PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
WreckfulAbandon wrote: »Ok, I'll bite. Please explain the reasoning of bringing up DK hardened armor in a discussion about the interaction of the Undeath passive and damage shields. Geez man I've seen you post reasonable thoughts/arguments in the past and I'm trying to give you the benefit of the doubt here.I was talking about hardened armor, the DK skill. It is 2700k magicka the base cost.
WreckfulAbandon wrote: »Ok, I'll bite. Please explain the reasoning of bringing up DK hardened armor in a discussion about the interaction of the Undeath passive and damage shields. Geez man I've seen you post reasonable thoughts/arguments in the past and I'm trying to give you the benefit of the doubt here.I was talking about hardened armor, the DK skill. It is 2700k magicka the base cost.
WreckfulAbandon wrote: »Ok, I'll bite. Please explain the reasoning of bringing up DK hardened armor in a discussion about the interaction of the Undeath passive and damage shields. Geez man I've seen you post reasonable thoughts/arguments in the past and I'm trying to give you the benefit of the doubt here.I was talking about hardened armor, the DK skill. It is 2700k magicka the base cost.
You said that the arcanist shield is very good. I am still leveling my arcanist and did not PvP with him, so i was wondering which shield is good and that is why I asked. I thought that maybe I miss something from the arcanist mechanic.
But the shield that you said that is good is similar to the DK shield which actually is cheaper. That is why I said that if noone complains for the DK shield I doubt that the arcanist shield is the problem.
My first question was really just for my info. I hope it is clear now.
Yes, I 100% made a mistake here and jumped the gun. Am responding more reasonably to Bashev below.CameraBeardThePirate wrote: »Because hardened armor has a shield that is buffed by undeath? I mean you literally explained the reasoning in your comment. It is a damage shield. Undeath adds mitigation to damage shields. Seems perfectly reasonable to bring it up.
I see that I made a mistake, sorry to be abrasive. I assumed most DKs were using Volatile Armor so completely forgot about the other morph. Will need to check out the scaling of that shield in the build editor, but I highly doubt that it scales as well as the Arcanist shield. And even if it does, I view it as more of an issue with Undeath than the damage shield itself.You said that the arcanist shield is very good. I am still leveling my arcanist and did not PvP with him, so i was wondering which shield is good and that is why I asked. I thought that maybe I miss something from the arcanist mechanic.
But the shield that you said that is good is similar to the DK shield which actually is cheaper. That is why I said that if noone complains for the DK shield I doubt that the arcanist shield is the problem.
My first question was really just for my info. I hope it is clear now.
Urzigurumash wrote: »LittlePinkDot wrote: »StaticWave wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
I fought a good Arcanist in BG who used Mist Form to chase me down, and recorded the encounter just in case. Arcanist does not have bad mobility if you invest a bit in it.
I won't use vampire. It ruins the way my characters look.
You're nerfing yourself for theme in a way only you can notice. I respect the RP but it's beyond reason.
I made this poll nearly 2 years ago and even then it was long overdo for adjustment: https://forums.elderscrollsonline.com/en/discussion/586418/undeath-is-op-does-it-matter
Hey Bashev, make sure you read my explanation/apology above and again, I'm sorry I responded to you that way 🙏Ok so the better morph is the one that give 1s big shield and then the normal 30% shield. I also plan to use this morph. I think it is ok and it is not what sorcs had back in the days. This morph is more reactive mitigation and what sorcs had before was proactive. Pop up shields and go into burst combo.
I still did not test it, maybe I can change my mind after I pop up back in PvP.
StaticWave wrote: »Apart from builds with high resistances and max HP, this clip below shows exactly why tank meta exists in PvP despite damage being so high:
https://youtu.be/rjTU-YiMyBg
The combination of Undeath passive, CP mitigation, block mitigation, and burst heal potency is why nobody seems to die. Undeath needs to be nerfed in PvP along with a rework to block healing if we wish to see the tank meta disappears.
P/S: Yes, I maybe could have dealt more damage with an execute, but the opportunity cost for slotting one is too great. Most classes can't afford to slot an execute anyway. NB is the only class that can afford to do so with their efficient bar space. I also could have reapplied Major Breach, but that's irrelevant to the point of this discussion.
CameraBeardThePirate wrote: »I don't think the Arc shields would be nearly as big of an issue if Undeath wasn't so prevalent - at least in my guilds, everyone running an arcanist is a stage 3 Vamp for undeath. Since undeath applies to shields (which is stupid), it's a no-brainer for arcanists. Without Undeath, the shields would still be strong, but wouldn't feel nearly as bad to fight against.
CameraBeardThePirate wrote: »PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
Streak is still by far the best mobility skill in the game and implying anything otherwise is flat out wrong.
PhoenixGrey wrote: »CameraBeardThePirate wrote: »PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
Streak is still by far the best mobility skill in the game and implying anything otherwise is flat out wrong.
Then why does sorc have the worst defense in the game.
It means its streak isn’t as strong ?
No burst heal, bad shields and streak still doesn’t make up for it, does it ?
The only thing which makes sorc playable in pvp is undeath
TechMaybeHic wrote: »PhoenixGrey wrote: »CameraBeardThePirate wrote: »PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
Streak is still by far the best mobility skill in the game and implying anything otherwise is flat out wrong.
Then why does sorc have the worst defense in the game.
It means its streak isn’t as strong ?
No burst heal, bad shields and streak still doesn’t make up for it, does it ?
The only thing which makes sorc playable in pvp is undeath
Sorcs are not top by class kit, by any means; but I think there is a reason the vate frost staff/master DW/other proc is most prevalent on them despite all the deficiencies you listed, and I'd hazard to guess streak is no small part of that.
PhoenixGrey wrote: »TechMaybeHic wrote: »PhoenixGrey wrote: »CameraBeardThePirate wrote: »PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
Streak is still by far the best mobility skill in the game and implying anything otherwise is flat out wrong.
Then why does sorc have the worst defense in the game.
It means its streak isn’t as strong ?
No burst heal, bad shields and streak still doesn’t make up for it, does it ?
The only thing which makes sorc playable in pvp is undeath
Sorcs are not top by class kit, by any means; but I think there is a reason the vate frost staff/master DW/other proc is most prevalent on them despite all the deficiencies you listed, and I'd hazard to guess streak is no small part of that.
Are you saying classes which have dot and status effect passives cannot use the same build and do better ?
TechMaybeHic wrote: »PhoenixGrey wrote: »TechMaybeHic wrote: »PhoenixGrey wrote: »CameraBeardThePirate wrote: »PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
Streak is still by far the best mobility skill in the game and implying anything otherwise is flat out wrong.
Then why does sorc have the worst defense in the game.
It means its streak isn’t as strong ?
No burst heal, bad shields and streak still doesn’t make up for it, does it ?
The only thing which makes sorc playable in pvp is undeath
Sorcs are not top by class kit, by any means; but I think there is a reason the vate frost staff/master DW/other proc is most prevalent on them despite all the deficiencies you listed, and I'd hazard to guess streak is no small part of that.
Are you saying classes which have dot and status effect passives cannot use the same build and do better ?
I'm asking what the reason is that you see it most prevalent on sorcs.
PhoenixGrey wrote: »TechMaybeHic wrote: »PhoenixGrey wrote: »TechMaybeHic wrote: »PhoenixGrey wrote: »CameraBeardThePirate wrote: »PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
Streak is still by far the best mobility skill in the game and implying anything otherwise is flat out wrong.
Then why does sorc have the worst defense in the game.
It means its streak isn’t as strong ?
No burst heal, bad shields and streak still doesn’t make up for it, does it ?
The only thing which makes sorc playable in pvp is undeath
Sorcs are not top by class kit, by any means; but I think there is a reason the vate frost staff/master DW/other proc is most prevalent on them despite all the deficiencies you listed, and I'd hazard to guess streak is no small part of that.
Are you saying classes which have dot and status effect passives cannot use the same build and do better ?
I'm asking what the reason is that you see it most prevalent on sorcs.
Because there is no better build ?
If you class skills are completely garbage you rely on a bunch of procs for damage and crit surge will carry your heals
You can build more dd on other builds but how will you proc crit surge ? You need to heal right ?
PhoenixGrey wrote: »TechMaybeHic wrote: »PhoenixGrey wrote: »TechMaybeHic wrote: »PhoenixGrey wrote: »CameraBeardThePirate wrote: »PhoenixGrey wrote: »LittlePinkDot wrote: »WreckfulAbandon wrote: »Undeath has been overperforming for a long time and now the ridiculous arcanist shield is propelling it to new heights. Sorc having good shields was a bad thing according to ZOS but looks like they just had to pave the way for a new shield class.
My Arcanist isn't a vampire. Nerf undeath if you want. But leave my 27.k health bow Arcanists shield alone.
Fyi sorc has streak. Arcanist has crap mobility.
Imagine thinking sorc still has better mobility in 2023
Streak is still by far the best mobility skill in the game and implying anything otherwise is flat out wrong.
Then why does sorc have the worst defense in the game.
It means its streak isn’t as strong ?
No burst heal, bad shields and streak still doesn’t make up for it, does it ?
The only thing which makes sorc playable in pvp is undeath
Sorcs are not top by class kit, by any means; but I think there is a reason the vate frost staff/master DW/other proc is most prevalent on them despite all the deficiencies you listed, and I'd hazard to guess streak is no small part of that.
Are you saying classes which have dot and status effect passives cannot use the same build and do better ?
I'm asking what the reason is that you see it most prevalent on sorcs.
Because there is no better build ?
If you class skills are completely garbage you rely on a bunch of procs for damage and crit surge will carry your heals
You can build more dd on other builds but how will you proc crit surge ? You need to heal right ?
StaticWave wrote: »2 changes regarding block healing for PvP without affecting PvE:
1) Execute damage ignores a % of blockingMaking execute damage ignore 20-30% of block mitigation can increase the value of slotting an execute and allow players to actually finish off low health opponents. It won’t completely solve block healing, but it can apply enough pressure to stam/mag check players.
2) Burst heals reduce in value if casted repeatedly while blockingThis only applies to players who don’t drop block while casting burst heals. The first cast is at 100% value, then each subsequent cast reduces by 10-15%. This penalty resets after 2s like dodge roll ramping cost. This won’t completely solve the issue, but will force players to drop their block.
TechMaybeHic wrote: »There needs to be an available block breaker not tied to CC so you are not locked out of it for CC immunity. That way it gives PvP a fix with no impact to PvE nor do they have to use battle spirit which they seem to not want to do
Also. I see a ton of absorbs on damage at really high values way to often
If you could just bash a blocking player to break block, blocking would be useless. Block breakers would be used not just against permablocking but also against reactive blocking and preemptitive to prevent players from blocking your burst combos.TechMaybeHic wrote: »There needs to be an available block breaker not tied to CC so you are not locked out of it for CC immunity. That way it gives PvP a fix with no impact to PvE nor do they have to use battle spirit which they seem to not want to do
Also. I see a ton of absorbs on damage at really high values way to often
I like this idea. I wonder if you can expand on that idea for me? Is it going to be like a mechanic, or like an ability?
I think I'd rather it be a mechanic. If it were an ability it'd need to be like a guild skills or something cuz it'd be kinda lame if only one class had access to it.
Maybe if you bash a blocking target they drop block and can't block again for 2 or 3 seconds, almost like an interrupt? Or maybe if you light attack them two or three times in a row? Or honestly maybe crits could drop block-- that seems thematic in a way.
Whatever the decision, I think it needs to be tied to a mechanic already available. Us console players are limited on buttons.
My executes are hitting for like 300-500 versus blocking vamps with less than 5k hp left and that’s with full balrogh/stuhn 25k+ penetration and nearly 9k spell damage in CP. Dawnbreaker DOT ticking for nothing. Only thing to do currently is run cost increase poisons or hope to kill them before they can block. CP passive that adds another 20% to block mitigation is a bit busted too. Should be like 8%. Block healing isn’t nowhere as strong in no-cp battlegrounds.
Oblivion_Protocol wrote: »The thing I think a lot of folks forget is that it’s not just vamps with Undeath. It’s Dark Elf vamps with Undeath. They get extra Flame Resistance that basically cancels out the increase in Flame damage taken by vamps, on top of an increase in max Stamina, max Magicka, and Weapon/Spell damage.
Time to kill in this game is so damn out of wack. Either you and six buddies spend half an hour wailing on one tank, or some NB deletes everyone in 0.00045 seconds. There’s almost no middle ground to make for entertaining fights unless you duel specific people.
StaticWave wrote: »2 changes regarding block healing for PvP without affecting PvE:
1) Execute damage ignores a % of blockingMaking execute damage ignore 20-30% of block mitigation can increase the value of slotting an execute and allow players to actually finish off low health opponents. It won’t completely solve block healing, but it can apply enough pressure to stam/mag check players.
2) Burst heals reduce in value if casted repeatedly while blockingThis only applies to players who don’t drop block while casting burst heals. The first cast is at 100% value, then each subsequent cast reduces by 10-15%. This penalty resets after 2s like dodge roll ramping cost. This won’t completely solve the issue, but will force players to drop their block.
The first change would hurt reactive blocking more than permablocking, because permablock tanks usually dont get in execute range except they are out of ressoursses and cant block anymore or cant outheal the dmg. But if you get hit by a burst combo and drop to execute range faster than you can react(because of desync maybe) and then you block but still get killed because execute dmg would ignore block mitigation it sucks and you dont get rewarded for your . Players should rewarded for reacting to burst combos before they die even if it is close, otherwise the remaining health helps mainly ballgroups and zergs that can heal up fast or zerg down the bomber/1vXer before he finishes his attack.
TechMaybeHic wrote: »There needs to be an available block breaker not tied to CC so you are not locked out of it for CC immunity. That way it gives PvP a fix with no impact to PvE nor do they have to use battle spirit which they seem to not want to do
Also. I see a ton of absorbs on damage at really high values way to oftenIf you could just bash a blocking player to break block, blocking would be useless. Block breakers would be used not just against permablocking but also against reactive blocking and preemptitive to prevent players from blocking your burst combos.TechMaybeHic wrote: »There needs to be an available block breaker not tied to CC so you are not locked out of it for CC immunity. That way it gives PvP a fix with no impact to PvE nor do they have to use battle spirit which they seem to not want to do
Also. I see a ton of absorbs on damage at really high values way to often
I like this idea. I wonder if you can expand on that idea for me? Is it going to be like a mechanic, or like an ability?
I think I'd rather it be a mechanic. If it were an ability it'd need to be like a guild skills or something cuz it'd be kinda lame if only one class had access to it.
Maybe if you bash a blocking target they drop block and can't block again for 2 or 3 seconds, almost like an interrupt? Or maybe if you light attack them two or three times in a row? Or honestly maybe crits could drop block-- that seems thematic in a way.
Whatever the decision, I think it needs to be tied to a mechanic already available. Us console players are limited on buttons.
Mechanical Acuity DK is a good example for an unblockable burst combo and shows what happens if you allow players to break block. Even if you know that the acuity dk is going to burst you cant defend against it, you can neither block nor dodge fossilze, you can try to kite the dk but they have snares and can catch you, you could mistform before change but now mistform doesnt give cc immunity and dmg reduction and is only to kite them, only reliable defense is using immovable (pot) before blocking. Templars, Sorcerer and NB (mass hysteria) can/could also do unblockable undodgeable burst combos. Imagine how much worse it would become if you can break block of cc immune people. It is not fun if you get killed because your defense gets crushed and you cant do anything against it. Players should be able to defend themselfe.
Bash is already the most common interrupt in meele range because its available for all. Interrupts are the main reason why cast time skills like dark deal, hard cast crystal fragment, twilight matriarch, volatile familiar, dark flare and many other are so unreliable and bad in PvP. Block would be useless if you can just interrupt it with bash whenever you want.My executes are hitting for like 300-500 versus blocking vamps with less than 5k hp left and that’s with full balrogh/stuhn 25k+ penetration and nearly 9k spell damage in CP. Dawnbreaker DOT ticking for nothing. Only thing to do currently is run cost increase poisons or hope to kill them before they can block. CP passive that adds another 20% to block mitigation is a bit busted too. Should be like 8%. Block healing isn’t nowhere as strong in no-cp battlegrounds.
8% block mitigation for a cp slottable that also reduces your movement speed by 16% is a joke. Even with 20% most players dont use it. When I had accidently slottet it, I died more often than without because I still couldnt sustain permablock and couldnt outrun unblinkyng eye, Zaan, Vateshraan destro and enemy players anymore.Oblivion_Protocol wrote: »The thing I think a lot of folks forget is that it’s not just vamps with Undeath. It’s Dark Elf vamps with Undeath. They get extra Flame Resistance that basically cancels out the increase in Flame damage taken by vamps, on top of an increase in max Stamina, max Magicka, and Weapon/Spell damage.
Time to kill in this game is so damn out of wack. Either you and six buddies spend half an hour wailing on one tank, or some NB deletes everyone in 0.00045 seconds. There’s almost no middle ground to make for entertaining fights unless you duel specific people.
Dark Elf is only 1 of 10 playable and 6 decent races and neither the strongest nor most used one, they are a minority and not the majority of players. Corrosive mag dk and siege are the majority of flame dmg and both ignore magdk resistance.StaticWave wrote: »2 changes regarding block healing for PvP without affecting PvE:
1) Execute damage ignores a % of blockingMaking execute damage ignore 20-30% of block mitigation can increase the value of slotting an execute and allow players to actually finish off low health opponents. It won’t completely solve block healing, but it can apply enough pressure to stam/mag check players.
2) Burst heals reduce in value if casted repeatedly while blockingThis only applies to players who don’t drop block while casting burst heals. The first cast is at 100% value, then each subsequent cast reduces by 10-15%. This penalty resets after 2s like dodge roll ramping cost. This won’t completely solve the issue, but will force players to drop their block.
The first change would hurt reactive blocking more than permablocking, because permablock tanks usually dont get in execute range except they are out of ressoursses and cant block anymore or cant outheal the dmg. But if you get hit by a burst combo and drop to execute range faster than you can react(because of desync maybe) and then you block but still get killed because execute dmg would ignore block mitigation it sucks and you dont get rewarded for your . Players should rewarded for reacting to burst combos before they die even if it is close, otherwise the remaining health helps mainly ballgroups and zergs that can heal up fast or zerg down the bomber/1vXer before he finishes his attack.
LittlePinkDot wrote: »TechMaybeHic wrote: »There needs to be an available block breaker not tied to CC so you are not locked out of it for CC immunity. That way it gives PvP a fix with no impact to PvE nor do they have to use battle spirit which they seem to not want to do
Also. I see a ton of absorbs on damage at really high values way to oftenIf you could just bash a blocking player to break block, blocking would be useless. Block breakers would be used not just against permablocking but also against reactive blocking and preemptitive to prevent players from blocking your burst combos.TechMaybeHic wrote: »There needs to be an available block breaker not tied to CC so you are not locked out of it for CC immunity. That way it gives PvP a fix with no impact to PvE nor do they have to use battle spirit which they seem to not want to do
Also. I see a ton of absorbs on damage at really high values way to often
I like this idea. I wonder if you can expand on that idea for me? Is it going to be like a mechanic, or like an ability?
I think I'd rather it be a mechanic. If it were an ability it'd need to be like a guild skills or something cuz it'd be kinda lame if only one class had access to it.
Maybe if you bash a blocking target they drop block and can't block again for 2 or 3 seconds, almost like an interrupt? Or maybe if you light attack them two or three times in a row? Or honestly maybe crits could drop block-- that seems thematic in a way.
Whatever the decision, I think it needs to be tied to a mechanic already available. Us console players are limited on buttons.
Mechanical Acuity DK is a good example for an unblockable burst combo and shows what happens if you allow players to break block. Even if you know that the acuity dk is going to burst you cant defend against it, you can neither block nor dodge fossilze, you can try to kite the dk but they have snares and can catch you, you could mistform before change but now mistform doesnt give cc immunity and dmg reduction and is only to kite them, only reliable defense is using immovable (pot) before blocking. Templars, Sorcerer and NB (mass hysteria) can/could also do unblockable undodgeable burst combos. Imagine how much worse it would become if you can break block of cc immune people. It is not fun if you get killed because your defense gets crushed and you cant do anything against it. Players should be able to defend themselfe.
Bash is already the most common interrupt in meele range because its available for all. Interrupts are the main reason why cast time skills like dark deal, hard cast crystal fragment, twilight matriarch, volatile familiar, dark flare and many other are so unreliable and bad in PvP. Block would be useless if you can just interrupt it with bash whenever you want.My executes are hitting for like 300-500 versus blocking vamps with less than 5k hp left and that’s with full balrogh/stuhn 25k+ penetration and nearly 9k spell damage in CP. Dawnbreaker DOT ticking for nothing. Only thing to do currently is run cost increase poisons or hope to kill them before they can block. CP passive that adds another 20% to block mitigation is a bit busted too. Should be like 8%. Block healing isn’t nowhere as strong in no-cp battlegrounds.
8% block mitigation for a cp slottable that also reduces your movement speed by 16% is a joke. Even with 20% most players dont use it. When I had accidently slottet it, I died more often than without because I still couldnt sustain permablock and couldnt outrun unblinkyng eye, Zaan, Vateshraan destro and enemy players anymore.Oblivion_Protocol wrote: »The thing I think a lot of folks forget is that it’s not just vamps with Undeath. It’s Dark Elf vamps with Undeath. They get extra Flame Resistance that basically cancels out the increase in Flame damage taken by vamps, on top of an increase in max Stamina, max Magicka, and Weapon/Spell damage.
Time to kill in this game is so damn out of wack. Either you and six buddies spend half an hour wailing on one tank, or some NB deletes everyone in 0.00045 seconds. There’s almost no middle ground to make for entertaining fights unless you duel specific people.
Dark Elf is only 1 of 10 playable and 6 decent races and neither the strongest nor most used one, they are a minority and not the majority of players. Corrosive mag dk and siege are the majority of flame dmg and both ignore magdk resistance.StaticWave wrote: »2 changes regarding block healing for PvP without affecting PvE:
1) Execute damage ignores a % of blockingMaking execute damage ignore 20-30% of block mitigation can increase the value of slotting an execute and allow players to actually finish off low health opponents. It won’t completely solve block healing, but it can apply enough pressure to stam/mag check players.
2) Burst heals reduce in value if casted repeatedly while blockingThis only applies to players who don’t drop block while casting burst heals. The first cast is at 100% value, then each subsequent cast reduces by 10-15%. This penalty resets after 2s like dodge roll ramping cost. This won’t completely solve the issue, but will force players to drop their block.
The first change would hurt reactive blocking more than permablocking, because permablock tanks usually dont get in execute range except they are out of ressoursses and cant block anymore or cant outheal the dmg. But if you get hit by a burst combo and drop to execute range faster than you can react(because of desync maybe) and then you block but still get killed because execute dmg would ignore block mitigation it sucks and you dont get rewarded for your . Players should rewarded for reacting to burst combos before they die even if it is close, otherwise the remaining health helps mainly ballgroups and zergs that can heal up fast or zerg down the bomber/1vXer before he finishes his attack.
Hmmm something you just said gave me an idea.
Do poisons that drain your stamina/Magicka eventually cause tanks to run out of resources?
xHotguy6pack wrote: »Here's a super crazy ide, you ready? Disable proc sets entirely in Cyrodiil. Man the game was 100x better when there were none. It really showed what needed balancing. Nowadays the game basically plays for you. Then gradually add ones in such as Pariah or BSW. You know, ones that aren't completely absurd? The Greymoor patch really ruined ESO PvP and the constant needs to things that didn't need it. PvP needs to go back to the hulking Drauger/Bright throat meta.