Billium813 wrote: »I think these Major buffs / debuffs should be limited to Ultimate and 5 piece procs
I was not in favor of Destructive Clench getting Major Maim in Waking Flame 7.1.5. This is just creating an inflation and I think ZOS needs better controls on how they make changes. They shouldn't just throw Major buffs/debuffs around to incentivize play.
MashmalloMan wrote: »Billium813 wrote: »I think these Major buffs / debuffs should be limited to Ultimate and 5 piece procs
I was not in favor of Destructive Clench getting Major Maim in Waking Flame 7.1.5. This is just creating an inflation and I think ZOS needs better controls on how they make changes. They shouldn't just throw Major buffs/debuffs around to incentivize play.
Nah imo, they just need to make these ultimates more worth it.
Necrotech_Master wrote: »i think some of the major stuff from ultimates was actually nerfs from when the ults used to have unique debuffs
im pretty sure before major maim was a thing, this ult actually had a unique -dmg debuff, then it was changed to major maim (when it was 30% debuff), and with the further nerfs to major/minor stuff its honestly too weak on the ultimate
ultimates i think should have some form of unique effect, or at least a more potent buff/debuff than the normal major/minor stuff because its not up all the time
if it was a unique effect, it doesnt have to be any stronger than major maim as it is right now so that it could potentially stack with it and actually have more of a use case, but nobody i know uses nova or morphs for debuffing (solar prison the other morph is sometimes used in pvp still due to the strong synergy)
Billium813 wrote: »Necrotech_Master wrote: »i think some of the major stuff from ultimates was actually nerfs from when the ults used to have unique debuffs
im pretty sure before major maim was a thing, this ult actually had a unique -dmg debuff, then it was changed to major maim (when it was 30% debuff), and with the further nerfs to major/minor stuff its honestly too weak on the ultimate
ultimates i think should have some form of unique effect, or at least a more potent buff/debuff than the normal major/minor stuff because its not up all the time
if it was a unique effect, it doesnt have to be any stronger than major maim as it is right now so that it could potentially stack with it and actually have more of a use case, but nobody i know uses nova or morphs for debuffing (solar prison the other morph is sometimes used in pvp still due to the strong synergy)
I understand what you're saying, but I think you're coming to the wrong conclusion. Yes, many unique Ultimate abilities were essentially nerfed when they were turned into named Major Buffs/Debuffs. But then Major Buffs started getting handed out like candy to Skills. The gap has started to close between Ultimates vs Skills. It's yet another identity issue ESO has as they blur the lines and dilute everything.
> ultimates i think should have some form of unique effect, or at least a more potent buff/debuff than the normal major/minor stuff because its not up all the time
And this is the result. Ultimates don't feel like Ultimates anymore because the Major buffs they give can be sourced from Skills more easily. So now there is an advocate base asking for Ultimates to have unique buffs again. It's inflation driven by lazy designers. "Just throw Major Berserk on it, that'll get players to use it"
Necrotech_Master wrote: »Billium813 wrote: »Necrotech_Master wrote: »i think some of the major stuff from ultimates was actually nerfs from when the ults used to have unique debuffs
im pretty sure before major maim was a thing, this ult actually had a unique -dmg debuff, then it was changed to major maim (when it was 30% debuff), and with the further nerfs to major/minor stuff its honestly too weak on the ultimate
ultimates i think should have some form of unique effect, or at least a more potent buff/debuff than the normal major/minor stuff because its not up all the time
if it was a unique effect, it doesnt have to be any stronger than major maim as it is right now so that it could potentially stack with it and actually have more of a use case, but nobody i know uses nova or morphs for debuffing (solar prison the other morph is sometimes used in pvp still due to the strong synergy)
I understand what you're saying, but I think you're coming to the wrong conclusion. Yes, many unique Ultimate abilities were essentially nerfed when they were turned into named Major Buffs/Debuffs. But then Major Buffs started getting handed out like candy to Skills. The gap has started to close between Ultimates vs Skills. It's yet another identity issue ESO has as they blur the lines and dilute everything.
> ultimates i think should have some form of unique effect, or at least a more potent buff/debuff than the normal major/minor stuff because its not up all the time
And this is the result. Ultimates don't feel like Ultimates anymore because the Major buffs they give can be sourced from Skills more easily. So now there is an advocate base asking for Ultimates to have unique buffs again. It's inflation driven by lazy designers. "Just throw Major Berserk on it, that'll get players to use it"
most of the better ults right now are focusing purely on dmg output (meteor, dawnbreaker, destro, etc) or the more bursty ones (dragon leap, incap)
but a lot of the ones that are using these buffs/debuffs are losing dmg due to the skill balance and because of the problems with the buffs/debuffs not being as useful, they just become sub par, or worse (NB shadow ult)
Tyrant_Tim wrote: »back in the day players would cycle ultimates like these to survive high pressure execute phases, but it’s been almost 7 years now since the last time it was necessary. These skills need to be looked into.
Billium813 wrote: »Tyrant_Tim wrote: »back in the day players would cycle ultimates like these to survive high pressure execute phases, but it’s been almost 7 years now since the last time it was necessary. These skills need to be looked into.
And wasn't that a glorious time? A time when someone in your group had to prepare for a phase and keep up Solar Disturbance, then know when to drop it to get the party through? When players had to actually work together?
Now, oh, the Tank will just Clench it. No biggie. bleh.
Tyrant_Tim wrote: »Billium813 wrote: »Tyrant_Tim wrote: »back in the day players would cycle ultimates like these to survive high pressure execute phases, but it’s been almost 7 years now since the last time it was necessary. These skills need to be looked into.
And wasn't that a glorious time? A time when someone in your group had to prepare for a phase and keep up Solar Disturbance, then know when to drop it to get the party through? When players had to actually work together?
Now, oh, the Tank will just Clench it. No biggie. bleh.
Yeah, there were actually Templars in group.
We used to make pretty great healers too when we had Major Mending, prior to Warden stealing it from us, that’s been Templar though, the class that ZOS loves to rip apart for pieces and leave broken.
Billium813 wrote: »Tyrant_Tim wrote: »Billium813 wrote: »Tyrant_Tim wrote: »back in the day players would cycle ultimates like these to survive high pressure execute phases, but it’s been almost 7 years now since the last time it was necessary. These skills need to be looked into.
And wasn't that a glorious time? A time when someone in your group had to prepare for a phase and keep up Solar Disturbance, then know when to drop it to get the party through? When players had to actually work together?
Now, oh, the Tank will just Clench it. No biggie. bleh.
Yeah, there were actually Templars in group.
We used to make pretty great healers too when we had Major Mending, prior to Warden stealing it from us, that’s been Templar though, the class that ZOS loves to rip apart for pieces and leave broken.
And 50 patches later an entire class is completely invalidated under the banner of "increasing accessibility". Then, the class suffers an identity crisis as it's original design has been taken from it and the developers have to invent a NEW identity.
MashmalloMan wrote: »Should add Northern Storm morphs to the list OP. Wardens still battling with that one. Also costs 200+ funny enough.
Tyrant_Tim wrote: »MashmalloMan wrote: »Should add Northern Storm morphs to the list OP. Wardens still battling with that one. Also costs 200+ funny enough.
When I wrote the OP, I said skills “like” Consuming Darkness, and Northern Storm has been having a tough time of it, getting bogged down by that Major Protection group buff, so it definitely falls under that category.
I’m unsure why these ultimates are not closer to 125-150, given they do absolutely nothing.
MashmalloMan wrote: »Tyrant_Tim wrote: »MashmalloMan wrote: »Should add Northern Storm morphs to the list OP. Wardens still battling with that one. Also costs 200+ funny enough.
When I wrote the OP, I said skills “like” Consuming Darkness, and Northern Storm has been having a tough time of it, getting bogged down by that Major Protection group buff, so it definitely falls under that category.
I’m unsure why these ultimates are not closer to 125-150, given they do absolutely nothing.
Sorry. I like big fancy pictures
But yeah they really should get a cost reduction at bare minimum if ZOS doesn't want to rework them.
They just don't care about templars. For a while necros we're blatantly ignored, started getting adjustments, now who knows what's next with them. Even the templar class set isn't good. Necros just doesn't work correctly.
Templars? Nothing. We're not a class. They just haven't patched us out of the game yet.
Tyrant_Tim wrote: »They just don't care about templars. For a while necros we're blatantly ignored, started getting adjustments, now who knows what's next with them. Even the templar class set isn't good. Necros just doesn't work correctly.
Templars? Nothing. We're not a class. They just haven't patched us out of the game yet.
Templar should not be a single-target class and that’s what it’s become.
ElderSmitter wrote: »I have tested many Ultimate's. Templar Everlasting Sweep which has an incredible Uptime does Massive AOE Damage. It even out did Ice Comet. When it Crits fully it's awesome watching everything Melt. It's ready to be reused almost when it ends and many times before it even ends. One of my Favorites and a staple in my PVE Build.