Erickson9610 wrote: Β»What I hope to get out of Scribing for a Werewolf build is at least one new skill that can be customized.
There are tons of animations for the werewolf character model that could be used for a new skill if the designers didn't want to make an elaborate animation like the backflip shown with the Vault Grimoire for the Bow skill line. Notably, I think of the one animation that werewolf NPCs have where they jump into the air and knock the player back, or another animation where the werewolf swipes with their claws four times and then bites twice. I'd personally love to finally have a biting skill like Werewolf Behemoth has.
Regardless, the base animation for a Werewolf Grimoire wouldn't necessarily have to be magical β it could look like another physical attack (just like how Infectious Claws, Pounce, and Piercing Howl aren't visually "magical") but with the ability to have its damage type changed. Maybe an AoE Grimoire like the one shown for Vault could allow Werewolf to heal/buff their allies or taunt enemies. After all, this development screenshot shows that Vault, a Bow Grimoire, is going to allow players to heal allies or taunt enemies with the Primary effect:
So it's entirely possible that a Werewolf Grimoire could help Werewolf players fill in many of the holes that their build naturally has. Also, I'll bet that one of the Secondary effects for a Werewolf Grimoire will probably be to add time to the Werewolf Transformation timer, since the Secondary effects play into the identity of the associated skill line. Maybe this could be an easier way for Werewolf to sustain their timer when there are no enemies around?
some ideas
- a weapon throw ability for 2 handed!
- a shield throw for sword and shield
- temporary indrik summon for Mages Guild
- a spear stab ability for Fighters Guild?
some ideas
- a weapon throw ability for 2 handed!
- a shield throw for sword and shield
- temporary indrik summon for Mages Guild
- a spear stab ability for Fighters Guild?
One of my weapon instructors way back when told me quite firmly.... NEVER THROW YOUR ONLY WEAPON! She wasn't joking.... so make sure you have a backup!
some ideas
- a weapon throw ability for 2 handed!
- a shield throw for sword and shield
- temporary indrik summon for Mages Guild
- a spear stab ability for Fighters Guild?
One of my weapon instructors way back when told me quite firmly.... NEVER THROW YOUR ONLY WEAPON! She wasn't joking.... so make sure you have a backup!
haha yea for real weapons it makes sense!
luckily in eso it'll come back like a boomerang
FrancisCrawford wrote: Β»Are existing skills becoming modifyable, or is each line gaining a new scribed skill?
If it's the latter, ZoS may be able to sell a lot of Mages Guild unlocks and so on for crowns.
The one thing I wanted since 2014. An alternatice to Staffs for Casting. Hands would be my choice.
I'm not sure about new skills but I hope the cosmetic skill effect change version will finally allow us to change the warden bear and sorcerer's daedra into other forms.
I'd love a wolf for my warden and anything which doesn't constantly flap for a sorcerer.
Just the classic TES spells.
Conjure Flame Atronach / Familiar / Skeleton Warrior / etc
simple elemental spells like Fireball and Ice Spike
non-combat skills like Muffle and Waterwalking