I am not sure what you mean about the zero regen while blocking being a limiting factor. On bash builds you don’t need to block all the time to bash they are separate hot keys. On my build I combo bash with power slam. The gating factor is how the base bash scales. You have put a lot of focus into bash even for the tool tip to get to 5k. And by doing so you give up a lot of other options.
There is also the issue with power slam sort of locking you into palace while it’s used. I don’t know how else to put it, but if the target is moving really fast it will not connect. The way I see it the play style is already gated and balanced.
There is also the issue with power slam sort of locking you into palace while it’s used. I don’t know how else to put it, but if the target is moving really fast it will not connect. The way I see it the play style is already gated and balanced.
MashmalloMan wrote: »I am not sure what you mean about the zero regen while blocking being a limiting factor. On bash builds you don’t need to block all the time to bash they are separate hot keys. On my build I combo bash with power slam. The gating factor is how the base bash scales. You have put a lot of focus into bash even for the tool tip to get to 5k. And by doing so you give up a lot of other options.
There is also the issue with power slam sort of locking you into palace while it’s used. I don’t know how else to put it, but if the target is moving really fast it will not connect. The way I see it the play style is already gated and balanced.
They're probably not aware because they come from using a controller where bashing happens from block (Left Trigger) + attack (Right Trigger).
not for me. I bind interrupt to my D-pad right and the middle right back paddle, which works better as all attack rotations are in the right hand.
not for me. I bind interrupt to my D-pad right and the middle right back paddle, which works better as all attack rotations are in the right hand.
Shadowbinder7 wrote: »To add to proposed bash change, I would suggest that for controllers (gamepad) in PC it is bound to a hold down key and allowed to be repeated, like holding down the attack trigger to do heavy attacks
This is incorrect. The reason is healing scaling with health (including arc shield) and it has nothing to do with the fact that arcs have a shield. Bash builds have up to 50k health and they don’t need any offensive stats for their heals to reach high numbers.VinnyGambini wrote: »I think that healing is the problem of bash builds. With bash build, you have no wep / spell dmg, so very weak healing. The problem is class like arcanist, that relies on shields, not healing.
tsaescishoeshiner wrote: »You can bash without blocking if you just set it to its own bind. So you can move at full speed and bash without stopping your recovery.