I doubt it's really about making it easier or unrewarding of effort - it's just the logistics of life and making the whole game or most of it accessible to as many as possible within the limited time people individually have available to play.
Customers are entitled to request whatever features they want of this product - they are, after all, paying or have paid for it.
spartaxoxo wrote: »Customers are entitled to make feature requests. I don't see the issue. Everyone has their own opinion about how they'd like the game to play out. Devs take the feedback from all types and then make a game that will sell to a broad range of people. Pretty much the nature of online games.
I agree with you, the entitlement is shocking. I hope many of the entitled players in question are able to find a single-player game they can invest in, seems like they’d be happier there.
spartaxoxo wrote: »Customers are entitled to make feature requests. I don't see the issue. Everyone has their own opinion about how they'd like the game to play out. Devs take the feedback from all types and then make a game that will sell to a broad range of people. Pretty much the nature of online games.
Devs also need to look at the success of their game as it exists and recognise the dangers of changing things in order to attract a few new players at the potential expense of losing a lot of existing players. SOE failed to recognise that danger with SWG:NGE, and every time ZOS trivialise another aspect of ESO they take the same risk. Sooner or later a critical number of those who liked the game as it was will walk away because it's no longer that game.
spartaxoxo wrote: »Customers are entitled to make feature requests. I don't see the issue. Everyone has their own opinion about how they'd like the game to play out. Devs take the feedback from all types and then make a game that will sell to a broad range of people. Pretty much the nature of online games.
Devs also need to look at the success of their game as it exists and recognise the dangers of changing things in order to attract a few new players at the potential expense of losing a lot of existing players. SOE failed to recognise that danger with SWG:NGE, and every time ZOS trivialise another aspect of ESO they take the same risk. Sooner or later a critical number of those who liked the game as it was will walk away because it's no longer that game.
spartaxoxo wrote: »Customers are entitled to make feature requests. I don't see the issue. Everyone has their own opinion about how they'd like the game to play out. Devs take the feedback from all types and then make a game that will sell to a broad range of people. Pretty much the nature of online games.
Devs also need to look at the success of their game as it exists and recognise the dangers of changing things in order to attract a few new players at the potential expense of losing a lot of existing players. SOE failed to recognise that danger with SWG:NGE, and every time ZOS trivialise another aspect of ESO they take the same risk. Sooner or later a critical number of those who liked the game as it was will walk away because it's no longer that game.
I agree with you, the entitlement is shocking. I hope many of the entitled players in question are able to find a single-player game they can invest in, seems like they’d be happier there.
Are you advocating for LESS players in ESO? Because less players is a great way to kill the game.
I agree with you, the entitlement is shocking. I hope many of the entitled players in question are able to find a single-player game they can invest in, seems like they’d be happier there.
Are you advocating for LESS players in ESO? Because less players is a great way to kill the game.
I'm advocating for people who are unhappy with ESO to find a game that they enjoy. A total shift in ESO towards single-player and casualizing everything and making PvP easily PvE-accessible would destroy the game we have now for the benefit of people who might just be happier playing a different game. I say this mostly because of complaints against the combat system as a whole along with complaints that other people exist in an online game.
Let's be honest here, if the removal of the people in question will kill the game then TES6 is going to kill ESO.
I agree with you, the entitlement is shocking. I hope many of the entitled players in question are able to find a single-player game they can invest in, seems like they’d be happier there.
Are you advocating for LESS players in ESO? Because less players is a great way to kill the game.
I'm advocating for people who are unhappy with ESO to find a game that they enjoy. A total shift in ESO towards single-player and casualizing everything and making PvP easily PvE-accessible would destroy the game we have now for the benefit of people who might just be happier playing a different game. I say this mostly because of complaints against the combat system as a whole along with complaints that other people exist in an online game.
Let's be honest here, if the removal of the people in question will kill the game then TES6 is going to kill ESO.
TES6 is years away. We are talking about Bethesda here.
And there are more casual players than hardcore end gamers. So by your logic, maybe the hardcore players should be the ones go play their single player “souls/rouge-like” games and let the majority of players have their fun.
I'm just advocating for people who are unhappy that other players getting to enjoy themselves by finally doing trials and such, to go find a “hardcore” game that they enjoy.
•••
See? This works both ways.
There are players who are not going to get better;
they are tired from a long day at work,
they don’t take games that seriously,
their time is limited due to RL issues,
they may have old outdated computers,
they are simply older, etc (whatever).
We should be a community that supports each other. Try to make the eso family larger.
Don’t advocate for players to leave the game. Think of ways we can all share the toys.
PVE and PVP both need attention. PVP more so, but fact of the matter is, statistically, there are more PVE players than PVP players, so I can see why Zos doesn't focus on the PVP much.
I think a good step in the right direction is balancing the two game modes separately. then there'd be less complaints from either side that impact either side.
Supreme_Atromancer wrote: »No, I don't think "people are becoming more entitled every day". ZOS regularly solicits feedback from the community. The Forums are an invitation to express those things. I don't know if your thread is a wish topics you don't like would cease, or an appeal to the moral fabric of the gaming community, but I suspect its pointless in either case.
No one thinks that achievements shouldn't be achievable; so I'd say it looks like we're all brothers and sisters united in this terrible sense of entitlement. The point of difference- how those barriers work, and who they work for- is what we're all hating on each other for and trawling through comment histories and unfairly characterising people over. That's where you should direct your efforts in overcoming your self-professed failure to understand other people.
Supreme_Atromancer wrote: »No, I don't think "people are becoming more entitled every day". ZOS regularly solicits feedback from the community. The Forums are an invitation to express those things. I don't know if your thread is a wish topics you don't like would cease, or an appeal to the moral fabric of the gaming community, but I suspect its pointless in either case.
No one thinks that achievements shouldn't be achievable; so I'd say it looks like we're all brothers and sisters united in this terrible sense of entitlement. The point of difference- how those barriers work, and who they work for- is what we're all hating on each other for and trawling through comment histories and unfairly characterising people over. That's where you should direct your efforts in overcoming your self-professed failure to understand other people.
The achievements are already achievable though.
People just need to accept that there are some they are not going to get if they don't do all the content.
That's how achievements work, you have to actually do something specific to get them.
Everyday you see new threads in which people are asking ZOS to make certain things easier to get or to give something that would require playing a different area of the game to them without actually having to play those parts of the game.
This is most noticeable during Midyear Mayhem when you get several threads a day about people complaining that they have to PvP to get their tickets, during the only PvP event there is.
Some other examples are PvE players generally asking for a PvE version of Cyrodiil or IC, casual PvE players asking for access to Endgame PvE like Trials and generally players asking to further lower the gap between the floor and the ceiling.
I don't understand how it is so hard for players to accept that there is stuff they won't get unless they take part in every part of the game. I have never done a Trial in ESO simply because I can't be bothered to do PvE, especially in a group of 12 people and I don't expect to get the rewards from Trials while not doing them.
I barely ever get Tickets from the PvE events, because they are super boring to me so I rarely take part, but that is just how it is, you dont get something if you dont do the content.
Generally a lot of people seem to be against other players being more effective than them, even if it is because they put way more work into their chars or are just considerably more skilled/experienced and constantly act like they're entitled to everything in the game simply because they bought it.
How do people want to get everything in the game handed to them, without them having to actually do the content? For me that would completely destroy every sense of achievement I'd get from it.
spartaxoxo wrote: »Customers are entitled to make feature requests. I don't see the issue. Everyone has their own opinion about how they'd like the game to play out. Devs take the feedback from all types and then make a game that will sell to a broad range of people. Pretty much the nature of online games.
Devs also need to look at the success of their game as it exists and recognise the dangers of changing things in order to attract a few new players at the potential expense of losing a lot of existing players. SOE failed to recognise that danger with SWG:NGE, and every time ZOS trivialise another aspect of ESO they take the same risk. Sooner or later a critical number of those who liked the game as it was will walk away because it's no longer that game.
That's how achievements work, you have to actually do something specific to get them.
I'm not going to comment as I don't want to cop a holiday from the forums, but IMO that is a very inflammatory and aggressive topic title.
agelonestar wrote: »I couldn't disagree with @Jierdanit more if I wanted to.
ESO Players are, in fact, paying customers. Some paid for the base game, some for the ESO Plus subscription, and some for the annual Chapter releases. I have been paying since 2014. I subscribe, have bought every chapter, and I have done so on multiple accounts. I buy Crowns on top, too, because I like shiny stuff.
So, if I want to voice my opinion on the direction of the game that has always told me I will be able to "Play My Way" then I will and I encourage everyone else to do so, too. I'm going to be especially vocal about game performance, about poor communication from ZoS to their customers, and where the game is going down a road I can't follow.
As should we all.
I agree with you, the entitlement is shocking. I hope many of the entitled players in question are able to find a single-player game they can invest in, seems like they’d be happier there.
Are you advocating for LESS players in ESO? Because less players is a great way to kill the game.
I'm advocating for people who are unhappy with ESO to find a game that they enjoy. A total shift in ESO towards single-player and casualizing everything and making PvP easily PvE-accessible would destroy the game we have now for the benefit of people who might just be happier playing a different game. I say this mostly because of complaints against the combat system as a whole along with complaints that other people exist in an online game.
Let's be honest here, if the removal of the people in question will kill the game then TES6 is going to kill ESO.
TES6 is years away. We are talking about Bethesda here.
And there are more casual players than hardcore end gamers. So by your logic, maybe the hardcore players should be the ones go play their single player “souls/rouge-like” games and let the majority of players have their fun.
I'm just advocating for people who are unhappy that other players getting to enjoy themselves by finally doing trials and such, to go find a “hardcore” game that they enjoy.
•••
See? This works both ways.
There are players who are not going to get better;
they are tired from a long day at work,
they don’t take games that seriously,
their time is limited due to RL issues,
they may have old outdated computers,
they are simply older, etc (whatever).
We should be a community that supports each other. Try to make the eso family larger.
Don’t advocate for players to leave the game. Think of ways we can all share the toys.
It's funny when the casual players who have almost all the "toys" in this game ask endgame PvE and PvP players to share theirs.
To add onto this: It's especially funny if this argument is brought up by a guy, who partied openly here in forums the last time a bunch of endgamers left.
Link?
Sure, no problem:LordDragonMara wrote: »FeedbackOnly wrote: »It's time for other people to enjoy endgame content. It's has been inaccessible for the majority.
It was accessible to you, but you didn't want to put the work to get there. It's still going to be inaccessible for you, and we can on bet on that.
Also making the vets players mad with this changes, a lot of them will quit, and a lot of others won't be happy with the casuals, good luck getting into some of their group.
If a lot of them quit, will zos finally stop wasting money on producing two dungeon dlcs a year? Seems like a win to me.
https://forums.elderscrollsonline.com/en/discussion/611855/competitive-players-the-most-mistreated-eso-demographic/p1
sarcasm
sär′kăz″əm
noun
A cutting, often ironic remark intended to express contempt or ridicule.
A form of wit characterized by the use of such remarks.
A biting taunt or gibe, or the use of such a taunt; a bitter, cutting expression; a satirical remark or expression, uttered with scorn or contempt; in rhetoric, a form of irony; bitter irony.
••••
That comment was in a thread called
“Competitive Players: The Most Mistreated ESO Demographic”
If you don’t see the irony in pointing out that they get two dungeon dlcs a year in a thread about lack of content for higher end players, I can’t help you.I agree with you, the entitlement is shocking. I hope many of the entitled players in question are able to find a single-player game they can invest in, seems like they’d be happier there.
Are you advocating for LESS players in ESO? Because less players is a great way to kill the game.
I'm advocating for people who are unhappy with ESO to find a game that they enjoy. A total shift in ESO towards single-player and casualizing everything and making PvP easily PvE-accessible would destroy the game we have now for the benefit of people who might just be happier playing a different game. I say this mostly because of complaints against the combat system as a whole along with complaints that other people exist in an online game.
Let's be honest here, if the removal of the people in question will kill the game then TES6 is going to kill ESO.
TES6 is years away. We are talking about Bethesda here.
And there are more casual players than hardcore end gamers. So by your logic, maybe the hardcore players should be the ones go play their single player “souls/rouge-like” games and let the majority of players have their fun.
I'm just advocating for people who are unhappy that other players getting to enjoy themselves by finally doing trials and such, to go find a “hardcore” game that they enjoy.
•••
See? This works both ways.
There are players who are not going to get better;
they are tired from a long day at work,
they don’t take games that seriously,
their time is limited due to RL issues,
they may have old outdated computers,
they are simply older, etc (whatever).
We should be a community that supports each other. Try to make the eso family larger.
Don’t advocate for players to leave the game. Think of ways we can all share the toys.
It's funny when the casual players who have almost all the "toys" in this game ask endgame PvE and PvP players to share theirs.
To add onto this: It's especially funny if this argument is brought up by a guy, who partied openly here in forums the last time a bunch of endgamers left.
Link?
Sure, no problem:LordDragonMara wrote: »FeedbackOnly wrote: »It's time for other people to enjoy endgame content. It's has been inaccessible for the majority.
It was accessible to you, but you didn't want to put the work to get there. It's still going to be inaccessible for you, and we can on bet on that.
Also making the vets players mad with this changes, a lot of them will quit, and a lot of others won't be happy with the casuals, good luck getting into some of their group.
If a lot of them quit, will zos finally stop wasting money on producing two dungeon dlcs a year? Seems like a win to me.
https://forums.elderscrollsonline.com/en/discussion/611855/competitive-players-the-most-mistreated-eso-demographic/p1
Even more funny that he seems to think the dungeon DLCs aren't casual content.
Since they are most definitely not actually Endgame content.
You do know you can just click on the quote to see the whole back and forth, right? Maybe read context BEFORE commenting?
So no one, not even the person defending the dungeon difficulty, agrees that the dungeon dlcs in question should be considered “casual content”.
If you disagree, you can go back and take it up with them.
DLC dungeons at least on vet might not be easily accessible to casual players, that doesn't make them Endgame content.
The point is that casual pve players effectively get at least 1.5 updates a year just for them (even if you take out Dungeon DLCs from that, which i still find strange), while endgame PvE gets 1 Trials and Endgame PvP didn't get anything for about 5 years.
So instead of asking the endgame players to share their small amount of content maybe share your content with them first.
How would you feel about overland PvP in other Zones than Cyro and IC?
Just because YOU don’t consider some dlc dungeons high end does not decree it so to the players at large. Some dlc dungeons require higher end worthy styles of gameplay to finish.
Casual players DID get 1.5 per year, now they just get one. Which they have to pay out of pocket for.
Zos is not giving casual questing now for free.
One chapter, not included in eso+ until it’s a year old (? still not sure how that works) is the apparent new cadence. Meanwhile “endless dungeons” are on the horizon, and I doubt those will be an extra charge to eso+ subscribers.
If people wanted to do overland pvp, cyrodiil/IC would be a lot more popular. And besides there is pvp in those other “base” questing areas, it’s called “dueling”, you should look into it.