Tyrant_Tim wrote: »Templar tanks are consistently tiered at the bottom of every list, and rather than address the pain points, they give DK one of the best support sets in the game, a set that has very ugly visual though, might I add.
Tyrant_Tim wrote: »Templar tanks are consistently tiered at the bottom of every list, and rather than address the pain points, they give DK one of the best support sets in the game, a set that has very ugly visual though, might I add.
at this point i feel like they are either doing this on purpose or they don't play their own game, i dont know which one is worse
Tyrant_Tim wrote: »Tyrant_Tim wrote: »Templar tanks are consistently tiered at the bottom of every list, and rather than address the pain points, they give DK one of the best support sets in the game, a set that has very ugly visual though, might I add.
at this point i feel like they are either doing this on purpose or they don't play their own game, i dont know which one is worse
I was really hoping these class sets would be 1-3 piece sets that buffed individual abilities, and that our Templar one could have been a buff to Sun Shield or Radiant Aura, but nope, instead we get a gimmick of a set that only Cyrodiil ball groups will be running.
so yes, the title
when do you guys think you are going to bring some love for templar healers and tanks on the table? Every single other class has some unique buffs for the whole group, or at least some viable utility;
with warden you literally heal and give them a health buff, let alone the giant group-wide armor buff
arcanist literally has a skill that gives minor courage
nightblade pairs great with pillagers because of its strong ultigen, and pillagers being the healer meta set atm, its in a very strong position
Sorc gives major berserk with its ulti
Dks literally have stagger, nothing else to say
why nothing unique for templar supports? don't you think there's something wrong here? I know that we can basically give perma recovery buff to the group, but not only is it not unique, because warden stands out more because it has better utility. and guess what? warden also has a skill that gives recovery when you heal them.
so yes, the title
when do you guys think you are going to bring some love for templar healers and tanks on the table? Every single other class has some unique buffs for the whole group, or at least some viable utility;
with warden you literally heal and give them a health buff, let alone the giant group-wide armor buff
arcanist literally has a skill that gives minor courage
nightblade pairs great with pillagers because of its strong ultigen, and pillagers being the healer meta set atm, its in a very strong position
Sorc gives major berserk with its ulti
Dks literally have stagger, nothing else to say
why nothing unique for templar supports? don't you think there's something wrong here? I know that we can basically give perma recovery buff to the group, but not only is it not unique, because warden stands out more because it has better utility. and guess what? warden also has a skill that gives recovery when you heal them.
I do agree that Templars should receive some love but they do have useful skills that benefit the whole group. Off the top of my head:
1. Minor Sorcery for the group
2. Minor Endurance, Fortitude, and Intellect for the group
3. Additional cleanse
4. Light Weaver for faster ultimate gain by the group (this should probably be buffed)
5. 100% more health for resurrected allies
Tyrant_Tim wrote: »so yes, the title
when do you guys think you are going to bring some love for templar healers and tanks on the table? Every single other class has some unique buffs for the whole group, or at least some viable utility;
with warden you literally heal and give them a health buff, let alone the giant group-wide armor buff
arcanist literally has a skill that gives minor courage
nightblade pairs great with pillagers because of its strong ultigen, and pillagers being the healer meta set atm, its in a very strong position
Sorc gives major berserk with its ulti
Dks literally have stagger, nothing else to say
why nothing unique for templar supports? don't you think there's something wrong here? I know that we can basically give perma recovery buff to the group, but not only is it not unique, because warden stands out more because it has better utility. and guess what? warden also has a skill that gives recovery when you heal them.
I do agree that Templars should receive some love but they do have useful skills that benefit the whole group. Off the top of my head:
1. Minor Sorcery for the group
2. Minor Endurance, Fortitude, and Intellect for the group
3. Additional cleanse
4. Light Weaver for faster ultimate gain by the group (this should probably be buffed)
5. 100% more health for resurrected allies
There’s only one fight that comes to mind where a cleanse is useful and even then, Efficient Purge is better, as it’s a 12-man activity that halves your group.
.
so yes, the title
when do you guys think you are going to bring some love for templar healers and tanks on the table? Every single other class has some unique buffs for the whole group, or at least some viable utility;
with warden you literally heal and give them a health buff, let alone the giant group-wide armor buff
arcanist literally has a skill that gives minor courage
nightblade pairs great with pillagers because of its strong ultigen, and pillagers being the healer meta set atm, its in a very strong position
Sorc gives major berserk with its ulti
Dks literally have stagger, nothing else to say
why nothing unique for templar supports? don't you think there's something wrong here? I know that we can basically give perma recovery buff to the group, but not only is it not unique, because warden stands out more because it has better utility. and guess what? warden also has a skill that gives recovery when you heal them.
I do agree that Templars should receive some love but they do have useful skills that benefit the whole group. Off the top of my head:
1. Minor Sorcery for the group
2. Minor Endurance, Fortitude, and Intellect for the group
3. Additional cleanse
4. Light Weaver for faster ultimate gain by the group (this should probably be buffed)
5. 100% more health for resurrected allies
Tyrant_Tim wrote: »Templar tanks are consistently tiered at the bottom of every list, and rather than address the pain points, they give DK one of the best support sets in the game, a set that has very ugly visual though, might I add.
at this point i feel like they are either doing this on purpose or they don't play their own game, i dont know which one is worse
Light Weaver has one advantage over named buffs such as Minor Heroism - it stacks with other sources of ultimate generation (e.g. Minor Heroism from pots, abilities, or Oakensoul) and, as I have written earlier, I think LW would be a good candidate for buffing. The 50% HP activation threshold makes it much less attractive than it could be. Any ideas for some good ways to improve it?
Developer NoteUpon activating an Aedric Spear ability. You and allies within 5 meters gain Minor Protection for 6 seconds, reducing damage taken by 5%.
Developer NoteCasting a Dawn's Wrath ability while in combat generates 1 Ultimate to you and your group. This effect can occur once every 8 seconds.
Developer NoteDamaging an enemy with a Dawn's Wrath ability sets the enemy off balance and have a 50% chance to miss for 3 seconds. This effect can occur once every 15 seconds.
Developer NoteWhile standing within your Restoring Light area effects, and for 2 seconds after leaving, gain Minor Mending, reduce the cost of non-Ultimate Restoring Light abilities by 30%, and increase the amount of damage you can block by 10%.
Billium813 wrote: »I think some of Templar's issues lay in their passives, not necessarily the skills. Sure, Shards could be on it's own cooldown and not share with Orbs; that could help make Templar more appealing as a support. However, I think the passives are really where the issues are.
The issue with Brutality vs Sorcery and their redundancy is a bigger issue. It makes the conversation more DK vs Templar, rather than a mixture. That's not good for the game. If Templar is best, then DK would suffer. If DK is BIS, then Templar is left out. They really need to clean up this hybridization.
Some Passive changes I'd like to see:
- Spear Wall
Developer NoteUpon activating an Aedric Spear ability. You and allies within 5 meters gain Minor Protection for 6 seconds, reducing damage taken by 5%.One pain point for Templar is that they don't provide enough utility in groups. It should be baked into the Templar class to protect allies near them. At the moment, non-Templars have access to Frost Impulse and Circle of Protection, Necros get Bone Totem, Wardens have Maturation. It seems safe to establish Minor Protection as a Templar group buff for nearby allies and allies should be rewarded for standing near their closest Templar ally with a wall of protecting spears!- Prism
Developer NoteCasting a Dawn's Wrath ability while in combat generates 1 Ultimate to you and your group. This effect can occur once every 8 seconds.This change is meant to give Templar's more group utility and encourage their usage in group compositions. Perhaps unique Heroism could be too strong, so this could be change to Minor Heroism.- Illuminate
Developer NoteDamaging an enemy with a Dawn's Wrath ability sets the enemy off balance and have a 50% chance to miss for 3 seconds. This effect can occur once every 15 seconds.Templar Tanking could really use some extra love. Dawn's Wrath is almost totally DPS dominated (minus Living Dark). Adding a support passive to Dawn's Wrath would really help re-align the skill line.- Sacred Ground
Developer NoteWhile standing within your Restoring Light area effects, and for 2 seconds after leaving, gain Minor Mending, reduce the cost of non-Ultimate Restoring Light abilities by 30%, and increase the amount of damage you can block by 10%.Templar's identity is "sacred ground". They hold the line, stand their ground, and build a house to live in! Unfortunately though, combat is OFTEN mobile. Well designed combat shifts around the area, enemies move and perform actions, and everything is really dynamic! That design though is really punishing for Templar that has to keep moving their "sacred ground" around and paying to setup again. Having to recast Cleansing Ritual because you JUST got a debuff, or because you need to shift the area slightly as the boss JUST moved, can be a big bother. The payment Templar has to make is that they have to burn actions on setting that stuff up again and being strategic in their placement. Instead of just making all skills cheaper, give Templar a strategy for shifting around as combat moves without being prohibitively expensive on resources.
Tyrant_Tim wrote: »Templar tanks are consistently tiered at the bottom of every list, and rather than address the pain points, they give DK one of the best support sets in the game, a set that has very ugly visual though, might I add.
at this point i feel like they are either doing this on purpose or they don't play their own game, i dont know which one is worse
so yes, the title
when do you guys think you are going to bring some love for templar healers and tanks on the table? Every single other class has some unique buffs for the whole group, or at least some viable utility;
with warden you literally heal and give them a health buff, let alone the giant group-wide armor buff
arcanist literally has a skill that gives minor courage
nightblade pairs great with pillagers because of its strong ultigen, and pillagers being the healer meta set atm, its in a very strong position
Sorc gives major berserk with its ulti
Dks literally have stagger, nothing else to say
why nothing unique for templar supports? don't you think there's something wrong here? I know that we can basically give perma recovery buff to the group, but not only is it not unique, because warden stands out more because it has better utility. and guess what? warden also has a skill that gives recovery when you heal them.
Tyrant_Tim wrote: »Well, tomorrow is week 2, so we might not see any significant changes, but here’s to hoping this update is the one where Templar tank gets some attention.
ESO_Nightingale wrote: »so yes, the title
when do you guys think you are going to bring some love for templar healers and tanks on the table? Every single other class has some unique buffs for the whole group, or at least some viable utility;
with warden you literally heal and give them a health buff, let alone the giant group-wide armor buff
arcanist literally has a skill that gives minor courage
nightblade pairs great with pillagers because of its strong ultigen, and pillagers being the healer meta set atm, its in a very strong position
Sorc gives major berserk with its ulti
Dks literally have stagger, nothing else to say
why nothing unique for templar supports? don't you think there's something wrong here? I know that we can basically give perma recovery buff to the group, but not only is it not unique, because warden stands out more because it has better utility. and guess what? warden also has a skill that gives recovery when you heal them.
Part of the reason (but not the only reason) why warden support is always picked is because our class utility is extremely hard to access as a dps. Maturation requires healing allies in order to apply minor toughness. The only means that dps have to apply it without sacrificing a slot for a green balance skill (none of which actively increase dps) is with healing orb's synergy which leads to inconsistent uptimes especially when groups are split up. Expansive Frost Cloak which is major resolve, likewise has no benefit for dps, despite having the potential to increase chilled proc rate and therefore, damage if it did do frost damage.
I think there needs to be changes made to these class skills/passives to open up the utility the class has, to every role so that you need not be required to play warden healer in every raid composition. This is, however, a seperate issue to dps warden's terrible sustain and low damage.
There's also additional problems with other classes healers lacking some utility. But as i know warden best i figured I'd share my perspective as a warden dps player.
ESO_Nightingale wrote: »so yes, the title
when do you guys think you are going to bring some love for templar healers and tanks on the table? Every single other class has some unique buffs for the whole group, or at least some viable utility;
with warden you literally heal and give them a health buff, let alone the giant group-wide armor buff
arcanist literally has a skill that gives minor courage
nightblade pairs great with pillagers because of its strong ultigen, and pillagers being the healer meta set atm, its in a very strong position
Sorc gives major berserk with its ulti
Dks literally have stagger, nothing else to say
why nothing unique for templar supports? don't you think there's something wrong here? I know that we can basically give perma recovery buff to the group, but not only is it not unique, because warden stands out more because it has better utility. and guess what? warden also has a skill that gives recovery when you heal them.
Part of the reason (but not the only reason) why warden support is always picked is because our class utility is extremely hard to access as a dps. Maturation requires healing allies in order to apply minor toughness. The only means that dps have to apply it without sacrificing a slot for a green balance skill (none of which actively increase dps) is with healing orb's synergy which leads to inconsistent uptimes especially when groups are split up. Expansive Frost Cloak which is major resolve, likewise has no benefit for dps, despite having the potential to increase chilled proc rate and therefore, damage if it did do frost damage.
I think there needs to be changes made to these class skills/passives to open up the utility the class has, to every role so that you need not be required to play warden healer in every raid composition. This is, however, a seperate issue to dps warden's terrible sustain and low damage.
There's also additional problems with other classes healers lacking some utility. But as i know warden best i figured I'd share my perspective as a warden dps player.
i have a Warden healer and i freaking love playing it. i have no issues there. and i understand that some classes will be meta over others, but i just think it's unfair that templar healer and tanks have almost nothing in terms of utility
Just going to chim in to say as a Templar Tank main, I agree that Templar Support needs atleast 1group utility that is Unique(or atleast as unique as any other) AND impactful.
Tyrant_Tim wrote: »Yet another week of zero lines regarding Templar.
I’m about to stop testing on the PTS and providing feedback if it’s not going to be heard, and I would advise anyone else who feels like this to do the same.