And, seriously, TESO, you should give those of us that participate in this forum a unique badge ...
arrogantferret wrote: »arrogantferret wrote: »ZOS_JessicaFolsom wrote: »Hey, folks. As of now (noon EDT), we are currently looking at an ETA of 1-2 hours. We'll continue to keep you updated.
my body is readyyyyy
will?
i don't understand the question?
I have a friend named will that says that all the time.
SuperJChat wrote: »
lol I've been drinking this while time, I'm suprised I didn't pass out too
Robert.Graham18rwb17_ESO wrote: »So - and let me just wrap my mind around this - so you have literally taken over half a day to resolve an issue you haven't even revealed to the community, and you guys think it's super cool that what could potentially be over TWELVE HOURS of my early access period is just wrecked? You're killing me.
I think this "good games have bad launches" precedent is just the bee's knees right now, but you guys communicate like a crippled divorced couple who still live together despite the court-mandated restraining order. Jesus Christ.
ahh yeah they did explain obviously you didn't bother reading..(no i've not gone to bed yet :P )Last night a few North American users reported inventory-related issues with their character account, such as seeing additional inventory items appear, or seeing items that were not earned through gameplay. We've identified and fixed the problem, but the issue necessitated some downtime overnight for the North American megaserver. This problem has not manifested on the European server, so it continues to run as normal. The fix will be implemented as soon as all required pre-testing is complete this morning.
We were already planning to push a new game build to both servers this morning, and we will continue to work towards this. Stay tuned for complete patch note shortly. In addition to this aforementioned priority fix, we are also working quickly to restore our 'send in-game mail' functionality, some content blocking fixes that are preventing some users from finishing quests, and a few other tweaks. Our goal is to have all of these fixes initiated later this morning, eastern US time.
We will update this post as soon as we have an exact timeline for the service to be restored.
I wonder how these programmer guys can fix such issue in that few hours. I thought things like that would take at least some days or weeks even. Im really impressed how fast this works out. Do you guys think this is even possible, can all those broken quests and stuff be fixed in that short amount of time?
Cayce_of_Kata wrote: »
T3CHN01221 wrote: »Nicotine break i think!
Robert.Graham18rwb17_ESO wrote: »So - and let me just wrap my mind around this - so you have literally taken over half a day to resolve an issue you haven't even revealed to the community, and you guys think it's super cool that what could potentially be over TWELVE HOURS of my early access period is just wrecked? You're killing me.
I think this "good games have bad launches" precedent is just the bee's knees right now, but you guys communicate like a crippled divorced couple who still live together despite the court-mandated restraining order. Jesus Christ.
ahh yeah they did explain obviously you didn't bother reading..(no i've not gone to bed yet :P )Last night a few North American users reported inventory-related issues with their character account, such as seeing additional inventory items appear, or seeing items that were not earned through gameplay. We've identified and fixed the problem, but the issue necessitated some downtime overnight for the North American megaserver. This problem has not manifested on the European server, so it continues to run as normal. The fix will be implemented as soon as all required pre-testing is complete this morning.
We were already planning to push a new game build to both servers this morning, and we will continue to work towards this. Stay tuned for complete patch note shortly. In addition to this aforementioned priority fix, we are also working quickly to restore our 'send in-game mail' functionality, some content blocking fixes that are preventing some users from finishing quests, and a few other tweaks. Our goal is to have all of these fixes initiated later this morning, eastern US time.
We will update this post as soon as we have an exact timeline for the service to be restored.
Let me just clarify again that I was up for EIGHT HOURS ON THESE FORUMS WAITING ON A RESPONSE WHILE THEY DID NOTHING AND SAID NOTHING AND OFFERED NOTHING. Forgive me if I didn't come back eager to crawl through the well over 40 pages of new posts to locate something resembling an answer to the big, mysterious question of "what the hell is going on?" Also, stop being *** because I'm irritated about something that really should have been communicated and confirmed a long time ago. Thanks.
Anyone else in the same Double Downtime boat as me?
Got on the PC right as downtime hit. Have to get off the PC most likely within the 1-2 hours when servers come back up, and won't be back on the PC until they go down again for tonight's scheduled maintenance.
Me and ZOS are on way different wavelengths! LOL
Robert.Graham18rwb17_ESO wrote: »So - and let me just wrap my mind around this - so you have literally taken over half a day to resolve an issue you haven't even revealed to the community, and you guys think it's super cool that what could potentially be over TWELVE HOURS of my early access period is just wrecked? You're killing me.
I think this "good games have bad launches" precedent is just the bee's knees right now, but you guys communicate like a crippled divorced couple who still live together despite the court-mandated restraining order. Jesus Christ.
ahh yeah they did explain obviously you didn't bother reading..(no i've not gone to bed yet :P )Last night a few North American users reported inventory-related issues with their character account, such as seeing additional inventory items appear, or seeing items that were not earned through gameplay. We've identified and fixed the problem, but the issue necessitated some downtime overnight for the North American megaserver. This problem has not manifested on the European server, so it continues to run as normal. The fix will be implemented as soon as all required pre-testing is complete this morning.
We were already planning to push a new game build to both servers this morning, and we will continue to work towards this. Stay tuned for complete patch note shortly. In addition to this aforementioned priority fix, we are also working quickly to restore our 'send in-game mail' functionality, some content blocking fixes that are preventing some users from finishing quests, and a few other tweaks. Our goal is to have all of these fixes initiated later this morning, eastern US time.
We will update this post as soon as we have an exact timeline for the service to be restored.
Let me just clarify again that I was up for EIGHT HOURS ON THESE FORUMS WAITING ON A RESPONSE WHILE THEY DID NOTHING AND SAID NOTHING AND OFFERED NOTHING. Forgive me if I didn't come back eager to crawl through the well over 40 pages of new posts to locate something resembling an answer to the big, mysterious question of "what the hell is going on?" Also, stop being *** because I'm irritated about something that really should have been communicated and confirmed a long time ago. Thanks.
HarryWolfe wrote: »
didn't realize you were well known for guessing how long threads last.