ZOS_GinaBruno wrote: »This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.
For necro changes
-maybe making boneyard last 20s so it only needs 1 corpse in that time frame is the simplest fix?
acastanza_ESO wrote: »Additional: with the changes to Status Effects it is LONG PAST time that Elemental Susceptibility gets a Cost assigned and a Duration reduction. The skill is extremely overpowered.
For necro changes
-maybe making boneyard last 20s so it only needs 1 corpse in that time frame is the simplest fix?
Or just don't gut blastbones to begin with? It's that simple. We shouldn't suggest more awful changes on top of an awful change that is ruining the class but rather suggest a better alternative altogether so that we don't get another awful change in the game.
master_vanargand wrote: »I'm dissatisfied with the PvE DPS Nightblade.
Since "Major Berserk (damage +10%)" from "Concealed Weapon" has been removed in PTS, PvE Nightblade DPS needs a buff.
Game creators don't have to do anything difficult.
For example, if you reduce the ultimate cost of Nightblade's ultimate skill "Death Stroke" from 70 to 60 and increase the duration from 8 seconds to 12 seconds, this will result in a +5% dps increase.
For example, increasing Nightblade's passive skill "Dark Veil" from 2 seconds to 5 seconds will improve DPS and make skill rotation easier.
For example, increasing the "Pressure Points" of Nightblade's passive skill from 438 (Critical ratings +2%) to 657 (Critical ratings +3%) will improve dps.
DPS can be improved by simply changing Nightblade's skill numbers. Very easy, right?
Also for PvE Nightblade Tank and Healer, need the duration of "Minor Vulnerability" on "Lotus Fan" should be increased from 10 seconds to 20 seconds.
And for PvP Nightblade, need remove the useless "Empower" from "Ambush" and add "Stun". (the old ESO "Ambush")
Also for PvE Nightblade Tank, need give "Minor Courage" of "Power Extraction" to 11 people in the group and make it last 15 seconds.
These requests are the easiest and simplest way for game creators to improve their gameplay experience.
Just change the numbers. That alone will change for the better.
PvE DPS Nightblade needs love.
acastanza_ESO wrote: »From both a PVP and PVE perspective, I would suggest swapping the Health and Max Stat bonuses on the new expert summoner passive. I know some people will disagree here, its definitely dependent on your specific sorc playstyle, but I think in general, swapping them will provide the best value for Sorcerer in the most scenarios.
Secondly, the Heal on Hardened ward needs to be a stronger HOT over the time you're shielded.
Third, the changes to buff Nightblade's HOT/resource return skill is extremely insulting considering the state of Dark Deal and Crit Surge. At MINIMUM, Dark Deal/Conversion needs the cast time removed, this is basically non-negotiable at this point. And to bring it up to parity, if you continue to refuse to give Sorc an in-class crit buff Surge needs to be reworked to proc off simply dealing damage instead of requiring crits.
Another suggestion is to take inspiration from the Arcanist pragmatic fatecarver which can't be interrupted (in theory) while the shield is up, instead of putting a heal on Hardened Ward, if you won't fix Dark Deal/Conversion like suggested instead make it so your class abilities can't be interrupted while Hardened Ward is active.
Finally, Haunting Curse needs Major Breach and a radius increase (and to apply that breach in an AOE on explosion). If you compare it to skills like Scorch it is laughable.
Arcanist Flail.
Not a word about Flail.
Working as intended...
MashmalloMan wrote: »acastanza_ESO wrote: »Additional: with the changes to Status Effects it is LONG PAST time that Elemental Susceptibility gets a Cost assigned and a Duration reduction. The skill is extremely overpowered.
Yes. 30s for 0 cost AND Major Breach.
What exactly does a class without a purge do about this? We're forced to have no armor buff (Breach), reduced damage (Maim), increased damage taken (Vulnerability), all the while taking dot damage (Burning).... for 30 full seconds.
No one likes this skill, no one likes being forced to use it, no one likes facing someone with a Vat Destro staff. Please do something about this.
Nevermind this, I changed my mind after checking the PTS.MudcrabAttack wrote: »PVE nightblade needs help with AOE damage.
I might also add a passive that causes more disease status damage procs
MudcrabAttack wrote: »Nevermind this, I changed my mind after checking the PTS.MudcrabAttack wrote: »PVE nightblade needs help with AOE damage.
I might also add a passive that causes more disease status damage procs
Someone mentioned diseased might be a new BIS status effect in aoe fighting, but its not that great. I tried out a charged lightning staff with power extraction spam on 6 precursor dummies. The AOE portion of diseased procced every 4 seconds as expected, but the AOE damage is the tiny 1.8% fraction of just spamming 1 skill, and it probably drops a lot from there when you add in other skills.
A single Charged dual wield weapon equipped with a disease enchant has ~ 50% chance to apply, so expect an even smaller fraction of that 1.8% AOE buff, at that point just use nirn main hand / precise offhand
Sundered gives 100 weapon damage, which isn't a ton but would buff everything, and reapplies faster.