MashmalloMan wrote: »acastanza_ESO wrote: »
DK mains actually know this set is not as OP as everyone makes it to look. It's strong yes but not some G god OP mode mode or strongesr in the history like some people are claiming. High ulti gen and high healing playstyle is already present in the game and was possible since quite some time with daedric trickery and heroism pots or with someone in a group using drake's rush set. This set is not bringing anything that wasn't existing already.
Wait so using your logic, this is all okay because this combination of highly sought after bonuses for DKs was already obtainable, except now it's even easier on 1 set instead of multiple sources..
1. Don't need to use a specific potion, you can earn other bonuses.
2. The back bar bonuses are unnamed, so they stack with named healing buffs.
3. Daedric Trickery is strong, but it has inconsistency built into it due to the random nature of it. It's strongest point was the major heroism, which is now guaranteed on this new set.
4. Daedric Trickery has bad 2-4 piece bonuses.
5. You can't stack the front and back bar bonuses, but it doesn't really matter because they do what you need when you need them most. Front bar offense, back bar defence. This is one of the reasons sets like Heartland Conquerer were popular, they are both perfect for pvp as a 2 for 1 set.
Admittedly I haven't played for a long time, so maybe I'm wrong, but it seems pretty obviously 1 of the stronger sets offering the most sought after bonuses DK chase in a set that can be slotted on 1 bar, yet work on both bars with different effects for when you need them most at 100% uptime. Heartland Conquerer at least had to be slotted on front/back. Daedric Trickery is random. Potions are potions.
WrathOfInnos wrote: »The 5 piece bonus gives 2.66 ult per second and cannot be combined with other sources of minor heroism. In reality it will be less given the front bar condition, and I’m expecting to see ~2 ult/s.
Compare that to other sets:
- Bloodspawn can theoretically approach 2.6 ult/s with a lot of small DoT ticks on you, however in practice it caps out more like 1.5-2
- Arkasis generates 1 to 1.5 ult/s to the user and 3.9 to 5.9 ult/s in a group of 4 (depending on potion cooldown)
- Dead-Water’s Guile is hard to put a number on, but it gives a ton of ultimate in solo PVE content like arenas
- Disciplined Slash generates 8-12 ult/s in the final 1/3 of a fight, averaging roughly 3 ult/s
- Drake’s Rush gives 1.33 ult/s to a group of 4, totaling 5.33 ult/s
- Pearl’s of Ehlnofey can reach 3 ult/s, but realistically is closer to 2-2.5
- Pillager’s Profit can reach extraordinary numbers with the right build, giving 11 players 1.4 ult/s, or generating up 15 ult/s total
The only thing that makes Basalt-Blooded unique is it's ease of use (nothing to track, it just works), and ability to be used effectively on a solo build (doesn't shine only when buffing others). At first impressions, I'm not opposed to this set existing.
FantasticFreddie wrote: »
Do you know how many years I have WAITED for dk healer to be top tier trials healer
Already tested fighting against this set on pts. 100% like the old oakensoul days of perma corrosive.
What a "great idea". Atleast back during pre-nerf oakensoul, everyone had access to oaken (that had the chapter) and had the chance to be op. Put on sea serpent with this set and you're halfway back to the mythic... the mythic everyone bought a chapter for only to have it nerfed 3 months later...
Already tested fighting against this set on pts. 100% like the old oakensoul days of perma corrosive.
What a "great idea". Atleast back during pre-nerf oakensoul, everyone had access to oaken (that had the chapter) and had the chance to be op. Put on sea serpent with this set and you're halfway back to the mythic... the mythic everyone bought a chapter for only to have it nerfed 3 months later...
My first instinct, speaking for PvP, was as per the title of this thread. The comparison with at-launch-Oakensoul, and the meta that followed, immediately came to mind.
That said, this is a 5-piece set that needs to be double-barred for full effect and won't have full uptime due to bar swapping. Might it simply have the same uptime as front-barring, say, Drake's Rush and using Minor Heroism potions? Might it be somewhat comparable to Trickery?
The set is a shoe-in for PvP DK, so much so that I can see every DK wearing it for a while. It's more affordable (once farmed) than Minor Heroism potions and should be more consistent than Trickery. That may count for a lot. Compared to Oakensoul it will allow combining with another mythic.
I still don't know how to weigh that it's a double-barred 5-piece set. I don't wish to equate it with Heartland Conqueror in terms of power, but how many people still wear that outside of no CP?
It will probably best combine with Bloodspawn, a mythic, and either two arena weapons or Potentates / Agility / Willpower. That only leaves room for some Trainee to round out the build.
TL;DR: Oakensoul was a mythic that could be combined with two other ult-gen or cost reduction sets, Bloodspawn, and the potions. This isn't the case here. The real problem may only come when ZOS introduce an ult-gen mythic that isn't Pearls of Ehlnofey.
P.S. Corrosive, but not Magma Shell, could probably do with a cost increase to 250, or as someone else suggested no ult gen while active, one way or the other.
That is exactly how I would intend to use it on my DK. Why would I ever need another bar if I can have minor + major Heroism with 100% uptime + Decisive weapon and maybe other ulti gen set + mythic and just have Corrosive up all of the time ? With setup like this I can have max penetration for pretty much free and still be unkillable. The only drawback is that the only thing I won't be able to kill is other DK with same "always up" Corrosive... which I imagine there will be plenty.You dont need to double bar it.
fxeconomisteb17_ESO wrote: »[snip]
We are trying to get something done. [snip] We lose the appetite and we leave until the next update.
The set is indeed more powerful than Heartland Conqueror, albeit marginally. However, as long as Immovable and its morphs continue to be a mockery 9 years since release, a non-blocking tank remains incompetent and cannot get a continuous ultimate stream.
Four_Fingers wrote: »The other guy's set is always too powerful!
boi_anachronism_ wrote: »fxeconomisteb17_ESO wrote: »[snip]
We are trying to get something done. [snip] We lose the appetite and we leave until the next update.
The set is indeed more powerful than Heartland Conqueror, albeit marginally. However, as long as Immovable and its morphs continue to be a mockery 9 years since release, a non-blocking tank remains incompetent and cannot get a continuous ultimate stream.
So you see this as being on par with the other upcoming class sets available? Templar who needs 50 stacks? Nb who effectively loses incap to run their set? Necro that already had many of these buffs in its tool kit and is again relegated to a support role when it desperately needed a dps buff to make it viable as a full damage dps?
[edited to remove quote]
Damn! If the buff carries, this is way OP. How does the game even work out what your front bar is? Couldn't you just put this and all your defensive skills on bar 1 for the heroism while making bar 2 your offensive bar?My first instinct, speaking for PvP, was as per the title of this thread. The comparison with at-launch-Oakensoul, and the meta that followed, immediately came to mind.
That said, this is a 5-piece set that needs to be double-barred for full effect and won't have full uptime due to bar swapping. Might it simply have the same uptime as front-barring, say, Drake's Rush and using Minor Heroism potions? Might it be somewhat comparable to Trickery?
The set is a shoe-in for PvP DK, so much so that I can see every DK wearing it for a while. It's more affordable (once farmed) than Minor Heroism potions and should be more consistent than Trickery. That may count for a lot. Compared to Oakensoul it will allow combining with another mythic.
I still don't know how to weigh that it's a double-barred 5-piece set. I don't wish to equate it with Heartland Conqueror in terms of power, but how many people still wear that outside of no CP?
It will probably best combine with Bloodspawn, a mythic, and either two arena weapons or Potentates / Agility / Willpower. That only leaves room for some Trainee to round out the build.
TL;DR: Oakensoul was a mythic that could be combined with two other ult-gen or cost reduction sets, Bloodspawn, and the potions. This isn't the case here. The real problem may only come when ZOS introduce an ult-gen mythic that isn't Pearls of Ehlnofey.
P.S. Corrosive, but not Magma Shell, could probably do with a cost increase to 250, or as someone else suggested no ult gen while active, one way or the other.
You dont need to double bar it.
If you have it on one bar and cast an earthen heart skill you get the buff for 20 seconds.
Currently you just get the buff from that bar though, no matter if you are on front or back bar, but im pretty sure that is not working as intended.
Otherwise everyone is just going to have the set front barred for actually permanent Heroism.
Already tested fighting against this set on pts. 100% like the old oakensoul days of perma corrosive.
What a "great idea". Atleast back during pre-nerf oakensoul, everyone had access to oaken (that had the chapter) and had the chance to be op. Put on sea serpent with this set and you're halfway back to the mythic... the mythic everyone bought a chapter for only to have it nerfed 3 months later...
Werewolves would like that idea too.fxeconomisteb17_ESO wrote: »As a DK, I would rather see this set put away and Oakensoul re-buffed.
Damn! If the buff carries, this is way OP. How does the game even work out what your front bar is? Couldn't you just put this and all your defensive skills on bar 1 for the heroism while making bar 2 your offensive bar?
fxeconomisteb17_ESO wrote: »
Damn! If the buff carries, this is way OP. How does the game even work out what your front bar is? Couldn't you just put this and all your defensive skills on bar 1 for the heroism while making bar 2 your offensive bar?
It's not OP. It's marginally better than Heartland. Maybe the magin that counts, but it's just marginally better.
You are upset at the cooldown, cause it makes it perma buff.
But do you honestly think, that if Drake's Rush would be buffed with Minor Heroism as well as the existing Major Heroism, would anyone actually use it due to the large hole put there by the cooldown ?
You guys want trash sets that mean nothing. I would ask ZOS, why the hell would we even buy arm packs if we can't have our cake when we want it ?
The game is full of averaged trash sets. Everyone obviously goes for the sets providing the most bang for the buck. Everyone wants to be godlike. Nobody wants averages. Everyone wants extremes. And there are two kind of extremes : extreme DPS and extreme tanking. And there are 7 classes.
FantasticFreddie wrote: »CameraBeardThePirate wrote: »
In PvE it will be kinda meh. You can get major or minor heroism from many sources already (heroism pots, heroic slash, drake's rush) and additional 14% healing is kinda pointless since heals in PvE are more than strong enough already.
On pve you'd put it on a healer with PP.
Do you know how many years I have WAITED for dk healer to be top tier trials healer
fxeconomisteb17_ESO wrote: »boi_anachronism_ wrote: »fxeconomisteb17_ESO wrote: »[snip]
We are trying to get something done. [snip] We lose the appetite and we leave until the next update.
The set is indeed more powerful than Heartland Conqueror, albeit marginally. However, as long as Immovable and its morphs continue to be a mockery 9 years since release, a non-blocking tank remains incompetent and cannot get a continuous ultimate stream.
So you see this as being on par with the other upcoming class sets available? Templar who needs 50 stacks? Nb who effectively loses incap to run their set? Necro that already had many of these buffs in its tool kit and is again relegated to a support role when it desperately needed a dps buff to make it viable as a full damage dps?
[edited to remove quote]
No, it's not on par. Certainly the best. To be honest I don't even play other than DK now. And when I began ESO, I did most content with my sorc, which has become my crafter main.
The two most special classes are DK and Nightblade. DK has the unique Magma to resist whatever comes at it. Nightblade is unique by invisibility. The other classes are in-between mish-mashes with more or less abilities to damage or to healing.
But Nightblades don't need ultimates for invisibility. Only Magicka. A lot of it, but only Magicka. Nightblades are functional as Nightblades out of the box. DKs, in order to become functional as DKs - not as general blockers as all classes can do - need to have functional Magma. That's what is made for.
It is imperative that DKs could reach a chaining level of Magma with a lot of investment. What you guys want is to be absolutely impossible. And I think ZOS is starting to understand their long fight to destroy tanking and keep DKs outside their functional level in order to get PVP streamers happy cannot be maintained anymore.
What could be on par with it ? A set that would restore a lot of the Magicka cost on Nightblade casting invisibility.
A set that could scale Radiant Destruction bonus damage from 100% target health, not from 50%.
And even so, many would just mumble that DKs are too strong.
gariondavey wrote: »Four_Fingers wrote: »The other guy's set is always too powerful!
If you look at the sets though you won't make that joke