MashmalloMan wrote: »I'm not a Necro main, so forgive this opinion if it's off base.. but I feel like making 1 of the morphs completely unique is a step in the right direction, just terribly implemented.
Knowing ZOS, they're not going to revert this change, so lets focus on how we can fix the issue. It will take them literal years to reverse something players hate IF they do it at all. Just look at the Necro crit chance execute passive.. It's gone all over the place, I'm pretty sure I've seen 4%, 5%, 8%, and now 10%. Isn't this what it was originally at launch?
So solutions?
Sacrificial Bones:
- Bump that 20% to 30%. With the ability to use this on your class skills and any dot (many of which are coming with Scribing), a Necro can ACTUALLY build as a dot class for the first time ever like they imply the class should be.
- Add a weak aoe dot to the caster for the 20s (Eg. Deadly Cloak/Soul Barrage/Hurricane).
Blighted Blastbones:
- Give the damage bonus that was lost from Stalking Blastbones, keep the Major Defile.
- Make the cost dynamically scale. Whatever Necro mains think is more useful, lowest max resource or highest max resource, my vote would be lowest so Mag Necro has a light Stam dump and vise versa.
This way, you want to play old style Necro, good, Blighted is there. Bursty.
You want to play dot Necro? Great, Sacrifical is there. Sustained pressure over time.
MashmalloMan wrote: »[*] Make the cost dynamically scale. Whatever Necro mains think is more useful, lowest max resource or highest max resource, my vote would be lowest so Mag Necro has a light Stam dump and vise versa.
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I remember when they wanted to add a 1s cast time to Sorc's Conjured Ward(and the LA shield skill too I think), they reverted that decision because of the massive uproar it caused so I wouldn't completely rule it out.
If they want to make Necro rotation ''easier'' they could for example change BB to be a 10s player ''buff'' that starts when you first cast BB on a target and then it will keep summoning a new one every X seconds that will jump to your current target. They should also make BB non-targetable similar to Skeletal Mage so that it can't get stunned/knocked down/pushed/etc(this is imo way more annoying than having to cast every 3s, because it screws with your timing)
This is similar to what they did with Warden's Scorch which is a skill that has many things in common with Blastbones.
Agree with the entire post except this.STOP with the overhauls! Make tweaks not major changes.
Agree with the entire post except this.STOP with the overhauls! Make tweaks not major changes.
A bunch of necro skills need an overhaul, like Skull or the pile of trash known as Grave Grasp for example, it's just that ZOS decided to do it with the ONE damage skill worth slotting in the entire necro kit under the pretense that it was too hard for some players to keep it up in PvE.
Btw I never want to hear another PvEer cry about nerfs due to PvPers after this change.
MashmalloMan wrote: »I'm not a Necro main, so forgive this opinion if it's off base.. but I feel like making 1 of the morphs completely unique is a step in the right direction, just terribly implemented.
Knowing ZOS, they're not going to revert this change, so lets focus on how we can fix the issue. It will take them literal years to reverse something players hate IF they do it at all. Just look at the Necro crit chance execute passive.. It's gone all over the place, I'm pretty sure I've seen 4%, 5%, 8%, and now 10%. Isn't this what it was originally at launch?
So solutions?
Sacrificial Bones:
- Bump that 20% to 30%. With the ability to use this on your class skills and any dot (many of which are coming with Scribing), a Necro can ACTUALLY build as a dot class for the first time ever like they imply the class should be.
- Add a weak aoe dot to the caster for the 20s (Eg. Deadly Cloak/Soul Barrage/Hurricane).
Blighted Blastbones:
- Give the damage bonus that was lost from Stalking Blastbones, keep the Major Defile.
- Make the cost dynamically scale. Whatever Necro mains think is more useful, lowest max resource or highest max resource, my vote would be lowest so Mag Necro has a light Stam dump and vise versa.
This way, you want to play old style Necro, good, Blighted is there. Bursty.
You want to play dot Necro? Great, Sacrifical is there. Sustained pressure over time.
I remember when they wanted to add a 1s cast time to Sorc's Conjured Ward(and the LA shield skill too I think), they reverted that decision because of the massive uproar it caused so I wouldn't completely rule it out.
''We specifically did this to help reduce the intense demand and complex rotation requirement of the class, as Blastbones demands an activation once every 3 seconds minimum, making it very difficult to maximize and play around''
If they want to make Necro rotation ''easier'' they could for example change BB to be a 10s player ''buff'' that starts when you first cast BB on a target and then it will keep summoning a new one every X seconds that will jump to your current target. They should also make BB non-targetable similar to Skeletal Mage so that it can't get stunned/knocked down/pushed/etc(this is imo way more annoying than having to cast every 3s, because it screws with your timing)
This is similar to what they did with Warden's Scorch which is a skill that has many things in common with Blastbones.
Kalle_Demos wrote: »MashmalloMan wrote: »I'm not a Necro main, so forgive this opinion if it's off base.. but I feel like making 1 of the morphs completely unique is a step in the right direction, just terribly implemented.
Knowing ZOS, they're not going to revert this change, so lets focus on how we can fix the issue. It will take them literal years to reverse something players hate IF they do it at all. Just look at the Necro crit chance execute passive.. It's gone all over the place, I'm pretty sure I've seen 4%, 5%, 8%, and now 10%. Isn't this what it was originally at launch?
So solutions?
Sacrificial Bones:
- Bump that 20% to 30%. With the ability to use this on your class skills and any dot (many of which are coming with Scribing), a Necro can ACTUALLY build as a dot class for the first time ever like they imply the class should be.
- Add a weak aoe dot to the caster for the 20s (Eg. Deadly Cloak/Soul Barrage/Hurricane).
Blighted Blastbones:
- Give the damage bonus that was lost from Stalking Blastbones, keep the Major Defile.
- Make the cost dynamically scale. Whatever Necro mains think is more useful, lowest max resource or highest max resource, my vote would be lowest so Mag Necro has a light Stam dump and vise versa.
This way, you want to play old style Necro, good, Blighted is there. Bursty.
You want to play dot Necro? Great, Sacrifical is there. Sustained pressure over time.
I remember when they wanted to add a 1s cast time to Sorc's Conjured Ward(and the LA shield skill too I think), they reverted that decision because of the massive uproar it caused so I wouldn't completely rule it out.
''We specifically did this to help reduce the intense demand and complex rotation requirement of the class, as Blastbones demands an activation once every 3 seconds minimum, making it very difficult to maximize and play around''
If they want to make Necro rotation ''easier'' they could for example change BB to be a 10s player ''buff'' that starts when you first cast BB on a target and then it will keep summoning a new one every X seconds that will jump to your current target. They should also make BB non-targetable similar to Skeletal Mage so that it can't get stunned/knocked down/pushed/etc(this is imo way more annoying than having to cast every 3s, because it screws with your timing)
This is similar to what they did with Warden's Scorch which is a skill that has many things in common with Blastbones.
They've backtracked before due to backlash. I believe the destruction of Blastbones won't make it to live. As Zos has mentioned themselves multiple times, they're aware of the criticism of frequent sweeping and heavy handed alterations. They don't always listen but know that going too far will hurt their bottom line. Something egregious like this, especially given the community reaction, will certainly warrant a moment of pause.
Grim_Overlord wrote: »MashmalloMan wrote: »[*] Make the cost dynamically scale. Whatever Necro mains think is more useful, lowest max resource or highest max resource, my vote would be lowest so Mag Necro has a light Stam dump and vise versa.
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This at least would be a step in the right direction, though I am in favor of having it match the higher of the two resources given it gets cast every 3 skills ideally, which eats up a decent amount of stamina even with the currently reduced cost if you have any other stamina skills.
OtarTheMad wrote: »The thing that’s weird to me is the conflicting message. They changed BB because it made rotations kind of complex but nerfed Arcanist beam because they wanted to encourage more complex rotations.
Which is it? What in the world is your vision ZOS?
Another issue that the change to BB and Stalking BB introduces is that apparently you won't generate enough Corpses to consume for other skills. If you use the new Grave Lord’s Sacrifice, Boneyard, Siphon and Skele Mage you will need(assuming that there are no trash mobs dying and providing extra Corpses):
-1 Corpse every 10 seconds for Boneyard's Bonus
-1 Corpse every 20 seconds for Siphon
And you are only generating:
-1 Corpse every 20 seconds from Grave Lord’s Sacrifice(Sacrificial Bones doesn't mentions that it generates Corpses)
-1 Corpse every 20 seconds from Skele Mage
While it's true that you could overcast Grave Lord’s Sacrifice(and Skele Mage) for an easy Corpse that would be basically sacrificing a GCD for a Corpse, also forget about using Detonating Siphon as a semi-spammable. These are issues that afaik the current Necro doesn't face because current BB generates a corpse every 3 seconds in ideal scenarios.
MashmalloMan wrote: »Another issue that the change to BB and Stalking BB introduces is that apparently you won't generate enough Corpses to consume for other skills. If you use the new Grave Lord’s Sacrifice, Boneyard, Siphon and Skele Mage you will need(assuming that there are no trash mobs dying and providing extra Corpses):
-1 Corpse every 10 seconds for Boneyard's Bonus
-1 Corpse every 20 seconds for Siphon
And you are only generating:
-1 Corpse every 20 seconds from Grave Lord’s Sacrifice(Sacrificial Bones doesn't mentions that it generates Corpses)
-1 Corpse every 20 seconds from Skele Mage
While it's true that you could overcast Grave Lord’s Sacrifice(and Skele Mage) for an easy Corpse that would be basically sacrificing a GCD for a Corpse, also forget about using Detonating Siphon as a semi-spammable. These are issues that afaik the current Necro doesn't face because current BB generates a corpse every 3 seconds in ideal scenarios.
This is 1 of the reasons I suggested that 1 of the morphs for Skele Mage should be a short, but strong dot. Like 5s long that reintroduces some of the lost pressure from not having BB
StarOfElyon wrote: »MashmalloMan wrote: »Another issue that the change to BB and Stalking BB introduces is that apparently you won't generate enough Corpses to consume for other skills. If you use the new Grave Lord’s Sacrifice, Boneyard, Siphon and Skele Mage you will need(assuming that there are no trash mobs dying and providing extra Corpses):
-1 Corpse every 10 seconds for Boneyard's Bonus
-1 Corpse every 20 seconds for Siphon
And you are only generating:
-1 Corpse every 20 seconds from Grave Lord’s Sacrifice(Sacrificial Bones doesn't mentions that it generates Corpses)
-1 Corpse every 20 seconds from Skele Mage
While it's true that you could overcast Grave Lord’s Sacrifice(and Skele Mage) for an easy Corpse that would be basically sacrificing a GCD for a Corpse, also forget about using Detonating Siphon as a semi-spammable. These are issues that afaik the current Necro doesn't face because current BB generates a corpse every 3 seconds in ideal scenarios.
This is 1 of the reasons I suggested that 1 of the morphs for Skele Mage should be a short, but strong dot. Like 5s long that reintroduces some of the lost pressure from not having BB
No I love having my little skeleton buddy hang around for a while. How can I be a necro without a skeleton following me around? I would be happy if the skeleton gave major sorcery/brutality buffs while it is active.
MashmalloMan wrote: »StarOfElyon wrote: »MashmalloMan wrote: »Another issue that the change to BB and Stalking BB introduces is that apparently you won't generate enough Corpses to consume for other skills. If you use the new Grave Lord’s Sacrifice, Boneyard, Siphon and Skele Mage you will need(assuming that there are no trash mobs dying and providing extra Corpses):
-1 Corpse every 10 seconds for Boneyard's Bonus
-1 Corpse every 20 seconds for Siphon
And you are only generating:
-1 Corpse every 20 seconds from Grave Lord’s Sacrifice(Sacrificial Bones doesn't mentions that it generates Corpses)
-1 Corpse every 20 seconds from Skele Mage
While it's true that you could overcast Grave Lord’s Sacrifice(and Skele Mage) for an easy Corpse that would be basically sacrificing a GCD for a Corpse, also forget about using Detonating Siphon as a semi-spammable. These are issues that afaik the current Necro doesn't face because current BB generates a corpse every 3 seconds in ideal scenarios.
This is 1 of the reasons I suggested that 1 of the morphs for Skele Mage should be a short, but strong dot. Like 5s long that reintroduces some of the lost pressure from not having BB
No I love having my little skeleton buddy hang around for a while. How can I be a necro without a skeleton following me around? I would be happy if the skeleton gave major sorcery/brutality buffs while it is active.
There is 2 morphs, you can keep 1 the same or combine them. Do you really find the current morph choice all that interesting to begin with? Necro's always complain about how terrible Skele mage is.
The point I'm making is a 20% buff to a bunch of skills Necro's don't like for giving up Blastbones doesn't make sense unless there was a decent skill to replace what you give up that also fits the new skills idea of being dot focused.
RaddlemanNumber7 wrote: »You mean I have to change Morph from Stalking Blastbones to Blighted Blastbones?
Oh, my aesthetics!
LOL