CameraBeardThePirate wrote: »Pixiepumpkin wrote: »tomofhyrule wrote: »Pixiepumpkin wrote: »The shield cap makes some sense, but even right now my shield gets blown through in a matter of seconds. This issue is only going to be exponentially worse.
The shield is totally OP as it currently is.
I was in a vSCP trifecta recently where I was tank and we had 2 Arc DPS and a Templar DPS. At one point, Zaan picked me for Inferno's Hold twice in a row so I didn't have a magma up for the second one and needed the DPS to dip in and help out. One of the Arcanists just stood in front of her and beamed through it.
I'm pretty sure he cancelled the beam and reset the shield every other tick or so, but still - a fully-specced DPS should not be able to tank Zaan's full beam alone using just one skill (that also is damaging the boss at the same time).
Not in PVP which what I was discussing.
Nah, it's approaching p2w status in PvP too. It's not, but it's definitely the closest ZOS has ever come. The very idea that someone can channel something, be off cooldown, but you can't bash them to interrupt is 100% game mechanic breaking. It never should have made it to live.
Last night I had a short 1v1 against an arc in a bg. My necro has 100% uptime on death's favor and undeath. Mender was up. I have 25k armor on my front bar. Arc started beaming and before I could break the shield (because los wasn't an option where we were), they hit me for 6 ticks for 17k dmg all while their back bar vate destro, master dw, and way of fire were ticking on me. BBs hitting them for 12k crits, but mostly getting absorbed by their shields.
I think all the arc mains right now should be thanking ZOS profusely for not taking their usual sledgehammer approach. The fatecarver nerf is incredibly conservative.
Stun them.
The shield prevents being interrupted. It doesn't prevent being stunned.
Or, you know, pop a RaT and get out of their beam.
This necro build lacks an on demand stun. I get it from scythe off balance. The point isn't that I should have won. Necro vs arc, all things even, the arc should win every time. The point is that my build has 19k armor after the arc's maj breach, 10% mitigation from mender, and 42% mitigation from undeath + death's favor and beam still did that much dmg per tick.
It's very powerful. Arguably too powerful. Therefore, I think the nerf is justified.
BlackHammer225 wrote: »Werewolf needs to be looked at, please fix the WEREWOLF bug.
After playing Werewolf for a while they feel a bit underpowered. It's mostly due to a bug with disabled weapon passives when you transform into a werewolf.
Aside from the bug, they do feel like a large target I Pvp can they please either inherit both minor resolve and protection to make up for the fact they are one bar?
nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
lostineternity wrote: »nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
Onebar ha builds still can do all non vet content even the trials. And don't be so toxic please.
Pixiepumpkin wrote: »lostineternity wrote: »nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
Onebar ha builds still can do all non vet content even the trials. And don't be so toxic please.
But he is not being toxic, that is EXACTLY what happened and by the group he is talking about.
lostineternity wrote: »Pixiepumpkin wrote: »lostineternity wrote: »nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
Onebar ha builds still can do all non vet content even the trials. And don't be so toxic please.
But he is not being toxic, that is EXACTLY what happened and by the group he is talking about.
No, he lied and started this toxic overcry demanding punishment for the other players because he is not satisfied. Imagine if all necromancer players started doing this.
I have HA warden and participate in all game content, even vet dungeons (not vet trials). HA players are not restricted to any in-game content. This is an outright lie.
But if you want to take part in scorepushing or some sort of competition with HA build i don't even know what to answer. Competition by definition demands from you using the special builds tactics and optimization in every aspect
silentxthreat wrote: »Nightblades will be even more over powered in pvp while still not doing enough damage in pve. Imo we need to stop buffing nb burst around incap and merc and instead buff their overall damage while tuning back their burst damage.
I do like the direction the game is going with less buff management on some classes like nightblade but this should be worked into all classes. it really isnt fun spending 20 sec buffing to do damage for 10 sec. I think the major/minor buff system needs a rework or maybe at least the base things like weapon damage and crit chance or resolve being base line that way we keep more class identity instead of all running the same base game skills?
acastanza_ESO wrote: »I think anyone who has paid even the smallest bit of attention to the state of PVE in the game can agree that Arcanist needed a nerf. That said, it's single target DPS was basically fine, it is the insane cleave damage that is where the class is overpowered. This change, while fine, doesn't address this at all. What the class needs is for secondary targets to take decreasing amounts of damage from the beam, reigning in its cleave without impacting its single-target.
acastanza_ESO wrote: »Additional: with the changes to Status Effects it is LONG PAST time that Elemental Susceptibility gets a Cost assigned and a Duration reduction. The skill is extremely overpowered.
Pixiepumpkin wrote: »lostineternity wrote: »Pixiepumpkin wrote: »lostineternity wrote: »nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
Onebar ha builds still can do all non vet content even the trials. And don't be so toxic please.
But he is not being toxic, that is EXACTLY what happened and by the group he is talking about.
No, he lied and started this toxic overcry demanding punishment for the other players because he is not satisfied. Imagine if all necromancer players started doing this.
I have HA warden and participate in all game content, even vet dungeons (not vet trials). HA players are not restricted to any in-game content. This is an outright lie.
But if you want to take part in scorepushing or some sort of competition with HA build i don't even know what to answer. Competition by definition demands from you using the special builds tactics and optimization in every aspect
The community often restricts players who do not do "top DPS" from vet trials or even vet dungeons. This keeps those players from being able to obtain those rewards, which in ESO is kind of a big thing becasue most "rewards" in this game are found through crown crates, unlike other games where boss's drop mounts, outfits, etc etc.
So it's understandable that a customer who pays to play this game who has a disability would want to experience this content and rewards.
I too have been at the brunt of negative backlash from some elite players, it was so common place years ago that my wife, who has played since 2014 just had her FIRST trial the other night. We got tired of being berrated and being called bad players, which is not the case for neither of us but more a case of this game having a terrible gearing system that makes no sense and where tooltips do not match up.
For example. Deadly strike gives a 15% damage boost to channeling attacks right? So one would think "cool, I can use this with my lightning staff", nope, lighting staff heavy attacks although channeled in game are not classified as a channel.
These kinds of discrepances pop up all over this game, so its no wonder "casual" players will not have proper rotations (outside of the fact that weaving is painful on the hands) or builds.
So I stand by my comment, he is correct.
gariondavey wrote: »Pixiepumpkin wrote: »lostineternity wrote: »Pixiepumpkin wrote: »lostineternity wrote: »nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
Onebar ha builds still can do all non vet content even the trials. And don't be so toxic please.
But he is not being toxic, that is EXACTLY what happened and by the group he is talking about.
No, he lied and started this toxic overcry demanding punishment for the other players because he is not satisfied. Imagine if all necromancer players started doing this.
I have HA warden and participate in all game content, even vet dungeons (not vet trials). HA players are not restricted to any in-game content. This is an outright lie.
But if you want to take part in scorepushing or some sort of competition with HA build i don't even know what to answer. Competition by definition demands from you using the special builds tactics and optimization in every aspect
The community often restricts players who do not do "top DPS" from vet trials or even vet dungeons. This keeps those players from being able to obtain those rewards, which in ESO is kind of a big thing becasue most "rewards" in this game are found through crown crates, unlike other games where boss's drop mounts, outfits, etc etc.
So it's understandable that a customer who pays to play this game who has a disability would want to experience this content and rewards.
I too have been at the brunt of negative backlash from some elite players, it was so common place years ago that my wife, who has played since 2014 just had her FIRST trial the other night. We got tired of being berrated and being called bad players, which is not the case for neither of us but more a case of this game having a terrible gearing system that makes no sense and where tooltips do not match up.
For example. Deadly strike gives a 15% damage boost to channeling attacks right? So one would think "cool, I can use this with my lightning staff", nope, lighting staff heavy attacks although channeled in game are not classified as a channel.
These kinds of discrepances pop up all over this game, so its no wonder "casual" players will not have proper rotations (outside of the fact that weaving is painful on the hands) or builds.
So I stand by my comment, he is correct.
Deadly does buff lightning heavies now though
Pixiepumpkin wrote: »I too have been at the brunt of negative backlash from some elite players, it was so common place years ago that my wife, who has played since 2014 just had her FIRST trial the other night. We got tired of being berrated and being called bad players, which is not the case for neither of us but more a case of this game having a terrible gearing system that makes no sense and where tooltips do not match up.
For example. Deadly strike gives a 15% damage boost to channeling attacks right? So one would think "cool, I can use this with my lightning staff", nope, lighting staff heavy attacks although channeled in game are not classified as a channel.
These kinds of discrepances pop up all over this game, so its no wonder "casual" players will not have proper rotations (outside of the fact that weaving is painful on the hands) or builds.
So I stand by my comment, he is correct.
I completely agree but to some level toxicity can be curbed by better design (I am a designer by trade so I approach everything with this mindset and scrutiny).lostineternity wrote: »Pixiepumpkin wrote: »I too have been at the brunt of negative backlash from some elite players, it was so common place years ago that my wife, who has played since 2014 just had her FIRST trial the other night. We got tired of being berrated and being called bad players, which is not the case for neither of us but more a case of this game having a terrible gearing system that makes no sense and where tooltips do not match up.
For example. Deadly strike gives a 15% damage boost to channeling attacks right? So one would think "cool, I can use this with my lightning staff", nope, lighting staff heavy attacks although channeled in game are not classified as a channel.
These kinds of discrepances pop up all over this game, so its no wonder "casual" players will not have proper rotations (outside of the fact that weaving is painful on the hands) or builds.
So I stand by my comment, he is correct.
I'm sorry to hear about your bad experience but toxic players are common thing for every online game. I beleive everyone ran into this issue. And it's honest to say that you can't demand from other players to play with you.Try to play with ingame friends or guild in more friendly atmosphere. For example my guild sometimes organize a newbie runs into trials with explaining tactics etc.
Agreed, except that sometimes doing housing requires one to go into vet trials, or sewers (only sink in game comes from antiquities and its lead is from the sewers). So players are not always able to stay away from that content.lostineternity wrote: »I used to play a lot of mmo and beleive me ESO is the most casual friendly game by far. You have so much content that you can do without minmaxing everything: overland, arena, dungeons (normal/vet), normal trials, housing, questing, achievments, ropeplaying.
True, but the reward type can be curated to reflect what a trial player would use/need like a certain color of mount or something that helps them in trials.lostineternity wrote: »And vet trials/vet hm dungeons is a very small part of content. You can't create the game with competition part like vet/vet HM trials that will be allowed to complete by everyone regardless of skill or efforts put into it.
I mean game or full casual without any competition and challenge or some of most hard competitive content will demand from you efforts and progression in your skills.
And I think this is the crux of the issue. Not enough rewards in game full stop from playing the content. ESO often give the best rewards from doing the hardest content and that frankly sucks becasue the rewards are far and few between.lostineternity wrote: »But you can complete normal version of trial with casual builds. Yeah it lacks on rewards but it's unfortunately a common issue for ESO and i hope ZOS will fix it and allow casual player to earn rewards as well and feel satisfied.
lostineternity wrote: »As for last part i still think it's not truth because it's not a justice it's a revenge and punishment for everyone else and this is not ok.
Pixiepumpkin wrote: »gariondavey wrote: »Pixiepumpkin wrote: »lostineternity wrote: »Pixiepumpkin wrote: »lostineternity wrote: »nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
Onebar ha builds still can do all non vet content even the trials. And don't be so toxic please.
But he is not being toxic, that is EXACTLY what happened and by the group he is talking about.
No, he lied and started this toxic overcry demanding punishment for the other players because he is not satisfied. Imagine if all necromancer players started doing this.
I have HA warden and participate in all game content, even vet dungeons (not vet trials). HA players are not restricted to any in-game content. This is an outright lie.
But if you want to take part in scorepushing or some sort of competition with HA build i don't even know what to answer. Competition by definition demands from you using the special builds tactics and optimization in every aspect
The community often restricts players who do not do "top DPS" from vet trials or even vet dungeons. This keeps those players from being able to obtain those rewards, which in ESO is kind of a big thing becasue most "rewards" in this game are found through crown crates, unlike other games where boss's drop mounts, outfits, etc etc.
So it's understandable that a customer who pays to play this game who has a disability would want to experience this content and rewards.
I too have been at the brunt of negative backlash from some elite players, it was so common place years ago that my wife, who has played since 2014 just had her FIRST trial the other night. We got tired of being berrated and being called bad players, which is not the case for neither of us but more a case of this game having a terrible gearing system that makes no sense and where tooltips do not match up.
For example. Deadly strike gives a 15% damage boost to channeling attacks right? So one would think "cool, I can use this with my lightning staff", nope, lighting staff heavy attacks although channeled in game are not classified as a channel.
These kinds of discrepances pop up all over this game, so its no wonder "casual" players will not have proper rotations (outside of the fact that weaving is painful on the hands) or builds.
So I stand by my comment, he is correct.
Deadly does buff lightning heavies now though
You sure about that? I saw no change to my damage using it vs not using it (simply replacing the lightning staff with a differnt one to remove the 5 piece bonus (golded, same enchant, etc).
What I have seen in game mirrors this thread.
https://www.reddit.com/r/elderscrollsonline/comments/155j3w5/deadly_strike_set_for_ha_builds/
Turtle_Bot wrote: »MashmalloMan wrote: »ESO_Nightingale wrote: »They rly should nerf ele sus quite abit imo.MashmalloMan wrote: »You knock Ele Sus, Vat Destro, and Charged down a peg and it shouldn't be as much of a problem.
yeah, honestly i think reworking the functionality, maybe to some thing based on the element of your staff would be cool, such as applying concussed, chilled or burning (depending on staff type) once every 2 seconds, or even making it a unique elemental debuff based on the staff type, eg, 15% increased frost damage taken from caster.
I really like that idea, I could see some basic changes like this to make it more balanced:
- Proc 1 instead of 3 status effects, based on the staff you're holding.
- Reduce proc delay from 7.5s to 4s.
- Reduce duration from 30s to 20s.
- Add cost of 2400 Magicka.
This fixes a number of problems, while making it more impactful for the specific Staff you choose.
I would add an effect that increases damage taken of the element of the staff equipped by 5% to these changes, especially if we're going to give it a cost on top of reducing it to 1 status down from all 3 and reduce the duration by 33%.
It would also rename itself depending on the staff equipped, similar to reach/clench/wall/etc.Elemental Susceptibility (Base Ability):
2400 Magicka
Inflicts Major breach and a debuff on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their damage taken that matches the staff equipped by 5%, also when cast and once every 4 seconds while applied, inflicts the target with respective elemental Status.
Flame Susceptibility (Inferno Staff equipped):
2400 Magicka
Inflicts Major breach and Flame Weakness on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their Flame damage taken by 5%, also when cast and once every 4 seconds while applied, inflicts the target with Burning.
Shock Susceptibility (Lightning Staff equipped):
2400 Magicka
Inflicts Major breach and Shock Weakness on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their Shock damage taken by 5%, also when cast and once every 4 seconds while applied, inflicts the target with Concussed.
Frost Susceptibility (Frost Staff equipped):
2400 Magicka
Inflicts Major breach and Frost Weakness on the target for 20 seconds, reducing their Physical and Spell Resist by 5948 and increasing their Frost damage taken by 5%, also when cast and once every 4 seconds while applied, inflicts the target with Chilled.
This gives it some unique identity depending on the class and the staff equipped. It would also finally give a way for Shock damage to get a percent boost.
Shock damage is the only element of the 3 that still lacks this type of percent boost from a set, Frost damage is now missing it from a class ability (used to have piercing cold before the reworks iirc), but its set percent bonus is bigger (nearly double) than the other elements individual percent increases.
- Frost damage has the Frostbite set (+8%), used to have piercing cold (that was roughly 5% iirc)
- Fire has Encratis's Behemoth monster set (+5%) and Fiery Breath (DK ability) (+6%)
- Shock damage has Energized Passive (sorc) (+5%), never had a set that grants a percent bonus.
Dragonredux wrote: »Pixiepumpkin wrote: »gariondavey wrote: »Pixiepumpkin wrote: »lostineternity wrote: »Pixiepumpkin wrote: »lostineternity wrote: »nokturnihs wrote: »I'd like to see something, anything that actually allows disabled players to participate in all parts of the game. We HAD that with one-bar builds but the sweaty, try hard Chad type player told us what we could and could not do and ZOS listened so now we can't have that. Maybe change directions ZOS and cripple the 2 bar light weaving players by changing the light attack time to 1 second, you know, balance the game for people without disabilities and those with. Sure would be nice.
Onebar ha builds still can do all non vet content even the trials. And don't be so toxic please.
But he is not being toxic, that is EXACTLY what happened and by the group he is talking about.
No, he lied and started this toxic overcry demanding punishment for the other players because he is not satisfied. Imagine if all necromancer players started doing this.
I have HA warden and participate in all game content, even vet dungeons (not vet trials). HA players are not restricted to any in-game content. This is an outright lie.
But if you want to take part in scorepushing or some sort of competition with HA build i don't even know what to answer. Competition by definition demands from you using the special builds tactics and optimization in every aspect
The community often restricts players who do not do "top DPS" from vet trials or even vet dungeons. This keeps those players from being able to obtain those rewards, which in ESO is kind of a big thing becasue most "rewards" in this game are found through crown crates, unlike other games where boss's drop mounts, outfits, etc etc.
So it's understandable that a customer who pays to play this game who has a disability would want to experience this content and rewards.
I too have been at the brunt of negative backlash from some elite players, it was so common place years ago that my wife, who has played since 2014 just had her FIRST trial the other night. We got tired of being berrated and being called bad players, which is not the case for neither of us but more a case of this game having a terrible gearing system that makes no sense and where tooltips do not match up.
For example. Deadly strike gives a 15% damage boost to channeling attacks right? So one would think "cool, I can use this with my lightning staff", nope, lighting staff heavy attacks although channeled in game are not classified as a channel.
These kinds of discrepances pop up all over this game, so its no wonder "casual" players will not have proper rotations (outside of the fact that weaving is painful on the hands) or builds.
So I stand by my comment, he is correct.
Deadly does buff lightning heavies now though
You sure about that? I saw no change to my damage using it vs not using it (simply replacing the lightning staff with a differnt one to remove the 5 piece bonus (golded, same enchant, etc).
What I have seen in game mirrors this thread.
https://www.reddit.com/r/elderscrollsonline/comments/155j3w5/deadly_strike_set_for_ha_builds/
Buffs the first two ticks since it's a channeled dot but the last hit is direct. Always been that way.