FantasticFreddie wrote: »companion runs need to be moved onto the solo leaderboards. They are in no way comparable to an actual person.
A third leaderboard for people who want to use companions is the obvious solution.
FantasticFreddie wrote: »I used Ember, first try she was in her usual healer with some dd skills setup. Second try was pure healer, 3rd try was pure dd.
When she had some self heals she stayed alive marginally better, but for the most part, it was more effort to try and move her out of aoes (she WILL NOT move on her own) and heal her than it was to let her die and do the fights without her. Any trash fight with a lot of aoe presence, and every boss fight with aoe presence just killed her immediately. We got lady thorn almost every round and Ember would NOT stay with me no matter how many times I tried to put her on passive and stick close, she died in the fog within seconds.
Either companions need a heck of an adjustment for this content, or companion runs need to be moved onto the solo leaderboards. They are in no way comparable to an actual person.
I generally use my companion as a tank. I send her in first to draw the aggro and then join the fight. This at least is most effective for me since I can equip Isobel with all heavy armor and damage reduction traits, and she stays alive for most things.
They make reasonably effective healers, but using one for damage is generally a waste.
RaptorRodeoGod wrote: »It's almost like Endless Archive is highlighting the issues with companions lol
There are no good choices here.
- Companions in duo leaderboard: A companion is nowhere near as useful as an actual human.
- Companions in solo leaderboard: This is unfair to players who are purely solo, since while a companion may be 90% useless, they still provide 10% usefulness, and it would mean that players will "need" to have a companion out in order to compete.
- Companions in a third leaderboard: Too much leaderboard fragmentation.
Frankly, the status quo is the least worst of these choices. Companions in the solo board is the worst choice and should not even be on the table.
One more consideration is that the PTS population is a small fraction of the Live population. There will be many, many more people trying to get onto the boards, and I'm going to venture a guess the most of the people who would want a companion are not likely to care enough to fight for one of those 100 leaderboard spots.
There are no good choices here.
- Companions in duo leaderboard: A companion is nowhere near as useful as an actual human.
- Companions in solo leaderboard: This is unfair to players who are purely solo, since while a companion may be 90% useless, they still provide 10% usefulness, and it would mean that players will "need" to have a companion out in order to compete.
- Companions in a third leaderboard: Too much leaderboard fragmentation.
Frankly, the status quo is the least worst of these choices. Companions in the solo board is the worst choice and should not even be on the table.
One more consideration is that the PTS population is a small fraction of the Live population. There will be many, many more people trying to get onto the boards, and I'm going to venture a guess the most of the people who would want a companion are not likely to care enough to fight for one of those 100 leaderboard spots.
I'd just drop the whole leaderboard thing, personally. Let people go in there solo, with friends, or with their companion and earn rewards. Leaderboard is just bragging rights.
As this is very unlikely... Companions should simply turn off the leaderboard. Probably equally unlikely. I don't expect any real changes to the Endless Archive before middle of 2025. They probably know what they want to do, and so it will be a couple years before they do another "pass".
This is probably the best use of companions in high-end content. I've tried Telvanni Efficiency plus Quickened, which lowers the cooldown of companion skills by something like 80%. They can use the resto Steadfast Ward equivalent shield every 2 seconds and the medium armor Vanish skill about every 9 seconds with that. The latter sheds aggro and makes them invulnerable for 6 seconds. This works if an AOE only lasts 6 seconds, otherwise they still die. The various companion shields mostly suffer from bad trigger conditions. If they had higher or no health thresholds, they would work much better and would possibly be OP.AlterBlika wrote: »Right now they're only useful to be sacrificed to get 33% dmg reduction from pearlescent
TL;DR: Pearlescent beats Telvanni Efficiency, if you must wear one of those sets, while without them companions are completely useless (aside from Sharp's fishing bonus). Make a naked tank companion that suicides by taunting. That said, in my experience damage and sustain beats using companions, e.g. you may want a heavy attack build or something like VO / False God plus a damage set. I haven't been to the PTS, but assume the archive is designed to ramp up and eventually overwhelm you. I've got to assume that will push you in a sustain direction more than the solo arenas, which can be steamrolled with pure damage these days, but I guess we'll see.
There are no good choices here.
- Companions in duo leaderboard: A companion is nowhere near as useful as an actual human.
- Companions in solo leaderboard: This is unfair to players who are purely solo, since while a companion may be 90% useless, they still provide 10% usefulness, and it would mean that players will "need" to have a companion out in order to compete.
- Companions in a third leaderboard: Too much leaderboard fragmentation.
Frankly, the status quo is the least worst of these choices. Companions in the solo board is the worst choice and should not even be on the table.
One more consideration is that the PTS population is a small fraction of the Live population. There will be many, many more people trying to get onto the boards, and I'm going to venture a guess the most of the people who would want a companion are not likely to care enough to fight for one of those 100 leaderboard spots.
I'd just drop the whole leaderboard thing, personally. Let people go in there solo, with friends, or with their companion and earn rewards. Leaderboard is just bragging rights.
As this is very unlikely... Companions should simply turn off the leaderboard. Probably equally unlikely. I don't expect any real changes to the Endless Archive before middle of 2025. They probably know what they want to do, and so it will be a couple years before they do another "pass".
Leaderboard adds endgame replayability via scorepushing, it’s important.
Anyways… maybe these companion discussions will lead to my bear not being absolutely massacred by several (but not all) of the bosses? A warden can dream.
l
Is it really that important? There is other endgame leaderboard stuff, already. Is one more that important?
My Master's 2H character is a Nord. Yes, I bet a Redguard is better for that kind of build. Some people also just rely on the CP that gives back stamina from killing.AlterBlika wrote: »TL;DR: Pearlescent beats Telvanni Efficiency, if you must wear one of those sets, while without them companions are completely useless (aside from Sharp's fishing bonus). Make a naked tank companion that suicides by taunting. That said, in my experience damage and sustain beats using companions, e.g. you may want a heavy attack build or something like VO / False God plus a damage set. I haven't been to the PTS, but assume the archive is designed to ramp up and eventually overwhelm you. I've got to assume that will push you in a sustain direction more than the solo arenas, which can be steamrolled with pure damage these days, but I guess we'll see.
Actually, I never run sustain sets, I just pick sustain race
I wonder, have you attempted things like vet Blackrose Prison (arena 1 to completion), vet Hel Ra first trash fight, or the final boss in vet Cauldron on hard mode (my group died, I completed it on a Brawler build). How about the first boss in vet Shipwright's:and use enchanted jewelry when needed (I have the same jewelry with different enchants lol). Plus I run master 2h build so I kind of should have sustain issues due to brawler being expensive but I don't.
On vet or on normal? With other group members or without? That's interesting considering the rotating flame wall. I have also found exceptions where companions are genuinely useful. An example of this is Fang Lair, where you are using Precognition to get around a mechanic. A companion tank holding aggro in the following fight gets you around a nasty stun / execute combo from Sabina / Ulfnor that can happen on top of the chain mechanic otherwise. I've just found such examples exceedingly rare and wouldn't expect them in content designed for solo play:I just remembered that there are fights where companions just don't die. They aren't targettable by enemies and don't play mechs. Cauldron comes to mind, for example. Or it's just me but every time I go there my healer never dies on the last boss
Companions are so useless id argue they don't even give you any advantage majority of the time XD
Companions are so useless id argue they don't even give you any advantage majority of the time XD
Anyone who says companions are useless clearly doesn't know how to utilize them properly. Proper gear, leveling, skills and role go a long way to making them successful. Expecting them to be comparable to another player while devoting no effort into them or their builds = "useless".
Companions are so useless id argue they don't even give you any advantage majority of the time XD
Anyone who says companions are useless clearly doesn't know how to utilize them properly. Proper gear, leveling, skills and role go a long way to making them successful. Expecting them to be comparable to another player while devoting no effort into them or their builds = "useless".
Companions are so useless id argue they don't even give you any advantage majority of the time XD
Anyone who says companions are useless clearly doesn't know how to utilize them properly. Proper gear, leveling, skills and role go a long way to making them successful. Expecting them to be comparable to another player while devoting no effort into them or their builds = "useless".
Companions are so useless id argue they don't even give you any advantage majority of the time XD
Anyone who says companions are useless clearly doesn't know how to utilize them properly. Proper gear, leveling, skills and role go a long way to making them successful. Expecting them to be comparable to another player while devoting no effort into them or their builds = "useless".
Does not matter how well you set one up and gear it out take it into any meaningful content and it will die reguardless all they can do is help players clear content you can essentially do half asleep
BigMakatak wrote: »I can't argue with @FantasticFreddie's stance, either. I mean, the least they could do is make companions roll-dodge to the side of, or through and behind, an enemy so that they avoid the AoE whenever they're within one.