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This is why nobody dies in PvP

  • TechMaybeHic
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    The pure proc builds not existing is kind of opposite to the point of not wanting sustain nerfed. Sustain nerfed would hurt non-proc builds more. The vate frost, master DW as an example cost like 3k stam total. If they use maercelot ((or however it's spelled IDC) the heavy attack makes it a net 0
  • LittlePinkDot
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    StaticWave wrote: »
    I can't get behind any nerfing of sustain. It's anti fun. And break free also needs sustain.
    Nerf block itself, not sustain.

    I mostly notice that a battle only lasts 60 seconds before somebody dies. And frequently it's running out of resources that ends up causing death if you're having to break free frequently.

    If somebody is so tanky they can't die, they don't do good damage either.
    There was this troll tank the other day that had like 7 people attacking him but he didn't do any damage. I noticed in the distance that the keep door was broken open. That guy was just a distraction preventing as many people as he could from raiding the keep.

    I've honestly never been killed by only proc sets according to death recaps.
    I'm convinced that PlayStation NA is the best platform/server.
    I see all kinds of off meta builds in BGs in particular.
    Almost never see rending slashes on death recap.

    PC people just must like not having fun or something.

    Lol if none of those meta builds exist on PS NA server then congrats, you are playing in a bubble (and I'm not saying that to be negative. I too wish PC NA was like that).

    However the moment someone decides to slot a meta proc build he will roll over pretty much everyone there. Procs have dominated the meta on PC NA/EU for years now and anytime someone tries to compete with a stat build they get obliterated by a gazillion procs.

    Off meta builds only work when the skill difference is massive enough. I can't bring my full damage stat build into a game full of proc users who are as good or better than me and expect to do well. It's just not going to happen unfortunately.

    I've seen way of fire used. But it doesn't seem to damage enough on its own. There's still real skills on the death recap.

    Rending slashes and Marselok are few and far between. Not seen frequently enough to be a problem.
    There's probably alot of casuals that don't do trials or vet dungeons. I'm not into end game PVE so unless Marselok comes into the golden vendor, I have no chance of even trying it out.

    Awhile ago I read somewhere that PlayStation has the lowest scores for PVE compared to the other platforms. So probably alot of people can't get Marselok.
    I'm waiting for Balorg to go back in stock at the Golden Vendor.

    As I've said before, people seem to not be that good at blocking.
    If somebody isn't good at blocking on time, would wearing Marselok and way of fire and masters dual wield even really guarantee them a win?

    It sounds like what you guys need is a nerf to blocking itself in PvP.
    Not a nerf to sustain. Nerfing sustain would definitely hurt other people's niche builds and definitely hurt beginners.

    Fyi I have no idea how you people can stand using a mouse and keyboard. Ick!

    Mouse and keyboard is only comfortable for games like Diablo, StarCraft etc. Those games where the view is from above and all movement is just point and click with mouse.
    No character movement should be done with the left hand. Left hand is only for firing skills.
    Edited by LittlePinkDot on August 12, 2023 3:29PM
  • xHotguy6pack
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    SilverPaws wrote: »
    Hybridization of the game is what made PvP worst it has ever been.

    This too. Terrible balancing idea. But you know ZoS. [snip]

    [edited for bashing]
    Edited by ZOS_Icy on August 25, 2023 2:14PM
  • olsborg
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    If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.

    PC EU
    PvP only
  • Bluestin
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    olsborg wrote: »
    If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.

    Personally I think a better change would be to indeed change Undeath, but also consider removing Minor Resolve from Resolving Vigor. I feel like these changes rather than changing block cost would be far more effective at curbing the "Tank Meta" feel of PvP right now.
  • olsborg
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    Bluestin wrote: »
    olsborg wrote: »
    If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.

    Personally I think a better change would be to indeed change Undeath, but also consider removing Minor Resolve from Resolving Vigor. I feel like these changes rather than changing block cost would be far more effective at curbing the "Tank Meta" feel of PvP right now.

    Yes agree. Dont know why they added minor resolve to vigor wich was already a good and staple skill for many or most builds. Why block is so strong now is due to how little it costs with just a littlebit of focus into it and how you can spam healing on yourself whilst blocking. Maybe if they reduced healing recieved while blocking it would help, just a tought.

    PC EU
    PvP only
  • Bashev
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    olsborg wrote: »
    Bluestin wrote: »
    olsborg wrote: »
    If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.

    Personally I think a better change would be to indeed change Undeath, but also consider removing Minor Resolve from Resolving Vigor. I feel like these changes rather than changing block cost would be far more effective at curbing the "Tank Meta" feel of PvP right now.

    Yes agree. Dont know why they added minor resolve to vigor wich was already a good and staple skill for many or most builds. Why block is so strong now is due to how little it costs with just a littlebit of focus into it and how you can spam healing on yourself whilst blocking. Maybe if they reduced healing recieved while blocking it would help, just a tought.

    I think they should reduce healing done while blocking and not healing received, otherwise PvE tanks will cry.

    Also it will be way better if they move weapon and spell damage to be used for damage and magicka and stamina pools for healing as it is in the monster sets. This will solve so many issues.
    Because I can!
  • Urzigurumash
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    Bashev wrote: »
    olsborg wrote: »
    Bluestin wrote: »
    olsborg wrote: »
    If they nerfed undeath passive and made it more costly to hold block for more then 2s I think the games pvp would be changed for the better and this everlasting and boring tankmeta in pvp would see an end.

    Personally I think a better change would be to indeed change Undeath, but also consider removing Minor Resolve from Resolving Vigor. I feel like these changes rather than changing block cost would be far more effective at curbing the "Tank Meta" feel of PvP right now.

    Yes agree. Dont know why they added minor resolve to vigor wich was already a good and staple skill for many or most builds. Why block is so strong now is due to how little it costs with just a littlebit of focus into it and how you can spam healing on yourself whilst blocking. Maybe if they reduced healing recieved while blocking it would help, just a tought.

    I think they should reduce healing done while blocking and not healing received, otherwise PvE tanks will cry.

    Also it will be way better if they move weapon and spell damage to be used for damage and magicka and stamina pools for healing as it is in the monster sets. This will solve so many issues.

    And it would create many more. Why shouldn't a PvE Healer benefit from their own Olorime or PA?

    Reduce both healing and damage in Battlespirit. How long would this take to code? What reasonable PvP Balance argument is there against it?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • edward_frigidhands
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    StaticWave wrote: »

    I’m currently running almost full damage (my max resistances are 22k fully buffed and I use 4 dmg CPs), yet I still need to stack 38k HP and use Rallying Cry cause damage is too much out there.

    Do you think that it is a bit strange here for you to say that after creating a thread that goes "This is why nobody dies in PvP"?

    Edited by edward_frigidhands on August 18, 2023 1:26PM
  • PhoenixGrey
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    StaticWave wrote: »

    I’m currently running almost full damage (my max resistances are 22k fully buffed and I use 4 dmg CPs), yet I still need to stack 38k HP and use Rallying Cry cause damage is too much out there.

    Do you think that it is a bit strange here for you to say that after creating a thread that goes "This is why nobody dies in PvP"?

    It’s not. That’s the exact problem

    Everyone is running 3 afk proc sets. You are not using any skills so you don’t need sustain. The proc sets do 10x more damage than your skills so u don’t need to use skills for damage but slot them only for passives

    So all points go into health and you wear defensive set along with it because everyone else is running same proc and it’s lot of damage

    Undeath has nothing to do with the tank meta in fact
    Edited by PhoenixGrey on August 24, 2023 5:10PM
  • Urzigurumash
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    StaticWave wrote: »

    I’m currently running almost full damage (my max resistances are 22k fully buffed and I use 4 dmg CPs), yet I still need to stack 38k HP and use Rallying Cry cause damage is too much out there.

    Do you think that it is a bit strange here for you to say that after creating a thread that goes "This is why nobody dies in PvP"?

    It’s not. That’s the exact problem

    Everyone is running 3 afk proc sets. You are not using any skills so you don’t need sustain. The proc sets do 10x more damage than your skills so u don’t need to use skills for damage but slot them only for passives

    So all points go into health and you wear defensive set along with it because everyone else is running same proc and it’s lot of damage

    Undeath has nothing to do with the tank meta in fact

    I think the op state of 3 out of 500 proc sets are more a symptom than a cause. I'd be surprised if they're the most effective way to play DK or NB and they weren't very popular a year or so ago on any class, while the DK Tank or NB Gank meta was as strong as it is now.

    But you are right that it is the same problem: there is simply too much Power in general.

    Damage and Healing both need a nerf and I'd guess the fix would take roughly 45 seconds of Dev time: changing the magnitude of the BSpirit modifiers. (doesn't preclude a nerf to Ele Sus, scaling on Master DW, or a buff to non-Maarselok monster proc sets btw, but this is only 1 set of issues with pvp balance)

    Edited by Urzigurumash on August 24, 2023 6:31PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • TechMaybeHic
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    I've been a proponent if reducing base weapon/spell damage and then moving the strength of it to be made up by a bigger increase via sets that provide damage resources, and weapon/spell damage. In a way that all procs and heavy armor and high health is a much weaker offensive build; a damage stat set, 1 proc, and maybe defense added would be about the same as now; and then 3 full damage would be glass but effectively much more threatening than the other builds offensively
  • Theignson
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    Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.

    https://youtu.be/YQcJGnnQ1-o

    I have seen this in the last month or so several times, however I don't know if they get to zero, I see players go down to ~1% and just won't ide. This is much more than the undeath passive can explain, it is something new, I thought at first maybe there was some new arcanist skill that explained it, but I haven't found any explanation.
    3 GOs, a General, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • DUTCH_REAPER
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    Reduce heals
    Theignson wrote: »
    Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.

    https://youtu.be/YQcJGnnQ1-o

    I have seen this in the last month or so several times, however I don't know if they get to zero, I see players go down to ~1% and just won't ide. This is much more than the undeath passive can explain, it is something new, I thought at first maybe there was some new arcanist skill that explained it, but I haven't found any explanation.

    There are a couple ways that I know of to do this. It is an exploit. I have submitted the findings to ZoS. Last time I checked I could still do it so they haven’t fixed it. The way, without manipulating the client side, can be done on accident quite easily so give players the benift of the doubt bc they could be doing it and not realizing it. Hopefully zos fixes it soon.
  • LittlePinkDot
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    Reduce heals
    Theignson wrote: »
    Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.

    https://youtu.be/YQcJGnnQ1-o

    I have seen this in the last month or so several times, however I don't know if they get to zero, I see players go down to ~1% and just won't ide. This is much more than the undeath passive can explain, it is something new, I thought at first maybe there was some new arcanist skill that explained it, but I haven't found any explanation.

    There are a couple ways that I know of to do this. It is an exploit. I have submitted the findings to ZoS. Last time I checked I could still do it so they haven’t fixed it. The way, without manipulating the client side, can be done on accident quite easily so give players the benift of the doubt bc they could be doing it and not realizing it. Hopefully zos fixes it soon.

    A PC problem I assume?
  • i11ionward
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    Reduce heals
    Theignson wrote: »
    Maybe someone here can explain this. At time 8, 15 and 17 health is zero. Zero as in zero health points. Yet he does not die. Ping is in lower left corner. No lag. No bug. Multiple clips of this at different times and different days. How is this possible. I want to recreate it. Please anybody explain how.

    https://youtu.be/YQcJGnnQ1-o

    I have seen this in the last month or so several times, however I don't know if they get to zero, I see players go down to ~1% and just won't ide. This is much more than the undeath passive can explain, it is something new, I thought at first maybe there was some new arcanist skill that explained it, but I haven't found any explanation.

    There are a couple ways that I know of to do this. It is an exploit. I have submitted the findings to ZoS. Last time I checked I could still do it so they haven’t fixed it. The way, without manipulating the client side, can be done on accident quite easily so give players the benift of the doubt bc they could be doing it and not realizing it. Hopefully zos fixes it soon.

    Seems to be true. Very often I see situations that arcanist survives literally with empty HP bar, any other class should have been dead in a similar situation.
  • danwtayl
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    The only things that need nerfing are healing and block stam costs. Everything else is fine.
  • CameraBeardThePirate
    CameraBeardThePirate
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    danwtayl wrote: »
    The only things that need nerfing are healing and block stam costs. Everything else is fine.

    I'm sorry but Undeath is NOT fine. Up to 30% unnamed mitigation on everything, stacking with block and damage shields, is not balanced.
  • katorga
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    People die all the time in PVP. You can see it in kill feeds. The entire premise of the thread is false.


    Personally, I think the calls to nerf undeath are just ball groups looking for even more advantages and buffs.
    Edited by katorga on August 25, 2023 2:03PM
  • olsborg
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    danwtayl wrote: »
    The only things that need nerfing are healing and block stam costs. Everything else is fine.

    I'm sorry but Undeath is NOT fine. Up to 30% unnamed mitigation on everything, stacking with block and damage shields, is not balanced.

    Yea I agree, its why I keep hitting 4k executes on a nonblocking target while having 6.8k weapon dmg and 21k penetration, doesnt make sense imo, its just too easy to stay alive now and going even more dmg will just make yourself even more squishy then you already are because you specced into dmg and not tankiness.

    PC EU
    PvP only
  • SandandStars
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    I agree that block and undeath should be adjusted.

    But the problem I see in the bigger picture is there are too many basic design contradictions for balance to ever be reasonable.

    Just one example that has been done to death is Corrosive, which not only eliminates the opponent’s resistance, but also dramatically increases your own at the same time.

    The same basic contradictory logic is why nightblades are such a problem in PVP now. It just does not make logical sense to have the class with vastly superior damage abilities to also have the highest speed, top healing, as well as the most efficient bar space/skill density. For class balance to exist, there have to be trade-offs.

    It’s pretty clear none of the devs play pvp enough to get a big picture sense of why all these contradictions make combat unbalanced, kill its diversity and fun.


    Edited by SandandStars on August 28, 2023 5:29PM
  • Danse_Mayhem
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    Agree that undeath is the biggest issue.

    Other issue, and very unpopular opinion… Is Race Against Time.
    I know… We ALL use it. It’s on almost every players back bar, but consider how much of a carry this one skill is.
    Before this skill, you had to be SO much more careful in pvp, and snare gameplay actually did something.
    Now, I can just kamikaze into the middle of a big fight on a build with any level of survivability, knowing that I can just RAT my way back out, avoiding any speed debuffs and outrunning anyone.
    You got 10 people chasing down my glass cannon DPS (of any class)? Not a problem if I have a tower or a tree. Ima just spam race against time and run circles until you get bored. You might get me low but then my old buddy undeath passive kicks in and saves me lol - Youre free to ignore me and walk away but if you do, ima set up siege again and flag something.

    I know when we play solo it gives us a fighting chance, but it’s made survivability suuuuuch a joke now (along with undeath) that I really think both need looking at.
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    YouTube.com/DarkProjectMayhem
  • katorga
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    StaticWave wrote: »
    I can't get behind any nerfing of sustain. It's anti fun. And break free also needs sustain.
    Nerf block itself, not sustain.

    I mostly notice that a battle only lasts 60 seconds before somebody dies. And frequently it's running out of resources that ends up causing death if you're having to break free frequently.

    If somebody is so tanky they can't die, they don't do good damage either.
    There was this troll tank the other day that had like 7 people attacking him but he didn't do any damage. I noticed in the distance that the keep door was broken open. That guy was just a distraction preventing as many people as he could from raiding the keep.

    I've honestly never been killed by only proc sets according to death recaps.
    I'm convinced that PlayStation NA is the best platform/server.
    I see all kinds of off meta builds in BGs in particular.
    Almost never see rending slashes on death recap.

    PC people just must like not having fun or something.

    Lol if none of those meta builds exist on PS NA server then congrats, you are playing in a bubble (and I'm not saying that to be negative. I too wish PC NA was like that).

    However the moment someone decides to slot a meta proc build he will roll over pretty much everyone there. Procs have dominated the meta on PC NA/EU for years now and anytime someone tries to compete with a stat build they get obliterated by a gazillion procs.

    Off meta builds only work when the skill difference is massive enough. I can't bring my full damage stat build into a game full of proc users who are as good or better than me and expect to do well. It's just not going to happen unfortunately.

    I've seen way of fire used. But it doesn't seem to damage enough on its own. There's still real skills on the death recap.

    Rending slashes and Marselok are few and far between. Not seen frequently enough to be a problem.
    There's probably alot of casuals that don't do trials or vet dungeons. I'm not into end game PVE so unless Marselok comes into the golden vendor, I have no chance of even trying it out.

    Simple build, way of fire, draugrkin, + crushing shock and charged lightning staff. Add whatever good stuff native to your class. Melts 95% of players. I don't notice masters DW/Vateshran meta builds because they rarely get close enough to land their procs.


  • boi_anachronism_
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    StaticWave wrote: »
    Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:

    https://youtu.be/rjTU-YiMyBg

    The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.

    P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.

    I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..
  • Bashev
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    StaticWave wrote: »
    Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:

    https://youtu.be/rjTU-YiMyBg

    The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.

    P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.

    I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..

    Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.
    Because I can!
  • Necrotech_Master
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    Bashev wrote: »
    StaticWave wrote: »
    Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:

    https://youtu.be/rjTU-YiMyBg

    The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.

    P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.

    I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..

    Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.

    if they added this to battle spirit it wouldnt affect pve at all
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Bashev
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    Bashev wrote: »
    StaticWave wrote: »
    Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:

    https://youtu.be/rjTU-YiMyBg

    The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.

    P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.

    I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..

    Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.

    if they added this to battle spirit it wouldnt affect pve at all

    But even if it is not on battle spirit who cares. Solo content is super easy and tanks do not self heal in PvE. I dont count fast runs with 3 DPS and a tank, they will adjust somehow.
    Because I can!
  • edward_frigidhands
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    Bashev wrote: »
    Bashev wrote: »
    StaticWave wrote: »
    Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:

    https://youtu.be/rjTU-YiMyBg

    The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.

    P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.

    I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..

    Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.

    if they added this to battle spirit it wouldnt affect pve at all

    But even if it is not on battle spirit who cares. Solo content is super easy and tanks do not self heal in PvE. I dont count fast runs with 3 DPS and a tank, they will adjust somehow.

    There is so much wrong with this post I don't even know where to begin.

    Edited by edward_frigidhands on August 29, 2023 10:34PM
  • Bashev
    Bashev
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    ✭✭
    Bashev wrote: »
    Bashev wrote: »
    StaticWave wrote: »
    Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:

    https://youtu.be/rjTU-YiMyBg

    The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.

    P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.

    I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..

    Why destroy tanking in PvE, it could be simple, while you block your healing done is decreased with 50%. You can still be healed for 100% by others.

    if they added this to battle spirit it wouldnt affect pve at all

    But even if it is not on battle spirit who cares. Solo content is super easy and tanks do not self heal in PvE. I dont count fast runs with 3 DPS and a tank, they will adjust somehow.

    There is so much wrong with this post I don't even know where to begin.

    @edward_frigidhands please enlighten me?
    Because I can!
  • StaticWave
    StaticWave
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    ✭✭✭
    StaticWave wrote: »
    Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:

    https://youtu.be/rjTU-YiMyBg

    The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.

    P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.

    I mean yeah undeath needs a nerf. As for heal blocking? I can't suport that. It would destroy tanking in pve..

    There are many ways to nerf block healing without nerfing tanks in PvE. One of my suggestions was making reducing healing values each time someone uses it while blocking. It's kinda like a reverse ramping cost where each time you use a heal while blocking the healing value is decreased by X amount.

    This won't affect PvE tanks in anyway because they only need to use 1-2 heals to get back to full HP as healing doesn't get halved.
    Platform:
    PC NA

    Main:
    Static Wave - AD stamsorc

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