VinnyGambini wrote: »Will ZOS bring it back?
SilverBride wrote: »
SilverBride wrote: »
This is steam, of course not everyone plays on stem. What is interesting is not actual numbers but trend.
Month Avg. Players Gain % Gain
Last 30 Days 13,2 -1,037 -7.25%
August 2023 14,3 -1,174 -7.59%
July 2023 15,4 +149 +0.98%
SilverBride wrote: »
This is steam, of course not everyone plays on stem. What is interesting is not actual numbers but trend.
Month Avg. Players Gain % Gain
Last 30 Days 13,2 -1,037 -7.25%
August 2023 14,3 -1,174 -7.59%
July 2023 15,4 +149 +0.98%
SilverBride wrote: »
This is steam, of course not everyone plays on stem. What is interesting is not actual numbers but trend.
Month Avg. Players Gain % Gain
Last 30 Days 13,2 -1,037 -7.25%
August 2023 14,3 -1,174 -7.59%
July 2023 15,4 +149 +0.98%
If you look back in history, there is frequently a drop in players in the August through October range. Does that represent players leaving, or players doing other things related to it no longer being "summer" in the northern hemisphere? Maybe some single player games came out that are occupying people right now?
EDIT: And the ESO 3Q contentless update isn't anything that is going to bring players back. The entire backside of 2023 is ZOS coasting to the finish line.
If you look at the long term trends, quick and dirty analysis suggests we are not seeing a game with mass amounts of players leaving. On PC. Assuming for the moment that Steam numbers are representative of the greater PC population when used to determine long term trends.
August 2018 14,577.8 avg players/day
August 2019 13,324.0 avg players/day
{{ pandemic }}
August 2022 13,807.9 avg players/day
August 2023 14,302.8 avg players/day
That said... If ZOS is trying to grow their player base, these numbers may suggest they need to do better.
PrincessOfThieves wrote: »Yeah. For me personally, being able to earn stuff in game is very important, and I spend a lot of time farming stuff I can sell (dungeon masks, writs and the like).
Without the ability to buy crown gifts, there will be no cosmetic goals to work towards and I will have significantly less motivation to play. The amount of cosmetics you can earn ingame is very limited, and some of them require insane feats such as trial trifectas.
Same with me, gridind for gold felt good because of the recompense of getting stuff from the crown store, now what's the point? The majority of my time playing was making gold, what am I supposed to do now? Just hoard a pile of useless fake currency?
You mean, play a video game...
Honestly, any outrage over this against ZOS is misplaced. Fraud is not good, and frankly, it is in ZOS' best interest to make sure their game doesn't allow for it.
SilverBride wrote: »
This is steam, of course not everyone plays on stem. What is interesting is not actual numbers but trend.
Month Avg. Players Gain % Gain
Last 30 Days 13,2 -1,037 -7.25%
August 2023 14,3 -1,174 -7.59%
July 2023 15,4 +149 +0.98%
If you look back in history, there is frequently a drop in players in the August through October range. Does that represent players leaving, or players doing other things related to it no longer being "summer" in the northern hemisphere? Maybe some single player games came out that are occupying people right now?
EDIT: And the ESO 3Q contentless update isn't anything that is going to bring players back. The entire backside of 2023 is ZOS coasting to the finish line.
If you look at the long term trends, quick and dirty analysis suggests we are not seeing a game with mass amounts of players leaving. On PC. Assuming for the moment that Steam numbers are representative of the greater PC population when used to determine long term trends.
August 2018 14,577.8 avg players/day
August 2019 13,324.0 avg players/day
{{ pandemic }}
August 2022 13,807.9 avg players/day
August 2023 14,302.8 avg players/day
That said... If ZOS is trying to grow their player base, these numbers may suggest they need to do better.
With all this Crown and Gold stuff going on, it makes me think that ZOS's claim of over 10 Million users online...is not the case and they will have to revise their statistics for actual users online.
Of course, it is not good to make a change that targets less than 1% of the game and then make a change that affects almost the entire game community...
ofc it does makes people angry. XD?XD?
Those who say "if you don't like it, play another game; spend your time on another game" are funnier than those who disabled gifting and caused to annoy people.
Of course, it is not good to make a change that targets less than 1% of the game and then make a change that affects almost the entire game community...
ofc it does makes people angry. XD?XD?
Those who say "if you don't like it, play another game; spend your time on another game" are funnier than those who disabled gifting and caused to annoy people.
That's the toxic positivity which has been eating this community for as long as I remember, sometimes it's just too much of it here in the forums, I am the guildmaster of a social guild in ESO and our sales have dropped significantly after this update, we went from 50 mil average sales to only 5 mil this week. So yeah people are leaving the game or taking a break only for this crownstore gifting change, not coz of other games given that they were released before this change.
• ESO Store and Account System for maintenance – September 12, 8:00AM EDT (12:00 UTC) - 6:00PM EDT (22:00 UTC)
markulrich1966 wrote: »I do the dungeon only once for the tickets, then play a different game. …
so I guess many players feel as tired as me, and just gave up finding some fun in this game.
• ESO Store and Account System for maintenance – September 12, 8:00AM EDT (12:00 UTC) - 6:00PM EDT (22:00 UTC)
@ZOS_Kevin Is this related to the issue?
markulrich1966 wrote: »Of course, it is not good to make a change that targets less than 1% of the game and then make a change that affects almost the entire game community...
ofc it does makes people angry. XD?XD?
Those who say "if you don't like it, play another game; spend your time on another game" are funnier than those who disabled gifting and caused to annoy people.
That's the toxic positivity which has been eating this community for as long as I remember, sometimes it's just too much of it here in the forums, I am the guildmaster of a social guild in ESO and our sales have dropped significantly after this update, we went from 50 mil average sales to only 5 mil this week. So yeah people are leaving the game or taking a break only for this crownstore gifting change, not coz of other games given that they were released before this change.
don't ignore the change to lightning staff attacks (removed AOE damage).
I now even find Fungal Grotto 1, easiest dungeon ever, uneccessariliy "grindy" and tiresome even at CP1900, because you now have to attack every single fetching goblin instead of burning down the whole mob. Of course you could runthrough, but I stay behind with the level 10 players to avoid they get killed.
I have 4 logins, do the dungeon only once for the tickets, then play a different game. The years before I ran it multiple times to farm motifs.
I observed before, that lightning staves were very popular at worldbosses and harrowstorms, so guess many players feel as tired as me, and just gave up finding some fun in this game.
(I can confirm, that sales dropped significantly since the update)
Of course, it is not good to make a change that targets less than 1% of the game and then make a change that affects almost the entire game community...
ofc it does makes people angry. XD?XD?
Those who say "if you don't like it, play another game; spend your time on another game" are funnier than those who disabled gifting and caused to annoy people.
That's the toxic positivity which has been eating this community for as long as I remember, sometimes it's just too much of it here in the forums, I am the guildmaster of a social guild in ESO and our sales have dropped significantly after this update, we went from 50 mil average sales to only 5 mil this week. So yeah people are leaving the game or taking a break only for this crownstore gifting change, not coz of other games given that they were released before this change.
markulrich1966 wrote: »Of course, it is not good to make a change that targets less than 1% of the game and then make a change that affects almost the entire game community...
ofc it does makes people angry. XD?XD?
Those who say "if you don't like it, play another game; spend your time on another game" are funnier than those who disabled gifting and caused to annoy people.
That's the toxic positivity which has been eating this community for as long as I remember, sometimes it's just too much of it here in the forums, I am the guildmaster of a social guild in ESO and our sales have dropped significantly after this update, we went from 50 mil average sales to only 5 mil this week. So yeah people are leaving the game or taking a break only for this crownstore gifting change, not coz of other games given that they were released before this change.
don't ignore the change to lightning staff attacks (removed AOE damage).
I now even find Fungal Grotto 1, easiest dungeon ever, uneccessariliy "grindy" and tiresome even at CP1900, because you now have to attack every single fetching goblin instead of burning down the whole mob. Of course you could runthrough, but I stay behind with the level 10 players to avoid they get killed.
I have 4 logins, do the dungeon only once for the tickets, then play a different game. The years before I ran it multiple times to farm motifs.
I observed before, that lightning staves were very popular at worldbosses and harrowstorms, so guess many players feel as tired as me, and just gave up finding some fun in this game.
(I can confirm, that sales dropped significantly since the update)
For me the change to lightning staves is alright, I did vet Vateshran before and after the change just 3 mins difference, but have to agree that the loss in cleave damage is noticeable.
I agree having Remains Silent as an communicator was an bad idea, but you can not fire someone from an minority with an disability.muscle_witch wrote: »Oh you sweet summer children
It's like people deliberately want to ignore ZOS's history of lack of communication with the community and expect them to actually improve LMAO