If it does, it's a major issue. Any RL event, from benign AFK to other stuff will make EA effectively far from 'endless'. Not to mention if you need to do other stuff in the game, change character etc.
Basing EA on rogue-like dungeon is a big plus in my book and a way to go. Kudos to ZOS. But in Roguelike games although you have one life, you can play it forever (until your char dies).
Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
But every dungeon had a meaning and a 'lore' attached to it.
So there it goes. For me meaningful content > any leaderboard. But even Maelstrom you could do on your own pace. The game would save after each main boss.
Anyway, there's nothing 'endless' here, it's just a name and randomly generated arena with pew-pew boss fights. My hype for it is now seriously low.
But every dungeon had a meaning and a 'lore' attached to it.
So there it goes. For me meaningful content > any leaderboard. But even Maelstrom you could do on your own pace. The game would save after each main boss.
Anyway, there's nothing 'endless' here, it's just a name and randomly generated arena with pew-pew boss fights. My hype for it is now seriously low.
It is endless. You either go until you die, which could be forever if you are somehow able to survive. Or you choose to stop. Space is endless, even if someone decides to only go a little ways in and return back to earth, space is still endless.
It is endless. You either go until you die, which could be forever if you are somehow able to survive. Or you choose to stop. Space is endless, even if someone decides to only go a little ways in and return back to earth, space is still endless.
Are you serious? Comparing space to this 'adventure' that ends and stops the moment you need to go to the toilet or take a shower. Or anything that takes you away for several minutes.
The main thing here seems to be randomness. Rrandomly generated bosses from all over the Tamriel. That's the main perk. Everything else is just a gimmick. So much for roguelike adventure.
I understand it will be a thrill for boss-fighters and leaderboard enthusiasts but major letdown for any explorer out there. It will be shallow by design.
It is endless. You either go until you die, which could be forever if you are somehow able to survive. Or you choose to stop. Space is endless, even if someone decides to only go a little ways in and return back to earth, space is still endless.
Are you serious? Comparing space to this 'adventure' that ends and stops the moment you need to go to the toilet or take a shower. Or anything that takes you away for several minutes.
The main thing here seems to be randomness. Rrandomly generated bosses from all over the Tamriel. That's the main perk. Everything else is just a gimmick. So much for roguelike adventure.
I understand it will be a thrill for boss-fighters and leaderboard enthusiasts but major letdown for any explorer out there. It will be shallow by design.
CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
Dagoth_Rac wrote: »It should work like Maelstrom. Save progress at expense of Leaderboard. In Maelstrom, you get a score if you complete it in one run, but no score if you leave and come back. Why not make this the same? This is feeling a lot less "endless" and more like "Blackrose Prison but random". Which is fine. But the naming and the almost year long teasing seems misplaced. It feels like, "endless in theory, but in practice, you will do 4 or 5 rounds, eventually hit a wall in roughly the same place, rinse, repeat."
the dungeon/trial PvE scene desperately needs the amount of attention that overland has gotten over the past year. PvP is in an even worse state comparatively, but that's an argument outside the scope of this thread.I understand it will be a thrill for boss-fighters and leaderboard enthusiasts but major letdown for any explorer out there. It will be shallow by design.
CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
Dagoth_Rac wrote: »It should work like Maelstrom. Save progress at expense of Leaderboard. In Maelstrom, you get a score if you complete it in one run, but no score if you leave and come back. Why not make this the same? This is feeling a lot less "endless" and more like "Blackrose Prison but random". Which is fine. But the naming and the almost year long teasing seems misplaced. It feels like, "endless in theory, but in practice, you will do 4 or 5 rounds, eventually hit a wall in roughly the same place, rinse, repeat."
AlterBlika wrote: »CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
what ways exactly?
CameraBeardThePirate wrote: »AlterBlika wrote: »CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
what ways exactly?
Most obviously - you can't use the armorer in the EA. If you could leave or relog, you'd be able to swap builds mid-run, which is something they explicitly said they don't want you doing.
CameraBeardThePirate wrote: »Most obviously - you can't use the armorer in the EA. If you could leave or relog, you'd be able to swap builds mid-run, which is something they explicitly said they don't want you doing.
The bigger issue is no difficulty levels and no ability start at the level you want.
If you can fight against the difficulty that happens one hour after start, do you always need to play one hour before you can actually play?
Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
The bigger issue is no difficulty levels and no ability start at the level you want.
If you can fight against the difficulty that happens one hour after start, do you always need to play one hour before you can actually play?
spartaxoxo wrote: »Four_Fingers wrote: »Hopefully on a server disconnect you will have a grace time to log back in without reset.
We need something better than a grace time.
Current way just doesn't make sense. Once novelty wears off, the uniqueness of EA will quickly go down. There are so many reasons why you need/have to quit the game or change the character, with your progress going down the drain.
Say, you wanted to play EA, but you are hungry and out to lunch. Bummer, your content is lost. So make sure you are nicely fed, your phone is turned off, you did the toilet and have water drinks beside you before entering EA.
... Unless EA is just a small random arena with random bosses where you will go from time to time, spend 20-30mins and go out. If that's the case, this logout reset makes sense, but the value of EA is then seriously low with a huge missed opportunity.
Imagine EA having hidden discoveries deeper down, new areas, maybe even reaching Dwemer stuff? I really wish EA would pull of nicely and add a unique playing to this game. And roguelike dungeon generation is a step in the right direction.
I mean, that is exactly what it is, a dungeon with random bosses. From what they showed, outside of a few random quests, it isn't some deep lore dive.
And the reset is very clearly because this is leaderboard content, hence the inability to use the armorer. They don't want players changing characters or stepping away to resupply or craft new gear. You're supposed to survive in one go on the character you went in on.
But Maelstrom doesn't reset and neither does Vateshran Hallows, and they have leaderboards as well. If you leave after a small grace period for disconnects, it should disqualify you from the leaderboard and hide your score. But I don't see why the whole dungeon should need to reset for that reason.
CameraBeardThePirate wrote: »AlterBlika wrote: »CameraBeardThePirate wrote: »The Endless Archive has a leaderboard attached to it, so yes, it should reset when you log out. Otherwise, there'd be a million and a half ways to cheese your score.
what ways exactly?
Most obviously - you can't use the armorer in the EA. If you could leave or relog, you'd be able to swap builds mid-run, which is something they explicitly said they don't want you doing.