Lol. Dark flare blows, and has blown for over 5 years. The other morph, Barrage, is a consistent aoe that follows you, has a long duration, and boosts your class skills by 5%. Infinitely better in every application. If you want a ranged damage ability on plar, you use shards. It's no contest.
That said, Dark Flare does need a glow-up as a spammable option for plar. It's not good, and that 5% damage from the other morph is the nail in the coffin. It'd need an absurd buff to be good, but I'd love to see it.
tsaescishoeshiner wrote: »When they standardized spammables, Dark Flare received two damage nerfs leading to a 37% reduction in damage. It deals the same damage as Snipe now, and neither ability is seen on most non-invis builds these days due to the cast time and travel time making them more likely to land within in a dodge roll's disjoint window.
It's still a pretty fun skill, but it needs different buffs to be good as a spammable. 4 seconds of Empower doesn't work well when it takes 3 seconds for a heavy attack, and if you're using a cast-time spammable, you're not doing a heavy attack build. Given that they presumably want to keep the damage & cost standard, it just needs another valuable secondary effect.
Luckylancer wrote: »1. Dark flare is snipe but it is magicka. I cant believe how anyone did not point out this in this topic. Almost no one use snipe, so it makes sense dark flare is not used as well.
MashmalloMan wrote: »tsaescishoeshiner wrote: »When they standardized spammables, Dark Flare received two damage nerfs leading to a 37% reduction in damage. It deals the same damage as Snipe now, and neither ability is seen on most non-invis builds these days due to the cast time and travel time making them more likely to land within in a dodge roll's disjoint window.
It's still a pretty fun skill, but it needs different buffs to be good as a spammable. 4 seconds of Empower doesn't work well when it takes 3 seconds for a heavy attack, and if you're using a cast-time spammable, you're not doing a heavy attack build. Given that they presumably want to keep the damage & cost standard, it just needs another valuable secondary effect.
Pretty much this.
- Snipe gets poisoned and +25% damage from bow.
- Crystal Frags gets a 33% chance to increase in damage by 66% and become instant.
- Dark Flare does nothing extra damage related that is useful.
You know in Cyrodiil when Crown is looking at the map trying to figure out the next move and 75% of the group is chasing a zero-damage-heal-tank round and round a tree nearby? That's when Dark Flare comes in handy. If you spam the skill (no light attack weaving), the cast time only happens once and then it rapid fires after that. Do this to that annoying tank so your buddies can kill it faster and stop farting around and actually roll out when crown makes the call. This also lets you stay outside of the blast radius of the tank's invisible bomber buddy who is hiding nearby.
Luckylancer wrote: »1. Dark flare is snipe but it is magicka. I cant believe how anyone did not point out this in this topic. Almost no one use snipe, so it makes sense dark flare is not used as well.
2. Although there is spreadsheet balancing( ), all classes have some special stuff that stands out. Jabs is templar's special gimmic. Dark flare cant compete.
3. Solar flare is a good skill and dark flare make it unaccesable.
MashmalloMan wrote: »You can't cast Dark Flare faster than the Global Cooldown (1 second). Weaving light attacks shouldn't effect how fast you cast it because you cancel the light attack weave with the skill action, both when done right are within that 1 second global cooldown.
What you're describing is lag. Maybe your ping is super high so weaving doesn't work well where you are...
Call me crazy, but I actually liked that the templar of old was a master of channels/cast times. When they did the skill audits over the years, they definitely missed the mark on that class fantasy of it being a more tactically patient dmg dealer. The dps spells had obvious trade offs back then, but for templar it's mobility was offset by the fact it had access to major mending, miss chance through blinds, eclipse reflected ultimates and blazing shield actually punished your target for breaking it.
A cast time without a strong class fantasy and other spells designed around with that cast in mind, makes for a sluggish gameplay.