ironvosneb18_ESO wrote: »There is more than enough bagspace to allow for comfortable playing of the game.
You just have to think a bit about how you use it.
Don't just dump everything in a pile in your bank and alts and cry it's all filled.
I level up 5/6 crafts (not doing provisioning) on one character without any mules and i have space enough.
eq2imora_ESO wrote: »Blizzard shut the AH in D3 for a reason alright.
Buying gear instead of finding it isn't fun and
The RMAH was causing legal headaches in other regions.
Didn't know they'd closed it. I played D3 for about 2 days.. before shelving it. After all the hype and years of waiting.. waste of money.
Whilst I'd like an AH here.. I like the game without one.
ironvosneb18_ESO wrote: »There is more than enough bagspace to allow for comfortable playing of the game.
You just have to think a bit about how you use it.
Don't just dump everything in a pile in your bank and alts and cry it's all filled.
I level up 5/6 crafts (not doing provisioning) on one character without any mules and i have space enough.
The funny part is, some items like crafted daggers take a slot for each item even if they are stacked.WhiteQueen wrote: »To add fuel to the fire: Just found out that potency runes only stack to 20.
- deconstructing. From the deconstruction list I can't compare an item to my currently worn item, nor can I see whether the trait on the item has been researched.
There's a bunch of things that could be done to mitigate this:
- style gems for 'common style' are not good. They're painful to find in your inventory, they aren't worth much, you can trivially buy them from crafting vendors and they drop like candy. (remove them from all drop tables and decrease the price a little bit to compensate?)
- potions. I have 4x level 18 health potions, 5x level 20 health potions, 5x level 18 stamina potions, 4x level 20 stamina potions.... there's very little difference between a level 20 and level 18 potion - but they don't stack. (given there's only 1 quickslot, I'm not sure how many people use "non-health" potions either)
- selling junk. It's a chore. I want to discard white items, crafting junk that stacks badly (provisions) etc. This means every time I reach a shopkeeper I need to trawl through the entire list.
- deconstructing. From the deconstruction list I can't compare an item to my currently worn item, nor can I see whether the trait on the item has been researched.
- bank/enchanter/locations. I deconstruct armour at A, ride to the enchanter at B and zone inside, then zone back outdoors, ride to the bank, zone inside, deposit my stuff, zone outside... Was all that necessary? (the bank has 50 people all crowded into a tiny room around a single NPC - which looks rather silly)
- pets/maps. These really shouldn't consume inventory slots.
deep.orcaeb17_ESO wrote: »Provisioning is the most easy tradeskill to level, hitting Shadowfen as EP basically equals lvl 50 provisioning.
Alchemy uses all the same reagents on all levels expect water.
Other tradeskills are best leveled at lvl 50 due to much greater xp from deconstruction. Before lvl 50 its better to sell items to buy 42k horse earlier, and deconstruct only blue+ items to get rare reagents.
I'd say 2 bank upgrades is more than enough.
JTWolph_ESO wrote: »ironvosneb18_ESO wrote: »There is more than enough bagspace to allow for comfortable playing of the game.
You just have to think a bit about how you use it.
Don't just dump everything in a pile in your bank and alts and cry it's all filled.
I level up 5/6 crafts (not doing provisioning) on one character without any mules and i have space enough.
Here is a prime example of someone who doesn't think before they post. He does it *HIS* way and it works fine for *HIM* so our complaints are invalid.
He states that he is leveling up 5/6 crafts on one character. Which means that he is getting levels toward the profession but either not spending skill points into each profession, not spending enough skill points to really invest in each profession, or is investing many of this one character's skill points into all the profession skills to the detriment of his combat/healing abilities. But either way, if you use all your mats right away for each profession in the cycle of: Craft, Deconstruct, Craft, Deconstruct... ad infinitum or until you run out of mats, then, yes, you will not have any storage issues because you are using up most of your mats at once. But that method only works if you are focusing on a single character that is doing all professions.
JTWolph_ESO wrote: »ironvosneb18_ESO wrote: »There is more than enough bagspace to allow for comfortable playing of the game.
You just have to think a bit about how you use it.
Don't just dump everything in a pile in your bank and alts and cry it's all filled.
I level up 5/6 crafts (not doing provisioning) on one character without any mules and i have space enough.
Here is a prime example of someone who doesn't think before they post. He does it *HIS* way and it works fine for *HIM* so our complaints are invalid.
He states that he is leveling up 5/6 crafts on one character. Which means that he is getting levels toward the profession but either not spending skill points into each profession, not spending enough skill points to really invest in each profession, or is investing many of this one character's skill points into all the profession skills to the detriment of his combat/healing abilities. But either way, if you use all your mats right away for each profession in the cycle of: Craft, Deconstruct, Craft, Deconstruct... ad infinitum or until you run out of mats, then, yes, you will not have any storage issues because you are using up most of your mats at once. But that method only works if you are focusing on a single character that is doing all professions.
Note that he says "not doing provisioning" which implies that he either thinks provisioning is not important at all OR he recognizes that the vast volume of provisioning mats would cause problems, even for him.
Also notice how he chooses the wording for "Don't just dump everything in a pile in your bank and alts....". Well sir, if I could put it all in a single pile, there would be no space issues. But I don't just dump everything in to my bank or alts. I set aside the materials that my current character gathers for use on my alternate characters. I am not "hoarding", I am trying to manage my time by gathering all the materials that will be used by one of the eight characters that were included with my purchase.
If the game was designed so that you could *only* have one character at a time and they made it so you could only work on *only* one or two professions, then your point would be valid. In that case, there is no reason to save materials that are not going to be used right away. But that isn't how the game was designed.
Based on how the game was designed in every other area, aside from the small bank, they want you to be able to do all forms of crafting on a single character as indicated by the lack of limits to how many professions you can choose. You just might not want to invest all your skill points into every profession skill possible. They want you to gather from every node you find as you play, as is indicated by the many Achievements. And then there are all the developer interviews, videos, and comments from the past few years that stated that they want players to have the freedom to *CHOOSE* what they do with their time while playing ESO. At no point did anyone say that we must play only one character at a time until it hits 50 and while doing a maximum of 2 professions, either literally or by communicating it with the structure of the game.
Again... Instead of reiterating your futile arguments of "It works for me!" either don't post or try to wrap your diminutive mind around the concepts to which we are discussing. We simply want to be able to do things our way. Or at least, find out if they will make changes so that we can do things our way. It is reasonable to believe that if they discover the difficulties we encounter with our chosen play-style, that they will make changes to improve the game for us. If they have no intention to make any changes, all it will take is a simple response to that affect and we will cease our complaints and either adapt or stop playing the game.
Whether they change the game or not, I fail to see how it effects people who do not share our choice in play-style. Perhaps you should take some quiet time to yourself and reflect on the reason you feel you should comment or pass judgment on things that have nothing to do with you in any way, shape or form.
JTWolph_ESO wrote: »
"When you go to a new area, get rid of the old stuff!", you say? What about crafting for your lower level alts or lower level guild mates or friends.
The point of a profession isn't just for your one main character. If you can't craft something for an alt or friend that isn't your level due to not having the mats, that just makes the profession very limited or makes you have to go farm mats every time you need to make something lower.
I think the main problem is provisioning.
There are dozens of different food items, most of which you won't, or can't, use at whatever level you are, yet they keep dropping in abundance.
Sometimes i have ended with stack or more of a food item, had to throw it out because simply had no room, gain 5+ levels, switch zones, and now suddenly i need that item, and it no longer drops.
It's insane.