"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
I treat the AWA the same way as if it were Steam, XBOX Live or PlayStation Network Achievements/Trophies. So I don't feel any difference in my gameplay experience at all.
I treat the AWA the same way as if it were Steam, XBOX Live or PlayStation Network Achievements/Trophies. So I don't feel any difference in my gameplay experience at all.
That is how I usually treat trophies and achievements, too. I really don't care about what in-game accomplishments get to the platform's database. I pay attention when I am looking for it, but that is it.
My initial read of "new systems" was just that, a system that previously did not exist. However, it could refer to replacing existing with new, which is what happened with AwA.
I am more in favor of "move forward" things like Antiquities and Infinite Archive, new classes, new skill lines, and new weapons. I am also in favor of adding to existing systems while leaving the core system in place, like expanding the guilds (Thieves' Guild, Dark Brotherhood, Fighter, Mage, etc) to give us new things to do. Key point is new things, not the same things we already have, but different.
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
AwA was not a bad idea, but the implementation of it was, at best, a flop. Virtually no reason to have alt toons now except to fill different roles. No reason to have a full stack of toons now. Just need a few now. (one dps, one heals, one tank)
Araneae6537 wrote: »As to whether players are now motivated to have more or fewer alts, that’s going to vary — those who enjoyed completing achievements on multiple characters have no in game reason to have alts now except to play a different class. But those who consider achievement progress completion of the game (apologies if I’m not wording this right), can now play on alts without feeling like whatever progress they make on that character is being wasted.
Araneae6537 wrote: »As to whether players are now motivated to have more or fewer alts, that’s going to vary — those who enjoyed completing achievements on multiple characters have no in game reason to have alts now except to play a different class. But those who consider achievement progress completion of the game (apologies if I’m not wording this right), can now play on alts without feeling like whatever progress they make on that character is being wasted.
Maybe they can move on to fixing other pain points, like merging the Crown Stores so that a purchase on NA shows up on EU and I don't feel like I am wasting money buying the same thing twice.
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
IZZEFlameLash wrote: »[snip]"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.
[edited for bashing]
ArchangelIsraphel wrote: »IZZEFlameLash wrote: »[snip]"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.
[edited for bashing]
I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.
Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.
AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.
(Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)
IZZEFlameLash wrote: »ArchangelIsraphel wrote: »IZZEFlameLash wrote: »[snip]"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.
[edited for bashing]
I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.
Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.
AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.
(Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)
I see your point for first 2 characters. Then afterwards, it becomes a ritualistic chore rather than having sense of progression. That sense of progression left me when I got 3 out of 5 base game classes to max veteran level, from 12->14->16 respectively.
Also, since you have suggested that people buy crowns for the skyshard, those that want this experience of starting whole new alt are also welcome to purchase another copy of the game.
IZZEFlameLash wrote: »ArchangelIsraphel wrote: »IZZEFlameLash wrote: »[snip]"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.
[edited for bashing]
I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.
Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.
AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.
(Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)
I see your point for first 2 characters. Then afterwards, it becomes a ritualistic chore rather than having sense of progression. That sense of progression left me when I got 3 out of 5 base game classes to max veteran level, from 12->14->16 respectively.
Also, since you have suggested that people buy crowns for the skyshard, those that want this experience of starting whole new alt are also welcome to purchase another copy of the game.
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
IZZEFlameLash wrote: »ArchangelIsraphel wrote: »IZZEFlameLash wrote: »[snip]"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
That quote makes me nervous. The last time they said something similar we got the mess that is account-wide achievements. My fear is that once again it will be systems that only a minority actually want and that they will be implemented in such a way that even those players won't like them. If only we could believe that they would take notice of the feedback on the PTS...
Any proof that only a minority is in favor of AwA?
Of course not, as usual...
I not only like account-wide achievements, but I also believe skyshards, guilds (especially mindnumbingly boring ones such as Mages and Psijic) skill lines should be account wide as well. All these things are seen as dauntingly grindy for new players looking at the game.
[edited for bashing]
I don't think these things should be account wide at all. The one exception would be if they made it -optional-. That way those of us who are sick to death of this account wide conglomerate don't have to miss out on doing quests and forms of progression we enjoy.
Gaining power on a new character provides a sense of progression in a game, and part of that is leveling and acquiring skill lines. There are those of us that actually enjoy repeating the "new character" process on a fresh alt every few years, and that experience shouldn't be taken away from those that like it just because they have an established account.
AWA was a mess, and I do hope the company thinks -very- carefully before they ever consider making any type of progression or unlock account wide again. Again, any kind of future AWA- type of "QOL" additions that affect existing content should be optional. Because for some of us, AWA was a QOL downgrade.
(Skyshards are available as a per-character unlock- in the cash shop. You can skip that with crowns.)
I see your point for first 2 characters. Then afterwards, it becomes a ritualistic chore rather than having sense of progression. That sense of progression left me when I got 3 out of 5 base game classes to max veteran level, from 12->14->16 respectively.
Also, since you have suggested that people buy crowns for the skyshard, those that want this experience of starting whole new alt are also welcome to purchase another copy of the game.
Yes, but we can't buy a copy for every new character. Moreover, even if we wipe an existing account to start over, all the account-wide achievements are still there.
Some people play the game differently to you, and for them @ArchangelIsraphel 's point applies to all their characters, not just the first two. Because the game world is so large now whenever I roll a new character I choose only part of the world in which to progress that character, and it's very likely a part I haven't played for several years so it's all fresh again to me.
You refer to it becoming "a ritualistic chore rather than having sense of progression", yet people are quite happy to rush quickly to level 50 with more CPs than can be used, at which point they repeat every day the same endgame PvP and PvE content, including now the same IE content which they have to re-start from Arc 1 every time they log in. Every day they do Endeavours. Every day they do the same writs. Every day they do the same Daily Quests. Every day they camp the same drops to grind their gear or fill their trader. How much of that is "a ritualistic chore rather than having sense of progression"?
You don't play a MMORPG for more than a few weeks or perhaps just a few months if you don't like to repeat the same content endlessly. We just have different areas of the game that we enjoy repeating more than others. Options should allow us to make the choice as to which bits we want to repeat and which bits we don't. The biggest problem with AwA was that it wasn't optional.
We have account wide achievements for all quests, but not for companions, skyshards or lorebooks. Every toon has to "achieve" these things individually.
"It's going to be great, and we have some new systems that I think everyone will want to hear about. I'm not going to spoil it now, but you should definitely look out for the Global Reveal announcement and mark your calendars!"
Overland difficulty system ?
Not quite! Because the companion system has been such a huge success, they are going to add a more free-form, open-ended type of companions: Scribs! Instead of coming with pre-defined skills, we will be able to teach our Scrib nifty tricks, from gathering resources or opening doors for us, to cleaning our shoes after a long day of adventuring. And who knows, if you treat your Scrib well, maybe it will grow into something else ...
This new system will truly be a role-player's paradise!
It's called Scribbing.
Scribs!
/s
Starting off by stating "we are all reaping the benefits of the new server infrastructure" is misleading. The game performs terribly during prime time in cyrodiil, as it always has. The brief respite we saw in mid 2022 dwindled off completely by the beginning of 2023, and there has not been a single developer acknowledgement of that yet.
Implying that patches are now releasing with fewer issues than in the past is also misleading. There are numerous combat bugs introduced every patch, and U40 might be one of the worst yet. This has only gotten worse over time, going back years now. Core combat bugs being introduced and then not being fixed for 3-6 months is commonplace still, and totally unacceptable.
With not a single mention of the future of performance in ESO apart from "some non-customer facing hardware swaps", and zero mention of PVP, the future looks grim for those of us who care about these things.
Q1 2024 marks 5 years without PVP content, for the record.
[edited for bashing]
Fata1moose wrote: »Would like to see:
- New weapons (spears, spellsword, crossbows)
- More impact added to combat, sound design overhaul, animation overhaul
- More depth added to companions, romance, they won't stand in stupid, etc.
- Mounted combat
- Vet overland
- Visual overhaul of vanilla zones including continuity changes in the Rift, Eastmarch, Cyrodiil and Capital city overhauls.
- Radiant AI in zones with day/night schedules where NPCs sleep and go to their homes. children NPCs for immersion, make the world feel more like mainline games.
I DON'T want to see
- New classes
- An arena, the infinite archive is definitely not something I want to see more of in the future or even the first time. Proc gen dungeons are repetitive and boring.
- Arbitrary changes to numbers instead of actual combat improvements.
Not quite! Because the companion system has been such a huge success, they are going to add a more free-form, open-ended type of companions: Scribs! Instead of coming with pre-defined skills, we will be able to teach our Scrib nifty tricks, from gathering resources or opening doors for us, to cleaning our shoes after a long day of adventuring. And who knows, if you treat your Scrib well, maybe it will grow into something else ...