spartaxoxo wrote: »Customers are entitled to make feature requests. I don't see the issue. Everyone has their own opinion about how they'd like the game to play out. Devs take the feedback from all types and then make a game that will sell to a broad range of people. Pretty much the nature of online games.
Devs also need to look at the success of their game as it exists and recognise the dangers of changing things in order to attract a few new players at the potential expense of losing a lot of existing players. SOE failed to recognise that danger with SWG:NGE, and every time ZOS trivialise another aspect of ESO they take the same risk. Sooner or later a critical number of those who liked the game as it was will walk away because it's no longer that game.
Asking for change is not inherently entitlement…
Real examples of entitlement I have seen here on the forums:
- Wanting the PvP motif that requires a certain rank and lots of tel var to be accessible to PvErs even though the entire point of the motif is to show off as a PvPer… as said by ZOS.
- Wanting vet and HM and trifecta content nerfed so that there’s no prog or very limited prog. Down with months long trial trifecta prog groups because that’s not how they want to play the game and they don’t think anyone should play the game that way…
- Wanting a way to get event tickets during midyear mayhem— the PVP event— without stepping foot in a PvP zone even though it’s easy to avoid PvP especially with some foreplanning. Weeks leading up to the event large groups of PvErs run around and stock up on quests. Some PvPers but it doesn’t matter if you die unless you’re hunting tel var. Can even run right past several enemy players.
- Wanting dungeon challenger rewards, particularly personalities, dropped down in difficulty to obtain.
- Wanting PvP ranks to be easier to obtain for a PvEr because of the dyes/furnishings
Tldr; stepping on the toes of players who do content that they do not do to suggest that said content should be easier or rewardless because they want a place in content they don’t think they like. Entitlement of ease of content or entitlement to every reward or achievement in the game.
What is not entitlement:
- Wishing for more overland content
- Not wanting their build nerfed
- Not wanting to join a guild
- Wanting to be able to duo or solo with companion(s) normal dungeons
- Wanting more sets to be viable
Tldr; suggestions that pertain to their usual gameplay and would not really affect anyone else.
spartaxoxo wrote: »
The people who want more difficult content for the low end content like questing, and the people who want vet trials to be more accessible so it's easier to find groups are both correct imo. The gap is too much. And both are constantly complained about at a highly sustained level for years because the gap is genuinely too wide. I actually think they've done a good job overall of tackling that issue and the game is in a healthier spot than a couple of years ago, skill gap wise.
SilverPaws wrote: »You'll still have people though complaining it's not enough. Thinking they should have access to everything without putting in any work. Just cause they don't have enough time or willingness to put in any work into getting good.
Sepultura_13 wrote: »The entitled elitists are the ones ruining the game, from my perspective.
Sepultura_13 wrote: »From what I've seen / encountered in-game, the "entitled" players are the elitist, end-gaming gatekeepers who are besties with others in supported and promoted "Stream Team" guilds. If you don't know the "right" people then you're labeled a "n00b" who needs to "git gud!" Same with being told that I can only use three of the nine playable races, and only build them a certain way, and only use certain armor/weapon/skills/attributes/CP placement to do Trials or specific DLC content.
spartaxoxo wrote: »Customers are entitled to make feature requests. I don't see the issue. Everyone has their own opinion about how they'd like the game to play out. Devs take the feedback from all types and then make a game that will sell to a broad range of people. Pretty much the nature of online games.
I agree with you, the entitlement is shocking. I hope many of the entitled players in question are able to find a single-player game they can invest in, seems like they’d be happier there.
Are you advocating for LESS players in ESO? Because less players is a great way to kill the game.
I'm advocating for people who are unhappy with ESO to find a game that they enjoy. A total shift in ESO towards single-player and casualizing everything and making PvP easily PvE-accessible would destroy the game we have now for the benefit of people who might just be happier playing a different game. I say this mostly because of complaints against the combat system as a whole along with complaints that other people exist in an online game.
Let's be honest here, if the removal of the people in question will kill the game then TES6 is going to kill ESO.
TES6 is years away. We are talking about Bethesda here.
And there are more casual players than hardcore end gamers. So by your logic, maybe the hardcore players should be the ones go play their single player “souls/rouge-like” games and let the majority of players have their fun.
I'm just advocating for people who are unhappy that other players getting to enjoy themselves by finally doing trials and such, to go find a “hardcore” game that they enjoy.
•••
See? This works both ways.
There are players who are not going to get better;
they are tired from a long day at work,
they don’t take games that seriously,
their time is limited due to RL issues,
they may have old outdated computers,
they are simply older, etc (whatever).
We should be a community that supports each other. Try to make the eso family larger.
Don’t advocate for players to leave the game. Think of ways we can all share the toys.
I doubt it's really about making it easier or unrewarding of effort - it's just the logistics of life and making the whole game or most of it accessible to as many as possible within the limited time people individually have available to play.
Customers are entitled to request whatever features they want of this product - they are, after all, paying or have paid for it.
The majority are casuals but the endgame is designed for self-proclaimed elites who subscribe to streamer culture. ZOS is the one who created this 80/20 split and this discontent is inevitable.
@ArchangelIsraphel
The flaw in your argument about disconnecting PvE and PvP events is this:
PvE folks will still want the PvP rewards. Doesn't matter if they're different rewards. If they're cosmetic at all... they'll want them, and complain about them being inaccessible.
You would alienate the few remaining PvPers a lot more than you would appease the PvEers with your strategy.
Ticket items cycle back, and everything is available at New Life for the entire year. There's plenty of options to make up the missing tickets, including the crown store (using gold, once gifting is re-enabled).
ArchangelIsraphel wrote: »You would alienate the few remaining PvPers a lot more than you would appease the PvEers with your strategy.
Ticket items cycle back, and everything is available at New Life for the entire year. There's plenty of options to make up the missing tickets, including the crown store (using gold, once gifting is re-enabled).
In what way would this alienate PVP players? Designing the event around PVP players, with more PVP rewards in mind, would only make me all the more happy to return to Cyro during Whitestrakes. I'm suggesting that we make Whitestrakes better, and offer even more than it does, while putting event tickets somewhere else. It would be nice if our one PVP event actually focused on us, instead of focusing on the quarterly collectibles that have absolutely nothing to do with PVP. I wouldn't feel alienated by getting rewards that actually relate to the game mode I'm playing.
I have no problem with getting event tickets personally, I'm only making a suggestion that I feel would resolve an underlying issue with why PVE players complain. I don't personally believe they're entitled for wanting to finish their quarterly collectibles without participating in a game mode they hate.
ArchangelIsraphel wrote: »@ArchangelIsraphel
The flaw in your argument about disconnecting PvE and PvP events is this:
PvE folks will still want the PvP rewards. Doesn't matter if they're different rewards. If they're cosmetic at all... they'll want them, and complain about them being inaccessible.
I already mentioned that in my post, which is why I said it would alleviate the friction surrounding tickets and quarterly collectibles, but not the friction surrounding PVP specific collectibles. I'm well aware that people will want the PVP specific collectibles, and in that case, they will then have to make the choice to PVP or not.
The problem with the quarterly collectibles is that they begin with PVE events, then ask you to go do PVP events to get the rest of your fragments. If a collectible is PVP specific, it is asking you to PVP at the outset, and in that case, you either choose to PVP, or you don't get it at all.
Removing the tickets, however, and placing them in a different event, would help considerably. I see no reason to tie the quarterly collectibles to PVP, especially since they have nothing to do with PVP at all. (And frankly speaking, I'd rather PVP with people who actually want to PVP during Whitestrakes, and would like to see the event cator to PVP players more than it does already, without involving event tickets.)
When people ask for content to be more easily accessible I think they do it mostly to be able to see the stories: I would like to be able to Solo Raids, but I have no interest at all in seeing my name in leaderboards. I just want to see the story without having to group with 11 strangers.