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The DK Class Set is the Single Most Overpowered Set Ever Created

acastanza_ESO
acastanza_ESO
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This absolutely can not be added to the game. No one should have access to this kind of ult gen. It is actually crazy.
Giving this kind of buff to DK is insane, DK's ultimates are already some of the most problematic skills in the game, and giving them crazy uptimes is maybe the worst change ever made. We already went through this permault meta once with original release Oakensoul. Were no lessons learned from that fiasco of a patch at all?
The class sets need to go back to the drawing board, they are completely disproportionate with one another. This is not okay.
Edited by ZOS_Volpe on September 20, 2023 2:41PM
  • danko355
    danko355
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    I disagree
  • CameraBeardThePirate
    CameraBeardThePirate
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    The balance changes as a whole were incredibly disappointing. Nothing to address the absurd PvP meta while the strongest class in the game received both a buff and the most insanely busted 5pc set that's ever been designed.

    To add insult to injury, not only did necromancers not receive anything to lift them from the bottom of the pile, but the only potentially interesting aspect of their new set DOESNT EVEN WORK - you can't tether yourself as a lot of people speculated.

    Just an absolute botch job of balancing.
    Edited by CameraBeardThePirate on September 18, 2023 7:53PM
  • Scyware
    Scyware
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    The PTS is now offline for the patch 9.2.0 maintenance and is currently unavailable.
  • Tommy_The_Gun
    Tommy_The_Gun
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    DKs will be able to use Corrosive armour as spamable :joy:

    Edit:
    Btw. All of the Class Sets seems to be overturned AF. The only one that I like (but again, values needs to be toned down) is the NB set, as it is pretty much the only set that has a kiss-curse gameplay style augmenting feature. Your Siphoning skills are way stronger & cheaper at the cost of ultimate points.
    Edited by Tommy_The_Gun on September 18, 2023 7:54PM
  • Panderbander
    Panderbander
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    Until the PTS is live and the set can be tested we won't know if it's a 100% up time or 50%. They use some inconsistent wording here compared to previous sets ("this effect has a 20 second cooldown") which could mean 20 seconds from proc or from the end of the proc.

    Either way, I don't like it, but one is worse than the other.
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • acastanza_ESO
    acastanza_ESO
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    danko355 wrote: »
    I disagree

    Found the DK main.
  • West93
    West93
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    if this goes live looks like I will have to take a break from ESO again
  • KlauthWarthog
    KlauthWarthog
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    Until the PTS is live and the set can be tested we won't know if it's a 100% up time or 50%. They use some inconsistent wording here compared to previous sets ("this effect has a 20 second cooldown") which could mean 20 seconds from proc or from the end of the proc.

    Either way, I don't like it, but one is worse than the other.

    The duration is 20 seconds, and the cooldown is also 20 seconds.

    mp80k5vdtmhz.png

    That being said, the heroism buffs are suppressed while on the 2nd bar, so the actual uptime for those buffs will depend on how long you spend on each bar...

    ... but I still think this set will be a massive problem.
  • Panderbander
    Panderbander
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    Until the PTS is live and the set can be tested we won't know if it's a 100% up time or 50%. They use some inconsistent wording here compared to previous sets ("this effect has a 20 second cooldown") which could mean 20 seconds from proc or from the end of the proc.

    Either way, I don't like it, but one is worse than the other.

    The duration is 20 seconds, and the cooldown is also 20 seconds.

    mp80k5vdtmhz.png

    That being said, the heroism buffs are suppressed while on the 2nd bar, so the actual uptime for those buffs will depend on how long you spend on each bar...

    ... but I still think this set will be a massive problem.

    My point was that the set is using wording inconsistent with any other set in the game and thus the meaning could mean from the time of the proc or from the end of the proc.

    There's an argument to be made to keep wording consistent or to explain discepancies like this.
    Edited by Panderbander on September 18, 2023 8:07PM
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • CameraBeardThePirate
    CameraBeardThePirate
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    DKs will be able to use Corrosive armour as spamable :joy:

    Edit:
    Btw. All of the Class Sets seems to be overturned AF. The only one that I like (but again, values needs to be toned down) is the NB set, as it is pretty much the only set that has a kiss-curse gameplay style augmenting feature. Your Siphoning skills are way stronger & cheaper at the cost of ultimate points.

    The Necro set is turbo bad - you get 3 defensive lines on a class with plenty of defense, 2 easy to access buffs that you should already have without having to sacrifice a set for, and the most interesting part of the set (the self corpse) doesn't even work with the abilities you would want it to work with (the tethers).
  • Twohothardware
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    No-one has even tested out these sets yet on PTS.
    Edited by Twohothardware on September 18, 2023 8:14PM
  • Rhaegar75
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    As a DK main I cannot disagree: this set cannot go live; however, can we also look at wardens?
    Edited by Rhaegar75 on September 18, 2023 8:14PM
  • grzes848909
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    No-one has even tested out these sets yet on PTS. With the DK set you don't even know how the 20 second cooldown works and whether it's applied when the buff starts or ends.

    true, but being able to proc it out of combat with 100% uptime sure is too much. Perhaps make it only proc in combat and double or even trible the cooldown.
  • Soarora
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    Using process of elimination, I deduced that this is supposed to be a healer set? If that is the case, I do think it should be tweaked because it does not scream "healer" it screams "PvP wrecking ball made of pure steel". Maybe the proc condition should be healing another player with an Earthen Heart ability (edit: which would be using obsidian shard or cinder storm).
    Edited by Soarora on September 18, 2023 8:25PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • IncultaWolf
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    Sooo uhh necromancer gets NOTHING? They're considered the worst class in the game by most of the player base, meanwhile. dragonknight is buffed... :|
  • Galeriano
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    danko355 wrote: »
    I disagree

    Found the DK main.

    DK mains actually know this set is not as OP as everyone makes it to look. It's strong yes but not some G god OP mode mode or strongesr in the history like some people are claiming. High ulti gen and high healing playstyle is already present in the game and was possible since quite some time with daedric trickery and heroism pots or with someone in a group using drake's rush set. This set is not bringing anything that wasn't existing already.
    Edited by Galeriano on September 18, 2023 8:27PM
  • Soarora
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    Sooo uhh necromancer gets NOTHING? They're considered the worst class in the game by most of the player base, meanwhile. dragonknight is buffed... :|

    I think the self-tethering will be interesting to mess with but not sure that the rest of the set will make it worth using. I think instead of the common self buffs it should have been minor courage or penetration or some other buff tanks are in charge of, to make it worth using over yoln, crimson, pearlescent, or powerful assault.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • FantasticFreddie
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    Honestly? I hope they leave it as is.

    AND they buff the other sets up to the same ridiculousness.

    This will be base game content that costs nothing but time. How often do people complain about "pay to win" and being "excluded from content" unless they bought the latest shiny? How cool would it be if at least 1 top set for each class was purely base game?!
    So I say: Leave the DK set alone and instead, buff the heckin HECK out of the other sets. Make them all BIS.
  • Galeriano
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    Scyware wrote: »
    [Snip]

    [Snip].

    In PvE it will be kinda meh. You can get major or minor heroism from many sources already (heroism pots, heroic slash, drake's rush) and additional 14% healing is kinda pointless since heals in PvE are more than strong enough already.

    [Edited to remove quotes]
    Edited by ZOS_Volpe on September 20, 2023 2:35PM
  • PISTOLETVKREDIT
    PVE wise this set is complete garbage.
  • FantasticFreddie
    FantasticFreddie
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    Galeriano wrote: »
    Scyware wrote: »
    [Snip]

    [Snip]

    In PvE it will be kinda meh. You can get major or minor heroism from many sources already (heroism pots, heroic slash, drake's rush) and additional 14% healing is kinda pointless since heals in PvE are more than strong enough already.

    On pve you'd put it on a healer with PP.

    Do you know how many years I have WAITED for dk healer to be top tier trials healer

    [Edited to remove quote]
    Edited by ZOS_Volpe on September 20, 2023 2:36PM
  • OBJnoob
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    Galeriano wrote: »
    danko355 wrote: »
    I disagree

    Found the DK main.

    DK mains actually know this set is not as OP as everyone makes it to look. It's strong yes but not some G god OP mode mode or strongesr in the history like some people are claiming. High ulti gen and high healing playstyle is already present in the game and was possible since quite some time with daedric trickery and heroism pots or with someone in a group using drake's rush set. This set is not bringing anything that wasn't existing already.

    No the set is not bringing anything that wasn't existing already. It's just making it worse. Making getting the buffs easier. You no longer need a teammate to help, you no longer need to buy expensive potions, and the buff will no longer be random as Daedric Trickery is.

    I mean you do see that, right?

    DK mains don't know anything that other people don't know. There's a finite amount of possibilities in this game. If you've played DK for a year then you pretty much get it.
  • MashmalloMan
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    Galeriano wrote: »
    danko355 wrote: »
    I disagree

    Found the DK main.

    DK mains actually know this set is not as OP as everyone makes it to look. It's strong yes but not some G god OP mode mode or strongesr in the history like some people are claiming. High ulti gen and high healing playstyle is already present in the game and was possible since quite some time with daedric trickery and heroism pots or with someone in a group using drake's rush set. This set is not bringing anything that wasn't existing already.

    Wait so using your logic, this is all okay because this combination of highly sought after bonuses for DKs was already obtainable, except now it's even easier on 1 set instead of multiple sources..

    1. Don't need to use a specific potion, you can earn other bonuses.
    2. The back bar bonuses are unnamed, so they stack with named healing buffs.
    3. Daedric Trickery is strong, but it has inconsistency built into it due to the random nature of it. It's strongest point was the major heroism, which is now guaranteed on this new set.
    4. Daedric Trickery has bad 2-4 piece bonuses.
    5. You can't stack the front and back bar bonuses, but it doesn't really matter because they do what you need when you need them most. Front bar offense, back bar defence. This is one of the reasons sets like Heartland Conquerer were popular, they are both perfect for pvp as a 2 for 1 set.

    Admittedly I haven't played for a long time, so maybe I'm wrong, but it seems pretty obviously 1 of the stronger sets offering the most sought after bonuses DK chase in a set that can be slotted on 1 bar, yet work on both bars with different effects for when you need them most at 100% uptime. Heartland Conquerer at least had to be slotted on front/back. Daedric Trickery is random. Potions are potions.
    Edited by MashmalloMan on September 18, 2023 9:23PM
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • FantasticFreddie
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    We also don't know the drop rate, and how easy it will be for people to actually farm the set vrs a couple of craftsble items
  • acastanza_ESO
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    We also don't know the drop rate, and how easy it will be for people to actually farm the set vrs a couple of craftsble items

    Its a curated drop for anyone doing endless archive on DKs, it'll be trivial to acquire.
  • Aardappelboom
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    This is going to be awesome for us DKs! 😁
  • MashmalloMan
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    We also don't know the drop rate, and how easy it will be for people to actually farm the set vrs a couple of craftsble items

    We do. The sets are curated, offering your class set first, until you've filled each slot in your sticker book.

    You get 1 class set item per arc plus increasing currency you can use to gamble on set boxes.

    The first arc takes like 10 minutes, appears to be only a little harder than normal difficulty of similar arena content.

    The thing is, they come in light/med/heavy so that does add to the pool.

    7 armor slots x 3, 3 jewelery, 4 1h, 3 2h, 1 bow, 3 destro, 1 resto, 1 shield.... so 37 items.

    Let's say you gamble a few of those and only ran arc 1 repeatedly which anyone can do, that's about 30 runs at 10-20m each. Maybe 6 hours? If you do deeper arcs and the daily quests I'm sure you can get it quicker.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • ForumBully
    ForumBully
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    If we're going down this road with the DK set, how about Major Berserk for Sorcs whenever they refresh a shield before it expires? Just 5-6 seconds would do.
    Edited by ForumBully on September 18, 2023 9:54PM
  • StarOfElyon
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    "major and minor heroism"
    vb9s09f5kunw.png

  • UnyieldingFlame
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    DK is an extremely weak class and needs lots of major buff and other classes like the Necro need nerf badly. If I can't kill a Necro it's overpowered. This set isn't even that good since the DK class itself is really weak already.
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