Not enough bag space even with upgrades

  • rorywatts96
    Its more like tes which is better. You have to decide what is most important to you and prioritise those ingredients over others.
  • Elvent
    Elvent
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    I agree which is why I made 6 bank alts LOL
  • banespwnb14_ESO
    Mantiss wrote: »
    The biggest offender though for bag space is really and truly Provisioning. The number and variety of ingredients is staggering once you get to T2 and until you get past that tier and have at least "enough" recipes you never know what to keep or destroy. If anything I would love to see just a separate storage allocation for the provisioning ingredients as there are so many compared to the other crafting professions.

    Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.

    So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes. You can make those without investing any skill points in provisioning and they give a lot of XP. Crafting a single level 15 consumable will get your provisioning from level 1 to 2. So why waste time crafting level 1 consumables? Once you hit provisioning level 20, you can invest a skill point into the next tier of consumables. At that point, you don't need any of the low level supplies any more (thin broth, drippings, mutton, etc.). The level 20+ recipes require entirely different things (broth, cooking fat, venison, etc.).

    I followed this exact plan. I started leveling provisioning 2 days ago and in a few hours I was provisioning level 45. I got it to level 50 last night based mostly on the supplies I found in a single mini-dungeon. I forget the name of the dungeon, but it's the one in south-central Stormhaven with Dimitri as the "boss". He drops blue quality leather pants. That dungeon has an absolute ton of crates and barrels.

    I make stacks of the best consumables I want and can use and only collect more supplies when the consumables run low, or I am able to craft/use a higher level consumable. The point is, I don't ever need to store provisioning supplies because they are so easy to get.
  • Milky
    Milky
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    I recommend leveling provisioning. There are TONS of lower level recipes, so LOTS of ingredients. But there are much much less higher level recipes. The game seems to loot items from crates and barrels based on your provisioning skill, so now that mine is high, I only find a few different types of provisioning mats that stack nicely, and I sold off all the low level ones.
  • rangerluna375
    The fact that some people think you should use all of your extra char. slots for storage is just plain rediculous.

    Fricken crafting ingredients take up the majority of inventory and bank space.

    Im all for having to balance out your storage space, but this is still way too much over the top.

    By the suggestions of some, I should spend all of my time swapping between chars. just to manage my storage space. That is just too over the top, considering the game isn't even a week old yet.

    My character slots are there to create more characters to PLAY THEY GAME with, not to use for storage.
  • banespwnb14_ESO
    I currently have 80 bank slots and 94 inventory slots. My provisioning is level 50. I have research running almost all the time on blacksmithing, woodworking and clothing. For woodworking, I'm able to research 2 at a time. Every trait gem I've ever found has gone into the bank or been used in crafting. Every enchanting rune I've ever found has gone into the bank or been used in crafting. For materials like maple, iron, jute and rawhide, I keep 1 stack of each in the bank. There's no reason I need more than that.

    Many of the trait gems are shared across blacksmithing, woodworking and clothing. There's no reason you can't collect all of them. There's no reason you can't level all 3 of those professions. Don't bother storing raw materials in your bank. Any raw materials like Raw Jute, for example, should be converted into Jute before going into the bank.

    I keep 1 stack of Molybdenum, which I need to craft Breton style. I don't bother saving the rest of the style items because 1) they can be purchased for cheap and 2) I'm not concerned with looks when I'm going to replace the gear soon anyway. If I liked one style in particular, I could just collect the associated item for that instead.

    If I roll an alt, there's no reason that alt can't use the same materials I've already collected on my main. All of the crafting materials stack to 100.

    I've had no issues with bank or inventory space despite leveling every profession except Alchemy. And by the time I finish purchasing all of the bank/inventory upgrades, I see no reason why I won't have enough storage for Alchemy as well.

    Learn to manage your inventory. Keep only what you really need in the quantity that you need it. Don't waste inventory space on items that are ridiculously easy to get.
  • R0M2K
    R0M2K
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    They could add the ability to craft different types of containers for mats like:
    Clothiers can craft bags for plants or runes....

    Still cant understand why a 2-hand axe takes one inventory space and a tiny rune too.... The weigtht system from TES was great.
  • omocho1b16_ESO
    The lack of storage in ESO is extremely annoying. This isn't a f2p game so there's really no use heavily restricting users when it comes to storage space.
  • Sakiri
    Sakiri
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    I have no problems with inventory management.

    I *do* have a problem with the fact that my 70 slot bank is full of cooking ingredients almost exclusively.

    Seriously. Did we need that many different food items?
  • Sakiri
    Sakiri
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    Lupinemw wrote: »
    Join a guild that way you have a shared location to dump stuff. If certain characters craft a trade things will get used up pretty quick if they are really crafting.

    Even crafting stuff to sell on is an option.

    Because folks that want to keep personal crafting materials want to put it in a guild bank where other members can take it.

    Mhm.

    The prime offender is cooking.

    My main keeps the textiles, leather, wood and ore on him. My alt mage is a cook and alchemist. I have to be a sadist to have picked those two for the same character I swear.

    The cooking materials alone are eating up almost my entire bank space. The rest is being held by enchanting runes. I'd be more picky about which of those I hold on to, but until I have it leveled to cap I have to pick up what I find solely so I can use them to level it.

    I already pass old materials on to guildmates.

    We have 6 accounts. No bank.
  • Bluntski
    Bluntski
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    Bag space is fine. Why would you work on more than 3 professions?
  • Sakiri
    Sakiri
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    Mantiss wrote: »
    The biggest offender though for bag space is really and truly Provisioning. The number and variety of ingredients is staggering once you get to T2 and until you get past that tier and have at least "enough" recipes you never know what to keep or destroy. If anything I would love to see just a separate storage allocation for the provisioning ingredients as there are so many compared to the other crafting professions.

    Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.

    So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes. You can make those without investing any skill points in provisioning and they give a lot of XP. Crafting a single level 15 consumable will get your provisioning from level 1 to 2. So why waste time crafting level 1 consumables? Once you hit provisioning level 20, you can invest a skill point into the next tier of consumables. At that point, you don't need any of the low level supplies any more (thin broth, drippings, mutton, etc.). The level 20+ recipes require entirely different things (broth, cooking fat, venison, etc.).

    I followed this exact plan. I started leveling provisioning 2 days ago and in a few hours I was provisioning level 45. I got it to level 50 last night based mostly on the supplies I found in a single mini-dungeon. I forget the name of the dungeon, but it's the one in south-central Stormhaven with Dimitri as the "boss". He drops blue quality leather pants. That dungeon has an absolute ton of crates and barrels.

    I make stacks of the best consumables I want and can use and only collect more supplies when the consumables run low, or I am able to craft/use a higher level consumable. The point is, I don't ever need to store provisioning supplies because they are so easy to get.

    I just asked in another thread about a list of ingredients and recipes exclusively for this reason but until I find something that isn't esohead's stupid loot list that's a pain in the rear for me to sort through, I'm not going to.

    Usually there's websites dedicated to leveling guides and this stuff by now. :/
  • Sakiri
    Sakiri
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    Bluntski wrote: »
    Bag space is fine. Why would you work on more than 3 professions?

    Main's working on woodworking, clothing, blacksmithing and enchanting just fine without bag space issues.

    Mage is working alchemy and provisioning.

    Provisioning is ridiculous.
  • Sakiri
    Sakiri
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    Milky wrote: »
    I recommend leveling provisioning. There are TONS of lower level recipes, so LOTS of ingredients. But there are much much less higher level recipes. The game seems to loot items from crates and barrels based on your provisioning skill, so now that mine is high, I only find a few different types of provisioning mats that stack nicely, and I sold off all the low level ones.

    There's just fewer types of higher level items.

    Main isn't leveling provisioning at all because I haven't been able to justify spending skill points on it. He has no problems collecting cooking ingredients. It doesn't scale with anything.
  • Metrobius
    Metrobius
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    I didn't read the whole thread so this idea may have been brought up already:
    instead of giving us unlimited bank storage for crafting mats I wouldn't mind having a supply depot that we can rent from an npc. it should be accessible through any crafting npc that sells crafting mats at the crafting stations. The rent would be in in game gold and they can scale it based on how much you have stored.
    I don't mind managing my inventory, having to return to town often to make space in my pack, but Elder scrolls games have had alternative storage methods. we all remember using empty barrels and crates or killing an npc to use their house if you didnt own your own.
    what's going to happen when a lot of us have 3 or 4 high level characters who each have collected a lot of cool stuff, like pets and different items that we don't want to get rid of? All of this on top of the crafting mats that are such a problem even this early?
  • ravenhartb14_ESO
    ravenhartb14_ESO
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    merk wrote: »
    I agree that inventory space is too limited. With no auction house (and i'm not complaining about that) crafting becomes more useful. Which means focusing on just one crafting profession at a time doesn't seem so practical. Not to mention it would be kind of stupid to run around an ignore the crafting materials you find simply because i'm only focusing on one profession.

    Not to mention that the quest rewards and loot rarely give you something you can use, forcing you to vendor the worthless items or deconstruct for crafting. this basically makes crafting mandatory if you want to advance, which means the majority of players will need additional space to store materials for the very heavily material oriented crafting trades.
  • Sorpaijen_ESO
    Sorpaijen_ESO
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    The largest culprit in my inventory story of woe is basically "Future Stuff". I ~do~ use pretty much everything I loot as I get it (even though that does mean logging in character A and depositing stuff and then having character B log in to take it out to free up room for character A to put more stuff in there for character C to log in and take out)...

    But sometimes I loot something that I simply CANNOT use yet. But I don't want to sell or destroy it --- I will want to use it in the future. I'm talking purple quality ingredients (runes, in particular). So that ONE purple quality rune sits there waiting for me to get my skill up....

    And then there's the Tempers... no point in using tempers on weapons and armor that you're going to be deconstructing in a little while anyway. So I've been saving them. And I can't just save the convert-green-to-blue tempers.... I have to save all the white-to-green tempers, too, since anything I create is white-quality and has to be converted to green FIRST and then from green to blue.

    While the Trait gems are cross-profession, I believe (among those who have Traits), the Tempers are unique, I think? Honing Stone works on weapons but not on Light Armor, etc.

    And of course as noted ad nauseum, the vanity pets, costumes and treasure maps should never have to be an inventory consideration. Whether it's true or not, I do not know, but someone said that it was possible later on to get, like, devices that let you do custom animations or something.... and of course take up inventory space.

    Bottom line is, they should not have had one giant "anything fits" inventory ---- it should be separated so that vanity pets aren't considered the same as ONE rune which is the same as 100 ingots of iron which is the same as a sprig of parsley which is the same as a heavy suit of orc armor.
  • korwinthale
    korwinthale
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    Yeah, what started out as annoying has become game breaking in the extreme. I just can't stand the inventory issues much longer . Problem is I go out to quest.. I do one quest chain.. my bags are full .. So I have to run to a way shrine port to town then run all over town to visit my different crafting stations to break down everything Then I run to the bank and its a nightmare trying to get everything to fit properly.. THEN I have to go to a vendor to sell off everything that wouldn't fit OH and JOY most of that *** sells for ZERO gold so it's just completely WASTED time then the molds all cost 15 gold BUT I CANT HOLD ONTO THE ONES THAT DROP BECAUSE I HAVE NO ROOM! So JOY! I have to spend 15 gold on ever single Item I make and then once I have gone through all of this I can go back to questing with my bags slightly less full than they were... and Im not doing provisioning I'm not doing lots of crafting skills im only working on enchanting and blacksmithing!!!! It's driving me batshit crazy lol...
    Edited by korwinthale on April 3, 2014 6:10PM
    "Still, we have to keep trying and hoping. That's what's important--the trying and the hoping. Maybe that's most important of all."
  • radiostar
    radiostar
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    At just barely level 10, I bit the bullet and walked/sneaked/waded to Wayrest and wiped my skill points. I then just picked one craft line to learn. It's tempting to start a new craft line, but knowing the limited space problems I had, I hope this is going to turn out better. After a few more levels and possibly less space problems, I'll try going for a second craft line.

    That will also give me time to see what might be more complementary to my chosen line. I gave it a shot the all-at-once way, it didn't work so well. Now trying the one-at-a-time way and see if it's more fun. So far the best fun was making my way up the map into Wayrest. Quite an adventure, and really hard to resist gathering!
    "Billions upon Billions of Stars"
  • Nordak
    Nordak
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    CASP3R421 wrote: »
    managing your inventory has always been a part of TES, while i would like to see a larger/unlimited bank for crafting materials, complaining about a packsize just seems fickle.

    and that is all good
    but when i get back to town i should be able to unload
    just as i have been in other tes games and a lot of mmo's
    so dedicated bank storage for materials would be nice
    ill never take my pledge of mara or vanity pets out of the mail, since ill never have room to spare for crap, and this is just wrong
    limited inventory when adventuring is fine, but you need sufficient room when you are in town, to unload fast and get back to your group

    I unfortunately took out my mara and then proceeded to open all of the maps... I have no inventory space...
  • ItISLupus
    ItISLupus
    I disagree with some of you saying it's about choices, My character is a Blacksmith / enchanter and I still had to make 4 extra characters as Mules because I dont have enough room with tier 2 upgrades on both storage, When you hit tier 2 materials you just plain run out of room. and While a shared bank is cool Eatch toon needs their Own storage this model just doesnt work when you have say 8 toons doing different crafting etc. Eatch toon should have their own personal storage as well.

    And I disagree with you. I'm a smith/woodworker/medium armor clothier and I still have plenty of space in my bank with only one upgrade. One hand and shield, with medium armor
  • Drexz
    Drexz
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    I think a great solution for this would be to provide a separate storage for crafting materials, but make it cost like 20,000 or more. This way only the dedicated crafters will buy it and it will play into the immersive qualities of the game.
  • JosiePosie
    I am all for managing how to carefully organize my bag and bank. I find it troublesome however that, as others have stated, with there being such a vast diversity of items, coming back after completing a few quests gets tedious and annoying. Bags, imo, should only contain items appropriate to combat (potions, food, perhaps a different weapon) and my bank used to store crafting materials that I have in excess after crafting as well as pets and other unique items. Unfortunately, I am questing with mostly crafting materials and end up selling (or needlessly using) consumables to make room. Obviously, I am still getting used to the game, but it would be nice to have a storage system that is more flexible to a larger number of people, because lets face it some of us just suck at micro managing.
    knock, knock
  • Laerian
    Laerian
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    Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.

    So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes. You can make those without investing any skill points in provisioning and they give a lot of XP. Crafting a single level 15 consumable will get your provisioning from level 1 to 2. So why waste time crafting level 1 consumables? Once you hit provisioning level 20, you can invest a skill point into the next tier of consumables. At that point, you don't need any of the low level supplies any more (thin broth, drippings, mutton, etc.). The level 20+ recipes require entirely different things (broth, cooking fat, venison, etc.).

    I followed this exact plan. I started leveling provisioning 2 days ago and in a few hours I was provisioning level 45. I got it to level 50 last night based mostly on the supplies I found in a single mini-dungeon. I forget the name of the dungeon, but it's the one in south-central Stormhaven with Dimitri as the "boss". He drops blue quality leather pants. That dungeon has an absolute ton of crates and barrels.

    I make stacks of the best consumables I want and can use and only collect more supplies when the consumables run low, or I am able to craft/use a higher level consumable. The point is, I don't ever need to store provisioning supplies because they are so easy to get.

    Of course you don't have inventory problems, actually your advice is ignore everything until having a lvl 15 recipe. :S

    That's just a formula to level a crafting profession faster, nothing more; you are just doing a speedrun, not playing the game.
    Edited by Laerian on April 3, 2014 6:51PM
  • korwinthale
    korwinthale
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    @ItISLupus ok and all 3 of those professions use up maybe 6-8 stacks of room in materials then gems. Talk to me once you have done enchanting and have a bank full of runes you cant use because you never get any round runes.. I keep the wood and cloth I find and it takes up a grand total of maybe 5 slots in my bank I break down everything to get gems for my blacksmithing. so you are speaking from the easiest material crafting there is. Try to do enchanting and alchemy then come back here.
    "Still, we have to keep trying and hoping. That's what's important--the trying and the hoping. Maybe that's most important of all."
  • joanjett
    joanjett
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    Its a pain in the butt but i see why they do it.
    I just use mules and i don't craft in everything.
    wood,clothing,enchanting and alc and my space is very limited but i get by.
    Puls its good to be in a guild so i can get others
    things i need with out having to craft em. Like food cause that really helps lol!
    When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you remember what ol' Jack Burton always says at a time like that: "Have ya paid your dues, Jack?" "Yessir, the check is in the mail."
  • cliveklgb14_ESO
    cliveklgb14_ESO
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    I suspect the ones having problems are the ones who have to pick up everything all the time, and hoard huge amounts of mats that just sit there in their storage.

    If you are going to do that, create storage/crafting mules.

    If you aren't a hoarder the storage is just fine.
  • Metrobius
    Metrobius
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    Mantiss wrote: »
    The biggest offender though for bag space is really and truly Provisioning. The number and variety of ingredients is staggering once you get to T2 and until you get past that tier and have at least "enough" recipes you never know what to keep or destroy. If anything I would love to see just a separate storage allocation for the provisioning ingredients as there are so many compared to the other crafting professions.

    Provisioning is a problem for you because you are doing it wrong. Collect nothing but recipes until you get near the end of the first zone after the starter areas. Don't keep extra recipes because you may want to use it on another character in the future. Recipes are plentiful and easy to get.

    So are provisioning supplies. Don't waste your time gathering them to craft level 1 consumables. Wait until you have level 15+ recipes and just before you move on to the next zone, do a hard target search for the items you need to craft those level 15 recipes. Do it while questing if you prefer, but only focus on the items needed for the level 15 recipes. You can make those without investing any skill points in provisioning and they give a lot of XP. Crafting a single level 15 consumable will get your provisioning from level 1 to 2. So why waste time crafting level 1 consumables? Once you hit provisioning level 20, you can invest a skill point into the next tier of consumables. At that point, you don't need any of the low level supplies any more (thin broth, drippings, mutton, etc.). The level 20+ recipes require entirely different things (broth, cooking fat, venison, etc.).

    I followed this exact plan. I started leveling provisioning 2 days ago and in a few hours I was provisioning level 45. I got it to level 50 last night based mostly on the supplies I found in a single mini-dungeon. I forget the name of the dungeon, but it's the one in south-central Stormhaven with Dimitri as the "boss". He drops blue quality leather pants. That dungeon has an absolute ton of crates and barrels.

    I make stacks of the best consumables I want and can use and only collect more supplies when the consumables run low, or I am able to craft/use a higher level consumable. The point is, I don't ever need to store provisioning supplies because they are so easy to get.

    this sounds like the least fun way of crafting possible.
  • Rad
    Rad
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    If this Inventory space whine continues I'm afraid they'll change the way it works and lets you pick 1-2 crafting skills, and that's it. You're stuck with those for the rest of your characters life. You know, like in most other MMO's. Problem solved.

    Freedom comes with a price. I rather have the freedom we have and fight the urge to loot and craft everything, than have to limit myself by a hardcoded limitation. You wan't it all? It's possible, but you will need to work for it. You settle with less, then no problem, easy as pie.
  • Shailla_Ketra
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    10 slots in a shared bank?? At that point, just take them all away and make the bank as lame as every other mmo out there.

    I will keep my shared bank and learn to manage my professions and required items instead, Thank you.
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