PhoenixGrey wrote: »JerBearESO wrote: »xHotguy6pack wrote: »Here's a super crazy ide, you ready? Disable proc sets entirely in Cyrodiil. Man the game was 100x better when there were none. It really showed what needed balancing. Nowadays the game basically plays for you. Then gradually add ones in such as Pariah or BSW. You know, ones that aren't completely absurd? The Greymoor patch really ruined ESO PvP and the constant needs to things that didn't need it. PvP needs to go back to the hulking Drauger/Bright throat meta.
Really sick of people trying to gut out over half the games equip sets for made up reasons.... Why so many procists? I looooove proc sets. Yes, the overperforming ones need to be nerfed, for sure. I hate when certain procs becomes waaay OP. But to cry for full removal of procs altogether is just wrong. Procs make for build creativity! I can't tell you how many awesome builds I've made over the years that centered around a proc effect thematically.
Procs are GOOD! Overpowered procs failing to receive nerfs are bad. No different than a stat set that would give 1200 wep/spell damage. That would be baaaad, overpowered, but would not justify people demanding stats be disabled.
You love AFK sets ?
But I get it, proc sets are like an AI bot which can play the game for you in eso while you can concentrate IRL.
master_vanargand wrote: »Need change Vampire's Undeath passive to Major Protection.
master_vanargand wrote: »Need change Vampire's Undeath passive to Major Protection.
It is not only this. Yes undeath should be addressed but the block healing is an issue too. Basically 2 good players with good builds cannot kill each other. Very often I have these situations where, we just run away from each other as there is no way to kill each other.
World of Vamps
Up to 30% across the board damage reduction from Undeath.
All types, all ticks, bursts, all of it.
Flame damage increase is ignorable, and also gets reduced.
Fighter ability damage increase is only 20%, is also subject to the Undeath reduction, and requires slotting specific skills.
Silver shards - okayish. Traps - next to useless. Dawnbreaker - good if it lands.
So 2 abilities that are okayish.
All to fight what is arguably more of a crutch than any gear set whether nerfed or pre-nerf.
If you don't take Undeath you are nerfing yourself.
Can you fight as a mortal - yes, as long as you are willing to accept the fact
--you will lose more than if you took Undeath--
Not everyone wants to be forced to be a cannibal monstrosity.
They could just buff mortal damage versus vampire players to the point that this choice of crutch is no longer necessary, and dies out as such an appealing choice.
There is also the problem that they are nerfing/buffing based on the assumption that everyone (pvp) takes Undeath.
Undeath is/was a big hole that got dug, and I doubt they will change it.
master_vanargand wrote: »Need change Vampire's Undeath passive to Major Protection.
It is not only this. Yes undeath should be addressed but the block healing is an issue too. Basically 2 good players with good builds cannot kill each other. Very often I have these situations where, we just run away from each other as there is no way to kill each other.
master_vanargand wrote: »Need change Vampire's Undeath passive to Major Protection.
It is not only this. Yes undeath should be addressed but the block healing is an issue too. Basically 2 good players with good builds cannot kill each other. Very often I have these situations where, we just run away from each other as there is no way to kill each other.
Yes, imo it is too easy to stay alive vs killing someone, and if you specc your build into more dmg to be able to kill someone tanky you will actually end up taking more dmg then the tank, if you both atk eachother, because it just pays off to build for defence. Its like building for defence is worth 1.5 points and building for offence is worth 1.2 points. The higher point is obviously better.
@StaticWave question - isn't that the idea behind a tank - not die, taunt, but maybe don't do the most damage? Like a distraction?
@StaticWave question - isn't that the idea behind a tank - not die, taunt, but maybe don't do the most damage? Like a distraction?
master_vanargand wrote: »Need change Vampire's Undeath passive to Major Protection.