banespwnb14_ESO wrote: »I'll explain (long, sorry) how I'm managing my inventory and maybe it will help others who are struggling with it.
First, I'm focusing on these crafting professions:
Woodworking
Clothing
Enchanting
Provisioning
I'm also leveling Blacksmithing by deconstructing items and doing research, but I'm not putting any skill points into it at this time, and I'm picking flowers for Alchemy, but only 1 of each flower and eating it to discover the first trait.
What I store in my bank:
Trait gems. Any and all trait gems I find go into the bank. Between Woodworking, Clothing and Blacksmithing, there are a finite amount of gems. Some are shared between professions.
Materials. I keep no more than 1 stack (100) of any material type. This means up to 100 Sanded Maple, 100 Iron Ingots, 100 Jute. I also keep a stack of Raw materials, but only until I move into the next tier of materials. I'm using Oak, Flax and Hide now, so I don't have stuff like Raw Jute or Iron Ore in my bank. The raw materials would never get higher than 9 anyway because if they did, I would refine them, so there's no reason to waste a bank space on them.
Racial tokens. I only collect the tokens for my race. Since I'm a Breton, that's Molybdenum. I don't need to store the tokens for all the other races, whether I can craft that style or not. First, I'm not overly concerned with looks when I'm going to replace the item within a few levels, and second, any of the tokens can be purchased from the vendor. The only exceptions are the racial styles that aren't playable. So far I've found exactly one token from a non-playable race.
Tempers. Any tempers I get (Pitch, Dwarven Oil, Embroidery, etc.) go into the bank.
Runes. All of the enchanting runes I find go into the bank, but I don't store glyphs. All glyphs get deconstructed unless I use them.
Vanity pets, unique items gained from quests, and unused treasure maps. I accidentally opened the EP bundle of CE maps (I'm DC), so I've got those sitting in the bank, along with the ones for DC that I haven't completed yet. The others are still bundled in my main inventory.
I think that's it. Lockpicks, Pots and other consumables I keep in small amounts in my main inventory, along with the gear I intend to use for research. I have a few provisioning items in my bank right now, but that's only because I've been working on provisioning lately.
If you are storing a ton of provisioning items, stop. It isn't necessary. Provisioning items are so easy to get. The best way to level provisioning is not to level it at all until you can craft at least level 15 recipes. Don't collect any provisioning supplies, just accumulate recipes. Then when you are about ready to leave the first zone after the starter areas, collect the stuff you need to craft those level 15 recipes. Those recipes will give you a ton of experience toward your provisioning level and you will gain levels quickly.
Do that until you reach provisioning level 20, then stop collecting those items. Sell whatever you have left. You will need an entirely new set of supplies for the level 20+ recipes. When collecting, try to focus on a handful of items. For example, Venison is used in a lot of level 20-25 recipes, along with Meal, Broth and Cooking Fats. If you collect just those 4 things, you can find enough to level your provisioning quickly.
I started leveling my provisioning yesterday. In a few hours, I got it to level 45. My character level is now level 20. I've purchased 2 upgrades for the bank and 2 upgrades for my inventory, plus another 3 inventory spots on my horse. I've got 14k gold, so I could upgrade both again if I wanted to.
Having to pay only 1 gold for my horse was definitely helpful, but something I could have worked around if I had needed to. I have no problem managing my bank/inventory. I don't keep extra motif books. I put those in the guild bank for others to use. I don't keep extra provisioning recipes. If I've already learned it, I don't even take it if it's green. If it's blue, I'll take it and put it in the guild bank. I don't keep gear in the bank. The only gear I need to save at any given time other than the stuff on my back is the gear I will use for research, and I keep that in my inventory.
I haven't done PvP yet, so I don't have any items associated with that, but there's no reason that I would need a lot of storage for it.
If you read all that, that's how I do it. I currently have 83 inventory spots and I think 80 spots in the bank. I'm at work, so I can't check, but I think I have about 10 open spots in the bank and I normally have between 10-15 items in my inventory after I craft/sell/dump to the bank, leaving approximately 70 spots open.
Managing your inventory is about prioritizing what you need and what you don't need. If you manage it properly, the current limits are fine.
This.grayssonb16_ESO wrote: »but don't get me started on the stuff for the rare+ recipes - they really need to sort it out a bit, at least clarify it in the tooltip.
JTWolph_ESO wrote: »The lack of reading by some people is simply staggering!
"When you go to a new area, get rid of the old stuff!", you say? What about crafting for your lower level alts or lower level guild mates or friends.
Everyone offering "solutions" to the problem are so self-focused. The point of a profession isn't just for your one main character. If you can't craft something for an alt or friend that isn't your level due to not having the mats, that just makes the profession very limited or makes you have to go farm mats every time you need to make something lower.
Here I go, writing something that you jackanapes won't even read. I am so happy for you that your play-style either meshes seamlessly or you have found a way to shoehorn your play-style into the current game structure but there are many of us that will not do so and will cancel our accounts over it. While you could probably care less about people leaving, I would hope Zenimax cares. There are multiple posts on this forums, there are articles on other webpages, complaints on Facebook, threads on Reddit and elsewhere that all have people complaining about the problem. The more people leave, the less effort will be put into working on the game and the shorter the lifespan of the game.
I love the game, in all areas except storage management. It is a very simple thing to fix. If they would let me, I am the kind of player that stays and keeps playing after the min/maxers get bored. I will take my time and bring all 8 alts to level cap. But to do that, I want to be able to use my characters to craft for each other to make the journey more pleasant for them all. I am the kind of gamer that actually does that thing... what is it called? Oh, yes! "READING" I read everything. All those lore books you come across and most likely just click on then close, I read them. I am the guy in the dungeon standing in front of the bookshelves for 5-10 minutes to make sure I have read all the books, not just for random skill points but for the lore. I have been like that in every TES game since Morrowind (which was my first but I went back and played Daggerfall next).
Every one of us who are running into this issue know how to get around it. We know we can just craft everything/sell everything to clear it out. We know that if we just focus on a single character doing a single profession that we won't have issues with space (debatable). But we *CHOOSE* to play the way we want to play. We have more *FUN* playing games the way we enjoy them. If we cannot have fun with this game, we will simply leave.
Please stop with the "helpful" comments. They aren't helpful. They are rude and insulting... to your own intelligence.
korwinthale wrote: »I disagree with some of you saying it's about choices, My character is a Blacksmith / enchanter and I still had to make 4 extra characters as Mules because I dont have enough room with tier 2 upgrades on both storage, When you hit tier 2 materials you just plain run out of room. and While a shared bank is cool Eatch toon needs their Own storage this model just doesnt work when you have say 8 toons doing different crafting etc. Eatch toon should have their own personal storage as well.
ZOS_AmeliaR wrote: »We would like to allow this discussion to continue but request that everyone keep their conversation civil. As stated in our Community Code of Conduct, we don't expect all forum users to agree, but we do expect everyone to respect each others' opinions and refrain from name-calling and baiting.
@nudel but are you saying that motifs and recipies do not spawn in barrels and crates? is this a confirmed fact ? if so i might slow down on the looting
I did just come up with a new way to save bag space while questing would be to mail each other items and just empty mail when we got to town
psychoman88ub17_ESO wrote: »
Good we can get rid of all the self entitled babies now. There is absolutely no reason for more space.
I keep seeing people saying they want to save the stuff for alts, Why? When you can sell it and farm all you need in no time later. Or buy stacks of it for trivial amounts of good. It does no good collecting dust, which is what u all seem to want.
JTWolph_ESO wrote: »The bank space limitations deny these choices that we were told would be available.
JTWolph_ESO wrote: »The bank space limitations deny these choices that we were told would be available.
I'm sorry, but how? Please elaborate on how bank space limits the ability to craft.
james_walling_ESO wrote: »People have read the comments, if they do not agree with you it is not because they have not read your post, but they just do not agree with your argument. I believe the developer's fear of unlimited crafting space, is that it will wreck the in-game economy. Leveling all alts to do all things will destroy the economy, because nobody will need to sale or trade crafted items with others. So, if you are going to be an altoholic and try to do everything then you will be facing soft caps to make it difficult, so the economy doesn't go crashing. If the altoholics have there way once again resources will be more valuable than the crafted items. Simply put, yes the changes can me made, but the effects to the in-game economy could be devastating. You can see this in GW2, the resources are more expensive than the crated items. If you have an altoholic tendency and get great joy in buying resources or collecting resouces, because the crafted item is cheaper than the resources, you might want to go somewhere else, because if this economy gets trashed like all other MMOs then why craft!