Update 41 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Stalking Blastbones is Necro's BEST damage ability. Please reconsider the change.

CameraBeardThePirate
CameraBeardThePirate
✭✭✭✭✭
✭✭✭
Stalking Blastbones accounts for well over 20% of your damage as a Necromancer. On a parse, it's usually 25% - 30%. In a BG, it's anywhere from 25% to 40% of your damage in CMX. It deals more damage than Blighted, and is far and away necromancer's best ability.

Removing it for a 20% buff on only your Grave Lord abilities (of which only 1 or 2 are usable in PvP) and DoTs (something you need to outsource since the class lacks any sticky DoTs) is not the play.

Colossus bombers are really the only winner here, and even then - I'm not sure the 20% buff to Colossus will offset the damage loss from a crit Stalking Blastbones (which usually hits harder than a tick of Colossus - well over 33% of its damage).

The math here doesn't add up. The Sacrifice buff would need to be AT LEAST 25-30% for this new ability to be worth considering. This change will not help Necro, and will only reinforce loading up your bar with non-class DoTs and boring, AoE DoT Proc playstyles.

Please ZOS, from a long-time Necro main, consider moving this new mechanic to the Skeletal Archer/Arcanist - even if that means reducing the buff a bit since it would be usable in tandem with Blastbones. Stalking Blastbones is Necromancer's bread and butter. Leaving the lesser Blighted morph feels like a consolation prize rather than a way to continue Necro's current playstyle.

If the goal was to reduce complexity of the rotation - congrats! Now it's impossible to place a corpse at a target's feet in any sort of ranged fight. The rotation will be a lot more difficult if you're unable to consistently place corpses where you need them to be.

This change will only accomplish 1 thing - a ton of Oblivions Foe/BRP destro necros that don't even feel like a necro because they're loaded up with weapon abilities.

@ZOS_Kevin @ZOS_GinaBruno PLEASE pass this on to the dev team. Removing Stalking Blastbones would be like removing Spec Bow, Whip, or Fatecarver. It doesn't matter that Blighted was left alone because Blighted is nowhere near as good as Stalking in PvP.
Edited by CameraBeardThePirate on January 30, 2024 6:57PM
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
    ✭✭✭✭✭
    ✭✭✭
    Could of at least made it apply Major Sorcery to the user.
  • IncultaWolf
    IncultaWolf
    ✭✭✭✭✭
    This has to be the funniest thing ever to happen off of PTS notes. I don’t understand how anyone could be a necro main now.

    They will all be playing nightblade or warden soon! :)
  • JerBearESO
    JerBearESO
    ✭✭✭✭
    Just throw the stalking blast bones effect onto blighted.... it's not like necromancer can't use the boost to their kit
  • Urvoth
    Urvoth
    ✭✭✭✭✭
    JerBearESO wrote: »
    Just throw the stalking blast bones effect onto blighted.... it's not like necromancer can't use the boost to their kit

    But Grave Lord's Sacrifice isn't even a boost to their kit.

    The new Sacrifice buff is 20% to your Grave Lord and DoT abilities. Stalking Blastbones was accounting for at least 25% of your TOTAL damage. In PvP, that number only goes up - I've seen Stalking account for as much as 40% of my total damage in a BG.

    Taking away that damage to buff only some of your abilities by less than the ability you're sacrificing doesn't even make sense.

    Exactly, plus it's the only high damage skill the class has. Every other damage skill necros have is mediocre at BEST and mostly just unusable in PvP, so deleting the single decent damage skill is completely nonsensical. I'd like to know where the devs think your damage is going to come from after this change. An extra 20% dmg to your other garbage offensive class skills doesn't help whatsoever. It doesn't even bring the skelly mage/archer back to their pre dot nerf damage numbers when they were already mostly unusable. If the 20% dmg boost came from a different skill in the line, it would actually be nice since you could use it for extra blastbones burst alongside generic skills, but getting rid of blastbones turns the class into a flavorless husk.
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    Does a 20% damage buff to Grave Lord skills and all DoTs justify removing your main damage skill from your rotation? Have to also consider all the extra GCDs you will gain by having to cast every 20s instead of every 3s. I doubt anyone would use this new morph in PvP though.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭
    i was also really puzzled to this change too, like i get the idea of some self buff, but there wasnt enough of a full rework of necromancer to even have this make any remote sense
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014
  • JerBearESO
    JerBearESO
    ✭✭✭✭
    Remiem wrote: »
    JerBearESO wrote: »
    Just throw the stalking blast bones effect onto blighted.... it's not like necromancer can't use the boost to their kit

    If they do that then they absolutely need to give it the arcanist treatment, stam or mag cost based on the highest max resource.

    That's a good idea!

    And we need to remember, as I see some panic, that we do retain a blast bones morph with their change.

    Also a good idea to change skeleton summon instead if blastbones. I mainly want the new effect for use WITH blastbones. Why would I want to increase my grave lord ability damage and not have access to blastbones??? Actually this sounds EXTREMELY nice if it were on skeleton summon instead. Like...wouldn't that be enough to finally save the class altogether!
  • Grim_Overlord
    Grim_Overlord
    ✭✭✭
    Hybrid cost for the remaining Blastbones would be really nice if this change goes through to live over the cost reduction outlined in the patch notes. There are a couple comments in this thread mentioning the change to the base ability being better for Skeletal Mage, but it could also be fitting on Summoner's armor whose cost reduction isn't worth much and the buff to damage, if moved to DOTs and Pets, would fit the name at least.
  • Remiem
    Remiem
    ✭✭✭
    JerBearESO wrote: »
    Also a good idea to change skeleton summon instead if blastbones. I mainly want the new effect for use WITH blastbones.
    Clearly not the intent, this stupid Stalking blastbone change looks like an attempt at helping PvE players who were fat fingering their rotation in PvE, so ZOS wanted to give them a way to play without Blastbones.
    If both current Stalking and this new buff exist in necro's kit then both skills would be indispensable and bad PvE players would still have to play with Blastbones to maximize DPS.

    They just went with this change without even thinking about PvP.
    Edited by Remiem on January 29, 2024 9:27PM
  • sh4d0wh4z3
    sh4d0wh4z3
    ✭✭✭✭
    Remiem wrote: »
    JerBearESO wrote: »
    Also a good idea to change skeleton summon instead if blastbones. I mainly want the new effect for use WITH blastbones.
    Clearly not the intent, this stupid Stalking blastbone change looks like an attempt at helping PvE players who were fat fingering their rotation in PvE, so ZOS wanted to give them a way to play without Blastbones.
    If both current Stalking and this new buff exist in necro's kit then both skills would be indispensable and bad PvE players would still have to play with Blastbones to maximize DPS.

    They just went with this change without even thinking about PvP.

    They went with the change without even thinking about PvE either. I'm really hoping they would reverse this. If not, this change along with scribing completely kills off necro as a viable class.
Sign In or Register to comment.