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Studio Director’s Letter: ESO’s 2023 Retrospective & the Future

  • Tandor
    Tandor
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    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
  • TaSheen
    TaSheen
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    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    All too true.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Braffin
    Braffin
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    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Elsonso
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    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    The "make the game better by changing existing things" seemed to be the tone for last year. The Archive is new. We won't know if they are headed back to 2022 or continuing on with 2023 until next year.

    Overland difficulty would likely mean nothing new is going to happen. Just repainting Overland.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Tandor
    Tandor
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    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I'm talking about when it was introduced. It was initially heralded as something everyone wanted, then they changed the reason for it to database clearance when they realised that wasn't the case. There had been a lot of polls without any indication that a majority wanted it, and the PTS feedback showed that a lot of those who had wanted it didn't want it implemented in that way.
  • Maitsukas
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    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I treat the AWA the same way as if it were Steam, XBOX Live or PlayStation Network Achievements/Trophies. So I don't feel any difference in my gameplay experience at all.
    Edited by Maitsukas on December 27, 2023 11:40AM
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Elsonso
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    Maitsukas wrote: »
    I treat the AWA the same way as if it were Steam, XBOX Live or PlayStation Network Achievements/Trophies. So I don't feel any difference in my gameplay experience at all.

    That is how I usually treat trophies and achievements, too. I really don't care about what in-game accomplishments get to the platform's database. I pay attention when I am looking for it, but that is it.

    My initial read of "new systems" was just that, a system that previously did not exist. However, it could refer to replacing existing with new, which is what happened with AwA.

    I am more in favor of "move forward" things like Antiquities and Infinite Archive, new classes, new skill lines, and new weapons. I am also in favor of adding to existing systems while leaving the core system in place, like expanding the guilds (Thieves' Guild, Dark Brotherhood, Fighter, Mage, etc) to give us new things to do. Key point is new things, not the same things we already have, but different.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Tandor
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    Elsonso wrote: »
    Maitsukas wrote: »
    I treat the AWA the same way as if it were Steam, XBOX Live or PlayStation Network Achievements/Trophies. So I don't feel any difference in my gameplay experience at all.

    That is how I usually treat trophies and achievements, too. I really don't care about what in-game accomplishments get to the platform's database. I pay attention when I am looking for it, but that is it.

    My initial read of "new systems" was just that, a system that previously did not exist. However, it could refer to replacing existing with new, which is what happened with AwA.

    I am more in favor of "move forward" things like Antiquities and Infinite Archive, new classes, new skill lines, and new weapons. I am also in favor of adding to existing systems while leaving the core system in place, like expanding the guilds (Thieves' Guild, Dark Brotherhood, Fighter, Mage, etc) to give us new things to do. Key point is new things, not the same things we already have, but different.

    Agreed, apart from the opening bit about achievements, but I'm also very much in favour of giving options. For example, some players want the most popular add-ons incorporated into the base game as this would especially help console players. I have no problem with that so long as their use is optional. All it takes is a toggle!
    Edited by Tandor on December 27, 2023 2:53PM
  • GooGa592
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    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    AwA was not a bad idea, but the implementation of it was, at best, a flop. Virtually no reason to have alt toons now except to fill different roles. No reason to have a full stack of toons now. Just need a few now. (one dps, one heals, one tank)
  • Araneae6537
    Araneae6537
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    GooGa592 wrote: »
    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    AwA was not a bad idea, but the implementation of it was, at best, a flop. Virtually no reason to have alt toons now except to fill different roles. No reason to have a full stack of toons now. Just need a few now. (one dps, one heals, one tank)

    Well, many of us like to create alts to have different characters so that will always be the case. The implementation of AwA was upsetting because it eliminated an in-game was to keep track of what dungeons a character had completed, etc., and particularly egregious was NPCs treating characters as if they had completed quests or made other choices that character had not. Thankfully, much of the latter has been fixed compared to initial implementation. Still, it was especially bad, IMO, because ZOS did not acknowledge all these concerns, ideally fixing some of these issues important to many players, before the initial mess was pushed onto live.

    As to whether players are now motivated to have more or fewer alts, that’s going to vary — those who enjoyed completing achievements on multiple characters have no in game reason to have alts now except to play a different class. But those who consider achievement progress completion of the game (apologies if I’m not wording this right), can now play on alts without feeling like whatever progress they make on that character is being wasted.
  • Elsonso
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    As to whether players are now motivated to have more or fewer alts, that’s going to vary — those who enjoyed completing achievements on multiple characters have no in game reason to have alts now except to play a different class. But those who consider achievement progress completion of the game (apologies if I’m not wording this right), can now play on alts without feeling like whatever progress they make on that character is being wasted.

    Maybe they can move on to fixing other pain points, like merging the Crown Stores so that a purchase on NA shows up on EU and I don't feel like I am wasting money buying the same thing twice.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Araneae6537
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    Elsonso wrote: »
    As to whether players are now motivated to have more or fewer alts, that’s going to vary — those who enjoyed completing achievements on multiple characters have no in game reason to have alts now except to play a different class. But those who consider achievement progress completion of the game (apologies if I’m not wording this right), can now play on alts without feeling like whatever progress they make on that character is being wasted.

    Maybe they can move on to fixing other pain points, like merging the Crown Stores so that a purchase on NA shows up on EU and I don't feel like I am wasting money buying the same thing twice.

    You can be sure that will not happen, so long as players will buy the same thing again, mount training, etc. Plus if it were merged, lots of players would rightly deserve refunds and then what to do with multiple instances of a property?
  • Tandor
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    If ZOS only sell something once instead of twice, because of a change in the NA/EU situation, either they have to double the price of it or they have to replace the lost revenue elsewhere.
  • IZZEFlameLash
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    [snip]
    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.

    [edited for bashing]
    Edited by ZOS_Icy on December 29, 2023 2:48PM
    Imperials, the one and true masters of all mortal races of Tamriel
  • GooGa592
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    Tandor wrote: »
    If ZOS only sell something once instead of twice, because of a change in the NA/EU situation, either they have to double the price of it or they have to replace the lost revenue elsewhere.

    They have at least one more option available to them.
  • ArchangelIsraphel
    ArchangelIsraphel
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    [snip]
    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.

    [edited for bashing]

    I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.

    Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.

    AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.

    (Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)
    Edited by ArchangelIsraphel on December 30, 2023 6:03AM
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • IZZEFlameLash
    IZZEFlameLash
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    [snip]
    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.

    [edited for bashing]

    I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.

    Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.

    AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.

    (Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)

    I see your point for first 2 characters. Then afterwards, it becomes a ritualistic chore rather than having sense of progression. That sense of progression left me when I got 3 out of 5 base game classes to max veteran level, from 12->14->16 respectively.

    Also, since you have suggested that people buy crowns for the skyshard, those that want this experience of starting whole new alt are also welcome to purchase another copy of the game. :wink:
    Edited by IZZEFlameLash on December 30, 2023 8:58AM
    Imperials, the one and true masters of all mortal races of Tamriel
  • ArchangelIsraphel
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    [snip]
    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.

    [edited for bashing]

    I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.

    Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.

    AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.

    (Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)

    I see your point for first 2 characters. Then afterwards, it becomes a ritualistic chore rather than having sense of progression. That sense of progression left me when I got 3 out of 5 base game classes to max veteran level, from 12->14->16 respectively.

    Also, since you have suggested that people buy crowns for the skyshard, those that want this experience of starting whole new alt are also welcome to purchase another copy of the game. :wink:

    Maybe for you, but not for others. Genuine question- if you have ceased to enjoy progression as it stands in game, why do you still play?

    Also "I" have not "suggested" that people buy crowns for skyshards. This is how ZOS chose to implement skipping skyshard unlocks. I'm merely pointing out that a method has been provided and is unlikely to be changed simply because you want it to be. I didn't say it was either right or fair, or that you should do it. Merely that it exists and your request has already been implemented in some fashion. Because of this, I think the ship has sailed on the idea of account wide skyshards. It isn't going to happen.

    There's a huge difference between asking to skip character progression and receive shortcuts, and implying that someone should begin another account entirely when a simple toggle can be supplied to allow people to either have something account wide or not. Other people should not have to purchase a second account simply because other players don't want to actually...play the game.

    I am in favor of the changes listed if, and only if, other players have the choice to opt out of them.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Tandor
    Tandor
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    [snip]
    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.

    [edited for bashing]

    I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.

    Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.

    AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.

    (Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)

    I see your point for first 2 characters. Then afterwards, it becomes a ritualistic chore rather than having sense of progression. That sense of progression left me when I got 3 out of 5 base game classes to max veteran level, from 12->14->16 respectively.

    Also, since you have suggested that people buy crowns for the skyshard, those that want this experience of starting whole new alt are also welcome to purchase another copy of the game. :wink:

    Yes, but we can't buy a copy for every new character. Moreover, even if we wipe an existing account to start over, all the account-wide achievements are still there.

    Some people play the game differently to you, and for them @ArchangelIsraphel 's point applies to all their characters, not just the first two. Because the game world is so large now whenever I roll a new character I choose only part of the world in which to progress that character, and it's very likely a part I haven't played for several years so it's all fresh again to me.

    You refer to it becoming "a ritualistic chore rather than having sense of progression", yet people are quite happy to rush quickly to level 50 with more CPs than can be used, at which point they repeat every day the same endgame PvP and PvE content, including now the same IE content which they have to re-start from Arc 1 every time they log in. Every day they do Endeavours. Every day they do the same writs. Every day they do the same Daily Quests. Every day they camp the same drops to grind their gear or fill their trader. How much of that is "a ritualistic chore rather than having sense of progression"?

    You don't play a MMORPG for more than a few weeks or perhaps just a few months if you don't like to repeat the same content endlessly. We just have different areas of the game that we enjoy repeating more than others. Options should allow us to make the choice as to which bits we want to repeat and which bits we don't. The biggest problem with AwA was that it wasn't optional.
  • Faulgor
    Faulgor
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    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    Not quite! Because the companion system has been such a huge success, they are going to add a more free-form, open-ended type of companions: Scribs! Instead of coming with pre-defined skills, we will be able to teach our Scrib nifty tricks, from gathering resources or opening doors for us, to cleaning our shoes after a long day of adventuring. And who knows, if you treat your Scrib well, maybe it will grow into something else ...
    This new system will truly be a role-player's paradise!

    It's called Scribbing.

    MW-creature-Scrib.jpg

    Scribs!

    /s
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • GooGa592
    GooGa592
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    Tandor wrote: »
    [snip]
    Braffin wrote: »
    Tandor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...

    Any proof that only a minority is in favor of AwA?

    Of course not, as usual...

    I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.

    [edited for bashing]

    I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.

    Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.

    AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.

    (Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)

    I see your point for first 2 characters. Then afterwards, it becomes a ritualistic chore rather than having sense of progression. That sense of progression left me when I got 3 out of 5 base game classes to max veteran level, from 12->14->16 respectively.

    Also, since you have suggested that people buy crowns for the skyshard, those that want this experience of starting whole new alt are also welcome to purchase another copy of the game. :wink:

    Yes, but we can't buy a copy for every new character. Moreover, even if we wipe an existing account to start over, all the account-wide achievements are still there.

    Some people play the game differently to you, and for them @ArchangelIsraphel 's point applies to all their characters, not just the first two. Because the game world is so large now whenever I roll a new character I choose only part of the world in which to progress that character, and it's very likely a part I haven't played for several years so it's all fresh again to me.

    You refer to it becoming "a ritualistic chore rather than having sense of progression", yet people are quite happy to rush quickly to level 50 with more CPs than can be used, at which point they repeat every day the same endgame PvP and PvE content, including now the same IE content which they have to re-start from Arc 1 every time they log in. Every day they do Endeavours. Every day they do the same writs. Every day they do the same Daily Quests. Every day they camp the same drops to grind their gear or fill their trader. How much of that is "a ritualistic chore rather than having sense of progression"?

    You don't play a MMORPG for more than a few weeks or perhaps just a few months if you don't like to repeat the same content endlessly. We just have different areas of the game that we enjoy repeating more than others. Options should allow us to make the choice as to which bits we want to repeat and which bits we don't. The biggest problem with AwA was that it wasn't optional.

    Cyrodiil PvP doesn't apply to your statement. Neither do companions.

    We have account wide achievements for all quests, but not for companions, skyshards or lorebooks. Every toon has to "achieve" these things individually.

    Edited by GooGa592 on January 1, 2024 3:37PM
  • Elsonso
    Elsonso
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    GooGa592 wrote: »

    We have account wide achievements for all quests, but not for companions, skyshards or lorebooks. Every toon has to "achieve" these things individually.

    Actually, with Skyshards, you just need to achieve it once in the game. After that, you can "achieve" them in the Crown Store. :smile:
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Bo0137
    Bo0137
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    Faulgor wrote: »
    Yuji34 wrote: »
    "It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"

    Overland difficulty system ? :)

    Not quite! Because the companion system has been such a huge success, they are going to add a more free-form, open-ended type of companions: Scribs! Instead of coming with pre-defined skills, we will be able to teach our Scrib nifty tricks, from gathering resources or opening doors for us, to cleaning our shoes after a long day of adventuring. And who knows, if you treat your Scrib well, maybe it will grow into something else ...
    This new system will truly be a role-player's paradise!

    It's called Scribbing.

    MW-creature-Scrib.jpg

    Scribs!

    /s

    I know what you did there!
    -On my shoulder, Ms. Ahvine
  • Lags
    Lags
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    React wrote: »
    Starting off by stating "we are all reaping the benefits of the new server infrastructure" is misleading. The game performs terribly during prime time in cyrodiil, as it always has. The brief respite we saw in mid 2022 dwindled off completely by the beginning of 2023, and there has not been a single developer acknowledgement of that yet.

    Implying that patches are now releasing with fewer issues than in the past is also misleading. There are numerous combat bugs introduced every patch, and U40 might be one of the worst yet. This has only gotten worse over time, going back years now. Core combat bugs being introduced and then not being fixed for 3-6 months is commonplace still, and totally unacceptable.

    With not a single mention of the future of performance in ESO apart from "some non-customer facing hardware swaps", and zero mention of PVP, the future looks grim for those of us who care about these things.

    Q1 2024 marks 5 years without PVP content, for the record.

    [edited for bashing]

    Things just get more disappointing every year. And the fact that they ignore these things and leave pvp out is such a slap in the face. Should also be a slap in the face to the devs that made this game with pvp in mind, intending for it to be a big part of it. And ya that statement is unreal, just seems like more sticking their head in the sand and pretending the refresh has made performance better. I wish someone from zos would go hop in gray host right now and take a look.
  • Fata1moose
    Fata1moose
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    Would like to see:
    • New weapons (spears, spellsword, crossbows)
    • More impact added to combat, sound design overhaul, animation overhaul
    • More depth added to companions, romance, they won't stand in stupid, etc.
    • Mounted combat
    • Vet overland
    • Visual overhaul of vanilla zones including continuity changes in the Rift, Eastmarch, Cyrodiil and Capital city overhauls.
    • Radiant AI in zones with day/night schedules where NPCs sleep and go to their homes. children NPCs for immersion, make the world feel more like mainline games.

    I DON'T want to see
    • New classes
    • An arena, the infinite archive is definitely not something I want to see more of in the future or even the first time. Proc gen dungeons are repetitive and boring.
    • Arbitrary changes to numbers instead of actual combat improvements.
    Edited by Fata1moose on January 5, 2024 3:08AM
  • TaSheen
    TaSheen
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    ✭✭✭✭✭
    Fata1moose wrote: »
    Would like to see:
    • New weapons (spears, spellsword, crossbows)
    • More impact added to combat, sound design overhaul, animation overhaul
    • More depth added to companions, romance, they won't stand in stupid, etc.
    • Mounted combat
    • Vet overland
    • Visual overhaul of vanilla zones including continuity changes in the Rift, Eastmarch, Cyrodiil and Capital city overhauls.
    • Radiant AI in zones with day/night schedules where NPCs sleep and go to their homes. children NPCs for immersion, make the world feel more like mainline games.

    I DON'T want to see
    • New classes
    • An arena, the infinite archive is definitely not something I want to see more of in the future or even the first time. Proc gen dungeons are repetitive and boring.
    • Arbitrary changes to numbers instead of actual combat improvements.

    Well.... none of the above for me. SO not fun in my view. New classes would be fine, doh't care about arenas, no interest in combat at all... much less changes to same.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Araneae6537
    Araneae6537
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    I enjoy new classes, although I certainly don’t expect to see one in 2024. I don’t see any great value in added weapons, although new morphs or abilities with our existing weapons could be fun, and I definitely like the idea of new skill lines to have different options for our existing characters.

    Added depth to companions and additional lines of dialogue and even quests would be welcome — I really enjoy our companions. :)

    Schedules for NPCs is cool in theory but in the single player games, I’d end up waiting x number of hours, and of course making time pass faster/instantly isn’t an option in an MMO. And having guild traders being inaccessible a third of the time seems especially problematic to me.

    There should be new content of various types! I enjoy many dungeons and trials, and I think the Infinite Archive is a great addition!
  • loosej
    loosej
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    Faulgor wrote: »
    Not quite! Because the companion system has been such a huge success, they are going to add a more free-form, open-ended type of companions: Scribs! Instead of coming with pre-defined skills, we will be able to teach our Scrib nifty tricks, from gathering resources or opening doors for us, to cleaning our shoes after a long day of adventuring. And who knows, if you treat your Scrib well, maybe it will grow into something else ...

    Will the Scribs have a skill that gets you out of combat? :D
  • Galeriano
    Galeriano
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    After reading the letter it feels like the game I am playing and the game that letter describes are two different games.
  • mocap
    mocap
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    Maybe story mode for dungeons? We already have a trial boss from Sunspire in solo Infinite Archive.
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