So, what's funny to me is I assumed all along that if you left an "endless dungeon" it would reset. None of the marketing made me think otherwise. Because that is how pretty much any group instanced content in ESO works. Why would this be any different?
spartaxoxo wrote: »FantasticFreddie wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
But Maelstrom doesn't reset and neither does Vateshran Hallows, and they have leaderboards as well. If you leave after a small grace period for disconnects, it should disqualify you from the leaderboard and hide your score. But I don't see why the whole dungeon should need to reset for that reason.
Those two are not group dungeons. This one is. And I am fairly certain that Vateshran resets if you are out of it for long enough, or swap characters as the OP suggested they would want to do.
Vateshran has a quest you take and it remembers your progress and even which buffs you found. However, once you leave for a while you are disqualified from the no death achievement and leaderboards. Due to this disqualification, leaderboards are still fair. But they are also able to allow for the user friendly design of being able to come back.
Black Rose Prison, Vateshran Hallows, and Maelstrom Arena all retain your progress via quest. It's not unique to VH.
Blackrose does not, only the solo arenas do.
I think the problem at some level is it can be both a group or a solo dungeon, the intention is probably to prevent cheesing or something, or maybe there are complications with it from a coding standpoint, but from a player point of view, let me log out and come back tomorrow when I am fresh and energized, without losing my spot.
Yup. I said later in the thread, I realize that now after testing it. The quest shows up as saving the stage you were on and says you can go back upon leaving. That's what lead me to that impression as I finished it in one go all other times. However when I tested it when you re-enter it, it actually updates back to the original level. I think they should make it so BRP doesn't work that way either then.
https://youtu.be/ZnRYSkfgrNE?si=t0cVlTy3BrCIVj8g
I really don't see any reason these two shouldn't work like Maelstrom. Just disqualify the people entering that way from the achievements and leaderboards.
FantasticFreddie wrote: »spartaxoxo wrote: »FantasticFreddie wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
But Maelstrom doesn't reset and neither does Vateshran Hallows, and they have leaderboards as well. If you leave after a small grace period for disconnects, it should disqualify you from the leaderboard and hide your score. But I don't see why the whole dungeon should need to reset for that reason.
Those two are not group dungeons. This one is. And I am fairly certain that Vateshran resets if you are out of it for long enough, or swap characters as the OP suggested they would want to do.
Vateshran has a quest you take and it remembers your progress and even which buffs you found. However, once you leave for a while you are disqualified from the no death achievement and leaderboards. Due to this disqualification, leaderboards are still fair. But they are also able to allow for the user friendly design of being able to come back.
Black Rose Prison, Vateshran Hallows, and Maelstrom Arena all retain your progress via quest. It's not unique to VH.
Blackrose does not, only the solo arenas do.
I think the problem at some level is it can be both a group or a solo dungeon, the intention is probably to prevent cheesing or something, or maybe there are complications with it from a coding standpoint, but from a player point of view, let me log out and come back tomorrow when I am fresh and energized, without losing my spot.
Yup. I said later in the thread, I realize that now after testing it. The quest shows up as saving the stage you were on and says you can go back upon leaving. That's what lead me to that impression as I finished it in one go all other times. However when I tested it when you re-enter it, it actually updates back to the original level. I think they should make it so BRP doesn't work that way either then.
https://youtu.be/ZnRYSkfgrNE?si=t0cVlTy3BrCIVj8g
I really don't see any reason these two shouldn't work like Maelstrom. Just disqualify the people entering that way from the achievements and leaderboards.
I think letting 4 man arenas work like that is ripe for abuse tbh.
Like, 4 people take the quest, get to round 5, then disband the group. Each person could then pick up 3 more people and bring them into a last boss instance.
In this case, it's a maximum of 2 people so while in theory you could have 2 people getting to x round, then split up and take an additional two people, the risk does not seem all that great.
FantasticFreddie wrote: »Blackrose does not, only the solo arenas do.
I think the problem at some level is it can be both a group or a solo dungeon, the intention is probably to prevent cheesing or something...
I did not watched the whole stream and if there is not there should be some item that allows you to start from a certain Arc which can be bought from the vendors with the currency we earn.
There will be no 8-hour runs. It will be probably take little more than hour, maximum two to get into impossibile hard and die level.For example, all else being equal, I can play for 2 hours and get to arc 5. Someone else who can play for 8 hours straight can get to arc 10, but i never will because rl wont let me be in game that long. How is that fair?
Luke_Flamesword wrote: »There will be no 8-hour runs. It will be probably take little more than hour, maximum two to get into impossibile hard and die level.
CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
AlterBlika wrote: »Luke_Flamesword wrote: »There will be no 8-hour runs. It will be probably take little more than hour, maximum two to get into impossibile hard and die level.
On the stream they played EA for about an hour (maybe? didn't watch it fully) and I honestly didn't see anything impossible. The tank was taking near to zero damage, and the mechanics (aoe ones) wouldn't one shot the squishy dd
mdjessup4906 wrote: »For example, all else being equal, I can play for 2 hours and get to arc 5. Someone else who can play for 8 hours straight can get to arc 10, but i never will because rl wont let me be in game that long. How is that fair?
On stream they characterized it as "The first arc will be accessible to the majority of players and veteran trial players will most likely find it very easy, but each stage/cycle/arc gets harder and it's a big difficulty jump at the third arc."
Dagoth_Rac wrote: »It should work like Maelstrom. Save progress at expense of Leaderboard. In Maelstrom, you get a score if you complete it in one run, but no score if you leave and come back. Why not make this the same? This is feeling a lot less "endless" and more like "Blackrose Prison but random". Which is fine. But the naming and the almost year long teasing seems misplaced. It feels like, "endless in theory, but in practice, you will do 4 or 5 rounds, eventually hit a wall in roughly the same place, rinse, repeat."
Exactly. It's just yet another arena with random bosses. It was hugely hyped for it's 'endless' content and roguelike dungeon generation. And that's my main gripe, sounded much greater and better than it actually is.
Its 'endlessness' ends the moment you have to poo.
The main 'content' is the leaderboard. For explorers, nothing to see there. Hope I'm wrong, but seems to be it.
AlterBlika wrote: »On stream they characterized it as "The first arc will be accessible to the majority of players and veteran trial players will most likely find it very easy, but each stage/cycle/arc gets harder and it's a big difficulty jump at the third arc."
I wonder if it's really a "big" jump. We shall see I guess
Dagoth_Rac wrote: »It should work like Maelstrom. Save progress at expense of Leaderboard. In Maelstrom, you get a score if you complete it in one run, but no score if you leave and come back. Why not make this the same? This is feeling a lot less "endless" and more like "Blackrose Prison but random". Which is fine. But the naming and the almost year long teasing seems misplaced. It feels like, "endless in theory, but in practice, you will do 4 or 5 rounds, eventually hit a wall in roughly the same place, rinse, repeat."
Exactly. It's just yet another arena with random bosses. It was hugely hyped for it's 'endless' content and roguelike dungeon generation. And that's my main gripe, sounded much greater and better than it actually is.
Its 'endlessness' ends the moment you have to poo.
The main 'content' is the leaderboard. For explorers, nothing to see there. Hope I'm wrong, but seems to be it.
Alinhbo_Tyaka wrote: »CameraBeardThePirate wrote: »AlterBlika wrote: »CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
what ways exactly?
Most obviously - you can't use the armorer in the EA. If you could leave or relog, you'd be able to swap builds mid-run, which is something they explicitly said they don't want you doing.
It is easy enough to code the restriction that only lets you return with the same configuration you had when you exited. [snip]
The more I read about this EA it sounds less and less like an endless dungeon in the concept of FF XIV or WoW and more like the same old ESO arena with new lipstick.
[edited for minor bashing]