fall0athboy wrote: »SaffronCitrusflower wrote: »ESO had much better performance and was a heck of a lot more fun without housing, companions, ToT, scrying/excavating and everything else that takes away from the core mechanics of the game and chews up server resources unnecessarily.
Sure, and if my Grandma had wheels should be a bike. Games need new content and systems to thrive. Otherwise they stagnate.
SaffronCitrusflower wrote: »fall0athboy wrote: »SaffronCitrusflower wrote: »ESO had much better performance and was a heck of a lot more fun without housing, companions, ToT, scrying/excavating and everything else that takes away from the core mechanics of the game and chews up server resources unnecessarily.
Sure, and if my Grandma had wheels should be a bike. Games need new content and systems to thrive. Otherwise they stagnate.
So you think people should have wheels added to them as they age so they don't stagnate?
AcadianPaladin wrote: »SNIP...
Regarding combat, basically if I can't solo it I ignore it. My particular 'end game' is soloing most non-DLC WBs and many of the non-DLC group dungeons (on normal). Although there is much combat beyond my interest, I'm pleased with the pretty good selection of challenges that hit the sweet spot for me. That is, I find the game pretty solo friendly.
YetAnotherLinuxUser wrote: »I don't understand those who say they hate the arcanist because the animations fill up their screen.
Is that from playing zoomed in too close? Or maybe in group events in small quarters?
I play solo zoomed out and the arcanist animations are hardly noticeable on a small portion of the screen.
I've come to consider arcanist my favorite class (PVE only) simply because I find it the most efficient - quickest damage with the least amount of clicks.
the game offers 1st person and 3rd person views. As such zos is obligated to make their game suitable for both. Lots of people cant play 1st person or even watch it as for some it can induce a seizure. If you're not aong that group, you're in the majority. Give 1st person a try and see how you like it. Arcanist animation bounces up and down across the who screen in a swirling motion that is both triggering on the one hand and disrupts the field of view on the other such that play is not possible. Other animations that occupy the screen are artic winds on warden the fill up the screen with a white swirl and the green glow from thokethorn monster set (though not as severe it's a huge block to field of view). ALso, when orbs came out it was a bright yellow glow across the screen as you could literally fill the entire field of view with multiple orbs until you ran out of magicka. They fixed orbs, whatever their claims as why. They can do the same with other animations.
AllegedParadigm wrote: »Honestly when these things were announced they sounded meh to me, but I ended up enjoying most of them. Antiquities is super grindy at times, but I still do it. The card game is fun once in awhile. Companions are ok I guess. I always use mine as a healer but they aren't super necessary for my adventures. Arcanist I really was against bcus I myself struggle to have alts, but I now completely love mine. I think every year the features impress some and leave others with disappointment and that is normal. Not sure what I really would hope for next year specifically, but I'm sure I'll still be playing regardless.
YetAnotherLinuxUser wrote: »well since i perceive it as social control via a social credit score system, i'm opting to forgo the so called gifting process. the point isn't in the end how easy it is or isn't, which i doubt it is anyway. the point is i'd rather make do without than submit my deets to their social credit score system. I hope more people opt out of it but that's their choice after all. I dare not say more than that except to tell you to goole it and make up your own mind on social credit scoring systems.
YetAnotherLinuxUser wrote: »well since i perceive it as social control via a social credit score system, i'm opting to forgo the so called gifting process. the point isn't in the end how easy it is or isn't, which i doubt it is anyway. the point is i'd rather make do without than submit my deets to their social credit score system. I hope more people opt out of it but that's their choice after all. I dare not say more than that except to tell you to goole it and make up your own mind on social credit scoring systems.
Give it whatever labels you like, ZOS added filters to auto-approve crown gifting. Those who didn't meet those filters didn't get it *automatically* and need to take a couple minutes to file a ticket to get it turned on. On the multiple accounts I own, some got approved automatically, some didn't. But all of them ultimately got it after putting a ticket in. (within 1 day!).
They already have your "deets". They had to put this system in place to deter illegal/fraudulent activity. You haven't stated any opinion on this, but I'd have to assume you are against Credit Card theft / Money Laundering / etc? If so, do you have a better solution in mind than what has been implemented to fight it?
YetAnotherLinuxUser wrote: »I don't understand those who say they hate the arcanist because the animations fill up their screen.
Is that from playing zoomed in too close? Or maybe in group events in small quarters?
I play solo zoomed out and the arcanist animations are hardly noticeable on a small portion of the screen.
I've come to consider arcanist my favorite class (PVE only) simply because I find it the most efficient - quickest damage with the least amount of clicks.
the game offers 1st person and 3rd person views. As such zos is obligated to make their game suitable for both. Lots of people cant play 1st person or even watch it as for some it can induce a seizure. If you're not aong that group, you're in the majority. Give 1st person a try and see how you like it. Arcanist animation bounces up and down across the who screen in a swirling motion that is both triggering on the one hand and disrupts the field of view on the other such that play is not possible. Other animations that occupy the screen are artic winds on warden the fill up the screen with a white swirl and the green glow from thokethorn monster set (though not as severe it's a huge block to field of view). ALso, when orbs came out it was a bright yellow glow across the screen as you could literally fill the entire field of view with multiple orbs until you ran out of magicka. They fixed orbs, whatever their claims as why. They can do the same with other animations.
"As such zos is obligated to make their game suitable for both."
I gave first person a try the first day I installed the game. Found out quickly it was much easier to keep track of enemies with the wider third-person view and have always played that way since then, except when wanting to get a closer look at things. Yes, I can see where the animations would fill up the screen in first-person, but I wonder if there are enough people who fight in first person to make it worthwhile for ZOS to change the animations for first-person action.
SilverBride wrote: »What are "deets"?
SilverBride wrote: »What are "deets"?
I believe it is slang for details,in this case the persons payment details
shadyjane62 wrote: »Today's endeavors included three things that require other people. I don't group with people in ESO. Too toxic.
I don't understand why 3 out of 5 endeavors require other people.
This is another day I won't get one of the endeavors.
shadyjane62 wrote: »Today's endeavors included three things that require other people. I don't group with people in ESO. Too toxic.
I don't understand why 3 out of 5 endeavors require other people.
This is another day I won't get one of the endeavors.
SaffronCitrusflower wrote: »fall0athboy wrote: »SaffronCitrusflower wrote: »ESO had much better performance and was a heck of a lot more fun without housing, companions, ToT, scrying/excavating and everything else that takes away from the core mechanics of the game and chews up server resources unnecessarily.
Sure, and if my Grandma had wheels should be a bike. Games need new content and systems to thrive. Otherwise they stagnate.
So you think people should have wheels added to them as they age so they don't stagnate?
shadyjane62 wrote: »Today's endeavors included three things that require other people. I don't group with people in ESO. Too toxic.
I don't understand why 3 out of 5 endeavors require other people.
This is another day I won't get one of the endeavors.
**Complete 1 Trial** (15 Seals of Endeavor)
**Craft 5 Items with the Provisioning skill** (15 Seals of Endeavor)
**Defeat 1 Patrolling Horror in the Imperial City Districts** (15 Seals of Endeavor)
**Defeat 2 Cycle bosses in the Endless Archive** (15 Seals of Endeavor)
**Use Ultimate Abilities 4 Times** (15 Seals of Endeavor)
*Complete a maximum of 3*