Explore the Endless Archive
Venture into an eternal arena solo or with an ally where no two expeditions are the same. Contend with ever-evolving waves of monsters and boss encounters in a battle to save one of Apocrypha’s most mysterious libraries—you're limited only by your preparation, skills, and determination.
Explore the Endless Archive
Venture into an eternal arena solo or with an ally where no two expeditions are the same. Contend with ever-evolving waves of monsters and boss encounters in a battle to save one of Apocrypha’s most mysterious libraries—you're limited only by your preparation, skills, and determination.
https://www.elderscrollsonline.com/en-us/updates/endlessarchive
Billium813 wrote: »It would be irresponsible game design to allow players to repeatedly ram their incompetence into content without a forced release valve. What if players picked their Verses poorly? What if they are just stuck on a specific boss? Threads makes players reset and decompress.
Billium813 wrote: »It would be irresponsible game design to allow players to repeatedly ram their incompetence into content without a forced release valve. What if players picked their Verses poorly? What if they are just stuck on a specific boss? Threads makes players reset and decompress.
AlterBlika wrote: »Billium813 wrote: »It would be irresponsible game design to allow players to repeatedly ram their incompetence into content without a forced release valve. What if players picked their Verses poorly? What if they are just stuck on a specific boss? Threads makes players reset and decompress.
What's irresponsible there? People would quit anyway once they're bored/have to do sth irl. It's just that you don't have to start over once you die three times. Imagine that you spent there about 5 hours, died a couple of times in a silly way - would you want to spend another 5 hours to get there? I certainly wouldn't.
Given unlimited attempts to get to a high leader board score, there are players that would act in excess trying to kill that one last boss. They could easily do the same on the next boss. One thousand deaths later, they could still be at it.
Dagoth_Rac wrote: »There are ways to preserve the integrity of the Leaderboard while still making the content more versatile and robust.
After your third wipe, your score is recorded for the Leaderboard. But ... you should be able to keep fighting to learn mechanics or just for fun because you like challenging content!
Sirona_Starr wrote: »Three threads mean there is a definite end, and it can be in Arc 1. So much for endless.
Arizona_Steve wrote: »I don't know... I think the leader board is a problem in and of itself. I will never be good enough to match the people that run veteran hard mode trials every day, nor will I be familiar with the mechanics of the trial bosses. Since it's only the top 100 that get any goodies from the Endless Archive, what incentive is there for me to run the content, knowing that I will never make that list. Probably the same people getting stuff week after week.
Dump the 3 lives and dump the leader board.
Erickson9610 wrote: »I think the Threads are there to keep players invested. If players truly had nothing stopping them from playing for as long as they felt like it, then players would feel burnout much quicker.
Billium813 wrote: »It would be irresponsible game design to allow players to repeatedly ram their incompetence into content without a forced release valve. What if players picked their Verses poorly? What if they are just stuck on a specific boss? Threads makes players reset and decompress.
AlterBlika wrote: »Billium813 wrote: »It would be irresponsible game design to allow players to repeatedly ram their incompetence into content without a forced release valve. What if players picked their Verses poorly? What if they are just stuck on a specific boss? Threads makes players reset and decompress.
What's irresponsible there? People would quit anyway once they're bored/have to do sth irl. It's just that you don't have to start over once you die three times. Imagine that you spent there about 5 hours, died a couple of times in a silly way - would you want to spend another 5 hours to get there? I certainly wouldn't.
It is leader board content, and it is clearly not intended to be a test of the players' constitution. From everything I have heard, it is intended to be a test of the player's ability to stay alive in an environment of increasing difficulty. Three deaths, instead of just one, to set the leader board score.
Given unlimited attempts to get to a high leader board score, there are players that would act in excess trying to kill that one last boss. They could easily do the same on the next boss. One thousand deaths later, they could still be at it.
So, yes, it is not good for ZOS to allow unlimited attempts to kill that one last boss. Players have died playing marathon runs of games, and that could, potentially, happen here. It isn't an issue about players who would quit the run, but the players who wouldn't.
If this were just normal content with no scoring of any sort that is applied to longer runs, then my opinion is that deaths don't matter and maybe threads can be removed. How far the player gets is simply up to them and between them and the game. That said, I would advocate for a maximum time limit for those who won't stop. A large number, but a finite one. Something where the overwhelming majority of players would not notice, having given up hours earlier. Mora steps in an tells them to go take a nap and the run ends.
Joy_Division wrote: »It is scored content and needs a common parameter.
Threads make a lot more sense than the time limit in my opinion. It's currently a measure of skill vs. how much time you have available to sink into a run. Minus the time limit then it just becomes a measure of skill (how far can you get without dying 3 times). If you remove the parameter for a finite number of deaths then you would never see arc 1 ever again and the number of arcs you've reached would become irrelevant.
Just make it so you can leave the archive and come back to continue so long as you have lives (forfeiting leaderboard placement if you leave of course).
It's endless because it will keep going on and on as long as you can.
Erickson9610 wrote: »I think the Threads are there to keep players invested. If players truly had nothing stopping them from playing for as long as they felt like it, then players would feel burnout much quicker.
It's for the same reason we have Enlightenment in this game. You get a limited experience gain boost that regenerates once every day, so you're incentivized to either play for a shorter duration every day to use up Enlightenment as you earn it, or to play for a lot longer after a long time of saving up Enlightenment. Instead of punishing players for playing too much in one sitting, Enlightenment rewards them for playing more consistently across a longer period of time.
If the Threads were reworked to reward players for playing more consistently over a longer period of time, like how Enlightenment works, then I'd imagine players would still be able to go for as far as they'd want in a single sitting, but they'd be less incentivized to burn themselves out as quickly and thus would still be hooked on the Endless Archive's sense of progression.
It won't fix the difficulty curve ramping up so steeply (as enemies will start one-shotting you with light attacks at a certain point regardless), but at least it would allow players to keep going on a failed run — like a sandbox mode — which is a feature included in some games in the same genre as the Endless Archive.
Sirona_Starr wrote: »Erickson9610 wrote: »I think the Threads are there to keep players invested. If players truly had nothing stopping them from playing for as long as they felt like it, then players would feel burnout much quicker.
It's for the same reason we have Enlightenment in this game. You get a limited experience gain boost that regenerates once every day, so you're incentivized to either play for a shorter duration every day to use up Enlightenment as you earn it, or to play for a lot longer after a long time of saving up Enlightenment. Instead of punishing players for playing too much in one sitting, Enlightenment rewards them for playing more consistently across a longer period of time.
If the Threads were reworked to reward players for playing more consistently over a longer period of time, like how Enlightenment works, then I'd imagine players would still be able to go for as far as they'd want in a single sitting, but they'd be less incentivized to burn themselves out as quickly and thus would still be hooked on the Endless Archive's sense of progression.
It won't fix the difficulty curve ramping up so steeply (as enemies will start one-shotting you with light attacks at a certain point regardless), but at least it would allow players to keep going on a failed run — like a sandbox mode — which is a feature included in some games in the same genre as the Endless Archive.
Well, you get high enough and you can use up enlightenment just crafting. I do not see a valid comparison between enlightenment and threads. The real comparison would be you use up enlightenement and your game time is done