Four_Fingers wrote: »Four_Fingers wrote: »Nobody knows PvE boss mechanics till someone tells them or they look it up either.
you can figure it out without other people.
guides don't spawn out of thin air
Well then the same applies to PvP, you can also figure it out as you go.
But as most things it is best to at least make an effort to be prepared.
Learning from PvP encounters is not the same as dungeon boss encounters or other PvE encounters.
you can't just restart and learn what you did wrong because usually the opposing player has already sped off to a new target and isn't just gonna teach you.
and players are not the same every encounter unlike dungeon bosses.
Totally get what you are saying, and there are helpful players in PvP as well. But your advice is practically telling the largest part of the playerbase(PvE) not to play during/participate in the PvP event and do everything in advance before the event even starts.This really isn’t difficult to do. I frankly think it’s extremely toxic of anyone who is anti-PVP to insist every year that this event shouldn’t exist — especially after all the helpful advice that has been given. I could understand getting upset if the event required you to kill another player to get event tickets, but that’s obviously not how it works. These are quick, painfully easy quests that can be done in advance in dead campaigns where your chances of running into another player are infinitesimally small.
Totally disagree. What you guys are stating is the main reason why PvP is so broken and why most players avoid it. If you take an experienced player with 100k dps and place them against a player with 10k dps... there is only one possible outcome: The 10k dps player will never touch PvP ever again. And this is exactly what this event does, highlighting all the issues that make most players avoid PvP entirely.This is actually a really good thread on discussing PvP, which was kind of the point behind my first controversial reply. Ofcourse I know ZOS won't cancel an event just because one idiot(me) posted he doesn't like it. But I was hoping this would atleast get a discussion going on how ZOS can better this event for everyone involved. As PvP has a too high requirement to just place people in there(event tickets) with no preparation or anything else needed.
PvP should be for everyone, and should be accessible to everyone. This is the number one major issue with PvP. And in order for PvP to grow, some major PvP things need to change. Atleast in my opinion. (If the PvP population grows with all the PvE'ers, PvP would probably also see more love and attention from ZOS, as it would then retain a steady population)
Players shouldn't die in 0.2 seconds either, this leaves no room to learn PvP on your own. Nor does this leave room to call for help, as the battle will be over before you can type "help". It just feels bad, and isn't fun. Take the PvP in other major MMO's, there players die much slower, but this is what makes it real PvP. Players in other MMO's also follow objectives, here every BG is a deathmatch for some. And then they act surprised when noone queues for BG's anymore as those players get slaughtered over and over, creating bigger and bigger queue times. Due to most players not having fun in there, even worse a horrible experience.
Ofcourse all of the above should be done without changing ESO's unique combat system. PvP should be for everyone!
PS: PvP events can sometimes be fun the first few days, when it is mostly PvE'ers vs PvE'ers, which makes for some fair fights. After that it becomes a gankfest again. PvPers ruin PvP.
PPS: To get all the event morphs and the base pet when ZOS is done with a specific event reward, you can't miss any event tickets at all. Unless you want to buy a few from the shop(which I never do).
Accessibility doesn't, and should not work the same way in PVP as it does in PVE. You cannot simply give inexperienced players tools that will balance them with experienced players, because that invalidates the thousands of hours veterans have spent honing their craft.
I agree, except your words regarding PvE. Inexperienced players shouldn't match the results of experienced players in any game-mode. This would only trivialize the game and lead to an overall decrease of skill regarding the community. That's why in PvE balance should mainly be focused around encountered content instead of fruitlessly trying to "narrow the dps-gap"
I agree tho, that PvP-gameplay is more impacted by bad design-choices (like former brokensoul for example) due to it's competitive nature.
And more players were actively playing both PvE and PvP. So this was good for the game, and all parts of the game. This is how the game and PvP should be!Whereas in PVP we've had things like oakensoul (your example), where inexperienced players were able to output the same damage spamming one skill (molten whip on DK) with the same survivability as an experienced player doing a perfect rotation using two bars of skills. This directly impacted other players as it gave an unreasonable amount of power to inexperienced players for the effort they put in, in a competitive environment where skill and knowledge are supposed to give you an advantage.
Totally get what you are saying, and there are helpful players in PvP as well. But your advice is practically telling the largest part of the playerbase(PvE) not to play during/participate in the PvP event and do everything in advance before the event even starts.This really isn’t difficult to do. I frankly think it’s extremely toxic of anyone who is anti-PVP to insist every year that this event shouldn’t exist — especially after all the helpful advice that has been given. I could understand getting upset if the event required you to kill another player to get event tickets, but that’s obviously not how it works. These are quick, painfully easy quests that can be done in advance in dead campaigns where your chances of running into another player are infinitesimally small.
That means four things:
1: Something is terribly wrong with the PvP event itself as most players do not want to play there. And even go out of their way not to be there, and even get advice on how not to be there.
2: Not wanting a fix for the current PvP situation, keeping PvP as small/minor as it is now. Instead of trying to get all the PvE'ers to enjoy the event(and PvP as a whole) as well.
3: Refusing to see PvP itself as a whole is broken, and most players try to avoid it by any means. Even if there are extra/double rewards! (too high barrier of entry)
4: Events(in general) should be something that draws players to the game, events are something all players should enjoy. Yet players are even giving advice on how to avoid an event entirely, and are ok with that. Not seeing how absurd that is.
This is so beyond wrong/broken! Now I'm not sure how to fix this all, but if ZOS somehow got the PvE playerbase to enjoy PvP, it would be great for everyone. PvE'ers would have more parts of the game to enjoy, and PvPers would see more active PvP and shorter queues. Maybe even more PvP content at some point.
JustLovely wrote: »They are doing maintenance the day before the MYM event starts this week. So maybe we'll see an increased pop cap for the event and/or maybe even increased performance as we used to see during the MYM events. Maybe.
Or simplify rules x10 times, you have not taken damage or done damage or heals for say 10-20 seconds allow mounting.ComboBreaker88 wrote: »Simply allow mounting while in combat...
Totally get what you are saying, and there are helpful players in PvP as well. But your advice is practically telling the largest part of the playerbase(PvE) not to play during/participate in the PvP event and do everything in advance before the event even starts.
That means four things:
1: Something is terribly wrong with the PvP event itself as most players do not want to play there. And even go out of their way not to be there, and even get advice on how not to be there.
2: Not wanting a fix for the current PvP situation, keeping PvP as small/minor as it is now. Instead of trying to get all the PvE'ers to enjoy the event(and PvP as a whole) as well.
3: Refusing to see PvP itself as a whole is broken, and most players try to avoid it by any means. Even if there are extra/double rewards! (too high barrier of entry)
4: Events(in general) should be something that draws players to the game, events are something all players should enjoy. Yet players are even giving advice on how to avoid an event entirely, and are ok with that. Not seeing how absurd that is.
This is so beyond wrong/broken! Now I'm not sure how to fix this all, but if ZOS somehow got the PvE playerbase to enjoy PvP, it would be great for everyone. PvE'ers would have more parts of the game to enjoy, and PvPers would see more active PvP and shorter queues. Maybe even more PvP content at some point.
Nah, they really shouldn't cancel MYM because of those reasons. They should cancel MYM because noone wants to PvP.
I know what I'll be doing during that event: Grab my tickets as fast as possible, be annoyed by all the delays and time wasted due to gankers/PvPers, and then log off for the rest of the day while being annoyed.
PS: Don't make us go to multiple PvP zones to get all the event tickets in PvP events, as that's even more annoying on top of PvP itself being annoying/stupid.
This is actually a really good thread on discussing PvP, which was kind of the point behind my first controversial reply. Ofcourse I know ZOS won't cancel an event just because one idiot(me) posted he doesn't like it. But I was hoping this would atleast get a discussion going on how ZOS can better this event for everyone involved. As PvP has a too high requirement to just place people in there(event tickets) with no preparation or anything else needed.
PvP should be for everyone, and should be accessible to everyone. This is the number one major issue with PvP. And in order for PvP to grow, some major PvP things need to change. Atleast in my opinion. (If the PvP population grows with all the PvE'ers, PvP would probably also see more love and attention from ZOS, as it would then retain a steady population)
Players shouldn't die in 0.2 seconds either, this leaves no room to learn PvP on your own. Nor does this leave room to call for help, as the battle will be over before you can type "help". It just feels bad, and isn't fun. Take the PvP in other major MMO's, there players die much slower, but this is what makes it real PvP. Players in other MMO's also follow objectives, here every BG is a deathmatch for some. And then they act surprised when noone queues for BG's anymore as those players get slaughtered over and over, creating bigger and bigger queue times. Due to most players not having fun in there, even worse a horrible experience.
Ofcourse all of the above should be done without changing ESO's unique combat system. PvP should be for everyone!
PS: PvP events can sometimes be fun the first few days, when it is mostly PvE'ers vs PvE'ers, which makes for some fair fights. After that it becomes a gankfest again. PvPers ruin PvP.
PPS: To get all the event morphs and the base pet when ZOS is done with a specific event reward, you can't miss any event tickets at all. Unless you want to buy a few from the shop(which I never do).
This is actually a really good thread on discussing PvP, which was kind of the point behind my first controversial reply. Ofcourse I know ZOS won't cancel an event just because one idiot(me) posted he doesn't like it. But I was hoping this would atleast get a discussion going on how ZOS can better this event for everyone involved. As PvP has a too high requirement to just place people in there(event tickets) with no preparation or anything else needed.
PvP should be for everyone, and should be accessible to everyone. This is the number one major issue with PvP. And in order for PvP to grow, some major PvP things need to change. Atleast in my opinion. (If the PvP population grows with all the PvE'ers, PvP would probably also see more love and attention from ZOS, as it would then retain a steady population)
Players shouldn't die in 0.2 seconds either, this leaves no room to learn PvP on your own. Nor does this leave room to call for help, as the battle will be over before you can type "help". It just feels bad, and isn't fun. Take the PvP in other major MMO's, there players die much slower, but this is what makes it real PvP. Players in other MMO's also follow objectives, here every BG is a deathmatch for some. And then they act surprised when noone queues for BG's anymore as those players get slaughtered over and over, creating bigger and bigger queue times. Due to most players not having fun in there, even worse a horrible experience.
Ofcourse all of the above should be done without changing ESO's unique combat system. PvP should be for everyone!
PS: PvP events can sometimes be fun the first few days, when it is mostly PvE'ers vs PvE'ers, which makes for some fair fights. After that it becomes a gankfest again. PvPers ruin PvP.
PPS: To get all the event morphs and the base pet when ZOS is done with a specific event reward, you can't miss any event tickets at all. Unless you want to buy a few from the shop(which I never do).
Accessibility doesn't, and should not work the same way in PVP as it does in PVE. You cannot simply give inexperienced players tools that will balance them with experienced players, because that invalidates the thousands of hours veterans have spent honing their craft.
I agree, except your words regarding PvE. Inexperienced players shouldn't match the results of experienced players in any game-mode. This would only trivialize the game and lead to an overall decrease of skill regarding the community. That's why in PvE balance should mainly be focused around encountered content instead of fruitlessly trying to "narrow the dps-gap"
I agree tho, that PvP-gameplay is more impacted by bad design-choices (like former brokensoul for example) due to it's competitive nature.
Oh I totally agree, and I think most of the endgame community does as evidenced by the mass exodus following U35. I just meant that in PVE it doesn't particularly harm other players as there isn't as much direct competition apart from the top end score pushing groups, and no level of accessibility is going to allow inexperienced players to jump to that level.
Whereas in PVP we've had things like oakensoul (your example), where inexperienced players were able to output the same damage spamming one skill (molten whip on DK) with the same survivability as an experienced player doing a perfect rotation using two bars of skills. This directly impacted other players as it gave an unreasonable amount of power to inexperienced players for the effort they put in, in a competitive environment where skill and knowledge are supposed to give you an advantage.
Yes, we actually disagree quite a bit. But there have also been times where I clicked agree on your posts as I agreed with them! But those times aren't as obvious as a full blown discussion on the forums(forum PvP! ).@Sarannah
As usual we disagree.
That said, I'm not at all against an even and fair playing field. It isn't fair tho to invalidate experience by handing out broken builds (like brokensoul) to inexperienced players. That would only further trivialize the game for all of us.
Nobody is preventing inexperienced players to get some experience. If they aren't interested in doing so, that's their personal decision.
I wouldn't mind a "casual instance" of cyrodiil tho, offering lower rewards than the "veteran" version, to create a suitable space for inexperienced players to practice their skills.
Trivializing gamemodes and combat mechanics isn't a viable solution tho, but would only further alienate large amounts of the playerbase.
"Lower the ceiling, raise the floor" will never work, as long as raising the floor isn't done as forcefully as lowering the ceiling. It simply alienates skilled players and push them away from the game, leaving the community in a bad shape.
Yes, we actually disagree quite a bit. But there have also been times where I clicked agree on your posts as I agreed with them! But those times aren't as obvious as a full blown discussion on the forums(forum PvP! ).@Sarannah
As usual we disagree.
That said, I'm not at all against an even and fair playing field. It isn't fair tho to invalidate experience by handing out broken builds (like brokensoul) to inexperienced players. That would only further trivialize the game for all of us.
Nobody is preventing inexperienced players to get some experience. If they aren't interested in doing so, that's their personal decision.
I wouldn't mind a "casual instance" of cyrodiil tho, offering lower rewards than the "veteran" version, to create a suitable space for inexperienced players to practice their skills.
Trivializing gamemodes and combat mechanics isn't a viable solution tho, but would only further alienate large amounts of the playerbase.
"Lower the ceiling, raise the floor" will never work, as long as raising the floor isn't done as forcefully as lowering the ceiling. It simply alienates skilled players and push them away from the game, leaving the community in a bad shape.
Noone ever asked for a lower ceiling, but only for a raised floor. Not sure where you saw that. Something which oakensoul did, as it raised the floor from 10k to 70k dps and granted some survivability for players. And as usual, PvPers didn't like more fair fights with players who were on their level. So oakensoul got nerfed. All the while 2 bar weaving players were still quite a bit better than oakensoul users. So in my opinion the nerf was uncalled for.
You think oakensoul was a problem, I feel oakensoul was actually a solution to real PvP only accessible for diehard PvPers being the problem.
But let's just agree to disagree on this.
And I agree with you that the unique combat system of ESO shouldn't be changed and the ceiling shouldn't be lowered, but there does need to be a way for inexperienced, incapable, or otherwise being unable to perform that combat system type players to have something to rely on. I don't think anyone wants ESO's unique combat system changed, not even me!
Personally I love seeing discussions such as this one, because it is good hearing/seeing all sides and all arguments for and against. This also helps ZOS form an opinion on things like this. None of us know what ZOS thinks or looks for when seeing discussions like this though. As they look at it very differently than we do, and with the ESO sourcecode in mind on what is possible or not, and with an eye on what might already be coming to ESO in the future.
PS: ZOS could actually test my theory. By making a test BG where all players are naked, no CP,, no skillpoints, no gear, have 20k hp(example), and max everyone's dps to 1k tops. Just to see how players like fair PvP. Maybe even a version where playes have 100k hp and 1k dps tops, to test how longer battles feel to players. While ofcourse getting everyone to try it.
PPS: I see someone posted about Cyrodiil server issues and how oakensoul somewhat relieved that server stress. Which is also a good point!
Yes, we actually disagree quite a bit. But there have also been times where I clicked agree on your posts as I agreed with them! But those times aren't as obvious as a full blown discussion on the forums(forum PvP! ).@Sarannah
As usual we disagree.
That said, I'm not at all against an even and fair playing field. It isn't fair tho to invalidate experience by handing out broken builds (like brokensoul) to inexperienced players. That would only further trivialize the game for all of us.
Nobody is preventing inexperienced players to get some experience. If they aren't interested in doing so, that's their personal decision.
I wouldn't mind a "casual instance" of cyrodiil tho, offering lower rewards than the "veteran" version, to create a suitable space for inexperienced players to practice their skills.
Trivializing gamemodes and combat mechanics isn't a viable solution tho, but would only further alienate large amounts of the playerbase.
"Lower the ceiling, raise the floor" will never work, as long as raising the floor isn't done as forcefully as lowering the ceiling. It simply alienates skilled players and push them away from the game, leaving the community in a bad shape.
Noone ever asked for a lower ceiling, but only for a raised floor. Not sure where you saw that. Something which oakensoul did, as it raised the floor from 10k to 70k dps and granted some survivability for players. And as usual, PvPers didn't like more fair fights with players who were on their level. So oakensoul got nerfed. All the while 2 bar weaving players were still quite a bit better than oakensoul users. So in my opinion the nerf was uncalled for.
You think oakensoul was a problem, I feel oakensoul was actually a solution to real PvP only accessible for diehard PvPers being the problem.
But let's just agree to disagree on this.
And I agree with you that the unique combat system of ESO shouldn't be changed and the ceiling shouldn't be lowered, but there does need to be a way for inexperienced, incapable, or otherwise being unable to perform that combat system type players to have something to rely on. I don't think anyone wants ESO's unique combat system changed, not even me!
Personally I love seeing discussions such as this one, because it is good hearing/seeing all sides and all arguments for and against. This also helps ZOS form an opinion on things like this. None of us know what ZOS thinks or looks for when seeing discussions like this though. As they look at it very differently than we do, and with the ESO sourcecode in mind on what is possible or not, and with an eye on what might already be coming to ESO in the future.
PS: ZOS could actually test my theory. By making a test BG where all players are naked, no CP,, no skillpoints, no gear, have 20k hp(example), and max everyone's dps to 1k tops. Just to see how players like fair PvP. Maybe even a version where playes have 100k hp and 1k dps tops, to test how longer battles feel to players. While ofcourse getting everyone to try it.
PPS: I see someone posted about Cyrodiil server issues and how oakensoul somewhat relieved that server stress. Which is also a good point!
Yes, we actually disagree quite a bit. But there have also been times where I clicked agree on your posts as I agreed with them! But those times aren't as obvious as a full blown discussion on the forums(forum PvP! ).@Sarannah
As usual we disagree.
That said, I'm not at all against an even and fair playing field. It isn't fair tho to invalidate experience by handing out broken builds (like brokensoul) to inexperienced players. That would only further trivialize the game for all of us.
Nobody is preventing inexperienced players to get some experience. If they aren't interested in doing so, that's their personal decision.
I wouldn't mind a "casual instance" of cyrodiil tho, offering lower rewards than the "veteran" version, to create a suitable space for inexperienced players to practice their skills.
Trivializing gamemodes and combat mechanics isn't a viable solution tho, but would only further alienate large amounts of the playerbase.
"Lower the ceiling, raise the floor" will never work, as long as raising the floor isn't done as forcefully as lowering the ceiling. It simply alienates skilled players and push them away from the game, leaving the community in a bad shape.
Noone ever asked for a lower ceiling, but only for a raised floor. Not sure where you saw that. Something which oakensoul did, as it raised the floor from 10k to 70k dps and granted some survivability for players. And as usual, PvPers didn't like more fair fights with players who were on their level. So oakensoul got nerfed. All the while 2 bar weaving players were still quite a bit better than oakensoul users. So in my opinion the nerf was uncalled for.
You think oakensoul was a problem, I feel oakensoul was actually a solution to real PvP only accessible for diehard PvPers being the problem.
But let's just agree to disagree on this.
And I agree with you that the unique combat system of ESO shouldn't be changed and the ceiling shouldn't be lowered, but there does need to be a way for inexperienced, incapable, or otherwise being unable to perform that combat system type players to have something to rely on. I don't think anyone wants ESO's unique combat system changed, not even me!
Personally I love seeing discussions such as this one, because it is good hearing/seeing all sides and all arguments for and against. This also helps ZOS form an opinion on things like this. None of us know what ZOS thinks or looks for when seeing discussions like this though. As they look at it very differently than we do, and with the ESO sourcecode in mind on what is possible or not, and with an eye on what might already be coming to ESO in the future.
PS: ZOS could actually test my theory. By making a test BG where all players are naked, no CP,, no skillpoints, no gear, have 20k hp(example), and max everyone's dps to 1k tops. Just to see how players like fair PvP. Maybe even a version where playes have 100k hp and 1k dps tops, to test how longer battles feel to players. While ofcourse getting everyone to try it.
PPS: I see someone posted about Cyrodiil server issues and how oakensoul somewhat relieved that server stress. Which is also a good point!
You are basically asking for changing the current gear-based and skill-based PvP-system into a mainly skill-based PvP-system (player-skill, not skills in-game) like they are usual for multiplayer FPS.
Now, while I don't want to see Cyrodiil, IC or BGs changed in that manner (it would delete completely viable playstyles), I wouldn't mind an additional game-mode for PvP, which is catering to this style.
I don't think tho said mode would show the results you are expecting from it. In my personal impression (and I played a lot of FPS over the years) it's significantly harder to compete against other players in an skill-based environment (where only things like general experience, ability to LoS, movement and dexterity count), than it is to do so in gear-based scenarios.
It would basically be a competitive "ranked" mode.
FlopsyPrince wrote: »No, it is not "the same" for PvP, unless you compare that to Trials, which some of us will never do. I can't even do some group dungeons.
Having the eye-finger coordination is much harder for some. Doable enough for much PvE content, but impossible when going against players that can take a full massive hit and get 0 damage, then 1-shot me. I am not in proper PvP gear, but really?
Getting ganked 5 times in a row (last time I tried during an event) killed the idea of trying to run some of the quests.
Those of you who love ganking need to learn that the ganked will stop being your targets when it is useless to even try.
It would be much better if I played against others with my skill, but nothing enforces that now, something many here miss.
It’s absolutely true that different people struggle with content that others find easy in this game. But that doesn’t mean an entire event should not exist... You wouldn’t cancel dungeon events because some people struggle to complete dungeons on normal difficulty. Similarly, PVP events should not be cancelled because some PVEers don’t like PVP.
As has been pointed out multiple times in this thread, you can pre-load MYM quests, complete them in dead campaigns before the event when there’s no one around (see: no CP campaign) and turn them in during the event without ever having to encounter another player at a quest objective. Heck, even I am pre-loading the quests, and I’m a PVPer! I’d much rather spend my time earning double AP during the event, not doing quests.
This really isn’t difficult to do. I frankly think it’s extremely toxic of anyone who is anti-PVP to insist every year that this event shouldn’t exist — especially after all the helpful advice that has been given. I could understand getting upset if the event required you to kill another player to get event tickets, but that’s obviously not how it works. These are quick, painfully easy quests that can be done in advance in dead campaigns where your chances of running into another player are infinitesimally small.
FlopsyPrince wrote: »No, it is not "the same" for PvP, unless you compare that to Trials, which some of us will never do. I can't even do some group dungeons.
Having the eye-finger coordination is much harder for some. Doable enough for much PvE content, but impossible when going against players that can take a full massive hit and get 0 damage, then 1-shot me. I am not in proper PvP gear, but really?
Getting ganked 5 times in a row (last time I tried during an event) killed the idea of trying to run some of the quests.
Those of you who love ganking need to learn that the ganked will stop being your targets when it is useless to even try.
It would be much better if I played against others with my skill, but nothing enforces that now, something many here miss.
It’s absolutely true that different people struggle with content that others find easy in this game. But that doesn’t mean an entire event should not exist... You wouldn’t cancel dungeon events because some people struggle to complete dungeons on normal difficulty. Similarly, PVP events should not be cancelled because some PVEers don’t like PVP.
As has been pointed out multiple times in this thread, you can pre-load MYM quests, complete them in dead campaigns before the event when there’s no one around (see: no CP campaign) and turn them in during the event without ever having to encounter another player at a quest objective. Heck, even I am pre-loading the quests, and I’m a PVPer! I’d much rather spend my time earning double AP during the event, not doing quests.
This really isn’t difficult to do. I frankly think it’s extremely toxic of anyone who is anti-PVP to insist every year that this event shouldn’t exist — especially after all the helpful advice that has been given. I could understand getting upset if the event required you to kill another player to get event tickets, but that’s obviously not how it works. These are quick, painfully easy quests that can be done in advance in dead campaigns where your chances of running into another player are infinitesimally small.
The pre-loading method only works if you know about it, if you have enough alts and if you can avoid people who actively hunt pre-loaders down (yes they are thing). Other than that sure, that's an option and I use it myself in case I'll have to be offline for some days, but it's telling of how sorry the state of PvP is. I bet there are gonna be people, like many other times, who'd rather skip the event. Especially since not much seems to have been fixed in the last couple of years (such was the length of the break I took and I didn't stay up to date, but I'm seeing "more of the same").
FlopsyPrince wrote: »No, it is not "the same" for PvP, unless you compare that to Trials, which some of us will never do. I can't even do some group dungeons.
Having the eye-finger coordination is much harder for some. Doable enough for much PvE content, but impossible when going against players that can take a full massive hit and get 0 damage, then 1-shot me. I am not in proper PvP gear, but really?
Getting ganked 5 times in a row (last time I tried during an event) killed the idea of trying to run some of the quests.
Those of you who love ganking need to learn that the ganked will stop being your targets when it is useless to even try.
It would be much better if I played against others with my skill, but nothing enforces that now, something many here miss.
It’s absolutely true that different people struggle with content that others find easy in this game. But that doesn’t mean an entire event should not exist... You wouldn’t cancel dungeon events because some people struggle to complete dungeons on normal difficulty. Similarly, PVP events should not be cancelled because some PVEers don’t like PVP.
As has been pointed out multiple times in this thread, you can pre-load MYM quests, complete them in dead campaigns before the event when there’s no one around (see: no CP campaign) and turn them in during the event without ever having to encounter another player at a quest objective. Heck, even I am pre-loading the quests, and I’m a PVPer! I’d much rather spend my time earning double AP during the event, not doing quests.
This really isn’t difficult to do. I frankly think it’s extremely toxic of anyone who is anti-PVP to insist every year that this event shouldn’t exist — especially after all the helpful advice that has been given. I could understand getting upset if the event required you to kill another player to get event tickets, but that’s obviously not how it works. These are quick, painfully easy quests that can be done in advance in dead campaigns where your chances of running into another player are infinitesimally small.
The pre-loading method only works if you know about it, if you have enough alts and if you can avoid people who actively hunt pre-loaders down (yes they are thing). Other than that sure, that's an option and I use it myself in case I'll have to be offline for some days, but it's telling of how sorry the state of PvP is. I bet there are gonna be people, like many other times, who'd rather skip the event. Especially since not much seems to have been fixed in the last couple of years (such was the length of the break I took and I didn't stay up to date, but I'm seeing "more of the same").
I do have to agree --- the very fact that we NEED to create guides and offer advice to people on how to do an event without doing the core part of that event, screams that there are issues with that activity. I tend to just use low level alts with things like steed mundus, cp's for mount speed and stamina, and making sure I have continuous attack, so that I can get scouts done in a reasonable time frame ---
For in city, if I feel I need those tickets, I go with a vampire NB built with as much stealth as I can, and sneak around.....
Most of them, I can finish without ever being seen.... and I tend towards the arena one, as I can, if I feel like waiting for respawn times, do it without ever leaving the platform......
However, again, the fact that we are creating strategies, rather than just having fun at the event, shows how UNFUN the PVP has become for a VERY large part of the population......
Auldwulfe