YandereGirlfriend wrote: »It definitely doesn't proc as often as people likely think that it does.
It really ought to be buffed as the ult-gen over time vs. most other class passives lags far behind.
WrathOfInnos wrote: »You can see it in logs when looking at ultimate under resources. https://www.esologs.com/reports/KCRb2vnwcgpZNjL3#fight=19&type=resources&spell=102&source=10
It is a terrible passive, and almost never has any impact. It would need to be a very long fight for those 2 ult procs to add up to an extra cast of even the cheapest ultimate ability.
I did manage to find one instance where a Necro got enough ultimate for 1 extra Colossus over a 9:25 fight, but this is definitely an outlier. I’m guessing they had to spend a lot of time under 50% health and inside of Ritual, in addition to some lucky ticks, since the rest of the group did not get anywhere near this much ult from Lightweaver. https://www.esologs.com/reports/w7QKAbnaLX1ycrkT#fight=25&type=resources&spell=102&source=6199
WrathOfInnos wrote: »That is odd. Those are both just random public logs that had a Temple healer. I looked at Ansuul HM because people are going to drop below 50% with some of the mechanics in there. Not sure why one group has many lightweaver procs and the other has few.
Either way, I wouldn’t say the small amount of ult gen justifies a Templar healer. Purify is nice, Minor Sorcery is nice, and Shards can be helpful, but a Templar DPS can provide all of these with no downside. For healers, Warden, Arcanist, and Nightblade provide more group utility. Even Necromancer and Sorcerer healers bring more to a group IMO.
Billium813 wrote: »Yeah... Light Weaver is broken...
You don't need to be in combat, or take damage at all
And, it stacks. Each instance of Cleansing Ritual also adds +2 Ult per 2 seconds.
NOTE: Other Restoring Light heals also proc Light Weaver and make more Ult... but if you spam them too quickly per person, the game breaks and Light Weaver stops working all together until the player ports.
I'm kinda loathe to report this as a bug TBH. I'd rather the passive description just be adjusted to match the current behavior. The stacking behavior is rather strong though. I think if there was a Trial team with all Templar, running Extended Ritual, they'd be able to drop Nova every 22 seconds on Light Weaver gen alone... Of course, no one would ever find this out cause Templars aren't allowed in Trials atm...
YandereGirlfriend wrote: »Billium813 wrote: »Yeah... Light Weaver is broken...
You don't need to be in combat, or take damage at all
And, it stacks. Each instance of Cleansing Ritual also adds +2 Ult per 2 seconds.
NOTE: Other Restoring Light heals also proc Light Weaver and make more Ult... but if you spam them too quickly per person, the game breaks and Light Weaver stops working all together until the player ports.
I'm kinda loathe to report this as a bug TBH. I'd rather the passive description just be adjusted to match the current behavior. The stacking behavior is rather strong though. I think if there was a Trial team with all Templar, running Extended Ritual, they'd be able to drop Nova every 22 seconds on Light Weaver gen alone... Of course, no one would ever find this out cause Templars aren't allowed in Trials atm...
We also tried stacking Templars and Extended Rituals and found that the ultgen definitely did stack between casters... but at a certain point the passive would still break and disable it for some of them. I couldn't determine any particular reason for this behavior.
I would love to use this passive but the breaking behavior is so flaky it is hard to rely upon.
Billium813 wrote: »awwwww, they stealth fixed this issue in v9.2.6! Now Light Weaver is back to doing NOTHING and is basically a dead passive again... Plus, my Templar Tank is back to giving almost nothing to the group. Sadness.
I'v been using this (exploit?) a lot since I found it and reviewing the logs and I honestly don't think it was OP. I can see situations where multiples could be too strong in coordinated groups, but it was a really fun mechanic of trying to get people to stand in the dang circle!!
Before the fix, it was generating, on average, about 350 Ult per group mate (not me though) over the span of an entire Dungeon. That's with me hawkishly making sure an Extended Ritual is down, and that my group is standing in it, even at the expense of ME being in it (for Tank). It was a fun mini game that's now gone.
Now, I'v been running a couple dungeons, even harder Vet ones with scrubs, and it barely ever cracks 4 Ultimate on any one player! The 50% Health restriction is just too low and the reward is pathetic! Prism passive is generating ~150 Ult for me per Dungeon, but that's really just a bonus since I'm focusing more on Illuminate and NOT Prism.
Light Weaver is dead again. Master Ritualist is trash. Please ZOS, bring this bug back. Make it so it doesn't stack, make it so it doesnt proc outside of combat. But please, just bring it back.
Developer NoteWhile in combat, whenever you heal an ally with a Restoring Light ability, you grant them 2 Ultimate every 2 seconds for 6 seconds.