acastanza_ESO wrote: »Additional: with the changes to Status Effects it is LONG PAST time that Elemental Susceptibility gets a Cost assigned and a Duration reduction. The skill is extremely overpowered.
VinnyGambini wrote: »Guys, important question. Has anyone tried elemental susceptibility? Since chilled dmg is doubled, and concusion dmg is basically tripled, from my calculations you should be dealing very nice dps by just spamming LA->Elemental susceptibility. Add relequen, and you basically can reach 5k dps in PvP scenarios, WITHOUT ANY COST. Did anyone tested this?
Re: Tormentor change
This change is enough to make myself and my husband, 8-year players, quit.
Comment from him:
Tormentor as it is enables a unique and exciting experience. If you want to change something, give it more penalties rather than removing it. You already have to have incredible resource management when everything in the room is attacking you.
Comment from me:
I am Autistic and disabled and LOVE my tank. He uses tormentor to make it easier for me to actually be able to play. If you want to make it less likely for people to abuse it, make the AoE taunt its only effect. I would still use it, as it's the only way I can play.
I am too upset to articulate better than this. Please reconsider taking away the only thing that makes tanking possible for me.
Also, re: flown under the radar: that is not true. In February, 2020, they "fixed" Tormentor to properly pull in an AoE. It was also visited in May 2020.
RaptorRodeoGod wrote: »
Tormentor isn't even meta either, it feels like the devs are listening to the top 1% of players on this change 👎
Araneae6537 wrote: »
I hardly think it would be right to nerf both flail AND fatecarver, certainly not both at once!
Araneae6537 wrote: »
I hardly think it would be right to nerf both flail AND fatecarver, certainly not both at once!
Lol certainly not without precedent. They nerfed harmony AND grave robber in the same patch.
Cries in necro
DanteTheDeviant wrote: »Please please please do not nerf my magicka necromancer blastbones build... Blastbones and reanimate blastbones are the only things necromancer has that I really enjoy using, they're why I love the necromancer above all other classes. If you are going to go through with this change, please combine the blastbones morphs into blighted blastbones instead of removing stalking blastbones damage buff.
Also, ruinous scythe morph is being made useless by the changes to the hemorrhage status effect! In PvP being able to reduce a tank's health by 10% made the skill worth using, but now the hemorrhage no longer applies minor mangle, this effect will be lost resulting in a major nerf to it's damage/utility. Please consider adding minor mangle to the spell as compensation for the changes.
Twohothardware wrote: »acastanza_ESO wrote: »Additional: with the changes to Status Effects it is LONG PAST time that Elemental Susceptibility gets a Cost assigned and a Duration reduction. The skill is extremely overpowered.
Yeah I don't understand either how Elemental Susceptibility has zero cost when it applies Major Breach and all of these status effects and deals a lot of damage when combined with Vateshran's staff. There are skills that do less and cost over 4K magicka to cast.
Please don’t nerf fatecarver. It’s nice to have a class not dependent on LA. I’ve also spent time and gold on building my arcanist around the fatecarver, using the Skinny Cheeks build, so all this will be a waste of time if you now nerf it. Just change the animation of fatecarver, make it less flashy and less splashy, so that it doesn’t look like a skill made for Xbox One.