StaticWave wrote: »LittlePinkDot wrote: »I can't get behind any nerfing of sustain. It's anti fun. And break free also needs sustain.
Nerf block itself, not sustain.
I mostly notice that a battle only lasts 60 seconds before somebody dies. And frequently it's running out of resources that ends up causing death if you're having to break free frequently.
If somebody is so tanky they can't die, they don't do good damage either.
There was this troll tank the other day that had like 7 people attacking him but he didn't do any damage. I noticed in the distance that the keep door was broken open. That guy was just a distraction preventing as many people as he could from raiding the keep.
I've honestly never been killed by only proc sets according to death recaps.
I'm convinced that PlayStation NA is the best platform/server.
I see all kinds of off meta builds in BGs in particular.
Almost never see rending slashes on death recap.
PC people just must like not having fun or something.
Lol if none of those meta builds exist on PS NA server then congrats, you are playing in a bubble (and I'm not saying that to be negative. I too wish PC NA was like that).
However the moment someone decides to slot a meta proc build he will roll over pretty much everyone there. Procs have dominated the meta on PC NA/EU for years now and anytime someone tries to compete with a stat build they get obliterated by a gazillion procs.
Off meta builds only work when the skill difference is massive enough. I can't bring my full damage stat build into a game full of proc users who are as good or better than me and expect to do well. It's just not going to happen unfortunately.
SilverPaws wrote: »Hybridization of the game is what made PvP worst it has ever been.
If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.
If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.
Personally I think a better change would be to indeed change Undeath, but also consider removing Minor Resolve from Resolving Vigor. I feel like these changes rather than changing block cost would be far more effective at curbing the "Tank Meta" feel of PvP right now.
If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.
Personally I think a better change would be to indeed change Undeath, but also consider removing Minor Resolve from Resolving Vigor. I feel like these changes rather than changing block cost would be far more effective at curbing the "Tank Meta" feel of PvP right now.
Yes agree. Dont know why they added minor resolve to vigor wich was already a good and staple skill for many or most builds. Why block is so strong now is due to how little it costs with just a littlebit of focus into it and how you can spam healing on yourself whilst blocking. Maybe if they reduced healing recieved while blocking it would help, just a tought.
If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.
Personally I think a better change would be to indeed change Undeath, but also consider removing Minor Resolve from Resolving Vigor. I feel like these changes rather than changing block cost would be far more effective at curbing the "Tank Meta" feel of PvP right now.
Yes agree. Dont know why they added minor resolve to vigor wich was already a good and staple skill for many or most builds. Why block is so strong now is due to how little it costs with just a littlebit of focus into it and how you can spam healing on yourself whilst blocking. Maybe if they reduced healing recieved while blocking it would help, just a tought.
I think they should reduce healing done while blocking and not healing received, otherwise PvE tanks will cry.
Also it will be way better if they move weapon and spell damage to be used for damage and magicka and stamina pools for healing as it is in the monster sets. This will solve so many issues.
StaticWave wrote: »
I’m currently running almost full damage (my max resistances are 22k fully buffed and I use 4 dmg CPs), yet I still need to stack 38k HP and use Rallying Cry cause damage is too much out there.
edward_frigidhands wrote: »StaticWave wrote: »
I’m currently running almost full damage (my max resistances are 22k fully buffed and I use 4 dmg CPs), yet I still need to stack 38k HP and use Rallying Cry cause damage is too much out there.
Do you think that it is a bit strange here for you to say that after creating a thread that goes "This is why nobody dies in PvP"?
PhoenixGrey wrote: »edward_frigidhands wrote: »StaticWave wrote: »
I’m currently running almost full damage (my max resistances are 22k fully buffed and I use 4 dmg CPs), yet I still need to stack 38k HP and use Rallying Cry cause damage is too much out there.
Do you think that it is a bit strange here for you to say that after creating a thread that goes "This is why nobody dies in PvP"?
It’s not. That’s the exact problem
Everyone is running 3 afk proc sets. You are not using any skills so you don’t need sustain. The proc sets do 10x more damage than your skills so u don’t need to use skills for damage but slot them only for passives
So all points go into health and you wear defensive set along with it because everyone else is running same proc and it’s lot of damage
Undeath has nothing to do with the tank meta in fact
DUTCH_REAPER wrote: »Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.
https://youtu.be/YQcJGnnQ1-o
DUTCH_REAPER wrote: »Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.
https://youtu.be/YQcJGnnQ1-o
I have seen this in the last month or so several times, however I don't know if they get to zero, I see players go down to ~1% and just won't ide. This is much more than the undeath passive can explain, it is something new, I thought at first maybe there was some new arcanist skill that explained it, but I haven't found any explanation.
DUTCH_REAPER wrote: »Reduce healsDUTCH_REAPER wrote: »Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.
https://youtu.be/YQcJGnnQ1-o
I have seen this in the last month or so several times, however I don't know if they get to zero, I see players go down to ~1% and just won't ide. This is much more than the undeath passive can explain, it is something new, I thought at first maybe there was some new arcanist skill that explained it, but I haven't found any explanation.
There are a couple ways that I know of to do this. It is an exploit. I have submitted the findings to ZoS. Last time I checked I could still do it so they haven’t fixed it. The way, without manipulating the client side, can be done on accident quite easily so give players the benift of the doubt bc they could be doing it and not realizing it. Hopefully zos fixes it soon.
DUTCH_REAPER wrote: »Reduce healsDUTCH_REAPER wrote: »Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.
https://youtu.be/YQcJGnnQ1-o
I have seen this in the last month or so several times, however I don't know if they get to zero, I see players go down to ~1% and just won't ide. This is much more than the undeath passive can explain, it is something new, I thought at first maybe there was some new arcanist skill that explained it, but I haven't found any explanation.
There are a couple ways that I know of to do this. It is an exploit. I have submitted the findings to ZoS. Last time I checked I could still do it so they haven’t fixed it. The way, without manipulating the client side, can be done on accident quite easily so give players the benift of the doubt bc they could be doing it and not realizing it. Hopefully zos fixes it soon.
CameraBeardThePirate wrote: »
LittlePinkDot wrote: »StaticWave wrote: »LittlePinkDot wrote: »I can't get behind any nerfing of sustain. It's anti fun. And break free also needs sustain.
Nerf block itself, not sustain.
I mostly notice that a battle only lasts 60 seconds before somebody dies. And frequently it's running out of resources that ends up causing death if you're having to break free frequently.
If somebody is so tanky they can't die, they don't do good damage either.
There was this troll tank the other day that had like 7 people attacking him but he didn't do any damage. I noticed in the distance that the keep door was broken open. That guy was just a distraction preventing as many people as he could from raiding the keep.
I've honestly never been killed by only proc sets according to death recaps.
I'm convinced that PlayStation NA is the best platform/server.
I see all kinds of off meta builds in BGs in particular.
Almost never see rending slashes on death recap.
PC people just must like not having fun or something.
Lol if none of those meta builds exist on PS NA server then congrats, you are playing in a bubble (and I'm not saying that to be negative. I too wish PC NA was like that).
However the moment someone decides to slot a meta proc build he will roll over pretty much everyone there. Procs have dominated the meta on PC NA/EU for years now and anytime someone tries to compete with a stat build they get obliterated by a gazillion procs.
Off meta builds only work when the skill difference is massive enough. I can't bring my full damage stat build into a game full of proc users who are as good or better than me and expect to do well. It's just not going to happen unfortunately.
I've seen way of fire used. But it doesn't seem to damage enough on its own. There's still real skills on the death recap.
Rending slashes and Marselok are few and far between. Not seen frequently enough to be a problem.
There's probably alot of casuals that don't do trials or vet dungeons. I'm not into end game PVE so unless Marselok comes into the golden vendor, I have no chance of even trying it out.
StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
boi_anachronism_ wrote: »StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..
boi_anachronism_ wrote: »StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..
Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.
Necrotech_Master wrote: »boi_anachronism_ wrote: »StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..
Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.
if they added this to battle spirit it wouldnt affect pve at all
Necrotech_Master wrote: »boi_anachronism_ wrote: »StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..
Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.
if they added this to battle spirit it wouldnt affect pve at all
But even if it is not on battle spirit who cares. Solo content is super easy and tanks do not self heal in PvE. I dont count fast runs with 3 DPS and a tank, they will adjust somehow.
edward_frigidhands wrote: »Necrotech_Master wrote: »boi_anachronism_ wrote: »StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..
Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.
if they added this to battle spirit it wouldnt affect pve at all
But even if it is not on battle spirit who cares. Solo content is super easy and tanks do not self heal in PvE. I dont count fast runs with 3 DPS and a tank, they will adjust somehow.
There is so much wrong with this post I don't even know where to begin.
boi_anachronism_ wrote: »StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..