I would like a story mode also. One that allows completion of the dungeon but with no rewards or set gear drops. Just a chance to roam around and experience the story. I'm thinking the problem with providing this might have to do with how many instances it might create?
"Ironically, it is the competitive players that the game is most inaccessible for. "
It is not inaccessible. You have access to it and you can complete the content. It is content you don't enjoy doing. Some players do not like PvP. Doesn't mean they don't have access to it.
"I also wish they would implement a story mode already so that people who are interested in that experience don't have to have their experience "ruined" by players who just want to get their transmutes so they can make the gear they want."
I would like a story mode also. One that allows completion of the dungeon but with no rewards or set gear drops. Just a chance to roam around and experience the story. I'm thinking the problem with providing this might have to do with how many instances it might create?
So on one hand you ignore 90% of the games content and on the other your asking where your content is? How is it the devs fault that you only enjoy supposedly 10% of the game?
"Ironically, it is the competitive players that the game is most inaccessible for. "
Inaccessible means your unable to do it, not wanting to do it is not the same thing.
If 90% of the game does not interest you maybe just maybe its time to take a break and have a look for one that aligns more with your interests.

Mhmm. Even very hard trifecta achievements like Godslayer is accessible to all players. Either you get good and practice with a team and get it, or you farm gold and buy a carry run. Any player can do it."Ironically, it is the competitive players that the game is most inaccessible for. "
It is not inaccessible. You have access to it and you can complete the content. It is content you don't enjoy doing. Some players do not like PvP. Doesn't mean they don't have access to it.
FeedbackOnly wrote: »It's time for other people to enjoy endgame content. It's has been inaccessible for the majority.
LordDragonMara wrote: »FeedbackOnly wrote: »It's time for other people to enjoy endgame content. It's has been inaccessible for the majority.
It was accessible to you, but you didn't want to put the work to get there. It's still going to be inaccessible for you, and we can on bet on that.
Also making the vets players mad with this changes, a lot of them will quit, and a lot of others won't be happy with the casuals, good luck getting into some of their group.
LordDragonMara wrote: »FeedbackOnly wrote: »It's time for other people to enjoy endgame content. It's has been inaccessible for the majority.
It was accessible to you, but you didn't want to put the work to get there. It's still going to be inaccessible for you, and we can on bet on that.
Also making the vets players mad with this changes, a lot of them will quit, and a lot of others won't be happy with the casuals, good luck getting into some of their group.
If a lot of them quit, will zos finally stop wasting money on producing two dungeon dlcs a year? Seems like a win to me.
LordDragonMara wrote: »FeedbackOnly wrote: »It's time for other people to enjoy endgame content. It's has been inaccessible for the majority.
It was accessible to you, but you didn't want to put the work to get there. It's still going to be inaccessible for you, and we can on bet on that.
Also making the vets players mad with this changes, a lot of them will quit, and a lot of others won't be happy with the casuals, good luck getting into some of their group.
If a lot of them quit, will zos finally stop wasting money on producing two dungeon dlcs a year? Seems like a win to me.
Not exactly a helpful quote. Not a fan of grouping with others in a MMO? Not learned your class enough to complete these on normal?
It is definitely not an accessibility issue, as I have ran through these with guild members, some of which have disabilities and/or age issues. I am both old and disabled and have completed every vet HM in the game. Took me longer than a lot of people to get to that level, but I put the time in.
Yeah, CA HM took a bit


*chuckle, are those normal achievements or vet, I don’t pay much attention to them.
The Competitive PvErs
The competitive PVErs no longer see as many rewards for their hard earned achievements.
Not what you bought and paid for? Funny, a lot of people who can't do harder content also probably want to be able to clear everything in a game they also bought and paid for. Or is your money somehow worth more?*chuckle, are those normal achievements or vet, I don’t pay much attention to them.
Anyway, there is no sense in me wading into a mudslinging, but I’ll say this - overland being so easy that it must be endured to go through is because this was not what we bought and paid for.
In the alpha, beta, and first years we put early money and time into the game and it was made into a farce, particularly with companions.
Now if you want challenging content you have to artificially weaken yourself, live in exactly two solo arenas, or do group content.
Rather than them adding an optional vet overland mode which would deliver on the service we tested and invested in, it is left to languish and card games are built.
Whats more is, for those that do not care for the mechanics and difficulty of vet DLC dungeons and so on have all that challenge channeled there, and feel like content is out of reach to them. I’m not really sure why, normal mode exists, but that is the sentiment I see.
And at the core of if, after pages and pages of back and forth the sentiment you always get to from folks who seem to carry some unhealthy dislike of endgame players is “lump it”. And big shrug to that.
It is not common to see an endgame raider or competitive PvPer that frequently quests/fishes/explores/or engages in overland in any other way. Why? Because the difficulty of overland is so easy that the combat requires no effort and offers no threat of dying.
Mixalis966 wrote: »There is no hard content in ESO,especialy now with the damage we can deal.The hard part is finding a team capable of doing what you are after.Zos is a company like every other and it's goal is to sustain and make profit,if the people who like exploring outweigh those who like end game they will focus on the stuff that according to them brings in more money.Competitive pvp never existed in eso because of performance issues.Even though i hope eso finds success i lost faith in the devs.For me they failed to deliver many times over and the sad part is they do not tolerate criticism.I could make a whole list of things eso suffers but it will be futile because at the end of the day the state of the game doesn't matter if the money comes in.
More specific to your competitive PVE.
I tried other mmos and the quality of life i experienced was light years ahead of eso.Take lost ark for example:
1)Free instant armory tab with a push of a button available to everyone vs 5k crowns to summon an orc and talk to.
2)Dungeon party finder that speeds grouping immensely vs searching in discord in X different channel lfgs and hoping to find people availabe to SCHEDULE it for another time and no in game feature(guilds are a joke for endgame specific content).
3)Pets collecting loot relieving you of being a ragpicker vs pets that are purely cosmetic(some buff inventory slots).
4)In game calendar vs nothing.You have to keep track of every trial you joined in any of those discord servers on your own.
5)Every class feels unique vs everyone wearing same gear and dual wield/2h bis for everyone.
Endgame pve is a chore and inefficient.I desire to play ESO but i am not willing to spend my precious time lfging in discord.We all joined 10+ different discord channels in an attempt to find people easier,every channel has its own ranking system planning system,creating unneeded confusion.The devs disregarded many fundamental features in my opinion.I say all this to give the devs food for thought and i wish them to find a solution to all these problems and prosper even though i doubt anyone will read this and give a damn.
Not what you bought and paid for? Funny, a lot of people who can't do harder content also probably want to be able to clear everything in a game they also bought and paid for. Or is your money somehow worth more?*chuckle, are those normal achievements or vet, I don’t pay much attention to them.
Anyway, there is no sense in me wading into a mudslinging, but I’ll say this - overland being so easy that it must be endured to go through is because this was not what we bought and paid for.
In the alpha, beta, and first years we put early money and time into the game and it was made into a farce, particularly with companions.
Now if you want challenging content you have to artificially weaken yourself, live in exactly two solo arenas, or do group content.
Rather than them adding an optional vet overland mode which would deliver on the service we tested and invested in, it is left to languish and card games are built.
Whats more is, for those that do not care for the mechanics and difficulty of vet DLC dungeons and so on have all that challenge channeled there, and feel like content is out of reach to them. I’m not really sure why, normal mode exists, but that is the sentiment I see.
And at the core of if, after pages and pages of back and forth the sentiment you always get to from folks who seem to carry some unhealthy dislike of endgame players is “lump it”. And big shrug to that.
People seem to think that someone who paid for the game doesn't have the right to all the content in that game. I personally find that mindset selfish. If someone wants to be able to get the Skin or a Personality from a Vet HM Dungeon, they 100% have the right to that item because they bought the game. Sure, make it something people might need to work for, but at the end of the day this is a game. Why do people honestly think there should be any content in this game that is out of reach to anyone?
And please don't give me the same tired "everyone can do it with enough practice and if you can't it's just because you're lazy" excuse. There are any number of reasons legitimately keeping people from being able to do content that requires 80k+ DPS, and dismissing all of them as laziness is shallow-minded and rude.
This game shouldn't cater to the top 1% who can melt everything in 2 seconds. If people want a game that provides a hardcore challenge there are plenty of other games that offer them. It's not a bad thing for ZOS to want to make it so more people can access more of the game they paid for. Now if they could just do it in a way that doesn't screw over the ones they claim to want to lift up, that'd be great.
Edit to add that you're either overlooking or purposefully forgetting that a lot of rewards come from Vet and HM Dungeons/Trials, like Dyes and other Collectibles you can't get on Normal. Yet you can't see why people would want to do those Dungeons/Trials?
EdmondDontes wrote: »Not what you bought and paid for? Funny, a lot of people who can't do harder content also probably want to be able to clear everything in a game they also bought and paid for. Or is your money somehow worth more?*chuckle, are those normal achievements or vet, I don’t pay much attention to them.
Anyway, there is no sense in me wading into a mudslinging, but I’ll say this - overland being so easy that it must be endured to go through is because this was not what we bought and paid for.
In the alpha, beta, and first years we put early money and time into the game and it was made into a farce, particularly with companions.
Now if you want challenging content you have to artificially weaken yourself, live in exactly two solo arenas, or do group content.
Rather than them adding an optional vet overland mode which would deliver on the service we tested and invested in, it is left to languish and card games are built.
Whats more is, for those that do not care for the mechanics and difficulty of vet DLC dungeons and so on have all that challenge channeled there, and feel like content is out of reach to them. I’m not really sure why, normal mode exists, but that is the sentiment I see.
And at the core of if, after pages and pages of back and forth the sentiment you always get to from folks who seem to carry some unhealthy dislike of endgame players is “lump it”. And big shrug to that.
People seem to think that someone who paid for the game doesn't have the right to all the content in that game. I personally find that mindset selfish. If someone wants to be able to get the Skin or a Personality from a Vet HM Dungeon, they 100% have the right to that item because they bought the game. Sure, make it something people might need to work for, but at the end of the day this is a game. Why do people honestly think there should be any content in this game that is out of reach to anyone?
And please don't give me the same tired "everyone can do it with enough practice and if you can't it's just because you're lazy" excuse. There are any number of reasons legitimately keeping people from being able to do content that requires 80k+ DPS, and dismissing all of them as laziness is shallow-minded and rude.
This game shouldn't cater to the top 1% who can melt everything in 2 seconds. If people want a game that provides a hardcore challenge there are plenty of other games that offer them. It's not a bad thing for ZOS to want to make it so more people can access more of the game they paid for. Now if they could just do it in a way that doesn't screw over the ones they claim to want to lift up, that'd be great.
Edit to add that you're either overlooking or purposefully forgetting that a lot of rewards come from Vet and HM Dungeons/Trials, like Dyes and other Collectibles you can't get on Normal. Yet you can't see why people would want to do those Dungeons/Trials?
Catering to the casual questers and those more interested in housing than playing the game is slowly gutting ESO. And it's destroying what used to be the best PvP in the gaming industry.