Maybe it’s time.
As we all know, Cyrodiil is a shadow of its former self. Population caps in each campaign have steadily decreased over time with no perceivable impact on performance. Even before the recent updates that introduced multiple group-wide crashes per hour in Cyrodiil both on console and now on PC, group on group combat was sluggish/laggy and simply not fun on the whole. It is very apparent that the major changes that have been periodically introduced to the game since launch have made large scale PVP in ESO unsustainable in its current form. The game engine simply cannot keep up with the demands placed on it. Battlegrounds are interesting, but they lack the large scale feel of Cyrodiil, as well as the siege warfare that so many of us enjoy.
I propose that ZOS should consider taking a few pointers from other multiplayer PVP games and completely reinvent large scale PVP in ESO. There are many ways in which this could be done. Here’s what I propose as one example of what might work:
1.
Multiple Smaller Maps
Break Cyrodiil up into multiple smaller maps that are significantly bigger than BG maps, but much smaller than the current map — roughly around, say, the size of Battlefield’s
Conquest maps. Cap the total player count to somewhere between 48-96 (however many full groups the megaserver can smoothly handle after considerable testing). Create multiple instances of each map that are populated based on demand, but still make it possible to select and queue for specific instances,
as is possible in Battlefield. Cap the queue for any specific instance to ten in order to reduce players focusing on one campaign over all others (i.e. the Vivec/Kaal problem).
2.
Shorter Campaign Length
Most large-scale multiplayer matches in other games last for 30 mins to one hour. What if we were to try twelve or six hour campaigns? Less strain on the server — no keeping track of millions upon millions of AP earned between thousands of characters in one campaign over thirty days. Eliminates the “night capping” complaints made by people who don’t understand that this is a global MMO. Promotes strategic gameplay for a sustained period of time to ensure victory — limited PVDooring during off-peak hours.
3.
End the Three Banners War
For smaller maps to work, tri-faction PVP isn’t really viable. People who are more creative than I can come up with some sort of lore to justify a two faction war. While I do enjoy faction loyalty in games and think it works in Cyrodiil’s current form, for this sort of system to work and be balanced, I think individual players and groups should be able to select their faction when they join the campaign. If you still want to RP faction loyalty, then you can consistently pick the same faction if slots for that faction are available. Eliminating the three faction war eliminates the “team orange, team purple, team green” trash talking that goes on, and it makes campaign outcomes more about individual/group skill and less about faction stacking.
4.
No Transit Shrines
Smaller maps means you’re hoofing it everywhere, except when respawning after dying to another player. This encourages ACTUAL DEFENCE. You can’t just leave one NB sitting in stealth on the walls, waiting to report back to the main raid that there’s an enemy group setting up at the door, allowing a full ball group zerg to port in before the keep flags. Campaign wins would be based on which team is able to strike the best balance between defence and offence, without the crutch of swift travel to save the day. Also, less people trying to swift travel into the same contested area potentially means less strain on the game. How many times have you crashed or experienced extremely long loading screens after trying to transit shrine into a contested keep?
tl;dr: large scale PVP in ESO is frustrating because after all the changes made to the code over the years, the game can no longer handle the devs’ original vision for Cyrodiil. To ensure a smoother experience on all platforms, perhaps the devs need to scrap Cyrodiil in its current iteration and come up with something better.
This is an example of what fun, large scale PVP is supposed to look like.
This is not. I mean, ideally the devs should just FIX THE DAMN GAME, but that may be a bridge too far for them.
Thoughts? Suggestions? Other ideas?