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Tri Focus Lightning Staff over nerf

Traxxar
Traxxar
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Dear Devs.

I understand that you wanted to reduce the strong AoE with the lightning staff. Not sure that was such a big problem but I can except that it was slightly too strong.
But you are taking a sledgehammer approach to fix a slightly bent nail.

You could have left it all as it is with every tick and just reduced the AoE damage by e.g. 1/3 and it would have been just fine.

If you are hell bent on doing only the last tick than double the last tick AoE damage for lightning staff as some kind of "big lightning explosion."

  • Katlefiya
    Katlefiya
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    Syiccal wrote: »
    It probably nerfs heavy attack sorc more so than other classes during to the reliance on crit surge, I dunno just speculating...

    It sure does.
  • BasP
    BasP
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    Syiccal wrote: »
    It probably nerfs heavy attack sorc more so than other classes during to the reliance on crit surge, I dunno just speculating...

    Not to mention that a typical HA Sorcerer's skills mostly deal single target damage so it relies on Tri-Focus (and potentially Wall of Elements and/or Hurricane) to deal AOE damage. On a HA Warden for example I think it'll be easier to make up for the Tri-Focus nerf with AOE skills such as Scorch, Winter's Revenge, Arctic Blast and Growing Swarm.
  • Lumenn
    Lumenn
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    loveeso wrote: »
    Meanwhile in the real world (a sample of comments from Nefas’s YT):

    U can tell this change is not made because of players feedbacks, it's clearly interreference from the finance department because the Necrom sales revenue prob failed to meet certain financial goals

    It’s because they want you to pay up and play an archanist. All these changes bud the one barchanist builds. The tentacles and beam are both channels. Add the aoe dot and a wall and you’re set

    Oh god I hate that trash of an update, I took a 7 month break because of it. Might take another one when once Starfield releases and Baldurs Gate 3.

    Zos been going down the path bungie took with it's decisions/updates. I'm closing my wallet to this game as I'm losing hope in it's future.

    Little by little I've never been more bored with the game.
    Yet month to month I keep giving them my money hoping for better results.

    They are screwing some few things that actually were good in the game. The combat system is weird and clunky even with the HA builds helping to feel more fluid and simple - so they decided to create an overpowered new class (who will be nerfed soon) and destroy the HA mechanics slowly at each new update. Why? I personally play this game because I love TES lore and characters and have friends playing but...this is so messy.

    they are selling Arcanist as the new "begginer best friend" - but they will nerf Arcanist soon enough

    I’ve never seen a company nerf their game into the ground this hard holy ***. Every little bit of fun I’ve had in this game has either been nerfed away or broken due to server instability.

    So nerf class that many enjoy and get people to want to play archanist. Once players get addicted to archanist and start destroying content be prepared for a nerf even on paid content . It’s endless . Meanwhile let’s ignore the pvp aspect balance that matter where in pve is shouldn’t matter .

    This was a stupid change in 2016 and its a stupid change in 2023.

    I have to agree with others here. This just reeks of trying to make people play arcanist to regain the feeling of playing a heavy attack build. As usual, zos disappoints me.

    "Buy our expansion and shoot laser beam! Don't play the other dumb classes!" -Crown Store Studios

    That's... interesting. I was under the impression that they(and followers) were some of the main youtubers saying HA lightening attack was too strong to begin with(perhaps Im mistaken? I do know of two for sure, but Nefas is new to me)

    If anything this is only a small part of what's being said there. Word of mouth kept me from this game for the first couple of years, and word of mouth brought me to it(that they'd gotten better and it was solo friendly)

  • Lalothen
    Lalothen
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    Perhaps there's still a chance to gain traction on a compromise that would cut Lightning Trifocus damage to 40-50% whilst retaining it over the course of the channel, instead of restricting it only to the fully-charged hit. This would solve the overtuning problem whilst tackling some of the main issues people have raised in testing.
  • BasP
    BasP
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    Lumenn wrote: »
    Lalothen wrote: »
    Perhaps there's still a chance to gain traction on a compromise that would cut Lightning Trifocus damage to 40-50% whilst retaining it over the course of the channel, instead of restricting it only to the fully-charged hit. This would solve the overtuning problem whilst tackling some of the main issues people have raised in testing.

    This late in pts I doubt it, though anything is possible. I think this was a playstyle that was decided against(after "raising the floor" and oakensoul sales ) and is now dead.

    That might be a bit overdramatic. While admittedly this wasn't my fastest run and/or highest score, an Oakensorc is stil capable of easily doing vVH and the damage versus a Trial Dummy hasn't changed much either. Yes, it might be best to use one more single target focussed skill setup and one AOE setup from now on, but the same could be said for most builds (aside from an Arcanist).

    dqowbqnl6cay.jpg

    And I noticed Deltia did an (my guess would be Oakensoul) vVH run too :)
    x5igsxe2h39d.jpg
    Lalothen wrote: »
    Perhaps there's still a chance to gain traction on a compromise that would cut Lightning Trifocus damage to 40-50% whilst retaining it over the course of the channel, instead of restricting it only to the fully-charged hit. This would solve the overtuning problem whilst tackling some of the main issues people have raised in testing.

    Nevertheless, I'd still prefer that over the change that's on the PTS.
  • notsojuicy
    agreed and i've posted this at the beginning of the pts in week 1....
    Keep trifocus as it was but adjust / tone down the numbers.... instead of 100% to 50%....
    Would imho still be the better approach than the actual state how trifocus works on current pts....
  • jaws343
    jaws343
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    merpins wrote: »
    It's essentially just a nerf to One-Bar sorcs and Crit Surge. Which is the primary playstyle for one-bar builds. 10/10, just a "you can't have fun" nerf.

    To be fair though, Crit Surge is barely functional on an Oaken heavy attack build.

    You only get potential heals from the Heavy Attack, Curse, and Tri-focus. Since pets don't contribute to Crit Surge functionality.

    I found, without running and using Matriarch, healing with Crit Surge on the build is basically useless.

    Crit Surge is great in a 2 bar build that can utilize a shield to cover you while the heals tick off, not so well as healing while you are simultaneously taking damage.
  • Galeriano
    Galeriano
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    Syiccal wrote: »
    It probably nerfs heavy attack sorc more so than other classes during to the reliance on crit surge, I dunno just speculating...
    merpins wrote: »
    It's essentially just a nerf to One-Bar sorcs and Crit Surge. Which is the primary playstyle for one-bar builds. 10/10, just a "you can't have fun" nerf.

    Crit surge remains untouched after this change. Tri focus AoE damage can't crit so it does not count towards crit surge heal proc conditions.
  • lQrukl
    lQrukl
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    I think a reasonable compromise would be to leave damage ticks to anyone touching the HA beam between caster and target, like it works with Zaan, Wrath of Elements, necro's Siphon, etc
    Edited by lQrukl on August 2, 2023 5:16PM
  • BasP
    BasP
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    Malkosha wrote: »
    BasP wrote: »
    Lumenn wrote: »
    Lalothen wrote: »
    Perhaps there's still a chance to gain traction on a compromise that would cut Lightning Trifocus damage to 40-50% whilst retaining it over the course of the channel, instead of restricting it only to the fully-charged hit. This would solve the overtuning problem whilst tackling some of the main issues people have raised in testing.

    This late in pts I doubt it, though anything is possible. I think this was a playstyle that was decided against(after "raising the floor" and oakensoul sales ) and is now dead.

    That might be a bit overdramatic. While admittedly this wasn't my fastest run and/or highest score, an Oakensorc is stil capable of easily doing vVH and the damage versus a Trial Dummy hasn't changed much either. Yes, it might be best to use one more single target focussed skill setup and one AOE setup from now on, but the same could be said for most builds (aside from an Arcanist).

    dqowbqnl6cay.jpg

    And I noticed Deltia did an (my guess would be Oakensoul) vVH run too :)
    x5igsxe2h39d.jpg
    Lalothen wrote: »
    Perhaps there's still a chance to gain traction on a compromise that would cut Lightning Trifocus damage to 40-50% whilst retaining it over the course of the channel, instead of restricting it only to the fully-charged hit. This would solve the overtuning problem whilst tackling some of the main issues people have raised in testing.

    Nevertheless, I'd still prefer that over the change that's on the PTS.

    There has been no outcry about this passive before this change. No people complaining it was overpowered. No forum posts filled with angst because Tri-Focus as it stands now on live, is broken. Nothing until the Dev's decided to change it.

    During the PTS cycle for Update 38, when Empower was nerfed by 10% and Storm Master was nerfed as well, there were actually quite a few posts about the Heavy Attack playstyle in which some players did argue that an optimized Oakensorc was too strong (and a good number of players thought they weren't of course). I wouldn't recommend reading the posts at the moment because that ship has sailed and the less-than-polite comments have been removed for baiting, but you could check
    out this post or this post.

    Reasons given were that it took a relatively low amount of effort to do enough DPS to clear most PvE content in the game (aside from some Trifectas), most damage was AOE due to Tri-Focus, and because of the Oakensoul ring a HA attack build was a lot more tanky than your average 2 bar DPS build. Most likely ZOS agrees with some of those views, otherwise they wouldn't have nerfed Tri-Focus this patch.

    Now I'm not saying I strongly believe that Tri-Focus had to be nerfed as I have some HA builds myself (and even made this Reddit post with 6 simple HA builds for solo Arenas 9 months ago, before they were as widespread as they are now), but there was definitely some debate about the current state of Oakensorcs not too long ago.
    Edited by BasP on August 2, 2023 5:55PM
  • Galiferno
    Galiferno
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    People who don't think the build was overpowered simply weren't using it to its full potential. It was incredibly strong, especially relative to the tankiness it provided. We almost got Godslayer on the very first pull of a new prog with these builds simply because DPS have to worry very, very little about most incoming damage as long as they know and can perform basic mechs.

    I've always been a supporter of keeping the build's damage the same but nerfing the tankiness. Shame that ZOS went the opposite direction.
  • Traxxar
    Traxxar
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    BasP wrote: »
    Malkosha wrote: »
    BasP wrote: »
    Lumenn wrote: »
    Lalothen wrote: »
    ....

    During the PTS cycle for Update 38, when Empower was nerfed by 10% and Storm Master was nerfed as well, there were actually quite a few posts about the Heavy Attack playstyle in which some players did argue that an optimized Oakensorc was too strong (and a good number of players thought they weren't of course). I wouldn't recommend reading the posts at the moment because that ship has sailed and the less-than-polite comments have been removed for baiting, but you could check
    out this post or this post.

    Reasons given were that it took a relatively low amount of effort to do enough DPS to clear most PvE content in the game (aside from some Trifectas), most damage was AOE due to Tri-Focus, and because of the Oakensoul ring a HA attack build was a lot more tanky than your average 2 bar DPS build. Most likely ZOS agrees with some of those views, otherwise they wouldn't have nerfed Tri-Focus this patch.

    Now I'm not saying I strongly believe that Tri-Focus had to be nerfed as I have some HA builds myself (and even made this Reddit post with 6 simple HA builds for solo Arenas 9 months ago, before they were as widespread as they are now), but there was definitely some debate about the current state of Oakensorcs not too long ago.

    Thank you for the interesting reply.

    From a devs perspective if the Tri-Focus damage is so overpowered and creates a lot of the AoE than a simple reduction by e.g. 1/3 would easily do the trick. That is why this change is so weird.
    AOE with Lightning staff just feels right also from an "Elemental Fantasy" perspective, with Fire hitting hard one opponent.

    Please ZOS combat team listen to your players.
  • Lalothen
    Lalothen
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    Traxxar wrote: »
    From a devs perspective if the Tri-Focus damage is so overpowered and creates the majority of the AoE than a simple reduction by e.g. 1/3 would easily do the trick. That is why this change is so weird.

    Look at it in terms of how Trifocus already interacts with the other two staff types: both have a "fully-charged attack" caveat. So what ZOS has done is apply that same caveat to lightning to standardise the passive as one designed purely to impact fully-charged staff attacks.

    From that point of view it does make sense, but I do agree that ZOS needs to appreciate that players have become accustomed to lightning staff working this way for years, so such a change is far more jarring and negatively received than achieving the AoE output reduction by cutting the AoE %.
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