this PTS cycle is the seemingly non-chalant nature of not addressing concerns over something as big as the Necromancer change.
Blastbones, and specifically Stalking Blastbones, was the crux of the class. Developer comments in the patch notes addressed 2 things:
1) Wanting to provide a less intensive rotation for Necromancers as an alternative to Blastbones.
2) Wanting to keep the current playstyle of Necromancer intact.
Tons and tons of Necro players gave feedback that neither of these goals have been met. Necro rotations are even more difficult because you now have to jump through hoops for corpses and keep track of Skull stacks before casting DoTs, and the current burst identity of Necromancer was not kept intact with the loss of the much higher damage of Stalking Blastbones vs Blighted - both morphs are now pressure-based instead of the previous Burst vs Pressure choice.
Developer comments in the patch notes have not addressed these concerns. While I appreciated the comments pertaining to corpse generation, the comment completely ignored the feedback pointing out that the rotation was now much more difficult than the previous Blastbones-every-3-seconds. They also have not addressed the copious amounts of feedback that Necromancer's burst identity is being heavily neutered.
The failure to address these two concerns, which are two of the most prevalent ideas in the feedback given on the Necro change, has been rather agonizing since it makes it feel like the team is taking a "We'll deal with it later" approach.
Thanks for the comment @ZOS_Kevin , I know the amount of stuff you sift through on here must be tiresome.
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle.
To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog.
However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
"ZOS_Kevin wrote: »Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
brandsnipe wrote: »Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Thanks for the response. There is a disconnect between the devs and players on necromancer changes. Both sides agree on necromancer having a clunky rotation, but the agreenent ends there. I made two polls to get a head count on opinions and the polls show an overwhelming negative response to how necromancer is being handled. Granted the polls only had 41 and 64 votes, i think it still gives an idea of where things truly are. In fact, only 1 out of the 64 people that voted liked the changes and the direction necro is headed. From my experience and others here, BB has more of a targeting issue rather than a rotation issue, and a larger reason for the clunky rotation is the micromanagent of skills due to lack of buffs/debuffs in the class kit, upkeep of short duration or small radius skills, corpse mechanic. The other classes can achieve in one skill to what necro can in 2, sometines 3 skills. On another note, should the 9.3.3 changes be moved to flame skull? The morph has nothing to do with the base skill.
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
[snip]
we've tried communication via the developer commentary sections in the patch notes
[snip]
We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle.
[snip]
we will find some of the more commonly asked questions and get those answered.
[snip]
Outside of the PTS cycle, we do answer questions pretty often,
[ship]
we can make a greater effort to have some conversations more visible there.
[snip]
we are working on some additional communication related items for later this year, [snip]
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Could the devs be more open to feedback?
Look at how well games are doing that take player feedback into account whilst still introducing their own ideas.
(ex: Path of Exile, Oldschool Runescape)
I realize that you can't please everyone but currently you're pleasing no one.
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
To still be ''working on communication'' 10 years later is an insult to the playerbase intelligence. How long must it take for the dev team to do better in this regard, it has been a pain point for years and it's only gotten worse.
To still be ''working on communication'' 10 years later is an insult to the playerbase intelligence. How long must it take for the dev team to do better in this regard, it has been a pain point for years and it's only gotten worse.
They’re only responding to this thread because it garnered a lot of attention outside of the forums as well. and it makes them look even worse if they don't say anything at all. If they actually cared about listening to feedback and communicating with the playerbase, they’d also be responding to the dozens of active PTS-related threads about the necro changes, undeath, Templar jabs, etc.
We’ve seen the same song and dance every other year at this point and yet nothing changes. The community managers are almost completely MIA outside of official patch streams, there’s no active interaction with the community about pain points, and they act like player feedback doesn’t exist.
@ZOS_Kevin, You said that there was some communication changes coming next patch. I'm going to point out that, while I appreciate that, this is precisely the moment where communication is warranted.
You've got a patch going live that contains some serious issues that many players have called attention to in this forum.
These issues are not trivial. Please, talk to us.
Are the devs aware that GLS is not buffing all skills?
Are we the ones wrong thinking that GLS should buff Animate Blastbones or Graverobber?
Are the devs in disagreement that flinging 3x flame skulls is more complicated than firing BB every 3 seconds was?
Are the devs concerned at all about the interaction between status effect procs and force pulse?
Are the devs not worried about how overpowered the new Siphoning Strikes is?
I'm really frustrated at ZOS. These are conversations that should be had with your players. It doesn't need a whole production.
"Hi, I'm the dev who worked on GLS and I hear the criticisms of the skill. This is why the skill is going live as is: ______"
Why is this so hard?
To still be ''working on communication'' 10 years later is an insult to the playerbase intelligence. How long must it take for the dev team to do better in this regard, it has been a pain point for years and it's only gotten worse.
Hi All,
Just wanted to chime in here. So the dev team does read the forums often, especially during PTS. Over the last few cycles, we've tried communication via the developer commentary sections in the patch notes as it's helpful to address the philosophy around choices being made.
However given the feedback in this thread, while we will continue to do the developer commentary notes, the desire to have more of your direct questions answered is something everyone values. We want to meet this request to go back to some of the direct communication during PTS cycles, so we will do so with the U42 PTS cycle. To set expectations, while we won't be able to answer every question, we will find some of the more commonly asked questions and get those answered. And the bigger bulk of answer will come following week 1 and week 3 of PTS, as those are the weeks most changes occur.
Outside of the PTS cycle, we do answer questions pretty often, however a good portion of them tend to be either specific to the user or contained within a thread, like the Whitestrake's Mayhem blog. However, if there is a greater desire to see some of those conversations in the Dev Tracker, we can accommodate that. It still won't have everything as we also want to make sure those who have alerts tied to the dev tracker are not getting a ton of pings, but we can make a greater effort to have some conversations more visible there.
Lastly, we are working on some additional communication related items for later this year, so we'll update on those when we are closer, but we have some of this on the horizon.
Thanks again for your feedback thus far. Feel free to leave any additional feedback here and we'll review. Thanks!
To still be ''working on communication'' 10 years later is an insult to the playerbase intelligence. How long must it take for the dev team to do better in this regard, it has been a pain point for years and it's only gotten worse.
The saga continues, unfortunately. Until the 'improvements' actually manifest in a meaningful way, I will remain skeptical.
https://forums.elderscrollsonline.com/en/discussion/446497/so-about-that-communication-zos/p1
https://forums.elderscrollsonline.com/en/discussion/528790/improving-communication#latest
IncultaWolf wrote: »To still be ''working on communication'' 10 years later is an insult to the playerbase intelligence. How long must it take for the dev team to do better in this regard, it has been a pain point for years and it's only gotten worse.
The saga continues, unfortunately. Until the 'improvements' actually manifest in a meaningful way, I will remain skeptical.
https://forums.elderscrollsonline.com/en/discussion/446497/so-about-that-communication-zos/p1
https://forums.elderscrollsonline.com/en/discussion/528790/improving-communication#latest
Wow, 4 years ago and they're still saying the same thing with nothing improving