Billium813 wrote: »In most RPGs that I play I like sticking to certain archetypes. I have always liked mixing spells and melee abilities. If I had to choose between "mag/stam" classes and the ability to combine skills that I actually like somewhat effectively I would always choose hybridization again.
The resource -"classes" had nothing interesting going for them. It was just that the mathematical optimum came with an additional, highly restrictive choice.
Do I think PvP is stale? A bit. Was it better before? Not a lot, if you ask me.
To be frank, I do not have a lot of respect for meta setups in roleplay games. Players forsaking all imagination/fantasy/roleplay to beat other people in an online RPG give me this "boomer on an e-bike overtaking you uphill on your regular bike" - vibe. Being good or bad as a player is something that is always separate from class or gear balancing, and I have never felt that winning with the FotM was an expression of skill. Re-rolling your race for PvP is the epitome of this absurdity for me and it really shows how little the RPG aspect is valued sometimes.
This is why this thread/the video is missing the point for me. Hybridization opened up options for character customization. The nature of how stats are distributed on gear and how scaling worked in the past was just incompatible with certain freedoms in character design. Not saying that simplification is something that I appreciate personally, but overall I felt a net-improvement with the level of satisfaction I can get from my builds. Dividing the world into "mag" and "stam" may not be so wrong, but with the way stats are tied to sets and how little real customizabilty the game offers in that regard it was definitively better to take away limitations there and open up the playing field for set and ability choices. Clearly balancing has not kept up, but the direction is right in my opinion.
tldr:
Right now we are at the point where restrictions have been removed and we perceive a lack of diversity as a consequence. We don't need to move backwards. I would rather like to see them adding more synergies and interesting interactions to make up for that and push build-diversity that way.
...and tbh, if MDW and Ele Sus are on every build, hybridization wouldn't be the first thing that I would fix...
I believe you kind of missed the point that for most players(not just hardcore ones), they want to do their best to be strong. Hybridization did not actually open up options for character customization. It opened up role play options but that is it. If you want to keep improving your character there are even less paths forward now. The overall build progression for even casuals was cut almost in half whether you like it or not. People running around with iceheart/julianos/.. in trials and vet dungeons are not the actual norm. Even casual players check out whats best every now and then. Hybridization shrunk what was considered meta by orders of magnitude.. Not increase it. For every skill like Vigor that can be used by multiple character types there were 2-3 abilities that will never get used now.
The real question is why do some people think a copy-pasted "meta"-build they don't understand will increase their enjoyment of the game.
I agree with everything you said, but googling "eso warden magicka" is always 1000x easier then understanding the nuances of ESO gameplay, evaluating all the available sets, and coming up with a unique build that is both fun and playable.
Tyrant_Tim wrote: »Billium813 wrote: »In most RPGs that I play I like sticking to certain archetypes. I have always liked mixing spells and melee abilities. If I had to choose between "mag/stam" classes and the ability to combine skills that I actually like somewhat effectively I would always choose hybridization again.
The resource -"classes" had nothing interesting going for them. It was just that the mathematical optimum came with an additional, highly restrictive choice.
Do I think PvP is stale? A bit. Was it better before? Not a lot, if you ask me.
To be frank, I do not have a lot of respect for meta setups in roleplay games. Players forsaking all imagination/fantasy/roleplay to beat other people in an online RPG give me this "boomer on an e-bike overtaking you uphill on your regular bike" - vibe. Being good or bad as a player is something that is always separate from class or gear balancing, and I have never felt that winning with the FotM was an expression of skill. Re-rolling your race for PvP is the epitome of this absurdity for me and it really shows how little the RPG aspect is valued sometimes.
This is why this thread/the video is missing the point for me. Hybridization opened up options for character customization. The nature of how stats are distributed on gear and how scaling worked in the past was just incompatible with certain freedoms in character design. Not saying that simplification is something that I appreciate personally, but overall I felt a net-improvement with the level of satisfaction I can get from my builds. Dividing the world into "mag" and "stam" may not be so wrong, but with the way stats are tied to sets and how little real customizabilty the game offers in that regard it was definitively better to take away limitations there and open up the playing field for set and ability choices. Clearly balancing has not kept up, but the direction is right in my opinion.
tldr:
Right now we are at the point where restrictions have been removed and we perceive a lack of diversity as a consequence. We don't need to move backwards. I would rather like to see them adding more synergies and interesting interactions to make up for that and push build-diversity that way.
...and tbh, if MDW and Ele Sus are on every build, hybridization wouldn't be the first thing that I would fix...
I believe you kind of missed the point that for most players(not just hardcore ones), they want to do their best to be strong. Hybridization did not actually open up options for character customization. It opened up role play options but that is it. If you want to keep improving your character there are even less paths forward now. The overall build progression for even casuals was cut almost in half whether you like it or not. People running around with iceheart/julianos/.. in trials and vet dungeons are not the actual norm. Even casual players check out whats best every now and then. Hybridization shrunk what was considered meta by orders of magnitude.. Not increase it. For every skill like Vigor that can be used by multiple character types there were 2-3 abilities that will never get used now.
The real question is why do some people think a copy-pasted "meta"-build they don't understand will increase their enjoyment of the game.
I agree with everything you said, but googling "eso warden magicka" is always 1000x easier then understanding the nuances of ESO gameplay, evaluating all the available sets, and coming up with a unique build that is both fun and playable.
Now you’re ready, you want to jump into PvP and your first encounter is a Nightblade on a meta crit build, and you get smacked by a 25k Assassin’s Will and lose 83.333% of your health bar from one skill that’s not even an ultimate causing you to immediately question the legitimacy of your build, and therefore your time spent.
Why would new players not want to avoid that?
Tyrant_Tim wrote: »Billium813 wrote: »In most RPGs that I play I like sticking to certain archetypes. I have always liked mixing spells and melee abilities. If I had to choose between "mag/stam" classes and the ability to combine skills that I actually like somewhat effectively I would always choose hybridization again.
The resource -"classes" had nothing interesting going for them. It was just that the mathematical optimum came with an additional, highly restrictive choice.
Do I think PvP is stale? A bit. Was it better before? Not a lot, if you ask me.
To be frank, I do not have a lot of respect for meta setups in roleplay games. Players forsaking all imagination/fantasy/roleplay to beat other people in an online RPG give me this "boomer on an e-bike overtaking you uphill on your regular bike" - vibe. Being good or bad as a player is something that is always separate from class or gear balancing, and I have never felt that winning with the FotM was an expression of skill. Re-rolling your race for PvP is the epitome of this absurdity for me and it really shows how little the RPG aspect is valued sometimes.
This is why this thread/the video is missing the point for me. Hybridization opened up options for character customization. The nature of how stats are distributed on gear and how scaling worked in the past was just incompatible with certain freedoms in character design. Not saying that simplification is something that I appreciate personally, but overall I felt a net-improvement with the level of satisfaction I can get from my builds. Dividing the world into "mag" and "stam" may not be so wrong, but with the way stats are tied to sets and how little real customizabilty the game offers in that regard it was definitively better to take away limitations there and open up the playing field for set and ability choices. Clearly balancing has not kept up, but the direction is right in my opinion.
tldr:
Right now we are at the point where restrictions have been removed and we perceive a lack of diversity as a consequence. We don't need to move backwards. I would rather like to see them adding more synergies and interesting interactions to make up for that and push build-diversity that way.
...and tbh, if MDW and Ele Sus are on every build, hybridization wouldn't be the first thing that I would fix...
I believe you kind of missed the point that for most players(not just hardcore ones), they want to do their best to be strong. Hybridization did not actually open up options for character customization. It opened up role play options but that is it. If you want to keep improving your character there are even less paths forward now. The overall build progression for even casuals was cut almost in half whether you like it or not. People running around with iceheart/julianos/.. in trials and vet dungeons are not the actual norm. Even casual players check out whats best every now and then. Hybridization shrunk what was considered meta by orders of magnitude.. Not increase it. For every skill like Vigor that can be used by multiple character types there were 2-3 abilities that will never get used now.
The real question is why do some people think a copy-pasted "meta"-build they don't understand will increase their enjoyment of the game.
I agree with everything you said, but googling "eso warden magicka" is always 1000x easier then understanding the nuances of ESO gameplay, evaluating all the available sets, and coming up with a unique build that is both fun and playable.
There’s the disconnect.
Most players don’t have access to PTS, they don’t have a testing ground, and at a high level, gold gear makes a huge difference.
Oftentimes players go out of their way to fully farm out two functional sets that sound like they would work great together.
Billium813 wrote: »Tyrant_Tim wrote: »Billium813 wrote: »In most RPGs that I play I like sticking to certain archetypes. I have always liked mixing spells and melee abilities. If I had to choose between "mag/stam" classes and the ability to combine skills that I actually like somewhat effectively I would always choose hybridization again.
The resource -"classes" had nothing interesting going for them. It was just that the mathematical optimum came with an additional, highly restrictive choice.
Do I think PvP is stale? A bit. Was it better before? Not a lot, if you ask me.
To be frank, I do not have a lot of respect for meta setups in roleplay games. Players forsaking all imagination/fantasy/roleplay to beat other people in an online RPG give me this "boomer on an e-bike overtaking you uphill on your regular bike" - vibe. Being good or bad as a player is something that is always separate from class or gear balancing, and I have never felt that winning with the FotM was an expression of skill. Re-rolling your race for PvP is the epitome of this absurdity for me and it really shows how little the RPG aspect is valued sometimes.
This is why this thread/the video is missing the point for me. Hybridization opened up options for character customization. The nature of how stats are distributed on gear and how scaling worked in the past was just incompatible with certain freedoms in character design. Not saying that simplification is something that I appreciate personally, but overall I felt a net-improvement with the level of satisfaction I can get from my builds. Dividing the world into "mag" and "stam" may not be so wrong, but with the way stats are tied to sets and how little real customizabilty the game offers in that regard it was definitively better to take away limitations there and open up the playing field for set and ability choices. Clearly balancing has not kept up, but the direction is right in my opinion.
tldr:
Right now we are at the point where restrictions have been removed and we perceive a lack of diversity as a consequence. We don't need to move backwards. I would rather like to see them adding more synergies and interesting interactions to make up for that and push build-diversity that way.
...and tbh, if MDW and Ele Sus are on every build, hybridization wouldn't be the first thing that I would fix...
I believe you kind of missed the point that for most players(not just hardcore ones), they want to do their best to be strong. Hybridization did not actually open up options for character customization. It opened up role play options but that is it. If you want to keep improving your character there are even less paths forward now. The overall build progression for even casuals was cut almost in half whether you like it or not. People running around with iceheart/julianos/.. in trials and vet dungeons are not the actual norm. Even casual players check out whats best every now and then. Hybridization shrunk what was considered meta by orders of magnitude.. Not increase it. For every skill like Vigor that can be used by multiple character types there were 2-3 abilities that will never get used now.
The real question is why do some people think a copy-pasted "meta"-build they don't understand will increase their enjoyment of the game.
I agree with everything you said, but googling "eso warden magicka" is always 1000x easier then understanding the nuances of ESO gameplay, evaluating all the available sets, and coming up with a unique build that is both fun and playable.
Now you’re ready, you want to jump into PvP and your first encounter is a Nightblade on a meta crit build, and you get smacked by a 25k Assassin’s Will and lose 83.333% of your health bar from one skill that’s not even an ultimate causing you to immediately question the legitimacy of your build, and therefore your time spent.
Why would new players not want to avoid that?
Yep, that about sums it up; especially in PvP. I would say that PvE has more wiggle room, in terms of off meta and time to figure things out, as long as you aren't trying to score push...
I agree tho, that too much people are running "meta" builds atm. That's the result of handing out the respective gear like candy, for example by handing out arena weapons in normal mode. Now especially the PvP-community is paying the dues of this wrong decision, because it was expectable, that everyone would use them.
DrNukenstein wrote: »I think hybridization killed build diversity if you believe the purpose of it is to cram as many major and minor effects into your build through skills, and stat or feature density through gear choices.
If that's the case then yes, there are only like 3 builds and yes certain classes are better vehicles for those builds…
… Like damn, I've really been heavy+spammabling people all weekend on a build I've never seen done before. Then I had another idea and did the most damage I've ever done to anyone in a video game. Find your cheese, people. There's a whole charcuterie board of b.s. out there past the big 3 builds everyone talks about.
Tyrant_Tim wrote: »
I’m glad you’re having fun on Nightblade.
Perhaps when the arena weapons are handled we’ll start to see more diversity, but I doubt it.
Unlike Nightblade, other classes have definitive morph choices and specific skills that always land on your bar, for example, not to make this a Nightblade versus Templar argument, but when playing Templar, you’re forced into all defensive skills on your backbar with only one flex spot…
In this bar, you would swap Quick Cloak for either Elemental Susceptibility or Race Against Time.
That being said, I wish everyone could have the freedom of choice that Nightblade has because of Hybridization, because it’s the only class not being pigeonholed into the Master’s Vateshran combo, even Dragonknight is better with those procs than without.
Tyrant_Tim wrote: »https://youtu.be/H4Uml_2GqB4?si=A2eilKK3ztWDcnt6
Over the last year I’ve been looking for a video that summarizes exactly what the problems with Hybridization are and as of today I’ve found it.
Would you prefer the game to further unbalance by restricting access to certain builds only for certain classes?
back then meta slaves would swap the whole class to eventually play the meta sets.. what is the objective here? is that what you call diversity? i'd call that an illusion
Diversity still seems prevalent, as the choice remains, unlike before, individuals can opt for various options and bring in a fully stamina-oriented setup if they want to, hybridization still gives you the possibility to do it but since you have access to a greater variety of sets and abilities to optimize your character you will be less powerful if you choose not to
i appreciate having access to a burst heal on stamina classes like templar or even cleanse.. thanks to hybridization.
are you sure diversity is when players were forced to use the same things because they couldn't even slot a magicka ability since it didn't even scale on anything because they were playing a stamina character? i believe what you hear by "diversity" is: restricting player's freedom to compel them to use a particular type of build? then yeah, your "diversity" would just make the game even worse (balance-wise at least) and that's the last thing you'd want
The foremost issue persisting is and has always been balance..
This is why the majority of players tends towards identical setups and even then, i find myself using different morph and sets when i swap from stamina to magicka
the idea behind hybridization is noble, blame the lack of balance in the meta, not hybridization for the lack of diversity
In most RPGs that I play I like sticking to certain archetypes. I have always liked mixing spells and melee abilities. If I had to choose between "mag/stam" classes and the ability to combine skills that I actually like somewhat effectively I would always choose hybridization again.
The resource -"classes" had nothing interesting going for them. It was just that the mathematical optimum came with an additional, highly restrictive choice.
Do I think PvP is stale? A bit. Was it better before? Not a lot, if you ask me.
To be frank, I do not have a lot of respect for meta setups in roleplay games. Players forsaking all imagination/fantasy/roleplay to beat other people in an online RPG give me this "boomer on an e-bike overtaking you uphill on your regular bike" - vibe. Being good or bad as a player is something that is always separate from class or gear balancing, and I have never felt that winning with the FotM was an expression of skill. Re-rolling your race for PvP is the epitome of this absurdity for me and it really shows how little the RPG aspect is valued sometimes.
This is why this thread/the video is missing the point for me. Hybridization opened up options for character customization. The nature of how stats are distributed on gear and how scaling worked in the past was just incompatible with certain freedoms in character design. Not saying that simplification is something that I appreciate personally, but overall I felt a net-improvement with the level of satisfaction I can get from my builds. Dividing the world into "mag" and "stam" may not be so wrong, but with the way stats are tied to sets and how little real customizabilty the game offers in that regard it was definitively better to take away limitations there and open up the playing field for set and ability choices. Clearly balancing has not kept up, but the direction is right in my opinion.
tldr:
Right now we are at the point where restrictions have been removed and we perceive a lack of diversity as a consequence. We don't need to move backwards. I would rather like to see them adding more synergies and interesting interactions to make up for that and push build-diversity that way.
...and tbh, if MDW and Ele Sus are on every build, hybridization wouldn't be the first thing that I would fix...
I believe you kind of missed the point that for most players(not just hardcore ones), they want to do their best to be strong. Hybridization did not actually open up options for character customization. It opened up role play options but that is it. If you want to keep improving your character there are even less paths forward now. The overall build progression for even casuals was cut almost in half whether you like it or not. People running around with iceheart/julianos/.. in trials and vet dungeons are not the actual norm. Even casual players check out whats best every now and then. Hybridization shrunk what was considered meta by orders of magnitude.. Not increase it. For every skill like Vigor that can be used by multiple character types there were 2-3 abilities that will never get used now.
If someone decides to chase meta, then of course there aren't many choices but exactly one (maybe it's not that extreme in PvP). That's the very nature of this term and no amount of wishful thinking will ever change that.
If we take a more reasonable approach and ask for viable builds which are sufficient to successfully complete a specific task, hybridization was quite a step onwards.
Sure, there are issues with hybridization (it's unfinished and some skills are in dire need of rework to make them useful), but it's definitely not the cause of a narrowed meta.
The real question is why do some people think a copy-pasted "meta"-build they don't understand will increase their enjoyment of the game.
I'm going to say something weird.
I don't even really care that the game isn't balanced. I really don't. Few games are. I've written at length about this before so I'll try to keep it short this time.
Some skills should be better than others. Some classes should be better than others. Some gear should be better than others. Why? Because at LEAST half the fun in games like this is customizing your own character and trying to find what works. It's called theorycrafting, and it's also the main driving force behind buying DLCs, redoing content, having multiple characters, and really just playing in general.
The problem isn't that the game is unbalanced. The problem is how long we have to endure through the same meta. How long has it been for this one? One year? Two?
It's time to change. Time for Necro or Sorc to be king. Time for arena weapons to suck. Time for a -gasp- stat based meta. Time for a low TTK. Time for... Anything else. Well past time, actually.
Most players don’t have access to PTS, they don’t have a testing ground, and at a high level, gold gear makes a huge difference.
BXR_Lonestar wrote: »Most players don’t have access to PTS, they don’t have a testing ground, and at a high level, gold gear makes a huge difference.
I actually think you are way overstating the value of gold armor. There are some key pieces that you want to be gold, namely your weapons, but outside of that, you can do high DPS in all purple or even a mix of purple and blue gear.