After reading every post in this thread I'm amazed/horrified to see people saying that the current Bank Space limit is fine. But what most of these unfortunate people don't seem to realize, is that this is only the case if you play as only one character.
I'm one of the many thousands of hardcore Altoholics, and now have all 8 of my characters to around level 9. But I have run into a brick wall with storing my crafting items in the Bank. And that is because I chose to have each of my characters specialize in 2 types of Crafting each.
And because no Dev has commented on this Hot Thread and the disturbingly large amount of people saying that the inventory system is fine, I'm assuming it isn't going to be changed. And I've come to the conclusion that I have to totally give up on half of the Crafting types in this game, so I have chosen to totally ignore Provisioning, Alchemy & Enchanting from now on, which is a real disappointment as I was really enjoying them.
There has only been one valid argument for the current Bank Item limit, and that is having a larger Bank might ruin the economy in this game. But I really can't see how having space in your Bank for one stack of every type of crafting material would ruin the economy, but maybe I'm wrong...
I was really hoping that this game was going to cater to hardcore gamers, but unfortunately it mostly caters to the casual gamers that only play one character... what a shame.
heinsjb14_ESO wrote: »
Why horrified?
heinsjb14_ESO wrote: »Some of use just don't have a problem with space..... I consider Provisioning, Alchemy and Enchanting space wasters - requiring too many mats to create one item.
This.grayssonb16_ESO wrote: »but don't get me started on the stuff for the rare+ recipes - they really need to sort it out a bit, at least clarify it in the tooltip.
Why the heck they didn't put detailed description of provisioning mats in the toolstip? It's impossible to differentiate faction mats/base items by level/base items from medium or improvements.
And on top of space issues there are no ways to filter specific category mats - it is pain to scroll through huge list (especially in guild banks) of provisioning, alchemy, blacksmith etc mats to choose what to drop into/take from bank or destroy..
JTWolph_ESO wrote: »Depending on the order of the characters and professions chosen, around character three you are out of room even if you buy additional bank slots.
But, lets look at the fact that they specifically said that a single character can focus on all professions at once if they so choose. The partial mats from all professions fills up the bank and then some. The reason I know this is because this is the route I tried first before switching to the different professions per ALT route and discovered it runs out of space too.
After reading every post in this thread I'm amazed/horrified to see people saying that the current Bank Space limit is fine. But what most of these unfortunate people don't seem to realize, is that this is only the case if you play as only one character.
I'm one of the many thousands of hardcore Altoholics, and now have all 8 of my characters to around level 9. But I have run into a brick wall with storing my crafting items in the Bank. And that is because I chose to have each of my characters specialize in 2 types of Crafting each.
JTWolph_ESO wrote: »I also recognize that your continued posts are in no way constructive to this thread.
JTWolph_ESO wrote: »Everyone here knows that you CAN play in a way that will not fill up your bank.
Some of simply do not WANT to play that way.
You say, "that is how it is, deal with it".
We simply want a response from Zenimax, nothing more, about if this what they intended and plan to keep or if they recognize our views and are willing to find a way to make our play-style viable within this game.
If they are not willing to make our requested changes, that is fine. But we just want to know.
Many of us, once we leave, will not bother checking back to see if the changes roll down the line in a few months. If they want our business, they simply need to let us know that change is coming before we all leave.
This isn't a point to argue about. Stop beating the bloody pile of gore that used to be horse.
That is not fun. The first thing devs should ask themselves is "Is what we are making our players do fun?"
JTWolph_ESO wrote: »The point is that there is no point to have this limit. Those that don't have a problem with it will continue not having a problem and just a lot more free bank space. Those that are having a problem with it won't have to use some wonky work-around.
JTWolph_ESO wrote: »I have always run alts and done all crafting in every MMO I have invested time in.
In Elder Scrolls games, containers are bottomless so you can store every item in the entire game in a single container in your home.
Again, no matter the intention of the devs in the beginning the only thing that matters is if they are happy with having people leave over this issue. If they don't mind the mass exodus of those of us that are crafting altoholics, that is their choice to make.
I still just want that feedback. I do not understand why a dev can't take 2 minutes to type a response that simply says that this is working as intended... or not.
SybleyStarfire wrote: »I am not trying to keep everything - just what I need for 2 crafts. I am not a hoarder. I am only trying to keep mats I need to craft. The rest I sell or destroy. I am always out of bag space. And I too have bank alts and now will not be able to "play" them. And we are too busy deconstructing to actually craft. How many of you are finding good armor in your guild store you need? I am in a huge guild and only see a few items. This crafting system doesn't support the theory that people will talk more and trade and sell in guild. More folks are crafting for themselves now because they are worried. The experienced crafters who could supply the stores are abandoning some crafts because of the inventory management system.
sleepspasmnub18_ESO wrote: »I've never played a game that game you as many bag spaces as this game. You ladies need to suck it up.
eq2imora_ESO wrote: »
Im currently running a full bank, with 28 slot bags x7(224), 128 slots on my person(352), on each character. This does not include my 686 tab guild bank.
You must not play many other games. Thats just WoW.
And 11x22 bags is cheap as hell. I hand them out to newbies. On top of it, there are crafting bags that top out at 36 slots.grayssonb16_ESO wrote: »eq2imora_ESO wrote: »
Im currently running a full bank, with 28 slot bags x7(224), 128 slots on my person(352), on each character. This does not include my 686 tab guild bank.
You must not play many other games. Thats just WoW.
you start with 16 inventory slots and 28 bankslots.
grayssonb16_ESO wrote: »eq2imora_ESO wrote: »
Im currently running a full bank, with 28 slot bags x7(224), 128 slots on my person(352), on each character. This does not include my 686 tab guild bank.
You must not play many other games. Thats just WoW.
you start with 16 inventory slots and 28 bankslots.
mr_stealth_b14_ESO wrote: »Just how many times can we upgrade the bank, anyway?
JTWolph_ESO wrote: »
What other MMO has a shared bank between all ALTS? In every other MMO, I can use one character for one profession and dedicate that single character's BANK to that single profession!
eq2imora_ESO wrote: »And 11x22 bags is cheap as hell. I hand them out to newbies. On top of it, there are crafting bags that top out at 36 slots.
mr_stealth_b14_ESO wrote: »And how much does it cost to start expanding that?
Is the 2nd or 3rd small upgrade to that space going to cost most/all of the gold a new player has when they come to need that upgrade?
Are there single crafting professions that can take up 1/3-1/2 of the starting space, from the just the first zone/first tier of materials?
JTWolph_ESO wrote: »Lets look at what you wrote. Many times you said "Stored on an alt". Well, how insightful. Except, I was given 8 alts that should be able to each be played fully. So having a dedicated storage alt takes away what is included in my account.
You talk about keeping one stack of wood, metal, ect... But lets not forget that each stack of metal will probably have a 2nd stack of the harvested ore that isn't at the right number to convert. Even still, only keeping a single tier of items prevents me from being able to supply my alts or lower level guild mates with crafted items.
Look at the responses to this thread and elsewhere. Look at the most common suggestions:
First suggestion- sell everything except the mats for one profession, thus preventing your entire account from every being able to experience the other professions. So, just by design, everyone is unable to do 5 out of 6 professions, even with 8 alts?
Second most common suggestion- Create alts, increase their bag size and use them as banks. Well guess what, I can pretty much guarantee that the devs did NOT give us alts just to use as banks. In that case, USING AN ALT AS A BANK BYPASSES THE "BY DESIGN" BANK LIMIT AND IS THEREFORE AN EXPLOIT! That's right, per the EULA, anyone using an alt as away to BYPASS a designed limitation should have their accounts banned.
Third most common suggestion - Either manually or with one of the email MODS, use email as a surrogate bank. This also BYPASSES THE "BY DESIGN" BANK LIMIT AND IS THEREFORE AN EXPLOIT!
So, the bottom line is: Either this was an oversight by the devs or they, by design, do not want people to reasonably be able to perform all 6 professions even tho they are on record, on their own website, as stating that an individual character CAN do all professions.
I have yet to hear from a SINGLE PERSON that has managed to effectively work all professions (whether on a single character or spread out over alts). What does "effectively work" a profession mean? It means that if you are level 50 crafter and your friend, guild-mate, or ALT needs a level 20 item, you can make it for them with out having to either go out and farm the materials or buy the materials.
Can anyone give an example of a game (aside from this one), that has multiple crafting options but does not have the space to store all items for a single craft? I sure can't think of one.
grayssonb16_ESO wrote: »eq2imora_ESO wrote: »And 11x22 bags is cheap as hell. I hand them out to newbies. On top of it, there are crafting bags that top out at 36 slots.
not at the beginning. in 6 months people might hand out items to sell so newbies can get upgrades faster, but that's not the case now.mr_stealth_b14_ESO wrote: »And how much does it cost to start expanding that?
Is the 2nd or 3rd small upgrade to that space going to cost most/all of the gold a new player has when they come to need that upgrade?
Are there single crafting professions that can take up 1/3-1/2 of the starting space, from the just the first zone/first tier of materials?
apples and oranges. I wouldn't compare inventory in wow to eso in the first place, but when we do we have to consider what you start with, not what you run around with at cap.
apples and oranges