I already wrote my novel in another thread but the tldr of this thread seems to be keep blastbones at all costs and all of you are magically willing to forgive its massive issues now becasuse you dont want to lose it.
This is really bad. Blastbones is necros most damaging ability but that doesnt make it good or good to use. You could multiply graveyard damage by 2000% and it would all of a sudden be necros "best damage ability"...
I agree that blastbones shouldnt go away but it needs to change big time for necro to ever make progress to being a decent playing spec again... Otherwise it will be EC support slave until the end of this game.
MashmalloMan wrote: »I already wrote my novel in another thread but the tldr of this thread seems to be keep blastbones at all costs and all of you are magically willing to forgive its massive issues now becasuse you dont want to lose it.
This is really bad. Blastbones is necros most damaging ability but that doesnt make it good or good to use. You could multiply graveyard damage by 2000% and it would all of a sudden be necros "best damage ability"...
I agree that blastbones shouldnt go away but it needs to change big time for necro to ever make progress to being a decent playing spec again... Otherwise it will be EC support slave until the end of this game.
Same page, why are so many of you asking them to revert it instead of focusing on their initial stated goal. Hold them accountable, Blighted Blastbones is not the original skill, make the cost scale dynamically and reintroduce the damage multiplier from Stalking Blastbones. With the nerf to Defile, this is 100% warranted and would not break any balance.
There, now it's fixed and we can begin focusing on how we can make the new ability more fun to use, because as it stands, it's not perfect, but it shouldn't be deleted from the game either. This provides a new way to play Necro, like it or hate it, some people want that.
OtarTheMad wrote: »MashmalloMan wrote: »I already wrote my novel in another thread but the tldr of this thread seems to be keep blastbones at all costs and all of you are magically willing to forgive its massive issues now becasuse you dont want to lose it.
This is really bad. Blastbones is necros most damaging ability but that doesnt make it good or good to use. You could multiply graveyard damage by 2000% and it would all of a sudden be necros "best damage ability"...
I agree that blastbones shouldnt go away but it needs to change big time for necro to ever make progress to being a decent playing spec again... Otherwise it will be EC support slave until the end of this game.
Same page, why are so many of you asking them to revert it instead of focusing on their initial stated goal. Hold them accountable, Blighted Blastbones is not the original skill, make the cost scale dynamically and reintroduce the damage multiplier from Stalking Blastbones. With the nerf to Defile, this is 100% warranted and would not break any balance.
There, now it's fixed and we can begin focusing on how we can make the new ability more fun to use, because as it stands, it's not perfect, but it shouldn't be deleted from the game either. This provides a new way to play Necro, like it or hate it, some people want that.
Because most of us have seen this movie before, that’s why. It was the same crap when they nerfed Graverobber synergy. It was all “it had to go” “it needed to be changed, now they can focus on the rest” “this is just a step in them making necro good” “why are you complaining now ZOS will work on them.”
Everything being said now was said back then and ZOS did nothing. They didn’t continue to alter/change the class. It wasn’t a first step in some overhaul, it wasn’t anything but a nerf. Then came more and worse yet patches/updates where necro got nothing.
Necro has basically been punched in the face since 2019 and I, for one, am just tired of it and reading players saying that this will make ZOS work on the class… no… no it won’t lol.
MashmalloMan wrote: »OtarTheMad wrote: »MashmalloMan wrote: »I already wrote my novel in another thread but the tldr of this thread seems to be keep blastbones at all costs and all of you are magically willing to forgive its massive issues now becasuse you dont want to lose it.
This is really bad. Blastbones is necros most damaging ability but that doesnt make it good or good to use. You could multiply graveyard damage by 2000% and it would all of a sudden be necros "best damage ability"...
I agree that blastbones shouldnt go away but it needs to change big time for necro to ever make progress to being a decent playing spec again... Otherwise it will be EC support slave until the end of this game.
Same page, why are so many of you asking them to revert it instead of focusing on their initial stated goal. Hold them accountable, Blighted Blastbones is not the original skill, make the cost scale dynamically and reintroduce the damage multiplier from Stalking Blastbones. With the nerf to Defile, this is 100% warranted and would not break any balance.
There, now it's fixed and we can begin focusing on how we can make the new ability more fun to use, because as it stands, it's not perfect, but it shouldn't be deleted from the game either. This provides a new way to play Necro, like it or hate it, some people want that.
Because most of us have seen this movie before, that’s why. It was the same crap when they nerfed Graverobber synergy. It was all “it had to go” “it needed to be changed, now they can focus on the rest” “this is just a step in them making necro good” “why are you complaining now ZOS will work on them.”
Everything being said now was said back then and ZOS did nothing. They didn’t continue to alter/change the class. It wasn’t a first step in some overhaul, it wasn’t anything but a nerf. Then came more and worse yet patches/updates where necro got nothing.
Necro has basically been punched in the face since 2019 and I, for one, am just tired of it and reading players saying that this will make ZOS work on the class… no… no it won’t lol.
Fair enough, I feel you, they can be frustrating and Necro has been left in a bad state... but I don't think it's the right approach to revert it when they spent all this time working on something fundamentally different.
Ask yourself what is more likely?
- They give Blighted Blastbones a bit more bang for its buck to actually match the complaints that it doesn't match live?
- They completely remove a brand new skill from the toolkit despite feeling so strongly about giving Necro a new way to tackle their rotations?
I would say option 1. With ZOS you have to pick your battles and understand what will fall upon deaf ears and what they can change with the flip of a switch.
Use their own words against them. Blighted Blastbones does not retain the original playstyle, therefor they failed their goal and should rectify it.
Just watch a Necro-Parsevideo and compare it to any other Parse. Its insanely Twitchy.
How is pressing one skill every few seconds a "twitchy rotation"? Pressing skills to do a rotation is just part of the game's combat system and every class functions that way. You're definitely not in the majority when there are multiple threads and comments on here validating that people want to use blastbones.
Youre completely right, but I dont care. I want this change to stay.Being nauseous and angry because people want to keep their iconic class skill that's been the core of the necro dps setup since 2019 is just entitled and ignorant.
[Snip]
ItsNotLiving wrote: »Necros complained for years about Blastbones being unreliable and buggy, all while saying the class needed an overhaul because of clunkiness of the skills. How was this change unexpected again?
Grandsheba wrote: »Blighted Blastbones
Target: Enemy
Range: 28m
Radius: 6m
Duration: 4 second
Cost: 2295
Skill description
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 3600 Disease Damage to all enemies nearby and applying Major Defile to them for 4 seconds, reducing their healing received and Health Recovery by 16%.
Creates a corpse on death, causing a putrid area of decay in a 6-meter radius. Enemies within the area suffer from a potent Disease affliction, taking 1500 Disease damage over 4 seconds. Only 2 blighted corpes may persist at at time.
More of these kinds of effects I think really is the way to go. Let Necromancer lean into more of the decay theme both in terms of Mag and Stam getting to deal disease damage AND having smaller, potent dots that require consistant(note: not constant) reapplication over the course of a fight through our various class skills to help with the activeness of the class in combat and their damage potential.
I really like the idea of them leaning into caring about how many DOTs, statuses, and debuffs are on a target through these kinds of mechanics. For example, I think the ability quoted above is possibly a bit much given how AOE heavy the class is already, but having Blighted increase in damage by the number of negative effects on a target could help it out without giving it a DOT of its own while still synergizing with them. Giving Skulls a DOT, single target on one morph and AOE on the other, would aid this too as well as their mediocre damage compared to other spammables. Giving Archer and Arcanist some kind of small DOT as well would be fun too, such as Archer gaining a DOT on its final shot that deals increased bleed in execute or something.
MashmalloMan wrote: »I already wrote my novel in another thread but the tldr of this thread seems to be keep blastbones at all costs and all of you are magically willing to forgive its massive issues now becasuse you dont want to lose it.
This is really bad. Blastbones is necros most damaging ability but that doesnt make it good or good to use. You could multiply graveyard damage by 2000% and it would all of a sudden be necros "best damage ability"...
I agree that blastbones shouldnt go away but it needs to change big time for necro to ever make progress to being a decent playing spec again... Otherwise it will be EC support slave until the end of this game.
Same page, why are so many of you asking them to revert it instead of focusing on their initial stated goal. Hold them accountable, Blighted Blastbones is not the original skill, make the cost scale dynamically and reintroduce the damage multiplier from Stalking Blastbones. With the nerf to Defile, this is 100% warranted and would not break any balance.
There, now it's fixed and we can begin focusing on how we can make the new ability more fun to use, because as it stands, it's not perfect, but it shouldn't be deleted from the game either. This provides a new way to play Necro, like it or hate it, some people want that.
Just watch a Necro-Parsevideo and compare it to any other Parse. Its insanely Twitchy.
How is pressing one skill every few seconds a "twitchy rotation"? Pressing skills to do a rotation is just part of the game's combat system and every class functions that way. You're definitely not in the majority when there are multiple threads and comments on here validating that people want to use blastbones.
Threads are only written by people who oppose something. People who like something dont start Threads. Its like 30 people at the most.Youre completely right, but I dont care. I want this change to stay.Being nauseous and angry because people want to keep their iconic class skill that's been the core of the necro dps setup since 2019 is just entitled and ignorant.
Even if by some miracle ZOS decided to give Stalking's modifier back to Blighted and make its resource cost scale dynamically, it would still be a nerf for PvPers because Stalking's fire damage is more invaluable than Blighted's major defile.
ZOS need to replace Blighted, not Stalking with their totally fun and original dumpster fire of a new skill, period.
Blastbones is AoE, even with a charged weapon you will get a diseased proc once in a bluemoon from it, same way Stalking rarely procs burning. The change to defile to affect wards is whatever, against classes not using them the debuff has been nerfed. I think the hamstrung snare has been fixed.
I did. But ZOS now fixed it so I dont have to anymore.StarOfElyon wrote: »
If you don't like the way necro plays, play a different class. It's that simple.
I did. But ZOS now fixed it so I dont have to anymore.StarOfElyon wrote: »
If you don't like the way necro plays, play a different class. It's that simple.
I did. But ZOS now fixed it so I dont have to anymore.StarOfElyon wrote: »
If you don't like the way necro plays, play a different class. It's that simple.
ItsNotLiving wrote: »Necros complained for years about Blastbones being unreliable and buggy, all while saying the class needed an overhaul because of clunkiness of the skills. How was this change unexpected again?
Even if by some miracle ZOS decided to give Stalking's modifier back to Blighted and make its resource cost scale dynamically, it would still be a nerf for PvPers because Stalking's fire damage is more invaluable than Blighted's major defile.
ZOS need to replace Blighted, not Stalking with their totally fun and original dumpster fire of a new skill, period.