CameraBeardThePirate wrote: »RaddlemanNumber7 wrote: »You mean I have to change Morph from Stalking Blastbones to Blighted Blastbones?
Oh, my aesthetics!
LOL
Aesthetics have nothing to do with it - Stalking does 10% more damage in PvE (negligible with the proposed change to the rotation) and about 20-30% more on average in PvP (the opposite of negligible lol)
CameraBeardThePirate wrote: »MashmalloMan wrote: »I'm not a Necro main, so forgive this opinion if it's off base.. but I feel like making 1 of the morphs completely unique is a step in the right direction, just terribly implemented.
Knowing ZOS, they're not going to revert this change, so lets focus on how we can fix the issue. It will take them literal years to reverse something players hate IF they do it at all. Just look at the Necro crit chance execute passive.. It's gone all over the place, I'm pretty sure I've seen 4%, 5%, 8%, and now 10%. Isn't this what it was originally at launch?
So solutions?
Sacrificial Bones:
- Bump that 20% to 30%. With the ability to use this on your class skills and any dot (many of which are coming with Scribing), a Necro can ACTUALLY build as a dot class for the first time ever like they imply the class should be.
- Add a weak aoe dot to the caster for the 20s (Eg. Deadly Cloak/Soul Barrage/Hurricane).
Blighted Blastbones:
- Give the damage bonus that was lost from Stalking Blastbones, keep the Major Defile.
- Make the cost dynamically scale. Whatever Necro mains think is more useful, lowest max resource or highest max resource, my vote would be lowest so Mag Necro has a light Stam dump and vise versa.
At bare minimum they need to throw Stalking's modifier to Blighted. Blighted simply doesn't deal enough damage without it. Sure Defile is strong, but let's not kid ourselves into thinking Defile + Stalking's modifier would be too strong.
Agree with the entire post except this.STOP with the overhauls! Make tweaks not major changes.
A bunch of necro skills need an overhaul, like Skull or the pile of trash known as Grave Grasp for example, it's just that ZOS decided to do it with the ONE damage skill worth slotting in the entire necro kit under the pretense that it was too hard for some players to keep it up in PvE.
Btw I never want to hear another PvEer cry about nerfs due to PvPers after this change.
MashmalloMan wrote: »StarOfElyon wrote: »MashmalloMan wrote: »Another issue that the change to BB and Stalking BB introduces is that apparently you won't generate enough Corpses to consume for other skills. If you use the new Grave Lord’s Sacrifice, Boneyard, Siphon and Skele Mage you will need(assuming that there are no trash mobs dying and providing extra Corpses):
-1 Corpse every 10 seconds for Boneyard's Bonus
-1 Corpse every 20 seconds for Siphon
And you are only generating:
-1 Corpse every 20 seconds from Grave Lord’s Sacrifice(Sacrificial Bones doesn't mentions that it generates Corpses)
-1 Corpse every 20 seconds from Skele Mage
While it's true that you could overcast Grave Lord’s Sacrifice(and Skele Mage) for an easy Corpse that would be basically sacrificing a GCD for a Corpse, also forget about using Detonating Siphon as a semi-spammable. These are issues that afaik the current Necro doesn't face because current BB generates a corpse every 3 seconds in ideal scenarios.
This is 1 of the reasons I suggested that 1 of the morphs for Skele Mage should be a short, but strong dot. Like 5s long that reintroduces some of the lost pressure from not having BB
No I love having my little skeleton buddy hang around for a while. How can I be a necro without a skeleton following me around? I would be happy if the skeleton gave major sorcery/brutality buffs while it is active.
There is 2 morphs, you can keep 1 the same or combine them. Do you really find the current morph choice all that interesting to begin with? Necro's always complain about how terrible Skele mage is.
The point I'm making is a 20% buff to a bunch of skills Necro's don't like for giving up Blastbones doesn't make sense unless there was a decent skill to replace what you give up that also fits the new skills idea of being dot focused.
NO. Screw Blastbones! I never want to see that stupid 3 second targeted clunky trackingfail EVER AGAIN!
The change makes me so happy, I want to go back to my Main again.
@ZOS If you really consider changing that spell back please let us know now so we dont start playing or Necromancers again.
CameraBeardThePirate wrote: »NO. Screw Blastbones! I never want to see that stupid 3 second targeted clunky trackingfail EVER AGAIN!
The change makes me so happy, I want to go back to my Main again.
@ZOS If you really consider changing that spell back please let us know now so we dont start playing or Necromancers again.
Hate to say it, but it's pretty clear you're in the minority. Blastbones is fun, and is the only source of damage Necro has in PvP.
CameraBeardThePirate wrote: »NO. Screw Blastbones! I never want to see that stupid 3 second targeted clunky trackingfail EVER AGAIN!
The change makes me so happy, I want to go back to my Main again.
@ZOS If you really consider changing that spell back please let us know now so we dont start playing or Necromancers again.
Hate to say it, but it's pretty clear you're in the minority. Blastbones is fun, and is the only source of damage Necro has in PvP.
Thats why they only changed one Morph. Pleeeease let us have this one.....
Oh, and I´m pretty sure I´m in the majority. ZOS doesnt draw the realization the twitchy rotation is a bloody mess out of thin air. And the
BB-skill-skill-BB-skill-skill is the reason why
/edit
Honestly, the realization anyone in the whole community would oppose that change makes me nauseaus and angry. Something I rarely feel in Forums.
Thats why they only changed one Morph. Pleeeease let us have this one.....
Oh, and I´m pretty sure I´m in the majority. ZOS doesnt draw the realization the twitchy rotation is a bloody mess out of thin air. And the
BB-skill-skill-BB-skill-skill is the reason why
/edit
Honestly, the realization anyone in the whole community would oppose that change makes me nauseaus and angry. Something I rarely feel in Forums.
Grim_Overlord wrote: »Thats why they only changed one Morph. Pleeeease let us have this one.....
Oh, and I´m pretty sure I´m in the majority. ZOS doesnt draw the realization the twitchy rotation is a bloody mess out of thin air. And the
BB-skill-skill-BB-skill-skill is the reason why
/edit
Honestly, the realization anyone in the whole community would oppose that change makes me nauseaus and angry. Something I rarely feel in Forums.
The issue is less of that there is an alternative to Blastbones and the 1-2-Blastbones rotation, but the the more-used of the two morphs was the one that got axed for it. The other half of this issue is that it doesn't solve the core issues of Necromancer which is their excessive reliance on non-class skills to perform in both PVE and PVP. Not to mention this exacerbates the visual identity crisis of the necromancer as now even less undead are involved in the class whose namesake would imply mastery over them. Blastbones, while janky, is a really unique, interesting, and active take on what a necromancer can do in combat as a minion-based casting class. While I understand that the aesthetics concern is usually lesser in these discussions, it should still be a factor. People aren't upset about the possibility of an alternative playstyle but are upset about it coming at the cost of current power of the current version as well as the lack of attention being paid to the other, even clunkier and underwhelming parts of the Necromancer's kit such as Archer and morphs, siphons, and especially Grave Grasp and morphs and Expunge and morphs.
They can use the other Morph, I dont care. As long as the mechanic stays.CameraBeardThePirate wrote: »
They left the morph that no one uses because its objectively worse. That's not an option, that's a consolation prize.
Blastbones > Skill > Skill > Blastbones isn't anymore complex than any other rotation. Arcanist has a similar Crux Gen > Crux gen > Crux Gen > Crux consumer, NB has Spec Bow that needs to be used every 5 casts, Sorc has a skill that necessitates a cast at random and no one complains about that.
They can use the other Morph, I dont care. As long as the mechanic stays.
And did you really compare Arcanist complexity with Necromancers just now?
Grim_Overlord wrote: »They can use the other Morph, I dont care. As long as the mechanic stays.
And did you really compare Arcanist complexity with Necromancers just now?
I believe the point of the comparison was less of complexity and more of how each class has a rotation cadence in PVE at least. Sorcerer's frag rotation's chaos aside, Nightblade's is based around the bow ability, Arcanist around buffing beam via crux generation, and Necromancer historically has been based around keeping up Blastbones. If you remove this cadence, Necromancer rotation becomes oddly similar to that of a DK, with as many long DOTs as possible with Skulls taking the role of Molten Whip.
Grim_Overlord wrote: »They can use the other Morph, I dont care. As long as the mechanic stays.
And did you really compare Arcanist complexity with Necromancers just now?
I believe the point of the comparison was less of complexity and more of how each class has a rotation cadence in PVE at least. Sorcerer's frag rotation's chaos aside, Nightblade's is based around the bow ability, Arcanist around buffing beam via crux generation, and Necromancer historically has been based around keeping up Blastbones. If you remove this cadence, Necromancer rotation becomes oddly similar to that of a DK, with as many long DOTs as possible with Skulls taking the role of Molten Whip.
The problem is the 3 second rotation with a skill that has to be targeted and the need to immediately barswap after. Its so easy to miss and so hard to maintain.
Just watch Videos about parses. Compared to any other class Necromancer is just totally insane complexitywise. I like complex. But there is such a thing as too much. And apparently ZOS agrees.
Thats right, I am strictly speaking from PvE. I havent done PvP as a DPS in a decade. I do hope they give you guys something to help. But in all fairness, PvP usually screws over PvE in Patches.Grim_Overlord wrote: »
I don’t disagree but that’s also just one side of the game, PvE, and I am guessing you are speaking on the HM side of PvE since you’re mentioning easy to miss and all that which implies needing to keep a very tight rotation and not messing up to ensure high scores.
With the other parts of the game in mind, the change to BB really screws us. In PvP BB was the only necro ability I had, it was my main burst… now I have no burst and might have to rely on sets like Plaguebreak or Oblivions Foe or maybe leaning into status effects with charged trait to MAYBE make up for the change. It just makes Necromancer not so fun to play. I put a lot of time into my Magcro so I am honestly stuck, forced to play a class that is somehow worse now and why? Because endgamers didn’t like BB? That’s weird to take them into consideration before the rest of us.
Grim_Overlord wrote: »They can use the other Morph, I dont care. As long as the mechanic stays.
And did you really compare Arcanist complexity with Necromancers just now?
I believe the point of the comparison was less of complexity and more of how each class has a rotation cadence in PVE at least. Sorcerer's frag rotation's chaos aside, Nightblade's is based around the bow ability, Arcanist around buffing beam via crux generation, and Necromancer historically has been based around keeping up Blastbones. If you remove this cadence, Necromancer rotation becomes oddly similar to that of a DK, with as many long DOTs as possible with Skulls taking the role of Molten Whip.
The problem is the 3 second rotation with a skill that has to be targeted and the need to immediately barswap after. Its so easy to miss and so hard to maintain.
Just watch Videos about parses. Compared to any other class Necromancer is just totally insane complexitywise. I like complex. But there is such a thing as too much. And apparently ZOS agrees.
Thats right, I am strictly speaking from PvE. I havent done PvP as a DPS in a decade. I do hope they give you guys something to help. But in all fairness, PvP usually screws over PvE in Patches.Grim_Overlord wrote: »
I don’t disagree but that’s also just one side of the game, PvE, and I am guessing you are speaking on the HM side of PvE since you’re mentioning easy to miss and all that which implies needing to keep a very tight rotation and not messing up to ensure high scores.
With the other parts of the game in mind, the change to BB really screws us. In PvP BB was the only necro ability I had, it was my main burst… now I have no burst and might have to rely on sets like Plaguebreak or Oblivions Foe or maybe leaning into status effects with charged trait to MAYBE make up for the change. It just makes Necromancer not so fun to play. I put a lot of time into my Magcro so I am honestly stuck, forced to play a class that is somehow worse now and why? Because endgamers didn’t like BB? That’s weird to take them into consideration before the rest of us.
CameraBeardThePirate wrote: »NO. Screw Blastbones! I never want to see that stupid 3 second targeted clunky trackingfail EVER AGAIN!
The change makes me so happy, I want to go back to my Main again.
@ZOS If you really consider changing that spell back please let us know now so we dont start playing or Necromancers again.
Hate to say it, but it's pretty clear you're in the minority. Blastbones is fun, and is the only source of damage Necro has in PvP.
Thats why they only changed one Morph. Pleeeease let us have this one.....
Oh, and I´m pretty sure I´m in the majority. ZOS doesnt draw the realization the twitchy rotation is a bloody mess out of thin air. And the
BB-skill-skill-BB-skill-skill is the reason why
/edit
Honestly, the realization anyone in the whole community would oppose that change makes me nauseaus and angry. Something I rarely feel in Forums.
TX12001rwb17_ESO wrote: »With this change could of at least made the Skeleton heal you after jumping at you and giving you major sorcery and brutality instead of this "Unique" Buff that is inferior to them named buffs in everyway.
i11ionward wrote: »The new skill is good, but why change Blastbones? At the moment this is the skill that makes the necromancer actually the necromancer.
Please bring back Blastbones changes.
If you need to remake skill, make it with a Skeletal Mage morph. There is also a skeleton and it can also sacrifice itself for buff.
CameraBeardThePirate wrote: »NO. Screw Blastbones! I never want to see that stupid 3 second targeted clunky trackingfail EVER AGAIN!
The change makes me so happy, I want to go back to my Main again.
@ZOS If you really consider changing that spell back please let us know now so we dont start playing or Necromancers again.
Hate to say it, but it's pretty clear you're in the minority. Blastbones is fun, and is the only source of damage Necro has in PvP.
Thats why they only changed one Morph. Pleeeease let us have this one.....
Oh, and I´m pretty sure I´m in the majority. ZOS doesnt draw the realization the twitchy rotation is a bloody mess out of thin air. And the
BB-skill-skill-BB-skill-skill is the reason why
/edit
Honestly, the realization anyone in the whole community would oppose that change makes me nauseaus and angry. Something I rarely feel in Forums.
I already wrote my novel in another thread but the tldr of this thread seems to be keep blastbones at all costs and all of you are magically willing to forgive its massive issues now becasuse you dont want to lose it.
This is really bad. Blastbones is necros most damaging ability but that doesnt make it good or good to use. You could multiply graveyard damage by 2000% and it would all of a sudden be necros "best damage ability"...
I agree that blastbones shouldnt go away but it needs to change big time for necro to ever make progress to being a decent playing spec again... Otherwise it will be EC support slave until the end of this game.