Alinhbo_Tyaka wrote: »CameraBeardThePirate wrote: »AlterBlika wrote: »CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
what ways exactly?
Most obviously - you can't use the armorer in the EA. If you could leave or relog, you'd be able to swap builds mid-run, which is something they explicitly said they don't want you doing.
It is easy enough to code the restriction that only lets you return with the same configuration you had when you exited.
Ok, so its just random bosses, does it become harder as you go deeper? Is it an actual dungeon that is you move forward kill trash, perhaps an boss before the main boss? else I call it an arenaFour_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
Ok, so its just random bosses, does it become harder as you go deeper? Is it an actual dungeon that is you move forward kill trash, perhaps an boss before the main boss? else I call it an arenaFour_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
CameraBeardThePirate wrote: »Alinhbo_Tyaka wrote: »CameraBeardThePirate wrote: »AlterBlika wrote: »CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
what ways exactly?
Most obviously - you can't use the armorer in the EA. If you could leave or relog, you'd be able to swap builds mid-run, which is something they explicitly said they don't want you doing.
It is easy enough to code the restriction that only lets you return with the same configuration you had when you exited.
This is completely baseless speculation. Have you ever coded anything for this game? Ever made something in the Hero Engine?
Ok, so its just random bosses, does it become harder as you go deeper? Is it an actual dungeon that is you move forward kill trash, perhaps an boss before the main boss? else I call it an arenaFour_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
Alinhbo_Tyaka wrote: »CameraBeardThePirate wrote: »AlterBlika wrote: »CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
what ways exactly?
Most obviously - you can't use the armorer in the EA. If you could leave or relog, you'd be able to swap builds mid-run, which is something they explicitly said they don't want you doing.
It is easy enough to code the restriction that only lets you return with the same configuration you had when you exited. [snip]
The more I read about this EA it sounds less and less like an endless dungeon in the concept of FF XIV or WoW and more like the same old ESO arena with new lipstick.
CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
UsualSurrender wrote: »If the score stops when you leave, what is the point of demanding to come back "at the same spot"? You still will get automatically generated encounters.
spartaxoxo wrote: »Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
But Maelstrom doesn't reset and neither does Vateshran Hallows, and they have leaderboards as well. If you leave after a small grace period for disconnects, it should disqualify you from the leaderboard and hide your score. But I don't see why the whole dungeon should need to reset for that reason.
Those two are not group dungeons. This one is. And I am fairly certain that Vateshran resets if you are out of it for long enough, or swap characters as the OP suggested they would want to do.
TX12001rwb17_ESO wrote: »Why does it need a leaderboard? What does it do?
I just wanted an endless dungeon like the abyss from TES Blades that I could enjoy not another arena and especially not one set only in Apocrypha.
The bigger issue is no difficulty levels and no ability start at the level you want.
If you can fight against the difficulty that happens one hour after start, do you always need to play one hour before you can actually play?
The bigger issue is no difficulty levels and no ability start at the level you want.
If you can fight against the difficulty that happens one hour after start, do you always need to play one hour before you can actually play?
Yes, if there's a leaderboard and everyone is scored the same. Otherwise, it'd be like 2 football teams agreeing to just play the fourth quarter and call the results complete.
And as far as scaling goes, I doubt the difficulty increments will be as small as say, 1% per level. Players would get bored very quickly spending hours doing what they view as trivial content just to get to the harder stuff. I didn't watch the reveal.... is there going to be Normal and Veteran difficulty levels and separate scoreboards?
OtarTheMad wrote: »Not trying to be mean by saying this but some of you really need to just go watch the livestream, all of the questions I’ve seen on here, for the most part, were answered on it.
OtarTheMad wrote: »Not trying to be mean by saying this but some of you really need to just go watch the livestream, all of the questions I’ve seen on here, for the most part, were answered on it.
Not everybody has time for that, but thanks for the suggestion.
I have often wished you could "save" BRP and DSA but I totally get why we can't and those same complications seem to apply here.
Luke_Flamesword wrote: »Technically it may be endless, but practically it will be not - with higher and higher difficulty with every stage at some point it will be just impossible to beat and you will die one shoted by bosses with 10mln HP and 20 powerfull adds or something. They won't allow better players to grind higher arc with high currency gains - for 100% at some point there will so hard to make sure that even the best ones will die.
spartaxoxo wrote: »Black Rose Prison, Vateshran Hallows, and Maelstrom Arena all retain your progress via quest. It's not unique to VH.
spartaxoxo wrote: »spartaxoxo wrote: »Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
But Maelstrom doesn't reset and neither does Vateshran Hallows, and they have leaderboards as well. If you leave after a small grace period for disconnects, it should disqualify you from the leaderboard and hide your score. But I don't see why the whole dungeon should need to reset for that reason.
Those two are not group dungeons. This one is. And I am fairly certain that Vateshran resets if you are out of it for long enough, or swap characters as the OP suggested they would want to do.
Vateshran has a quest you take and it remembers your progress and even which buffs you found. However, once you leave for a while you are disqualified from the no death achievement and leaderboards. Due to this disqualification, leaderboards are still fair. But they are also able to allow for the user friendly design of being able to come back.
Black Rose Prison, Vateshran Hallows, and Maelstrom Arena all retain your progress via quest. It's not unique to VH.
FantasticFreddie wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
But Maelstrom doesn't reset and neither does Vateshran Hallows, and they have leaderboards as well. If you leave after a small grace period for disconnects, it should disqualify you from the leaderboard and hide your score. But I don't see why the whole dungeon should need to reset for that reason.
Those two are not group dungeons. This one is. And I am fairly certain that Vateshran resets if you are out of it for long enough, or swap characters as the OP suggested they would want to do.
Vateshran has a quest you take and it remembers your progress and even which buffs you found. However, once you leave for a while you are disqualified from the no death achievement and leaderboards. Due to this disqualification, leaderboards are still fair. But they are also able to allow for the user friendly design of being able to come back.
Black Rose Prison, Vateshran Hallows, and Maelstrom Arena all retain your progress via quest. It's not unique to VH.
Blackrose does not, only the solo arenas do.
I think the problem at some level is it can be both a group or a solo dungeon, the intention is probably to prevent cheesing or something, or maybe there are complications with it from a coding standpoint, but from a player point of view, let me log out and come back tomorrow when I am fresh and energized, without losing my spot.