I was unaware that entire trials are forcing players to bring their stamina arcanists only. If that is the case, then yes nerf stamina arcanst (which I have never been against, I am against the changed affecing magicka arcanists).When they make it as easy for me on my favorite class to do the same damage, instead of being forced to play a class I dont want to play or sit on the bench, Ill be fine with it.
I can explain why. Because of latancy differences.All other classes shouldn't be forced to do it while one can just have easy mode. Ill never understand why people dont get that.
I never suggested otherwise.You are entitled to your opinion but so are those that disagree
Dont get me wrong, I HATE dummy humping with a passion but I had to do it if I wanted to do the content.
Dont blame other players, blame ZoS for making weaving required for high DPS
Pixiepumpkin wrote: »I was unaware that entire trials are forcing players to bring their stamina arcanists only. If that is the case, then yes nerf stamina arcanst (which I have never been against, I am against the changed affecing magicka arcanists).When they make it as easy for me on my favorite class to do the same damage, instead of being forced to play a class I dont want to play or sit on the bench, Ill be fine with it.
But ya, if your guilds are forcing everyone to sit out because they want only stamina arcanists, then ya that is a problem.
You are lucky to be able to play the class you want, how you want. I am not afforded this luxury.
Pixiepumpkin wrote: »Because you first suggested that I did not adapt, which could just as easily be said to you.I don't know where did You get the impression that I did not adapt. Fact that I adapted doesn't mean I don't see how overpowered arcanist is.No, magicka arcanst are not at the same level. You keep using the class to justify magica nerfs, which are not necessary...that is unless you feel everything that is at magicka level also need nerfed (which in fact they are getting buffed, further pushing magicka down).Stam arcanist is basically almost the same as mag atm. Majority of Your dmg comes from a beam which is a magic dmg skill no matter what resource You base Your dmg on. Arcanist being better does not irritate me and it is my PvE main atm so all Your assumptions about me are complete misses. I just objectively state arcanist it is leaps and bounds beyond other classes which in longer run is very unhealthy for the class balance and the game itself.Its not impossible but it might be out of the means of zos to do so due to budget.Making all classes equall on both mag and stam is IMPOSSIBLE. There is too many variables at play to make everything equall at the same time. There will be always a setup that is the strongest. Making class os much stronger than everything else doesn't seem like "getting it right".Few are perfect with their rotation in trials. Target dummies are one thing, trial fights are anther and this is where arcanist shines due to the simper roation, so it is VERY much a factor.Light attack weaving was nerfed to the point that velothi is a meta for every class right now. Simplier rotation have nothing to do with arcanist being the top at almost every leaderboard because as I already said people that are top on leaderboards have no issue with rotation on any class so it's actually raw strenght of a class itself that makes it the best for them.
And light attacks are still a large portion of overall DPS, enough that if not done properly you can easily see the simper rotations pull ahead.But that is the point, many of them use arcanist because there still is a rotation, but its perfected without having to light weave. Not having to light weave removes any latancy issues that may exist.If other classes would be stronger than arcanist DPS wise with harder rotations top players would be using that other classes. There is a reason they don't do it.And stamina still generally overperformed, always has.There was a period when stamina was held in limelight for few years. Things change and with ongoing hybrydisation the lines between mag and stam are becoming blurry. Like I already said things will never be perfectly on par. One of the main reasons behid choosing certain setup by many people is it's strenght copmpared to others.There needs to be a weaker setup for stronger setup to exist.Expectations are completely justified, its the developers responsibility to ensure that everything they are selling has equal opportunity.Developer was never giving a promise or advertising game as such that whatever You choose to play will be on par with other specs in the game so Your expectations are unjistified. As a customoer You should reasonably expect that making everything equall is simply impossible and there will be always stronger and weaker builds. Choosing sub optimal setup is a personal decision on Your side.
And balance although not possible to make perfectly equal can in fact be brought within 5% of each other or even closer as other studios have done.
Secondly, there is no such thing as choosing a sub-optimal build. I feel like you say it this way to berrate my choices as inferior. The fact is no one knows how their class is going to perform when they start playing it unless you study 3rd party sources, which I do not as many do not. I never "chose" to play a "sub optimal build", I chose to play a magicka arcanist because I always play magicka.Beam is not the issue and magicka does not need a nerf, this has been stated like 7 times now. Magicka should not aborb an unneceesary nerf because stamina is stronger. There are other ways to achieve the end goal without making magicka arcanists inferior.Arcanist overperforms in general fact that stam arcanist is stronger doesn't mean mag arcanist is weak. Beam is overpowered in general. Sure there are ways to nerf stam arcanist more than mag but it doesn't adress elephant in the room which beam is.
Regarding PVP, magicka arcanists are already inferior. The beam itself is inferior becasue of its lack of tracking. Right now, on live people completely tank my beam and shread me to pieces, this means they are not afraid of fatecarverer becasue its already not doing enough damage.Bottom line is that arcanist as a class needs a dmg nerf since it's currently completly destroying game balance. Making sub optimal version of it less optimal is really not that important when whole game balance is at stake.
No, the class does not need a nerf. Fatecarver is not the issue, and I already explained why, [snip].
And "game balance" is not at stake. No one is having less fun becasue the boss goes down slightly faster. In fact, everyone champions the bosses going down faster.....this is proven through the fact that vet trials will not bring along sub-par specs.
[snip]
[edited for baiting]
Dont blame other players, blame ZoS for making weaving required for high DPS
I never demanded it, but its a rightful expectation from a customer.No it couldn't be as easily said to me. Ther is no direct paralel between base for Your and my opinion. I do not demand from developer for every build to be equall.
I never said mag and stam arcanist are on the same level DPS wise. I said they're pretty much the same when it comes to rotation and type of dmg done.Magicka arcanist actually have alternative rotation at his disposal. It's a rotation based around runeblades and tentacular dread. It gives him similar single target as current beam rotation.
I have read them thoroughly and I am in no misunderstadning. The fact is, MAGICKA Arcanist does not deserve the same nerf that is being applied to stamina arcanist. Magicka is not overperforming and in some cases its lower DPS than templar. In PVP, magicka arcanist is not even remotely close to being strong compared to nightlade, DK, templar, sorcs or warden.I would ask You to read my comments and check the context of Your messages they're responding to more carefully because lots of Your comments is driven by lack of understanding of what I said. As for arcanist class needs nerf.
And this is where I completely disagree. Magicka does not deserve the same nerf. ZOS is taking a scorched earth approach to this nerf vs a more creative approach and due to this Magicka arcanists are going to suffer.Fact that nerf will touch magicka arcanist is not a argument to stop nerfs to beam. That ability is just overloaded no matter mag or stam version of it. There is like 20+ different versions of class DD builds and You want for one of them to hold whole game balance a hostage? That sounds completly irrational.
I see no evidence to back up this claim.It is impossible. The only ways that could make it remotely possible would kill the game in longer run.
Not in combat. No one has a perfect rotation while dodging walls of fire and 1 shot mechanics, unless they are using macors which is a bannable offense.In top leaderboard scores everyone is perfect or near perfect in his rotation. Otherwise he wouldn't be sitting at the top. [snip]
The vast majority of the time, a simper rotation is going to perform better. Very very few, if any are perfect with their weaving on vet hard mode boss fights. Any time weaving and a simpler rotation is implemented, you will see those people perform even better than they ususally do.Like I already said in higher end runs, easier rotation on arcanist is not a important factor. This is why You will see lots of the same people at the top no matter what current meta class is. And belive me LA weaving is not that hard to do for everyone in higher end. It's becoming a habit that You don't even think about. Plenty of people can do it efficiently.
Fatecarver gets in the way of light attack weaving, you will lose DPS if you try weave with fatecarver unless you have a 10ms ping or are playing on a LAN.Light attacks are now laughable portion of overall DPS compared to what they used to achieve. Their base dmg was nerfed, empower was nerfed, dmg scaling was capped, maesltrom destro reworked. People seem to not understand how producing DPS works. Assuming that theoretically there would be 2 players both being able to perfectly keep uptimes of every skill and use skill ideally withing GCD but one of them would be perfect at LA and other would be missing most of his LA, the difference in DPS between those two players would be like 4%. This is why every DD is now using velothi, because DPS gain from light attacks without velothi is noticably lower than DPS gain from wearing velothi. And just for the record arcanist is not free from LA weaving. For mastering the rotation he still needs it and if velothi wouldn't be a meta LA weaving would be a thing on every class including arcanist.
That is not my experience. Its been stamina dominated for the majority of its time in PVE and PVP.Stamina DDs were not even a thing worth considering in 1st year of game existance. There were many patches where magicka was dominating. Overall in 10 years long history of ESO I would say the time of stamina vs magicka reign in group PvE is split almost 50/50 with magicka setups taking the slight lead.
This could be argued in court. And there are laws in other industries to ensure customers get the same value as other customers of the same product. Just because the video game industry has skirted around these laws (like gamble crates) does not mean they do not exist or that the fundamentals are not there.No, developer have no obligation to make everything equally strong. There is no law or rule that says he should and basic logic suggest that it's impossible.
Not for magicka arcanists. There is no reason for magicka arcanists to take this nerf.In oder to achieve that 5% balance margin one of the things that needs to be done is hefty nerf to beam.
As a customer, someone who pays to access this product, I have, everyone has a rightful expectation that the class they choose to play will perform. This is not up for debate.Choosing a sub optimal build is a thing. Like if You would run naked and with bare knuckles You would still claim it's optimal? It seems like You have issue with accepting the fact that magicka arcanist is sub optimal version of a class. Fact that You pick some setup when starting the game doesn't mean You can't optimise it later on to make it stronger when You get more knowledge. There is nothing wrong in running in sub optimal setup and it's not an insult for setup to be called sub optimal it's pretty logical that certain setups will be more optimal and certain ones won't. It's up to You wheter You want to optimise Your setup or not. Fact that You play mag arcanist because it's magicka doesn't change the fact that magicka arcanist is sub optimal version of a class. Literally every class have optimal and sub optimal version.
Not everyone wants to play melee. I play magicka for ranged and I play magicka because I hate stamina, I literally HATE the word stamina and the green bar. They do ZERO for me.Beam is an issue. Having an chanelled ranged AoE DoT ability that deals more dmg than single target ability combined with DoT tick while also being less than half of spammable ability cost is an issue. Magicka arcanist is already inferior to stamina arcanist. Nerf to beam can actually change that because then mag arcanist can start using runeblades+tentacular dread rotation that stam arcanist can't use. ZoS can even sweaten the deal and buff tentacular dread to make this rotation stronger than it is already although it's pretty strong anyway.
I have massive amounts of PVP experience and frankly I am tired of you attacking me personally. And no, magicka arcanist are not doing well. Even Deltia and other PVP centric players say this with video evidence backing it up, and they do not recommend the playstyle and its becasue fatecarver does not hit the targets due to netcode/ping. WHICH is EXACTLY why nerfing fatecarver is not the solution, because it makes an already weak ability in pvp, weaker.PvP is more about hybrids these days. Also I don't know why we are suddenly switching the goal post to PvP. Arcanist is doing pretty well there and he doesn't need a beam to be doing good. And properly build beam arcanist can demolish people in PvP if he knows how to find an opportunity to do so. From what I've seen in Your other thread about being taken down by nb in 3 seonds You don't seem to have lot of PvP experience yet so don't expect be doing extremly well in PvP. Everybody had to start somwhere.
No, daggers velothi ur mage, medium armor and stamina scaling is the issue. Without those, fatecarver does not perform well.yes class is a nerf, fatecarver is an issue and I have data to support my claims. Personal opinions have hard time competing with statistics and data.
I ran 3 trials yesterday, theree was ONE arcanist out of the entire three runs. I rarely see them in PVP. PVP is dominated by templars, nightlbades, nightblades, nightblades, nightblades, sorcs and dragon knights.If one class out of 7 have 50% population in group PvE, than yeah, game balance is at stake. Right now PvE can be basically described as arcanist vs rest of the world.
This makes zero sense. The fact that people always want the meta classes, linking achievements before you get invited, require a certain amount of CP, etc etc etc etc etc all indicate that players are looking to down content as fast and as easy as possible.Belive me I would find plenty people who have less fun because boss fights are getting faster and more trivial. In fact this is one of the reasons group PvE is loosing popularity. Faster fights means less challenge. Less challenge means less room to mistakes and less room tomistakes means less room to improve and feel rewarded at the end. Fights are getting dull and boring especially when played with a class such as arcanist where You stand still and beam for majority of fight. Some people find everything being simplified and handled to them as fun, some people don't. Devs job is to find balance between those two groups.
katanagirl1 wrote: »Why nerf a certain class or build in PvE? The issues with arcanist in PvP are different, some of those guys are so tanky and can do tons of damage too. There are only a few players I have seen that can do that, though.
You are free to play whichever you want. So make a stamina arcanist and enjoy it too. No one is stopping you. It only took me a few weeks to get mine trial-ready.
EDIT: typo
Pixiepumpkin wrote: »katanagirl1 wrote: »Why nerf a certain class or build in PvE? The issues with arcanist in PvP are different, some of those guys are so tanky and can do tons of damage too. There are only a few players I have seen that can do that, though.
You are free to play whichever you want. So make a stamina arcanist and enjoy it too. No one is stopping you. It only took me a few weeks to get mine trial-ready.
EDIT: typo
If you are replying to me (I am not sure), its because I simply can't stand stamina. Like, I have a legit aversion to stamina.
I hated rage classes in WOW, I have RARELY enjoyed melee classes and I was decimated when hunters went from mana to focus in wow.
I have never liked red resourse bars, yellow resource bars, or anything other than some version of blue. I like playing fantasy games as a magic damage dealer, magic tank or magic healer.
And I legitimately can't stand the color of the stamina bar. I know that sounds odd, but I just get icky feels when looking at it.
Funnily enough, my wife feels the same way. Neither of us have any interest in stamina in ESO. The only stamina toon I have is my farmer and that is because there are no magicka stealth sets that work for his stealth sprinting build.
spartaxoxo wrote: »
spartaxoxo wrote: »Okay I'll try to form an opinion based on the data from PC and not just what I personally experience in console, which admittedly doesn't give me a data driven view or one that does a ton of vet trials content. This is pulled from eso logs website. As I have never used this website, I may have errors.
ParsesRanking for Top 10 Parses
Winner: Stam Sorc with 7 spots
Runner-Up: Stam Arc with 2 spots
Ranking for Top 100 Parses
Top 3 parses:
Stam Sorc: 144k
Mag Arc: 137k
Stam Sorc: 131k
Best Time: 2 minutes 25 seconds
Bottom 3 Parses in Top 100
Mag Cro 101k
Mag Plar 101k
Stam DK 101k
Worst Time: 3 Minutes 27 seconds
Time Difference between Best and Worst: 1 minute 2 seconds
Parses in General:
Stam Sorc Median: 88.54
Stam Arc Median: 83.5
Stam Plar Median: 83.37
Stam Den Median: 77.12
Mag Blade Median: 73.86
Mag Plar Median 73.5
Mag Sorc Median: 72.29
Stam DK Median: 70.68
Mag Arc Median: 70.09
Stam Blade Median: 67.85
Mag DK Median: 67.72
Mag Cro Median: 67.38
Mag Den Median: 66.85
Stam Cro Median: 63.15
Max Parses
Winner: Stam Sorc: 102.57
Runner-Up: Mag Arc: 98.12
Personal Conclusion:
The best class at the Target Dummy: Stamina Sorceror.
Stam Sorc dominated the top 10 and also had the best Median score. The median score is how most players are going to interact with the class, and at the median the difference between the top 5 classes is not crazy unless looking at Mag classes overall compared to stam classes. At that point, stam took 4/5 of the top 5 spots. And the 5th spot, the only mag class, is also the only one that doesn't round to at or above 80k. Ideally, all classes would be at 70k as that's the minimum number needed to feel decent in vet trials. 5 setups, including the entire Necromancer class, fail to meet that minimum standard, indicating that buffs are needed to underperforming classes. I remain unconvinced that any of the top classes are in need of nerfs based on this as while the minimum performance determines a player's ability to enter content, top performance on a dummy does not always translate top performance in dungeons or trials.
TrialsI am going to ignore the little dots and instead look at the max on the bar. I am doing this because I think (and correct me if I'm wrong) that's based on the highest individual parse noted, while the max bar is more so an aggregate score. If that is indeed the case, it should be excluded as too low a sample size. If I'm correct, then even the person who did it, it might be a personal best for them and not typical of their performance.
Sanity's Edge:
Median for Top 5 dps
Stam Arc: 54.89
Mag DK 54.17
Stam Plar: 54.50
Mag Plar 53.32
Mag Arc: 52.54
Winner: Stam Arc
Runner-Up: Mag Plar (by a hair)
Conclusion: The median score for the top 5 dps classes are all fairly close to one another. They are performing very closely. The top scores are fairly large in difference. Arcanist is heavily favored to be brought into the trials, which could be a factor in this discrepancy. But the difference in their performance at the Median does not justify such heavy favoring. The Median performance is a good class performance indicator as it's the least effected by perceptions of the top guilds and exceptionally talented individuals. Also, anyone able to do vet sanity's edge is a reasonably skilled player. However, the large discrepancy in top performance shouldn't be ignored. Stam Arc is quite ahead of the pack on this trial.
Dreadsail Reef
Median for Top 5 dps
Stamplar: 61.68
Stam Arc: 52.59
Mag Plar: 48.11
Mag DK: 48.71
Stam DK: 44.39
Winner: Stam Arc
Runner-Up: Stam Plar
Conclusion: The median score the top 5 dps aren't as close as before. The clear winner at the median range is the Stamina Templar. It pulls out significantly ahead of the next 4 dps. As for at the max, the winner becomes Stam Arc. And again, this is not close. It pulls way ahead of even the Stamplar, which is itself way ahead of all other classes. I listed Stam Arc as the winner here because of it dominating the max category, but for the median role, it's actually Stam Plar.
RockgroveMedian for Top 5 dps
Stam Arc: 72.18
Stam Plar: 64.37
Mag Plar: 64.49
Mag DK: 62.76
Mag Arc: 59.29
Winner: Stam Plar
Runner-Up: Stam Arc
Conclusion: The median score is once again not as close as in Sanity's edge. That trial is looking more and more balanced well for different classes to shine the more I look at these LOL. Stam Arc both sits at the top again, and also is significantly ahead of the other 4. Once again, Stam Arc and Stam Plar pull significantly ahead of the rest in the top 5 max. This time, it is Stam Plar that is significantly ahead of Stam Arc.
Kyne's Aegis
Median
Stam Plar: 75.20
Mag Plar: 64.44
Stam Arc: 62.78
Stam Sorc: 58.24
Stam DK: 55.43
Winner: Stam Plar
Runner-Up: Stam Arc
Conclusion: Stamina Templar is the clear winner of this trial in terms of data captured. It had a median score well above the median scores of other classes, and also had a significantly better score at the max as well. Once again at the max, the second best was Stam Arc. When looking at the medium, Mag Plar pulls a bit ahead. This seems like a good trial for Templars based purely on this data (I am not going by personal experience in these trials, just by what the data is showing for damage to bosses in particular as of update 40).
Sunspire
Median
Stam Plar: 73.88
Stam Arc: 71.60
Mag Plar: 71.22
Mag DK: 62.09
Stam Sorc: 61.48
Winner: Stam Plar
Runner-Up: Stam Arc
Conclusion: At the median, the Top 3 are pretty close, and then performance goes significantly down. This time the difference between runner-up and winner was not as pronounced. In general the top 3 perform notably better than the rest.
Cloud Rest +3
Median
Stam Plar: 43.56
Stam Arc: 41.67
Stam Cro: 40.38
Mag DK: 40.13
Stam Sorc: 37.94
Winner: Stam Plar
Runner-Up: Stam Arc
Conclusion: At the median the class performance is again reasonably close between the top 5 classes. At the top, Stam plar outshines everything by quite a bit. Again, yes, I'm ignoring the dots.
Asylum Sanctorum
Median
Stam Plar: 55.02
Stam Arc: 49.61
Stam Sorc: 40.09
Stam DK: 37.67
Stam Blade: 37.38
Winner: Stam Arc
Runner-Up: Stam Blade
Conclusion: I only included this trial because its notable for having less adds than other trials. So, I wanted to see if it would be the case that Stam Arc dropped out of being such a top performing class. It did not. I don't think the adds have anything to do with. Top 5 at the median is again all over the place. Stam Arc is the best at the max and it's not close.
Trial RankingsWhile this is a small sample size of players, it helps to see what the very best of the game looks at when determining how balanced a class is. I couldn't figure out how to view this as aggregate damage to bosses like with AS and CR. But I did notice that scoreboards in general had stam sorc overrepresented.
Cloud Rest
Top 10: 9 spots are Stam Arc, 9th place is a Mag Plar
Asylum Sanctorum
Top 10: All spots are Stam Arc
Overall, I see Stam Arc as consistently finding itself as a top performer, but that difference is not as large as it made it out to be in terms of actual performance. In fact, in some cases, Stam Templar did better. The top rankings and number of parses told a different story though. While the performance in the median and max were closer, Stam Arc dominated the rankings. But, also had way more opportunities to do so as it was heavily favored to be brought into trials. It reminds me of something a developer said in another game, to paraphrase, "Sometimes the perception of balance is more important than the actual balance itself."
I think the nerf is a good thing because Stam Arc is overperforming though. Mag Arc is not.
spartaxoxo wrote: »
Well made, thoughtful analysis. As I surmised, Arcanist isn't far ahead of other classes, and though its numbers may be slightly inflated, it's overall just favoritism. People like it, people are playing it, and so it's showing up everywhere. The new hotness that people like is being played. Is it overtuned? Very slightly. But it doesn't need a large nerf
Outside of this quote, the crux of my argument in this entire conversation is that magicka does not deserve the nerf that is being applied to fatecarver because stamina is over performing. This has been the core of my conversation and yet in just about every instance of this discussion, you keep doubling down on the entire class NEEDING nerfed, when this is not the case for magicka.Pixiepumpkin wrote: »I never demanded it, but its a rightful expectation from a customer.No it couldn't be as easily said to me. Ther is no direct paralel between base for Your and my opinion. I do not demand from developer for every build to be equall.
When ones purchases an MMORPG and there are 20 specilizations to play in game, there is a rightful expectation by the cutomer that regardless of what class they choose to play, that it will be useful while leveling, in PVP and PVE endgame.
That is no different than a customer having a rightful expection that their food will be cooked thoroughly and warm/hot.
That is no different than a customer having a rightful expectation that their brand new car will work 1 year from now....and in fact there are laws to ensure businesses do so. Just because those laws have not caught up with the video game industry does not mean the core tennant of the ideas changes.
As customers, we all purchase the game for the same cost, be it retail or on sale which are set by ZOS. We have a rightful expectation that our excperineces in game will be met on par with our peers.I never said mag and stam arcanist are on the same level DPS wise. I said they're pretty much the same when it comes to rotation and type of dmg done.Magicka arcanist actually have alternative rotation at his disposal. It's a rotation based around runeblades and tentacular dread. It gives him similar single target as current beam rotation.
I have read them thoroughly and I am in no misunderstadning. The fact is, MAGICKA Arcanist does not deserve the same nerf that is being applied to stamina arcanist. Magicka is not overperforming and in some cases its lower DPS than templar. In PVP, magicka arcanist is not even remotely close to being strong compared to nightlade, DK, templar, sorcs or warden.I would ask You to read my comments and check the context of Your messages they're responding to more carefully because lots of Your comments is driven by lack of understanding of what I said. As for arcanist class needs nerf.
And this is where I completely disagree. Magicka does not deserve the same nerf. ZOS is taking a scorched earth approach to this nerf vs a more creative approach and due to this Magicka arcanists are going to suffer.Fact that nerf will touch magicka arcanist is not a argument to stop nerfs to beam. That ability is just overloaded no matter mag or stam version of it. There is like 20+ different versions of class DD builds and You want for one of them to hold whole game balance a hostage? That sounds completly irrational.
I see no evidence to back up this claim.It is impossible. The only ways that could make it remotely possible would kill the game in longer run.
Not in combat. No one has a perfect rotation while dodging walls of fire and 1 shot mechanics, unless they are using macors which is a bannable offense.In top leaderboard scores everyone is perfect or near perfect in his rotation. Otherwise he wouldn't be sitting at the top. [snip]
The vast majority of the time, a simper rotation is going to perform better. Very very few, if any are perfect with their weaving on vet hard mode boss fights. Any time weaving and a simpler rotation is implemented, you will see those people perform even better than they ususally do.Like I already said in higher end runs, easier rotation on arcanist is not a important factor. This is why You will see lots of the same people at the top no matter what current meta class is. And belive me LA weaving is not that hard to do for everyone in higher end. It's becoming a habit that You don't even think about. Plenty of people can do it efficiently.
Fatecarver gets in the way of light attack weaving, you will lose DPS if you try weave with fatecarver unless you have a 10ms ping or are playing on a LAN.Light attacks are now laughable portion of overall DPS compared to what they used to achieve. Their base dmg was nerfed, empower was nerfed, dmg scaling was capped, maesltrom destro reworked. People seem to not understand how producing DPS works. Assuming that theoretically there would be 2 players both being able to perfectly keep uptimes of every skill and use skill ideally withing GCD but one of them would be perfect at LA and other would be missing most of his LA, the difference in DPS between those two players would be like 4%. This is why every DD is now using velothi, because DPS gain from light attacks without velothi is noticably lower than DPS gain from wearing velothi. And just for the record arcanist is not free from LA weaving. For mastering the rotation he still needs it and if velothi wouldn't be a meta LA weaving would be a thing on every class including arcanist.
That is not my experience. Its been stamina dominated for the majority of its time in PVE and PVP.Stamina DDs were not even a thing worth considering in 1st year of game existance. There were many patches where magicka was dominating. Overall in 10 years long history of ESO I would say the time of stamina vs magicka reign in group PvE is split almost 50/50 with magicka setups taking the slight lead.
This could be argued in court. And there are laws in other industries to ensure customers get the same value as other customers of the same product. Just because the video game industry has skirted around these laws (like gamble crates) does not mean they do not exist or that the fundamentals are not there.No, developer have no obligation to make everything equally strong. There is no law or rule that says he should and basic logic suggest that it's impossible.
Not for magicka arcanists. There is no reason for magicka arcanists to take this nerf.In oder to achieve that 5% balance margin one of the things that needs to be done is hefty nerf to beam.
As a customer, someone who pays to access this product, I have, everyone has a rightful expectation that the class they choose to play will perform. This is not up for debate.Choosing a sub optimal build is a thing. Like if You would run naked and with bare knuckles You would still claim it's optimal? It seems like You have issue with accepting the fact that magicka arcanist is sub optimal version of a class. Fact that You pick some setup when starting the game doesn't mean You can't optimise it later on to make it stronger when You get more knowledge. There is nothing wrong in running in sub optimal setup and it's not an insult for setup to be called sub optimal it's pretty logical that certain setups will be more optimal and certain ones won't. It's up to You wheter You want to optimise Your setup or not. Fact that You play mag arcanist because it's magicka doesn't change the fact that magicka arcanist is sub optimal version of a class. Literally every class have optimal and sub optimal version.
Not everyone wants to play melee. I play magicka for ranged and I play magicka because I hate stamina, I literally HATE the word stamina and the green bar. They do ZERO for me.Beam is an issue. Having an chanelled ranged AoE DoT ability that deals more dmg than single target ability combined with DoT tick while also being less than half of spammable ability cost is an issue. Magicka arcanist is already inferior to stamina arcanist. Nerf to beam can actually change that because then mag arcanist can start using runeblades+tentacular dread rotation that stam arcanist can't use. ZoS can even sweaten the deal and buff tentacular dread to make this rotation stronger than it is already although it's pretty strong anyway.
I have massive amounts of PVP experience and frankly I am tired of you attacking me personally. And no, magicka arcanist are not doing well. Even Deltia and other PVP centric players say this with video evidence backing it up, and they do not recommend the playstyle and its becasue fatecarver does not hit the targets due to netcode/ping. WHICH is EXACTLY why nerfing fatecarver is not the solution, because it makes an already weak ability in pvp, weaker.PvP is more about hybrids these days. Also I don't know why we are suddenly switching the goal post to PvP. Arcanist is doing pretty well there and he doesn't need a beam to be doing good. And properly build beam arcanist can demolish people in PvP if he knows how to find an opportunity to do so. From what I've seen in Your other thread about being taken down by nb in 3 seonds You don't seem to have lot of PvP experience yet so don't expect be doing extremly well in PvP. Everybody had to start somwhere.
No, daggers velothi ur mage, medium armor and stamina scaling is the issue. Without those, fatecarver does not perform well.yes class is a nerf, fatecarver is an issue and I have data to support my claims. Personal opinions have hard time competing with statistics and data.
I ran 3 trials yesterday, theree was ONE arcanist out of the entire three runs. I rarely see them in PVP. PVP is dominated by templars, nightlbades, nightblades, nightblades, nightblades, sorcs and dragon knights.If one class out of 7 have 50% population in group PvE, than yeah, game balance is at stake. Right now PvE can be basically described as arcanist vs rest of the world.
This makes zero sense. The fact that people always want the meta classes, linking achievements before you get invited, require a certain amount of CP, etc etc etc etc etc all indicate that players are looking to down content as fast and as easy as possible.Belive me I would find plenty people who have less fun because boss fights are getting faster and more trivial. In fact this is one of the reasons group PvE is loosing popularity. Faster fights means less challenge. Less challenge means less room to mistakes and less room tomistakes means less room to improve and feel rewarded at the end. Fights are getting dull and boring especially when played with a class such as arcanist where You stand still and beam for majority of fight. Some people find everything being simplified and handled to them as fun, some people don't. Devs job is to find balance between those two groups.
Pixiepumpkin wrote: »Neither of us have any interest in stamina in ESO. The only stamina toon I have is my farmer and that is because there are no magicka stealth sets that work for his stealth sprinting build.
spartaxoxo wrote: »Okay I'll try to form an opinion based on the data from PC and not just what I personally experience in console, which admittedly doesn't give me a data driven view or one that does a ton of vet trials content. This is pulled from eso logs website. As I have never used this website, I may have errors.
Pixiepumpkin wrote: »Neither of us have any interest in stamina in ESO. The only stamina toon I have is my farmer and that is because there are no magicka stealth sets that work for his stealth sprinting build.
https://eso-sets.com/set/stormweavers-cavort
Pixiepumpkin wrote: »
@Galeriano You should study these numbers. HARD PROOF that magicka arcanist does not need a nerf, as I have been saying for post after post after post.
People saying that Arcanist damage is fine, please tell me, how did you form your opinion?
I like to look at numbers to form mine, let's just take one example, Sanity Edge.
Probably just a case, right?
Well, let's took DR.
Oh, must just be anbother case, let's look at Rockgrove
Oh, no, not again.
The only thing that has been proven is that arcanist needs a nerf to beam specifically.
If anything should be nerfed for arcanist class, it's those overblown visual effects.
I am one of those who does not like weaving and love playing my arcanist. I finally felt useful in groups and not worried I was being carried and not pulling my weight.
I used armour sets to generate ultimate and my rotation consisted of rune blades, beam and the occasional heal, armour refresh and an interrupt.
My mythic alternates between the amulet, oakensoul and pale order, depending on what I am doing.
Right now my arcanist can just... and only just... manage vet Maelstrom Arena. I strongly suspect that when the nerf hammer hits I will be failing it repeatedly. Which is why I am grinding for the perfected items while I still can.
I am totally gutted that they are nerfing it, though I can't honestly say I am surprised.
Pixiepumpkin wrote: »
Pixiepumpkin wrote: »
Zero evidence for beam overperforming? Yeah sure if by zero evidence You mean whole ESO logs website.
And magicka arcanist is doing ok.
Pixiepumpkin wrote: »
Pixiepumpkin wrote: »
Which data excatly? Because I can provide You with a data that suggest something completly else. Actually people did it in this thread already.