While I think an assistant would be a bit too much automation, I agree with your suggestion to harvest all stacked surveys in one go.
While I think an assistant would be a bit too much automation, I agree with your suggestion to harvest all stacked surveys in one go.
I have 32 characters between 3 accounts...I understand the too much automation feeling, but I have a ton of surveys, I get behind, I'd like to be able to do more in the game than do surveys...we already have the hirelings in the crafting skill lines, to me this is an extension of the hirelings...
VoidCommander wrote: »Could have the ultimate solution and not have such an arbitrarily limited bank size. That is the most criminal thing MMOs do that I honestly think should be made illegal. Limiting Inventory/Bank space so harshly just creates a problem so they can sell a solution. It is a very scummy business practice that doesn't enhance the game in any way.
VoidCommander wrote: »Could have the ultimate solution and not have such an arbitrarily limited bank size. That is the most criminal thing MMOs do that I honestly think should be made illegal. Limiting Inventory/Bank space so harshly just creates a problem so they can sell a solution. It is a very scummy business practice that doesn't enhance the game in any way.
Storage in ESO is not a problem. People just need to stop hoarding junk.
VoidCommander wrote: »Could have the ultimate solution and not have such an arbitrarily limited bank size. That is the most criminal thing MMOs do that I honestly think should be made illegal. Limiting Inventory/Bank space so harshly just creates a problem so they can sell a solution. It is a very scummy business practice that doesn't enhance the game in any way.
While I think an assistant would be a bit too much automation, I agree with your suggestion to harvest all stacked surveys in one go.
I have 32 characters between 3 accounts...I understand the too much automation feeling, but I have a ton of surveys, I get behind, I'd like to be able to do more in the game than do surveys...we already have the hirelings in the crafting skill lines, to me this is an extension of the hirelings...
Well, nobody (but yourself) is forcing you to do crafting/surveys on 32 different characters. Feel free to play as you want.
Anyway, a game shouldn't be balanced around the needs of people, which arbitrary maximize their ingame chores by repeating the very same on various accounts. I'm not saying it's bad to play on multiple accounts, but if you don't enjoy it, just reduce what you don't enjoy.
Some surveys drop leads, so that wouldn't really work.
derkaiserliche wrote: »The problem is that people with many chars would get way too many benefits from the daily crafting quests then.
They are already pretty insane rewardwise, so the surveys shouldnt be too easy.
I have gotten it, they count as standard harvesting nodes so say an alchemy survey in Coldharbor has an chance of getting an void crystal lead, one in Shadowfern can give the wading kilt fragment and so on.
Some surveys drop leads, so that wouldn't really work.
Cooperharley wrote: »I I find when people say no to ideas on here, they just mean they wouldn’t use it themselves, and would prefer to have the option to use it or not, but the better question is, are you actively against someone else using it? In which case, 99% of the time SHOULD be a no.
derkaiserliche wrote: »The problem is that people with many chars would get way too many benefits from the daily crafting quests then.
They are already pretty insane rewardwise, so the surveys shouldnt be too easy.
Cooperharley wrote: »I I find when people say no to ideas on here, they just mean they wouldn’t use it themselves, and would prefer to have the option to use it or not, but the better question is, are you actively against someone else using it? In which case, 99% of the time SHOULD be a no.
I think you're wrong on that. Most critical posters also have in mind the good of the game. In particular, there is a very valid position to adopt against further simplication and trivialisation of core parts of the game structure.
However, even if you're right and players oppose a suggestion because they don't want it for themselves, that argument works both ways as most players who post suggestions do so because they want them for themselves, not necessarily because they think they would be for the good of the game.
False. There are several leads that drop from surveys, including one from jewelry surveys only. They also drop leads from their respective crafting nodes in the appropriate zones.
This would make the economy of material way worse than it already is. Passively collecting material is what I consider bot farming and we all can see what that does to the economy. I'm fine with collecting all stacks of surveys in one go though but if we allow NPCs to collect for us then that'll lead down a path of people wanting NPCs to do a lot more than that.