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Why don't I see any Templars using Solar Flare?

  • casparian
    casparian
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    Nearly everything people are saying in this thread about Dark Flare has been said repeatedly, consistently, for nearly a decade at this point. There are a lot of head-scratchers in ZOS' design approach for me, but this is one of the biggest. Why have they done so little with this skill?

    Here is a list of changes made to Dark Flare over the past several years of patches, starting with :

    1.2.3: reduced the cast time from 1.5 to 1.3 seconds, added damage scaling with skill rank
    1.6.5: added the Empower buff instead of an unnamed damage bonus to the next attack, added Major Defile
    2.3.5: increased the damage by 12%
    4.0.5: made the Empower count even if you didn't hit the target, and made a Templar passive extend the defile duration
    4.2.8: fixed a bug where there was a delay between chain-casting channeled/cast time abilities
    4.3.5: increased the damage by 10%
    5.0.5: reduced the cast time from by 0.1 seconds, but decreased the damage by 37% "to make up for the fact that it can be cast more frequently" lmao. Also matched the projectile speed to other projectile skills.
    5.1.5: increased the damage by 4% lel
    6.3.5: reduced the cast time by 0.2 seconds (according to the dev note, this was to make it "easier to weave" within the GCD, but no one weaves this because it has a cast time) but nerfed the damage by 21%
    7.2.5: fixed a bug where DF couldn't crit at all lol
    8.0.5: reduced the cost by 270 magicka
    8.1.5: DF grants Empower for 2 seconds longer (but Solar Barrage grants it 4x longer)
    9.0.5: DF now grants the Sunsphere buff (but Solar Barrage grants it 4x longer)

    In sum, in ten years of patches we've seen the following changes to Dark Flare:
    • decreased the cast time as cast times of other abilities have been decreased
    • massively nerfed the damage
    • added Empower
    • added Major Defile
    • fiddled with the Empower and Defile durations
    • fiddled with the cost
    • fixed a couple bugs

    It's amazing that a skill with a PVP-only debuff and a PVE-only buff and a cast time and massively nerfed damage hasn't caught on after a decade. What else can you expect ZOS to do, add something useful?
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Billium813
    Billium813
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    The short durations compared to Solar Barrage, the Defile debuff, the channel and dodgeable projectile. Everything about the design says "PvP" to me.

    Now, I think it's fine to be more PvP oriented in design (vs Solar Barrage), however that means you have to design it more for PvP.
    • Empower is misplaced and hurting the power budget. Empower and Defile shouldn't be on the same Skill now that Empower is only PvE.
    • Defile just feels really weak. I like that it's effecting Shields now, but nerfing from 18% -> 12% is the absolute WRONG direction for Major Defile, especially on a 4 second duration!

    Alternatives

    Maybe it set the player off balance if hit multiple times? Increase the Defile and Sunsphere buff duration?
  • Zama666
    Zama666
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    In PvP, paired with Deadly Strikes it is a bit better.
    But not that much of a difference, that extra 5%

    If the empower buff worked (maybe at half of the pve version) maybe?

    just my $0.02
  • danno8
    danno8
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    Zama666 wrote: »
    In PvP, paired with Deadly Strikes it is a bit better.
    But not that much of a difference, that extra 5%

    If the empower buff worked (maybe at half of the pve version) maybe?

    just my $0.02

    Deadly Strike set has no effect on Flare. It only affects Channelled and DoT, not cast time skills.
  • Minno
    Minno
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    casparian wrote: »
    Nearly everything people are saying in this thread about Dark Flare has been said repeatedly, consistently, for nearly a decade at this point. There are a lot of head-scratchers in ZOS' design approach for me, but this is one of the biggest. Why have they done so little with this skill?

    Here is a list of changes made to Dark Flare over the past several years of patches, starting with :

    1.2.3: reduced the cast time from 1.5 to 1.3 seconds, added damage scaling with skill rank
    1.6.5: added the Empower buff instead of an unnamed damage bonus to the next attack, added Major Defile
    2.3.5: increased the damage by 12%
    4.0.5: made the Empower count even if you didn't hit the target, and made a Templar passive extend the defile duration
    4.2.8: fixed a bug where there was a delay between chain-casting channeled/cast time abilities
    4.3.5: increased the damage by 10%
    5.0.5: reduced the cast time from by 0.1 seconds, but decreased the damage by 37% "to make up for the fact that it can be cast more frequently" lmao. Also matched the projectile speed to other projectile skills.
    5.1.5: increased the damage by 4% lel
    6.3.5: reduced the cast time by 0.2 seconds (according to the dev note, this was to make it "easier to weave" within the GCD, but no one weaves this because it has a cast time) but nerfed the damage by 21%
    7.2.5: fixed a bug where DF couldn't crit at all lol
    8.0.5: reduced the cost by 270 magicka
    8.1.5: DF grants Empower for 2 seconds longer (but Solar Barrage grants it 4x longer)
    9.0.5: DF now grants the Sunsphere buff (but Solar Barrage grants it 4x longer)

    In sum, in ten years of patches we've seen the following changes to Dark Flare:
    • decreased the cast time as cast times of other abilities have been decreased
    • massively nerfed the damage
    • added Empower
    • added Major Defile
    • fiddled with the Empower and Defile durations
    • fiddled with the cost
    • fixed a couple bugs

    It's amazing that a skill with a PVP-only debuff and a PVE-only buff and a cast time and massively nerfed damage hasn't caught on after a decade. What else can you expect ZOS to do, add something useful?

    I miss when it hit HARD. At least you had templar snipers running around making cringe pvp content lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • casparian
    casparian
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    Minno wrote: »
    I miss when it hit HARD. At least you had templar snipers running around making cringe pvp content lol.

    Ugh yeah when javelin had a knockback DF was involved in some pretty sick combos. Many good times were had sniping from keep walls.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Zama666
    Zama666
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    danno8 wrote: »
    Zama666 wrote: »
    In PvP, paired with Deadly Strikes it is a bit better.
    But not that much of a difference, that extra 5%

    If the empower buff worked (maybe at half of the pve version) maybe?

    just my $0.02

    Deadly Strike set has no effect on Flare. It only affects Channelled and DoT, not cast time skills.

    crap! tankz for setting me straight on this!
  • huskandhunger
    huskandhunger
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    The ability has great damage, but it's ugly and looks weird like the Templar trying to use the restroom briefly when 'conjuring' energy 😒
  • yadibroz
    yadibroz
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    dark flare + screaming cliff racer + flame skulls

    sad little skills



    Make sense
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